ivan tkachenko
049a14e440
Use requiresRestart: false directly, remove Default() options factory
...
Now, without an additional CanModifyCallback setup, Default is just a
pointless overhead.
2025-10-15 15:55:29 +03:00
ivan tkachenko
1ec8275831
Drop restrictions on when/whether host/clients can modify config
...
Lethal Config does not refresh that state reliably, it has only caused
bugs and annoyances so far. If someone wants to change the track mid-day,
there is a small chance to desync though.
2025-10-15 15:49:53 +03:00
ivan tkachenko
9efe6adaf3
Add a new track ReelGoon
2025-10-14 19:00:11 +03:00
ivan tkachenko
a5b117e26d
Add a new track Whistle
2025-10-14 17:48:37 +03:00
ivan tkachenko
01332ab77f
Add a new track BbIXODaHET
2025-10-14 17:48:37 +03:00
ivan tkachenko
7aa3570b33
Fix internal representation of track AttentionPls
...
Members of track group were never intended to be Selectable.
2025-10-14 17:48:36 +03:00
ivan tkachenko
e7866fda55
Fix division erroneously rounding to integers
...
This fixes LoopOffset which is a non-integer factor or Beats.
2025-10-14 17:48:36 +03:00
ivan tkachenko
cd9e0a7a10
Compensate for loudness level -14 LUFS of audio files
2025-10-14 17:48:36 +03:00
ivan tkachenko
8223425b19
Remaster all tracks to target consistent loudness level of -14 LUFS
...
Add multiple intros for BeefLiver.
2025-10-14 16:53:11 +03:00
ivan tkachenko
72a8016ab5
Clean up whitespace
2025-10-08 02:30:46 +03:00
ivan tkachenko
9619a75427
Bump version
2025-10-08 02:30:32 +03:00
ivan tkachenko
aea755361b
Added new track AttentionPls, implement HUD effects as a time series / timeline
2025-09-26 18:07:11 +03:00
ivan tkachenko
e67c72951e
Override DeathScreen / GameOver text, add support for per-track strings
...
Custom message is shown only if the player dies to a Jester.
2025-09-22 03:01:41 +03:00
ivan tkachenko
0fadf50bf4
Bump version
2025-09-22 03:00:16 +03:00
ivan tkachenko
99babe8bdf
Substitute placeholder nulls with per-light initial color for transitions
...
Fade out and first color transitions used to assume white as a default
color, which is not always the case e.g. in Mineshaft tunnel tiles. Use
nullable from/to/color fields, and substitute them with per-light
initial color data in a new virtual method that calculates colors.
2025-08-25 01:29:39 +03:00
ivan tkachenko
bbd9b0204f
Rename PoweredLightsAnimators.cs to PoweredLights.cs
...
For simplicity, but also because it already handles more than animators.
2025-08-24 22:34:33 +03:00
ivan tkachenko
70eabe75dd
Bump version
2025-08-24 22:29:47 +03:00
ivan tkachenko
4cc9713fa7
Fix resetting to wrong initial colors, e.g. in Mineshaft tunnel tiles
...
This does not fix fading out and transitioning to the very first palette
color though, but fixing that would require color events to
be "personalized" per-light, which is currently not supported.
2025-08-23 01:49:12 +03:00
ivan tkachenko
8710df7525
Change config value for Override Spawn Rates to true by default
2025-08-22 16:09:01 +03:00
ivan tkachenko
9d23fd5b95
Downgrade LobbyCompatibility to optional dependency
...
Since it does not prevent unmodded clients from joining, there is no
reason for literally any mod to require it.
2025-08-22 16:05:42 +03:00
ivan tkachenko
4516b853cd
Remove remaining CSync code and references
...
There were issues with clients not being able to join, potentially
caused by linked (even though actually unused) CSync library.
2025-08-22 15:16:24 +03:00
ivan tkachenko
b3767cbbf0
Add "polyfill" for IsExternalInit C# feature
...
Imperium does this as well, and the whole internet would tell you to do
this too, so it should be fine.
2025-08-22 15:16:24 +03:00
ivan tkachenko
327e606deb
Drop required properties syntax
...
Sometimes, seemingly after random unrelated changes, it might stop
compiling with internal compiler error messages about missing features
and attributes. .NET Standard 2.1 is not supposed to support any
features beyond C# 8.0, while `required` attribute was introduced only
in C# 11 or 12, it's hard to tell.
