forked from nikita/muzika-gromche
Rename DiscoBall asset bundle
There is going to be another bundle, so we want some distinctive names.
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@ -21,8 +21,8 @@ namespace MuzikaGromche
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public static void Initialize()
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public static void Initialize()
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{
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{
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string assetdir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche");
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string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche_discoball");
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var bundle = AssetBundle.LoadFromFile(assetdir);
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var bundle = AssetBundle.LoadFromFile(bundlePath);
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foreach ((string prefabPath, string tileName) in new[] {
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foreach ((string prefabPath, string tileName) in new[] {
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("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManor.prefab", "ManorStartRoomSmall"),
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("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManor.prefab", "ManorStartRoomSmall"),
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@ -54,7 +54,7 @@
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<PackagedResources Include="$(SolutionDir)README.md" />
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<PackagedResources Include="$(SolutionDir)README.md" />
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<PackagedResources Include="$(SolutionDir)icon.png" />
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<PackagedResources Include="$(SolutionDir)icon.png" />
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<PackagedResources Include="$(SolutionDir)manifest.json" />
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<PackagedResources Include="$(SolutionDir)manifest.json" />
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<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche" />
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<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" />
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<PackagedResources Include="$(TargetDir)MuzikaGromche.dll" />
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<PackagedResources Include="$(TargetDir)MuzikaGromche.dll" />
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</ItemGroup>
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</ItemGroup>
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