forked from nikita/muzika-gromche
Substitute placeholder nulls with per-light initial color for transitions
Fade out and first color transitions used to assume white as a default color, which is not always the case e.g. in Mineshaft tunnel tiles. Use nullable from/to/color fields, and substitute them with per-light initial color data in a new virtual method that calculates colors.
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@ -2,6 +2,7 @@
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## MuzikaGromche 1337.420.9003
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- Fixed wrong colors during fade out transition, e.g. in Mineshaft tunnel tiles.
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## MuzikaGromche 1337.420.9002 - Anime Edition
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@ -597,22 +597,6 @@ namespace MuzikaGromche
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return Tracks.SelectMany(track => track.GetTracks()).FirstOrDefault(track => track.Name == name);
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}
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public static void SetLightColor(Color color)
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{
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = color;
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}
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}
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public static void ResetLightColor()
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{
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foreach (var (light, color) in InitialLightsColors)
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{
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light.color = color;
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}
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}
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// Max audible distance for AudioSource and LyricsEvent
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public const float AudioMaxDistance = 150;
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@ -1559,9 +1543,7 @@ namespace MuzikaGromche
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if (windUpOffsetTimestamp.Beat < 0f && track.FadeOutBeat < loopOffsetSpan.BeatToInclusive && loopOffsetSpan.BeatFromExclusive <= fadeOutEnd)
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{
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var t = (loopOffsetSpan.BeatToInclusive - track.FadeOutBeat) / track.FadeOutDuration;
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// TODO: assumes that default lights color is white
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var DefaultLightsColor = Color.white;
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return new SetLightsColorTransitionEvent(DefaultLightsColor, Color.black, Easing.Linear, t);
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return new SetLightsColorTransitionEvent(/* use initial light color */null, Color.black, Easing.Linear, t);
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}
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else
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{
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@ -1610,9 +1592,9 @@ namespace MuzikaGromche
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}
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}
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// default
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return new SetLightsColorEvent(ColorAtWholeBeat(timestamp));
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return new SetLightsColorStaticEvent(ColorAtWholeBeat(timestamp));
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SetLightsColorEvent ColorTransition(BeatTimestamp clipsBoundary)
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SetLightsColorTransitionEvent ColorTransition(BeatTimestamp clipsBoundary)
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{
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var transitionStart = clipsBoundary - track.ColorTransitionIn;
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var transitionEnd = clipsBoundary + track.ColorTransitionOut;
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@ -1625,7 +1607,7 @@ namespace MuzikaGromche
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return new SetLightsColorTransitionEvent(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), track.ColorTransitionEasing, t);
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}
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Color ColorAtWholeBeat(BeatTimestamp timestamp)
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Color? ColorAtWholeBeat(BeatTimestamp timestamp)
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{
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if (timestamp.Beat >= 0f)
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{
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@ -1634,9 +1616,7 @@ namespace MuzikaGromche
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}
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else
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{
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// TODO: assumes that default lights color is white
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var DefaultLightsColor = Color.white;
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return float.IsNaN(track.FadeOutBeat) ? DefaultLightsColor : Color.black;
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return float.IsNaN(track.FadeOutBeat) ? /* use initial light color */ null : Color.black;
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}
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}
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}
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@ -1644,26 +1624,55 @@ namespace MuzikaGromche
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abstract class BaseEvent;
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class SetLightsColorEvent(Color color) : BaseEvent
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abstract class SetLightsColorEvent : BaseEvent
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{
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public readonly Color Color = color;
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public override string ToString()
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// Calculate final color, substituting null with initialColor if needed.