2025-08-22 15:16:24 +03:00
ivan tkachenko
70e45d5ba2
Remove unused class
2025-08-22 15:16:24 +03:00
ivan tkachenko
d4d3e15de3
Clean separation between track data and config overrides
...
In debug builds Config keeps a reference to the last set original track
instance from which it can load original values.
2025-08-22 15:16:23 +03:00
ivan tkachenko
525c0e108f
Refactor CurrentTrack to be less dependent on a global static
2025-08-22 15:16:23 +03:00
ivan tkachenko
73ad702684
Rewrite AudioSource handling from scratch
2025-08-22 15:16:23 +03:00
ivan tkachenko
e67de4556c
Move BeatTimeState from global static to per-Jester-instance Behaviour
2025-08-22 15:16:11 +03:00
ivan tkachenko
0b0383003f
Reset BeatTimeState for good measure
...
Hopefully will fix Mineshaft lights somehow getting stuck in multiplayer.
2025-08-22 15:16:11 +03:00
ivan tkachenko
c6b128270f
Add new track OnePartiyaUdar
2025-08-15 00:52:38 +03:00
ivan tkachenko
852d866073
Bump version
2025-08-15 00:51:53 +03:00
ivan tkachenko
42c6179ba5
Add new track Beha with three variants of intro
2025-08-14 19:13:20 +03:00
ivan tkachenko
5649a18633
Split Track into Selectable and Audio interfaces, add support for groups
2025-08-14 18:48:54 +03:00
ivan tkachenko
47f984cd28
Allow tracks to share common audio clip files
...
Send one request per file name. File names can be explicitly overridden.
2025-08-14 15:38:59 +03:00
ivan tkachenko
fc3a62e511
Rename Start segment to Intro to reduce some confusion
...
Confusingly, "start" may refer to too many things in different places,
while "intro" would unambiguously refer to an audio clip that plays
first before the loop starts.
2025-08-14 15:11:46 +03:00
ivan tkachenko
5f0c890682
Remove unused method
2025-08-14 15:09:31 +03:00
ivan tkachenko
59a069f51b
Bump version
2025-08-14 15:09:27 +03:00
ivan tkachenko
26f9d2cf9f
Print tracks length in debug builds, and remove unnecessary non-null assertion
2025-08-11 22:28:32 +03:00
ivan tkachenko
a950093f8e
Sort tracks by name, so they are easier to find in the config
2025-08-11 22:28:32 +03:00
ivan tkachenko
8842005898
Add new track BeefLiver
2025-08-11 22:28:31 +03:00
ivan tkachenko
b4ae4bad41
Config: More usable range for fading out
2025-08-11 22:28:31 +03:00
ivan tkachenko
69e64397a0
Extrapolate AudioSource playback time to get smoother transitions
...
AudioSource only updates about 25 times per second, meaning that even at
30 fps some adjacent frames would be calculated as having exact same
timestamps and render duplicated colors. At 100+ fps more than 2/3 of
the frames would be duplicates.
As a drive-by change, split complex logic of BeatTimeState into smaller
classes. Most of the time the state needs to maintain some boolean flag
which it flips once and stays that way, like HasStarted, IsLooping.
2025-08-11 22:28:31 +03:00
ivan tkachenko
3d0795f04d
Drop CSync as a dependency from Release builds
...
Since the rewrite of track selection to a custom netcode, CSync is only
needed for debug/development builds now.
2025-08-11 22:28:31 +03:00
ivan tkachenko
4abd0fb612
Fix stale event handlers causing errors in console
2025-08-11 22:28:30 +03:00
ivan tkachenko
dd3c9647e3
Bump version
2025-08-11 22:28:29 +03:00
ivan tkachenko
0dca416958
Rewrite track choosing event to custom netcode
2025-08-07 20:27:57 +03:00
ivan tkachenko
1aa8c1ddfa
Fix Disco Ball hanging around after being disabled
2025-08-07 20:27:57 +03:00
ivan tkachenko
75d0ee2c1d
Bump version
2025-08-07 20:27:57 +03:00
ivan tkachenko
1ffdd5d97e
Add spawn rate patch to make the event more likely
2025-08-05 05:10:21 +03:00
ivan tkachenko
05749ff122
Add Animator and Audio to MineshaftStartTile
2025-08-03 00:31:07 +03:00