forked from nikita/muzika-gromche
				
			Fix double triggering start of music
State transitions are only handled by changes to previousState on per-frame basis, so only compare before/after of previousState.
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				|  | @ -188,7 +188,7 @@ namespace MuzikaGromche | |||
|             { | ||||
|                 previousState = __instance.previousState | ||||
|             }; | ||||
|             if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) | ||||
|             if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2) | ||||
|             { | ||||
|                 // if just popped out | ||||
|                 // then override farAudio so that vanilla logic does not stop the music | ||||
|  | @ -206,7 +206,7 @@ namespace MuzikaGromche | |||
|                 __instance.farAudio = __state.farAudio; | ||||
|             } | ||||
| 
 | ||||
|             if (__instance.currentBehaviourStateIndex == 1 && __state.previousState != 1) | ||||
|             if (__instance.previousState == 1 && __state.previousState != 1) | ||||
|             { | ||||
|                 // if just started winding up | ||||
|                 // then stop the default music... | ||||
|  | @ -236,19 +236,19 @@ namespace MuzikaGromche | |||
|                 __instance.farAudio.Play(); | ||||
|             } | ||||
| 
 | ||||
|             if (__instance.currentBehaviourStateIndex == 2 && __state.previousState != 2) | ||||
|             if (__instance.previousState == 2 && __state.previousState != 2) | ||||
|             { | ||||
|                 __instance.creatureVoice.Stop(); | ||||
|                 Plugin.StartLightSwitching(__instance); | ||||
|             } | ||||
| 
 | ||||
|             if (__instance.currentBehaviourStateIndex != 2 && __state.previousState == 2) | ||||
|             if (__instance.previousState != 2 && __state.previousState == 2) | ||||
|             { | ||||
|                 Plugin.StopLightSwitching(__instance); | ||||
|                 Plugin.ResetLightColor(); | ||||
|             } | ||||
| 
 | ||||
|             if (__instance.currentBehaviourStateIndex == 2 && !__instance.creatureVoice.isPlaying) | ||||
|             if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying) | ||||
|             { | ||||
|                 __instance.creatureVoice.maxDistance = 150; | ||||
|                 __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
|  |  | |||
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