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public abstract Color GetColor(Color initialColor);
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protected string NullableColorToString(Color? color)
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{
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return $"Color(#{ColorUtility.ToHtmlStringRGB(Color)})";
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return color is { } c ? ColorUtility.ToHtmlStringRGB(c) : "??????";
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}
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}
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class SetLightsColorTransitionEvent(Color from, Color to, Easing easing, float t)
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: SetLightsColorEvent(Color.Lerp(from, to, Mathf.Clamp(easing.Eval(t), 0f, 1f)))
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class SetLightsColorStaticEvent(Color? color) : SetLightsColorEvent
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{
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// Additional context for debugging
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public readonly Color From = from;
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public readonly Color To = to;
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public readonly Easing Easing = easing;
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public readonly float T = t;
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public readonly Color? Color = color;
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public override Color GetColor(Color initialColor)
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{
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return Color ?? initialColor;
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}
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public override string ToString()
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{
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return $"Color(#{ColorUtility.ToHtmlStringRGB(Color)} = #{ColorUtility.ToHtmlStringRGB(From)}..#{ColorUtility.ToHtmlStringRGB(To)} {Easing} {T:N4})";
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return $"Color(#{NullableColorToString(Color)})";
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}
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}
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class SetLightsColorTransitionEvent(Color? from, Color? to, Easing easing, float t) : SetLightsColorEvent
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{
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// Additional context for debugging
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public readonly Color? From = from;
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public readonly Color? To = to;
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public readonly Easing Easing = easing;
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public readonly float T = t;
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public override Color GetColor(Color initialColor)
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{
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var from = From ?? initialColor;
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var to = To ?? initialColor;
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return Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f));
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}
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private Color? GetNullableColor()
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{
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return From is { } from && To is { } to ? Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f)) : null;
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}
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public override string ToString()
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{
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return $"Color(#{NullableColorToString(GetNullableColor())} = #{NullableColorToString(From)}..#{NullableColorToString(To)} {Easing} {T:N4})";
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}
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}
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@ -2438,7 +2447,7 @@ namespace MuzikaGromche
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// transition away from state 2 ("poppedOut"), normally to state 0
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if (__state.previousState == 2 && __instance.previousState != 2)
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{
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Plugin.ResetLightColor();
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PoweredLightsBehaviour.Instance.ResetLightColor();
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DiscoBallManager.Disable();
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// Rotate track groups
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behaviour.ChooseTrackServerRpc();
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@ -2458,7 +2467,7 @@ namespace MuzikaGromche
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break;
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case SetLightsColorEvent e:
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Plugin.SetLightColor(e.Color);
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PoweredLightsBehaviour.Instance.SetLightColor(e);
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break;
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case FlickerLightsEvent:
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@ -2488,7 +2497,7 @@ namespace MuzikaGromche
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{
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if (__instance is JesterAI)
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{
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Plugin.ResetLightColor();
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PoweredLightsBehaviour.Instance.ResetLightColor();
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DiscoBallManager.Disable();
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// Just in case if players have spawned multiple Jesters,
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// Don't reset Plugin.CurrentTrack to null,
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@ -252,7 +252,10 @@ namespace MuzikaGromche
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static bool OnRefreshLightsList(RoundManager __instance)
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{
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RefreshLightsListPatched(__instance);
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LoadInitialLightsColors(__instance);
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var behaviour = __instance.gameObject.GetComponent<PoweredLightsBehaviour>() ?? __instance.gameObject.AddComponent<PoweredLightsBehaviour>();
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behaviour.Refresh();
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// Skip the original method
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return false;
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}
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@ -287,15 +290,56 @@ namespace MuzikaGromche
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animator.SetFloat("flickerSpeed", UnityEngine.Random.Range(0.6f, 1.4f));
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}
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}
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}
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static void LoadInitialLightsColors(RoundManager self)
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internal class PoweredLightsBehaviour : MonoBehaviour
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{
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var originalColors = new Dictionary<Light, Color>();
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foreach (var light in self.allPoweredLights)
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private struct LightData
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{
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originalColors[light] = light.color;
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public Light Light;
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public Color InitialColor;
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}
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private readonly List<LightData> AllPoweredLights = [];
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public static PoweredLightsBehaviour Instance { get; private set; } = null!;
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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}
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public void Refresh()
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{
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AllPoweredLights.Clear();
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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AllPoweredLights.Add(new LightData
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{
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Light = light,
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InitialColor = light.color,
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});
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}
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}
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public void SetLightColor(SetLightsColorEvent e)
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{
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foreach (var data in AllPoweredLights)
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{
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var color = e.GetColor(data.InitialColor);
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data.Light.color = color;
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}
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}
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public void ResetLightColor()
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{
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foreach (var data in AllPoweredLights)
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{
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data.Light.color = data.InitialColor;
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}
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Plugin.InitialLightsColors = originalColors;
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}
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}
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}
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