ivan tkachenko
4f432968ef
Release v1337.9001.3
2025-12-30 23:40:33 +02:00
ivan tkachenko
56cea50a65
add new track IkWilJe
2025-12-30 23:39:01 +02:00
ivan tkachenko
c1d91839e4
add new track HighLow
2025-12-30 22:25:50 +02:00
ivan tkachenko
76189c6ad2
Update BepInEx.PluginInfoProps to version 2.x
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2.x implements better namespacing.
2025-12-30 22:25:49 +02:00
ivan tkachenko
b6f576d50d
Include debug symbols, but strip sensitive source paths
2025-12-20 20:35:15 +02:00
ivan tkachenko
a4ca1c86ec
Save Harmony own instance in private static
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That's how other mods do it. Might be useful to reload patches.
2025-12-19 23:40:46 +02:00
ivan tkachenko
38c9472cb1
Port logging to BepInEx ManualLogSource
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- pros: free namespace by default
- cons: Debug level has to be enabled manually in BepInEx.cfg,
specifically in the section named [Logging.Console]
2025-12-19 23:39:28 +02:00
ivan tkachenko
8a24448cb6
Consistent ordering of Easing functions in C#
2025-12-06 23:26:08 +02:00
ivan tkachenko
a74bbfaee2
Add JSON exporter to debug builds
2025-11-23 15:56:58 +02:00
ivan tkachenko
ad0a20cc7e
Fix consistency of capitalization in csproj
2025-11-11 15:45:42 +02:00
ivan tkachenko
3563fa2b36
Bump version
2025-11-10 18:08:16 +02:00
ivan tkachenko
5a8f0201a3
Tweak color visual effects and lyrics for MoyaZhittya and other tracks
2025-11-01 23:37:34 +02:00
ivan tkachenko
825355dd54
Raise the default audio volume, add a configuration slider
2025-11-01 23:37:34 +02:00
ivan tkachenko
b0d96ff67e
Bump version
2025-11-01 18:20:41 +02:00
ivan tkachenko
049a14e440
Use requiresRestart: false directly, remove Default() options factory
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Now, without an additional CanModifyCallback setup, Default is just a
pointless overhead.
2025-10-15 15:55:29 +03:00
ivan tkachenko
1ec8275831
Drop restrictions on when/whether host/clients can modify config
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Lethal Config does not refresh that state reliably, it has only caused
bugs and annoyances so far. If someone wants to change the track mid-day,
there is a small chance to desync though.
2025-10-15 15:49:53 +03:00
ivan tkachenko
9efe6adaf3
Add a new track ReelGoon
2025-10-14 19:00:11 +03:00
ivan tkachenko
a5b117e26d
Add a new track Whistle
2025-10-14 17:48:37 +03:00
ivan tkachenko
01332ab77f
Add a new track BbIXODaHET
2025-10-14 17:48:37 +03:00
ivan tkachenko
7aa3570b33
Fix internal representation of track AttentionPls
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Members of track group were never intended to be Selectable.
2025-10-14 17:48:36 +03:00
ivan tkachenko
e7866fda55
Fix division erroneously rounding to integers
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This fixes LoopOffset which is a non-integer factor or Beats.
2025-10-14 17:48:36 +03:00
ivan tkachenko
cd9e0a7a10
Compensate for loudness level -14 LUFS of audio files
2025-10-14 17:48:36 +03:00
ivan tkachenko
8223425b19
Remaster all tracks to target consistent loudness level of -14 LUFS
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Add multiple intros for BeefLiver.
2025-10-14 16:53:11 +03:00
ivan tkachenko
72a8016ab5
Clean up whitespace
2025-10-08 02:30:46 +03:00
ivan tkachenko
9619a75427
Bump version
2025-10-08 02:30:32 +03:00
ivan tkachenko
aea755361b
Added new track AttentionPls, implement HUD effects as a time series / timeline
2025-09-26 18:07:11 +03:00
ivan tkachenko
e67c72951e
Override DeathScreen / GameOver text, add support for per-track strings
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Custom message is shown only if the player dies to a Jester.
