forked from nikita/muzika-gromche
Fix consistency of capitalization in csproj
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@ -52,13 +52,13 @@
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<Reference Include="Unity.Netcode.Runtime" Publicize="true" Private="false">
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<Reference Include="Unity.Netcode.Runtime" Publicize="true" Private="false">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.TextMeshPro" Publicize="true" Private="False">
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<Reference Include="Unity.TextMeshPro" Publicize="true" Private="false">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.UI" Publicize="true" Private="False">
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<Reference Include="UnityEngine.UI" Publicize="true" Private="false">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Runtime" Publicize="true" Private="False">
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<Reference Include="Unity.RenderPipelines.Core.Runtime" Publicize="true" Private="false">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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