forked from nikita/muzika-gromche
editorconfig: do not suggest null propagation for Unity code
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@ -6,3 +6,10 @@ csharp_style_prefer_primary_constructors = false
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# IDE0305: Simplify collection initialization
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dotnet_style_prefer_collection_expression = never
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# IDE0031: Use null propagation
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# Unity overrides equality operator, so gameObject == null also accounts for internal state of the backing C++ object
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# Read more:
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# - https://blog.lslabs.dev/posts/null_check_equality_unity
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# - https://blog.lslabs.dev/posts/unity_script_duality
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dotnet_style_null_propagation = false
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