2025-09-22 03:01:41 +03:00
ivan tkachenko
0fadf50bf4
Bump version
2025-09-22 03:00:16 +03:00
ivan tkachenko
99babe8bdf
Substitute placeholder nulls with per-light initial color for transitions
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Fade out and first color transitions used to assume white as a default
color, which is not always the case e.g. in Mineshaft tunnel tiles. Use
nullable from/to/color fields, and substitute them with per-light
initial color data in a new virtual method that calculates colors.
2025-08-25 01:29:39 +03:00
ivan tkachenko
bbd9b0204f
Rename PoweredLightsAnimators.cs to PoweredLights.cs
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For simplicity, but also because it already handles more than animators.
2025-08-24 22:34:33 +03:00
ivan tkachenko
70eabe75dd
Bump version
2025-08-24 22:29:47 +03:00
ivan tkachenko
4cc9713fa7
Fix resetting to wrong initial colors, e.g. in Mineshaft tunnel tiles
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This does not fix fading out and transitioning to the very first palette
color though, but fixing that would require color events to
be "personalized" per-light, which is currently not supported.
2025-08-23 01:49:12 +03:00
ivan tkachenko
8710df7525
Change config value for Override Spawn Rates to true by default
2025-08-22 16:09:01 +03:00
ivan tkachenko
9d23fd5b95
Downgrade LobbyCompatibility to optional dependency
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Since it does not prevent unmodded clients from joining, there is no
reason for literally any mod to require it.
2025-08-22 16:05:42 +03:00
ivan tkachenko
4516b853cd
Remove remaining CSync code and references
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There were issues with clients not being able to join, potentially
caused by linked (even though actually unused) CSync library.
2025-08-22 15:16:24 +03:00
ivan tkachenko
b3767cbbf0
Add "polyfill" for IsExternalInit C# feature
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Imperium does this as well, and the whole internet would tell you to do
this too, so it should be fine.
2025-08-22 15:16:24 +03:00
ivan tkachenko
327e606deb
Drop required properties syntax
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Sometimes, seemingly after random unrelated changes, it might stop
compiling with internal compiler error messages about missing features
and attributes. .NET Standard 2.1 is not supposed to support any
features beyond C# 8.0, while `required` attribute was introduced only
in C# 11 or 12, it's hard to tell.
2025-08-22 15:16:24 +03:00
ivan tkachenko
70e45d5ba2
Remove unused class
2025-08-22 15:16:24 +03:00
ivan tkachenko
d4d3e15de3
Clean separation between track data and config overrides
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In debug builds Config keeps a reference to the last set original track
instance from which it can load original values.
2025-08-22 15:16:23 +03:00
ivan tkachenko
525c0e108f
Refactor CurrentTrack to be less dependent on a global static
2025-08-22 15:16:23 +03:00
ivan tkachenko
73ad702684
Rewrite AudioSource handling from scratch
2025-08-22 15:16:23 +03:00
ivan tkachenko
e67de4556c
Move BeatTimeState from global static to per-Jester-instance Behaviour
2025-08-22 15:16:11 +03:00
ivan tkachenko
0b0383003f
Reset BeatTimeState for good measure
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Hopefully will fix Mineshaft lights somehow getting stuck in multiplayer.
2025-08-22 15:16:11 +03:00
ivan tkachenko
c6b128270f
Add new track OnePartiyaUdar
2025-08-15 00:52:38 +03:00
ivan tkachenko
852d866073
Bump version
2025-08-15 00:51:53 +03:00
ivan tkachenko
42c6179ba5
Add new track Beha with three variants of intro
2025-08-14 19:13:20 +03:00
ivan tkachenko
5649a18633
Split Track into Selectable and Audio interfaces, add support for groups
2025-08-14 18:48:54 +03:00
ivan tkachenko
47f984cd28
Allow tracks to share common audio clip files
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Send one request per file name. File names can be explicitly overridden.
2025-08-14 15:38:59 +03:00
ivan tkachenko
fc3a62e511
Rename Start segment to Intro to reduce some confusion
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Confusingly, "start" may refer to too many things in different places,
while "intro" would unambiguously refer to an audio clip that plays
first before the loop starts.
2025-08-14 15:11:46 +03:00
ivan tkachenko
5f0c890682
Remove unused method
2025-08-14 15:09:31 +03:00