ivan tkachenko
3d0795f04d
Drop CSync as a dependency from Release builds
...
Since the rewrite of track selection to a custom netcode, CSync is only
needed for debug/development builds now.
2025-08-11 22:28:31 +03:00
ivan tkachenko
dd3c9647e3
Bump version
2025-08-11 22:28:29 +03:00
ivan tkachenko
75d0ee2c1d
Bump version
2025-08-07 20:27:57 +03:00
ivan tkachenko
c7b67b9042
Update manifest, README and project files
2025-08-02 01:04:11 +03:00
ivan tkachenko
86644388f3
Bump version
2025-08-01 23:10:35 +03:00
ivan tkachenko
f959a4ebb2
Setup LobbyCompatibility as a dependency
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This should help to avoid desync issues.
2025-07-30 01:29:07 +03:00
ivan tkachenko
5abad0b1ba
Bump version
2025-07-29 23:45:19 +03:00
ivan tkachenko
dda00ce228
Bump version
2025-07-21 19:07:35 +03:00
ivan tkachenko
39a8255532
Fix LethalConfig dependency string
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Apparently, this is different from BepInEx plugin GUID.
2025-07-21 02:06:14 +03:00
ivan tkachenko
d6a2bf21b1
Bump version
2025-07-21 01:13:40 +03:00
ivan tkachenko
0fbf0b04f4
Add V70PoweredLights_Fix to the package dependencies
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Not strictly required, but makes this mod shine brighter.
2025-07-21 00:32:43 +03:00
ivan tkachenko
13fd51c366
Add LethalConfig with suitable custom options
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The custom callback attempts to prevent modifications mid-round. Use
IsHost to check for permissions, as IsClient is always true for
everyone even in local single-player setting.
There is a bug in LethalConfig which makes it possible to modify entries
bypassing the callback once per round, but it is pretty hard to abuse:
https://github.com/AinaVT/LethalConfig/issues/60
2025-07-12 17:32:31 +03:00
ivan tkachenko
34e72da748
Add config synchronization via CSync
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It only synchronizes from host to clients.
2025-07-12 17:32:29 +03:00
ivan tkachenko
ef1e2fd70b
Add README, icon and manifest from Thunderstore bundle
2025-07-10 18:55:34 +03:00