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4 Commits

Author SHA1 Message Date
ivan tkachenko 02903ba537 Adapt to WaterGun-V70PoweredLights_Fix-1.1.0
Don't replace the rest of the patches, because animators and audio would
be broken for reasons yet unknown.
2026-01-22 23:38:57 +02:00
ivan tkachenko 38c9472cb1 Port logging to BepInEx ManualLogSource
- pros: free namespace by default
- cons: Debug level has to be enabled manually in BepInEx.cfg,
  specifically in the section named [Logging.Console]
2025-12-19 23:39:28 +02:00
ivan tkachenko 99babe8bdf Substitute placeholder nulls with per-light initial color for transitions
Fade out and first color transitions used to assume white as a default
color, which is not always the case e.g. in Mineshaft tunnel tiles. Use
nullable from/to/color fields, and substitute them with per-light
initial color data in a new virtual method that calculates colors.
2025-08-25 01:29:39 +03:00
ivan tkachenko bbd9b0204f Rename PoweredLightsAnimators.cs to PoweredLights.cs
For simplicity, but also because it already handles more than animators.
2025-08-24 22:34:33 +03:00