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				|  | @ -13,199 +13,199 @@ namespace MuzikaGromche | |||
|     [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] | ||||
|     public class Plugin : BaseUnityPlugin | ||||
|     { | ||||
| 		public static Track[] Tracks = [ | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "MuzikaGromche", | ||||
| 				WindUpTimer = 46.3f, | ||||
| 				Bpm = 130f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "VseVZale", | ||||
| 				WindUpTimer = 39f,  | ||||
| 				Bpm = 138f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "DeployDestroy", | ||||
| 				WindUpTimer = 40.7f, | ||||
| 				Bpm = 130f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "MoyaZhittya", | ||||
| 				WindUpTimer = 34.5f, | ||||
| 				Bpm = 120f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "Gorgorod", | ||||
| 				WindUpTimer = 43.2f, | ||||
| 				Bpm = 180f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "Durochka", | ||||
| 				WindUpTimer = 37f, | ||||
| 				Bpm = 130f, | ||||
| 			} | ||||
| 		]; | ||||
|         public static Track[] Tracks = [ | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "MuzikaGromche", | ||||
|                 WindUpTimer = 46.3f, | ||||
|                 Bpm = 130f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "VseVZale", | ||||
|                 WindUpTimer = 39f, | ||||
|                 Bpm = 138f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "DeployDestroy", | ||||
|                 WindUpTimer = 40.7f, | ||||
|                 Bpm = 130f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "MoyaZhittya", | ||||
|                 WindUpTimer = 34.5f, | ||||
|                 Bpm = 120f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "Gorgorod", | ||||
|                 WindUpTimer = 43.2f, | ||||
|                 Bpm = 180f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "Durochka", | ||||
|                 WindUpTimer = 37f, | ||||
|                 Bpm = 130f, | ||||
|             } | ||||
|         ]; | ||||
| 
 | ||||
| 		public static Coroutine JesterLightSwitching; | ||||
| 		public static Track CurrentTrack; | ||||
|         public static Coroutine JesterLightSwitching; | ||||
|         public static Track CurrentTrack; | ||||
| 
 | ||||
| 		private void Awake() | ||||
| 		{ | ||||
| 			string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | ||||
| 			UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | ||||
| 			for (int i = 0; i < Tracks.Length; i++) { | ||||
| 				Track track = Tracks[i]; | ||||
| 				requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); | ||||
| 				requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); | ||||
| 				requests[i * 2].SendWebRequest(); | ||||
| 				requests[i * 2 + 1].SendWebRequest(); | ||||
| 			} | ||||
|         private void Awake() | ||||
|         { | ||||
|             string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | ||||
|             UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | ||||
|             for (int i = 0; i < Tracks.Length; i++) { | ||||
|                 Track track = Tracks[i]; | ||||
|                 requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); | ||||
|                 requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); | ||||
|                 requests[i * 2].SendWebRequest(); | ||||
|                 requests[i * 2 + 1].SendWebRequest(); | ||||
|             } | ||||
| 
 | ||||
| 			while (!requests.All(request => request.isDone)) { } | ||||
|             while (!requests.All(request => request.isDone)) { } | ||||
| 
 | ||||
| 			if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { | ||||
| 				for (int i = 0; i < Tracks.Length; i++) { | ||||
| 					Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||
| 					Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||
| 				} | ||||
| 				new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||
| 			} else { | ||||
| 				Logger.LogError("Could not load audio file"); | ||||
| 			} | ||||
| 		} | ||||
|             if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { | ||||
|                 for (int i = 0; i < Tracks.Length; i++) { | ||||
|                     Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||
|                     Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||
|                 } | ||||
|                 new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||
|             } else { | ||||
|                 Logger.LogError("Could not load audio file"); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public class Track | ||||
|     { | ||||
| 	    public string Name; | ||||
| 	    public float WindUpTimer; | ||||
| 	    public float Bpm; | ||||
| 	    public AudioClip LoadedStart; | ||||
| 	    public AudioClip LoadedLoop; | ||||
|         public string Name; | ||||
|         public float WindUpTimer; | ||||
|         public float Bpm; | ||||
