8223425b19 
								
							 
						 
						
							
							
								
								Remaster all tracks to target consistent loudness level of -14 LUFS  
							
							... 
							
							
							
							Add multiple intros for BeefLiver. 
							
						 
						
							2025-10-14 16:53:11 +03:00  
				
					
						
							
							
								 
						
							
								9bf3a80341 
								
							 
						 
						
							
							
								
								Bump netcode-patch to support v73  
							
							
							
						 
						
							2025-10-11 21:59:48 +03:00  
				
					
						
							
							
								 
						
							
								9619a75427 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-10-08 02:30:32 +03:00  
				
					
						
							
							
								 
						
							
								ceaac4e01b 
								
							 
						 
						
							
							
								
								Release v1337.420.9004  
							
							
							
						 
						
							2025-09-27 03:13:49 +03:00  
				
					
						
							
							
								 
						
							
								aea755361b 
								
							 
						 
						
							
							
								
								Added new track AttentionPls, implement HUD effects as a time series / timeline  
							
							
							
						 
						
							2025-09-26 18:07:11 +03:00  
				
					
						
							
							
								 
						
							
								e67c72951e 
								
							 
						 
						
							
							
								
								Override DeathScreen / GameOver text, add support for per-track strings  
							
							... 
							
							
							
							Custom message is shown only if the player dies to a Jester. 
							
						 
						
							2025-09-22 03:01:41 +03:00  
				
					
						
							
							
								 
						
							
								0fadf50bf4 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-09-22 03:00:16 +03:00  
				
					
						
							
							
								 
						
							
								585ef604ff 
								
							 
						 
						
							
							
								
								Release v1337.420.9003  
							
							
							
						 
						
							2025-08-25 12:15:20 +03:00  
				
					
						
							
							
								 
						
							
								99babe8bdf 
								
							 
						 
						
							
							
								
								Substitute placeholder nulls with per-light initial color for transitions  
							
							... 
							
							
							
							Fade out and first color transitions used to assume white as a default
color, which is not always the case e.g. in Mineshaft tunnel tiles. Use
nullable from/to/color fields, and substitute them with per-light
initial color data in a new virtual method that calculates colors. 
							
						 
						
							2025-08-25 01:29:39 +03:00  
				
					
						
							
							
								 
						
							
								70eabe75dd 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-08-24 22:29:47 +03:00  
				
					
						
							
							
								 
						
							
								63de62111f 
								
							 
						 
						
							
							
								
								Release v1337.420.9002  
							
							
							
						 
						
							2025-08-23 02:34:17 +03:00  
				
					
						
							
							
								 
						
							
								4cc9713fa7 
								
							 
						 
						
							
							
								
								Fix resetting to wrong initial colors, e.g. in Mineshaft tunnel tiles  
							
							... 
							
							
							
							This does not fix fading out and transitioning to the very first palette
color though, but fixing that would require color events to
be "personalized" per-light, which is currently not supported. 
							
						 
						
							2025-08-23 01:49:12 +03:00  
				
					
						
							
							
								 
						
							
								8710df7525 
								
							 
						 
						
							
							
								
								Change config value for Override Spawn Rates to true by default  
							
							
							
						 
						
							2025-08-22 16:09:01 +03:00  
				
					
						
							
							
								 
						
							
								9d23fd5b95 
								
							 
						 
						
							
							
								
								Downgrade LobbyCompatibility to optional dependency  
							
							... 
							
							
							
							Since it does not prevent unmodded clients from joining, there is no
reason for literally any mod to require it. 
							
						 
						
							2025-08-22 16:05:42 +03:00  
				
					
						
							
							
								 
						
							
								4516b853cd 
								
							 
						 
						
							
							
								
								Remove remaining CSync code and references  
							
							... 
							
							
							
							There were issues with clients not being able to join, potentially
caused by linked (even though actually unused) CSync library. 
							
