forked from nikita/muzika-gromche
				
			WIP: Add configuration weights for tracks
Range is [0..100] but it's relative to total/sum. The algorithm guards against "all set to zero" scenario.
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				|  | @ -4,6 +4,7 @@ using System.Collections.Generic; | ||||||
| using System.Linq; | using System.Linq; | ||||||
| using System.Security.Cryptography; | using System.Security.Cryptography; | ||||||
| using BepInEx; | using BepInEx; | ||||||
|  | using BepInEx.Configuration; | ||||||
| using HarmonyLib; | using HarmonyLib; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| using UnityEngine.Networking; | using UnityEngine.Networking; | ||||||
|  | @ -60,23 +61,15 @@ namespace MuzikaGromche | ||||||
|         public static Track ChooseTrack() |         public static Track ChooseTrack() | ||||||
|         { |         { | ||||||
|             var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; |             var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||||
|             var sha = SHA256.Create(); |             int[] weights = [.. Tracks.Select(track => track.Weight.Value)]; | ||||||
|             var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); |             var rwi = new RandomWeightedIndex(weights); | ||||||
|             var trackId = 0; |             var trackId = rwi.GetRandomWeightedIndex(seed); | ||||||
|             foreach (var t in hash) |  | ||||||
|             { |  | ||||||
|                 // modulus division on byte array |  | ||||||
|                 trackId *= 256 % Tracks.Length; |  | ||||||
|                 trackId %= Tracks.Length; |  | ||||||
|                 trackId += t % Tracks.Length; |  | ||||||
|                 trackId %= Tracks.Length; |  | ||||||
|             } |  | ||||||
| #if DEBUG | #if DEBUG | ||||||
|             // Override for testing |             // Override for testing | ||||||
|             trackId = IndexOfTrack("DeployDestroy"); |             trackId = IndexOfTrack("DeployDestroy"); | ||||||
| #endif | #endif | ||||||
|             var track = Tracks[trackId]; |             var track = Tracks[trackId]; | ||||||
|             Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", {trackId} out of {Tracks.Length} tracks"); |             Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}"); | ||||||
|             return Tracks[trackId]; |             return Tracks[trackId]; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -158,6 +151,13 @@ namespace MuzikaGromche | ||||||
|                     track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); |                     track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||||
|                     track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); |                     track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||||
|                 } |                 } | ||||||
|  |                 // Initialize config | ||||||
|  |                 var chanceRange = new AcceptableValueRange<int>(0, 100); | ||||||
|  |                 foreach (var track in Tracks) | ||||||
|  |                 { | ||||||
|  |                     string description = $"Random (relative) chance of selecting track {track.Name}. Set to zero to effectively disable the track."; | ||||||
|  |                     track.Weight = Config.Bind("Tracks", track.Name, 50, new ConfigDescription(description, chanceRange)); | ||||||
|  |                 } | ||||||
|                 new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); |                 new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|  | @ -186,6 +186,9 @@ namespace MuzikaGromche | ||||||
|         public AudioClip LoadedStart; |         public AudioClip LoadedStart; | ||||||
|         public AudioClip LoadedLoop; |         public AudioClip LoadedLoop; | ||||||
| 
 | 
 | ||||||
|  |         // How often this track should be chosen, relative to the sum of weights of all tracks. | ||||||
|  |         public ConfigEntry<int> Weight; | ||||||
|  | 
 | ||||||
|         public string FileNameStart => $"{Name}Start.{Ext}"; |         public string FileNameStart => $"{Name}Start.{Ext}"; | ||||||
|         public string FileNameLoop => $"{Name}Loop.{Ext}"; |         public string FileNameLoop => $"{Name}Loop.{Ext}"; | ||||||
|         private string Ext => AudioType switch |         private string Ext => AudioType switch | ||||||
|  | @ -197,6 +200,93 @@ namespace MuzikaGromche | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     public readonly struct RandomWeightedIndex | ||||||
|  |     { | ||||||
|  |         public RandomWeightedIndex(int[] weights) | ||||||
|  |         { | ||||||
|  |             Weights = weights; | ||||||
|  |             TotalWeights = Weights.Sum(); | ||||||
|  |             if (TotalWeights == 0) | ||||||
|  |             { | ||||||
|  |                 // If everything is set to zero, everything is equally possible | ||||||
|  |                 Weights = [.. Weights.Select(_ => 1)]; | ||||||
|  |                 TotalWeights = Weights.Length; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private byte[] GetHash(int seed) | ||||||
|  |         { | ||||||
|  |             var buffer = new byte[4 * (1 + Weights.Length)]; | ||||||
|  |             var offset = 0; | ||||||
|  |             System.Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int)); | ||||||
|  |             // Make sure that tweaking weights even a little drastically changes the outcome | ||||||
|  |             foreach (var weight in Weights) | ||||||
|  |             { | ||||||
|  |                 offset += 4; | ||||||
|  |                 System.Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int)); | ||||||
|  |             } | ||||||
|  |             var sha = SHA256.Create(); | ||||||
|  |             var hash = sha.ComputeHash(buffer); | ||||||
|  |             return hash; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private int GetRawIndex(byte[] hash) | ||||||
|  |         { | ||||||
|  |             if (TotalWeights == 0) | ||||||
|  |             { | ||||||
|  |                 // Should not happen, but what if Weights array is empty? | ||||||
|  |                 return -1; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             var index = 0; | ||||||
|  |             foreach (var t in hash) | ||||||
|  |             { | ||||||
|  |                 // modulus division on byte array | ||||||
|  |                 index *= 256 % TotalWeights; | ||||||
|  |                 index %= TotalWeights; | ||||||
|  |                 index += t % TotalWeights; | ||||||
|  |                 index %= TotalWeights; | ||||||
|  |             } | ||||||
|  |             return index; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private int GetRawIndex(int rawIndex) | ||||||
|  |         { | ||||||
|  |             if (rawIndex < 0 || rawIndex >= TotalWeights) | ||||||
|  |             { | ||||||
|  |                 return -1; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             int sum = 0; | ||||||
|  |             foreach (var (weight, index) in Weights.Select((x, i) => (x, i))) | ||||||
|  |             { | ||||||
|  |                 sum += weight; | ||||||
|  |                 if (rawIndex < sum) | ||||||
|  |                 { | ||||||
|  |                     // Found | ||||||
|  |                     return index; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             return -1; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public int GetRandomWeightedIndex(int seed) | ||||||
|  |         { | ||||||
|  |             var hash = GetHash(seed); | ||||||
|  |             var index = GetRawIndex(hash); | ||||||
|  |             return GetRawIndex(index); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public override string ToString() | ||||||
|  |         { | ||||||
|  |             return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])"; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         readonly private int[] Weights; | ||||||
|  |         readonly public int TotalWeights { get; } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     [HarmonyPatch(typeof(JesterAI))] |     [HarmonyPatch(typeof(JesterAI))] | ||||||
|     internal class JesterPatch |     internal class JesterPatch | ||||||
|     { |     { | ||||||
|  |  | ||||||
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