forked from nikita/muzika-gromche
Remaster recently added track IkWilJe, rework visual effects
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Assets/IkWilJeIntro.ogg (Stored with Git LFS)
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Assets/IkWilJeIntro.ogg (Stored with Git LFS)
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Assets/IkWilJeLoop.ogg (Stored with Git LFS)
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Assets/IkWilJeLoop.ogg (Stored with Git LFS)
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@ -2,6 +2,7 @@
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## MuzikaGromche 1337.9001.4
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- Remastered recently added track IkWilJe using a higher quality source audio and better fitting visual effects.
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## MuzikaGromche 1337.9001.3 - v73 Happy New Year Edition
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@ -884,24 +884,24 @@ namespace MuzikaGromche
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Name = "IkWilJe",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 43.12f,
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Bars = 14,
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WindUpTimer = 43.03f,
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Beats = 13 * 4 + 2, // = 54
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BeatsOffset = 0f,
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ColorTransitionIn = 0.75f,
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ColorTransitionOut = 0.25f,
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ColorTransitionIn = 0.01f,
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ColorTransitionOut = 0.99f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.DEFAULT,
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Palette = Palette.Parse([
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"#0B6623", "#FF2D2D", "#FFD700",
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"#00BFFF", "#9400D3", "#00FF7F",
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]),
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LoopOffset = 0,
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FadeOutBeat = -1.5f,
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FadeOutDuration = 1.5f,
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FlickerLightsTimeSeries = [],
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FadeOutBeat = -14f,
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FadeOutDuration = 12f,
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FlickerLightsTimeSeries = [31.45f],
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Lyrics = [],
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DrunknessLoopOffsetTimeSeries = new(
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[-2f, -1f, 6f],
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[ 0f, 0.5f, 0f]),
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CondensationLoopOffsetTimeSeries = new(
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[-2f, -1f, 6f],
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[ 0f, 0.5f, 0f]),
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[0f, 0.25f, 6f],
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[0f, 0.5f, 0f]),
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GameOverText = "[NEXT YEAR -- DEFINITELY]",
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},
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];
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