						 
						
							2025-08-22 15:16:24 +03:00  
				
					
						
							
							
								 
						
							
								73ad702684 
								
							 
						 
						
							
							
								
								Rewrite AudioSource handling from scratch  
							
							
							
						 
						
							2025-08-22 15:16:23 +03:00  
				
					
						
							
							
								 
						
							
								9ed98197f8 
								
							 
						 
						
							
							
								
								Remaster track Beha and BeefLiver at conventional 44100 Hz  
							
							
							
						 
						
							2025-08-22 15:16:09 +03:00  
				
					
						
							
							
								 
						
							
								fe5752cbff 
								
							 
						 
						
							
							
								
								Remaster track Beha and BeefLiver at conventional 44100 Hz  
							
							
							
						 
						
							2025-08-21 15:30:47 +03:00  
				
					
						
							
							
								 
						
							
								c6b128270f 
								
							 
						 
						
							
							
								
								Add new track OnePartiyaUdar  
							
							
							
						 
						
							2025-08-15 00:52:38 +03:00  
				
					
						
							
							
								 
						
							
								852d866073 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-08-15 00:51:53 +03:00  
				
					
						
							
							
								 
						
							
								6a9ea8d4af 
								
							 
						 
						
							
							
								
								Release v1337.420.9001  
							
							
							
						 
						
							2025-08-14 19:17:35 +03:00  
				
					
						
							
							
								 
						
							
								42c6179ba5 
								
							 
						 
						
							
							
								
								Add new track Beha with three variants of intro  
							
							
							
						 
						
							2025-08-14 19:13:20 +03:00  
				
					
						
							
							
								 
						
							
								5649a18633 
								
							 
						 
						
							
							
								
								Split Track into Selectable and Audio interfaces, add support for groups  
							
							
							
						 
						
							2025-08-14 18:48:54 +03:00  
				
					
						
							
							
								 
						
							
								59a069f51b 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-08-14 15:09:27 +03:00  
				
					
						
							
							
								 
						
							
								df796965f2 
								
							 
						 
						
							
							
								
								Release v1337.420.69  
							
							
							
						 
						
							2025-08-11 22:28:57 +03:00  
				
					
						
							
							
								 
						
							
								8842005898 
								
							 
						 
						
							
							
								
								Add new track BeefLiver  
							
							
							
						 
						
							2025-08-11 22:28:31 +03:00  
				
					
						
							
							
								 
						
							
								69e64397a0 
								
							 
						 
						
							
							
								
								Extrapolate AudioSource playback time to get smoother transitions  
							
							... 
							
							
							
							AudioSource only updates about 25 times per second, meaning that even at
30 fps some adjacent frames would be calculated as having exact same
timestamps and render duplicated colors. At 100+ fps more than 2/3 of
the frames would be duplicates.
As a drive-by change, split complex logic of BeatTimeState into smaller
classes. Most of the time the state needs to maintain some boolean flag
which it flips once and stays that way, like HasStarted, IsLooping. 
							
						 
						
							2025-08-11 22:28:31 +03:00  
				
					
						
							
							
								 
						
							
								4abd0fb612 
								
							 
						 
						
							
							
								
								Fix stale event handlers causing errors in console  
							
							
							
						 
						
							2025-08-11 22:28:30 +03:00  
				
					
						
							
							
								 
						
							
								dd3c9647e3 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-08-11 22:28:29 +03:00  
				
					
						
							
							
								 
						
							
								8b2f4428bb 
								
							 
						 
						
							
							
								
								Release v1337.69.420  
							
							
							
						 
						
							2025-08-07 20:27:58 +03:00  
				
					
						
							
							
								 
						
							
								0dca416958 
								
							 
						 
						
							
							
								
								Rewrite track choosing event to custom netcode  
							
							
							
						 
						
							2025-08-07 20:27:57 +03:00  
				
					
						
							
							
								 
						
							
								1aa8c1ddfa 
								
							 
						 
						
							
							
								
								Fix Disco Ball hanging around after being disabled  
							
							
							
						 
						
							2025-08-07 20:27:57 +03:00  
				
					
						
							
							
								 
						
							
								75d0ee2c1d 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-08-07 20:27:57 +03:00  
				
					
						
							
							
								 
						
							
								2e938dfc8d 
								
							 
						 
						
							
							
								
								Release v13.37.9001  
							
							
							
						 
						
							2025-08-05 05:10:48 +03:00  
				
					
						
							
							