|         public AudioClip LoadedStart; | ||||
|         public AudioClip LoadedLoop; | ||||
|     } | ||||
| 
 | ||||
|     [HarmonyPatch(typeof(JesterAI))] | ||||
|     internal class JesterPatch | ||||
|     { | ||||
| 	    [HarmonyPatch("Update")] | ||||
| 	    [HarmonyPrefix] | ||||
| 	    public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||
| 	    { | ||||
| 		    __state = new State(); | ||||
| 		    __state.prevStateindex = __instance.previousState; | ||||
| 		    if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||
| 			    // if just popped out | ||||
| 			    // then override farAudio so that vanilla logic does not stop the music | ||||
| 			    __state.farAudio = __instance.farAudio; | ||||
| 			    __instance.farAudio = __instance.creatureVoice; | ||||
| 		    } | ||||
| 	    } | ||||
|         [HarmonyPatch("Update")] | ||||
|         [HarmonyPrefix] | ||||
|         public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||
|         { | ||||
|             __state = new State(); | ||||
|             __state.prevStateindex = __instance.previousState; | ||||
|             if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||
|                 // if just popped out | ||||
|                 // then override farAudio so that vanilla logic does not stop the music | ||||
|                 __state.farAudio = __instance.farAudio; | ||||
|                 __instance.farAudio = __instance.creatureVoice; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 	    static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
|         static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
| 
 | ||||
| 	    public static IEnumerator rotateColors() | ||||
| 	    { | ||||
| 		    Debug.Log("Starting color rotation"); | ||||
| 		    var i = 0; | ||||
| 		    while (true) | ||||
| 		    { | ||||
| 			    var color = colors[i]; | ||||
| 			    Debug.Log("Chose color " + color); | ||||
| 			    foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 			    { | ||||
| 				    light.color = color; | ||||
| 			    } | ||||
|         public static IEnumerator rotateColors() | ||||
|         { | ||||
|             Debug.Log("Starting color rotation"); | ||||
|             var i = 0; | ||||
|             while (true) | ||||
|             { | ||||
|                 var color = colors[i]; | ||||
|                 Debug.Log("Chose color " + color); | ||||
|                 foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
|                 { | ||||
|                     light.color = color; | ||||
|                 } | ||||
| 
 | ||||
| 			    i += 1; | ||||
| 			    if (i >= colors.Count) i = 0; | ||||
| 			    yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); | ||||
| 		    } | ||||
| 	    } | ||||
|                 i += 1; | ||||
|                 if (i >= colors.Count) i = 0; | ||||
|                 yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 		[HarmonyPatch("Update")] | ||||
|         [HarmonyPatch("Update")] | ||||
|         [HarmonyPostfix] | ||||
|         public static void DoNotStopTheMusic(JesterAI __instance, State __state) | ||||
|         { | ||||
| 	        if (__state.farAudio != null) | ||||
| 	        { | ||||
| 		        __instance.farAudio = __state.farAudio; | ||||
| 	        } | ||||
|             if (__state.farAudio != null) | ||||
|             { | ||||
|                 __instance.farAudio = __state.farAudio; | ||||
|             } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||
| 	        { | ||||
| 		        // if just started winding up | ||||
| 		        // then stop the default music... | ||||
| 		        __instance.farAudio.Stop(); | ||||
| 		        __instance.creatureVoice.Stop(); | ||||
|             if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||
|             { | ||||
|                 // if just started winding up | ||||
|                 // then stop the default music... | ||||
|                 __instance.farAudio.Stop(); | ||||
|                 __instance.creatureVoice.Stop(); | ||||
| 
 | ||||
| 		        //  ...and start modded music | ||||
| 		        var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
| 		        var sha = SHA256.Create(); | ||||
| 		        var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||
| 		        var trackId = 0; | ||||
| 		        foreach (var t in hash) | ||||
| 		        { | ||||
| 			        // modulus division on byte array | ||||
| 			        trackId *= 256 % Plugin.Tracks.Length; | ||||
| 			        trackId %= Plugin.Tracks.Length; | ||||
| 			        trackId += t % Plugin.Tracks.Length; | ||||
| 			        trackId %= Plugin.Tracks.Length; | ||||
| 		        } | ||||
| 		        Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
| 		        Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||
| 		        __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||
| 		        __instance.farAudio.maxDistance = 150; | ||||
