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Consistently use equality operator for state indexes

This commit is contained in:
ivan tkachenko 2025-07-05 22:40:57 +03:00
parent 45bde29240
commit e82f2c5924
1 changed files with 3 additions and 3 deletions

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@ -204,7 +204,7 @@ namespace MuzikaGromche
__instance.farAudio = __state.farAudio;
}
if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
if (__instance.currentBehaviourStateIndex == 1 && __state.prevStateindex != 1)
{
// if just started winding up
// then stop the default music...
@ -234,7 +234,7 @@ namespace MuzikaGromche
__instance.farAudio.Play();
}
if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
if (__instance.currentBehaviourStateIndex == 2 && __state.prevStateindex != 2)
{
__instance.creatureVoice.Stop();
Plugin.StartLightSwitching(__instance);
@ -246,7 +246,7 @@ namespace MuzikaGromche
Plugin.ResetLightColor();
}
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
if (__instance.currentBehaviourStateIndex == 2 && !__instance.creatureVoice.isPlaying)
{
__instance.creatureVoice.maxDistance = 150;
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;