								 
						
							
								1ffdd5d97e 
								
							 
						 
						
							
							
								
								Add spawn rate patch to make the event more likely  
							
							
							
						 
						
							2025-08-05 05:10:21 +03:00  
				
					
						
							
							
								 
						
							
								f50989b5ae 
								
							 
						 
						
							
							
								
								Refactor: Optimize DiscoBallManager to create and cache at start of round  
							
							
							
						 
						
							2025-08-03 00:31:06 +03:00  
				
					
						
							
							
								 
						
							
								4d84a2d001 
								
							 
						 
						
							
							
								
								Fix multiple Light components per animator  
							
							... 
							
							
							
							Add them all to the allPoweredLights list,
not just the whatever first one was found. 
							
						 
						
							2025-08-02 15:50:59 +03:00  
				
					
						
							
							
								 
						
							
								0eb02698eb 
								
							 
						 
						
							
							
								
								Fix KitchenTile lights flickering  
							
							
							
						 
						
							2025-08-02 01:04:12 +03:00  
				
					
						
							
							
								 
						
							
								86644388f3 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-08-01 23:10:35 +03:00  
				
					
						
							
							
								 
						
							
								c0e7185321 
								
							 
						 
						
							
							
								
								Release v13.37.1337  
							
							
							
						 
						
							2025-08-01 16:49:42 +03:00  
				
					
						
							
							
								 
						
							
								9062f386de 
								
							 
						 
						
							
							
								
								Fix/add light flickering with animator controllers  
							
							
							
						 
						
							2025-08-01 16:48:16 +03:00  
				
					
						
							
							
								 
						
							
								2a28a36a69 
								
							 
						 
						
							
							
								
								Config: Remove EnableColorAnimations toggle  
							
							... 
							
							
							
							Turns out, it doesn't really affect anything. AMD on Linux would lag anyway. 
							
						 
						
							2025-07-30 18:56:34 +03:00  
				
					
						
							
							
								 
						
							
								841ccc74ed 
								
							 
						 
						
							
							
								
								Fix color transition from a negative beat  
							
							
							
						 
						
							2025-07-30 18:56:33 +03:00  
				
					
						
							
							
								 
						
							
								8729515537 
								
							 
						 
						
							
							
								
								Fix timings of fade out and lyrics for DeployDestroy  
							
							
							
						 
						
							2025-07-30 18:56:33 +03:00  
				
					
						
							
							
								 
						
							
								991e2a56b7 
								
							 
						 
						
							
							
								
								Fix color right before wrapping  
							
							... 
							
							
							
							The buggy Split method was erroneously creating a looping span despite
explicitly passing `isLooping: false` parameter because with
`beatToInclusive: LoopBeats` wrapping will occur regardless. This
messed up with Duration calculations, and eventually caused the last
beat default to transition with t=0, when it should really be static. 
							
						 
						
							2025-07-30 18:56:33 +03:00  
				
					
						
							
							
								 
						
							
								c689198588 
								
							 
						 
						
							
							
								
								Fix fading out: set pure black at the end  
							
							
							
						 
						
							2025-07-30 18:56:33 +03:00  
				
					
						
							
							
								 
						
							
								7ed299ead8 
								
							 
						 
						
							
							
								
								Fix AudioSource distance check for lyrics event  
							
							... 
							
							
							
							It was checking maxDistance of a non-overridden loop clip during windup. 
							
						 
						
							2025-07-30 18:37:56 +03:00  
				
					
						
							
							
								 
						
							
								f959a4ebb2 
								
							 
						 
						
							
							
								
								Setup LobbyCompatibility as a dependency  
							
							... 
							
							
							
							This should help to avoid desync issues. 
							
						 
						
							2025-07-30 01:29:07 +03:00  
				
					
						
							
							
								 
						
							
								5abad0b1ba 
								
							 
						 
						
							
							
								
								Bump version  
							
							
							
						 
						
							2025-07-29 23:45:19 +03:00  
				
					
						
							
							
								 
						
							
								1cdbdf2f09 
								
							 
						 
						
							
							
								
								Release v13.37.911  
							
							
							
						 
						
							2025-07-21 19:16:25 +03:00