| 		        __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||
| 		        __instance.farAudio.loop = false; | ||||
| 		        Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||
| 		        __instance.farAudio.Play(); | ||||
| 	        } | ||||
|                 //  ...and start modded music | ||||
|                 var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
|                 var sha = SHA256.Create(); | ||||
|                 var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||
|                 var trackId = 0; | ||||
|                 foreach (var t in hash) | ||||
|                 { | ||||
|                     // modulus division on byte array | ||||
|                     trackId *= 256 % Plugin.Tracks.Length; | ||||
|                     trackId %= Plugin.Tracks.Length; | ||||
|                     trackId += t % Plugin.Tracks.Length; | ||||
|                     trackId %= Plugin.Tracks.Length; | ||||
|                 } | ||||
|                 Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
|                 Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||
|                 __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||
|                 __instance.farAudio.maxDistance = 150; | ||||
|                 __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||
|                 __instance.farAudio.loop = false; | ||||
|                 Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||
|                 __instance.farAudio.Play(); | ||||
|             } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | ||||
| 	        { | ||||
| 		        __instance.creatureVoice.Stop(); | ||||
|             if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | ||||
|             { | ||||
|                 __instance.creatureVoice.Stop(); | ||||
| 
 | ||||
| 		        if (Plugin.JesterLightSwitching != null) { | ||||
| 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
| 			        Plugin.JesterLightSwitching = null; | ||||
| 		        } | ||||
| 		        Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); | ||||
| 	        } | ||||
|                 if (Plugin.JesterLightSwitching != null) { | ||||
|                     __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
|                     Plugin.JesterLightSwitching = null; | ||||
|                 } | ||||
|                 Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); | ||||
|             } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) | ||||
| 	        { | ||||
| 		        if (Plugin.JesterLightSwitching != null) { | ||||
| 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
| 			        Plugin.JesterLightSwitching = null; | ||||
| 		        } | ||||
| 		        foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 		        { | ||||
| 			        light.color = Color.white; | ||||
| 		        } | ||||
| 	        } | ||||
|             if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) | ||||
|             { | ||||
|                 if (Plugin.JesterLightSwitching != null) { | ||||
|                     __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
|                     Plugin.JesterLightSwitching = null; | ||||
|                 } | ||||
|                 foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
|                 { | ||||
|                     light.color = Color.white; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) | ||||
| 	        { | ||||
| 		        __instance.creatureVoice.maxDistance = 150; | ||||
| 		        __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
| 		        var time = __instance.farAudio.time; | ||||
| 		        var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||
| 		        Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||
| 		        Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||
| 		        __instance.creatureVoice.PlayDelayed(delay); | ||||
| 	        } | ||||
|             if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) | ||||
|             { | ||||
|                 __instance.creatureVoice.maxDistance = 150; | ||||
|                 __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
|                 var time = __instance.farAudio.time; | ||||
|                 var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||
|                 Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||
|                 Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||
|                 __instance.creatureVoice.PlayDelayed(delay); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     internal class State | ||||
|     { | ||||
| 	    public AudioSource farAudio; | ||||
| 	    public int prevStateindex; | ||||
|         public AudioSource farAudio; | ||||
|         public int prevStateindex; | ||||
|     } | ||||
| } | ||||
|  |  | |||
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