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Author SHA1 Message Date
ivan tkachenko d02e594457 WIP: Add spawn rate patch to make the event more likely 2025-08-03 14:29:15 +03:00
2 changed files with 77 additions and 0 deletions

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@ -553,6 +553,7 @@ namespace MuzikaGromche
harmony.PatchAll(typeof(AllPoweredLightsPatch));
harmony.PatchAll(typeof(DiscoBallTilePatch));
harmony.PatchAll(typeof(DiscoBallDespawnPatch));
harmony.PatchAll(typeof(SpawnRatePatch));
}
else
{
@ -1427,6 +1428,8 @@ namespace MuzikaGromche
public static ConfigEntry<bool> SkipExplicitTracks { get; private set; } = null!;
public static SyncedEntry<bool> OverrideSpawnRates { get; private set; } = null!;
public static bool ShouldSkipWindingPhase { get; private set; } = false;
public static Palette? PaletteOverride { get; private set; } = null;
@ -1455,6 +1458,11 @@ namespace MuzikaGromche
new ConfigDescription("When choosing tracks at random, skip the ones with Explicit Content/Lyrics."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(SkipExplicitTracks, requiresRestart: false));
OverrideSpawnRates = configFile.BindSyncedEntry("General", "Override Spawn Rates", false,
new ConfigDescription("Deviate from vanilla spawn rates to experience content of this mod more often."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(OverrideSpawnRates.Entry, Default(new BoolCheckBoxOptions())));
CSyncHackAddSyncedEntry(OverrideSpawnRates);
#if DEBUG
SetupEntriesToSkipWinding(configFile);
SetupEntriesForPaletteOverride(configFile);

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@ -0,0 +1,69 @@
using HarmonyLib;
using System;
using UnityEngine;
namespace MuzikaGromche
{
[HarmonyPatch(typeof(RoundManager))]
static class SpawnRatePatch
{
const string JesterEnemyName = "Jester";
// If set to null, do not override spawn chances. Otherwise, it is an index of Jester in RoundManager.currentLevel.Enemies
static int? JesterEnemyIndex = null;
static float? SpawnTime = null;
[HarmonyPatch(nameof(RoundManager.AssignRandomEnemyToVent))]
[HarmonyPrefix]
static void AssignRandomEnemyToVentPrefix(RoundManager __instance, EnemyVent vent, float spawnTime)
{
if (!Config.OverrideSpawnRates.Value)
{
return;
}
var index = __instance.currentLevel.Enemies.FindIndex(enemy => enemy.enemyType.enemyName == JesterEnemyName);
if (index == -1)
{
return;
}
JesterEnemyIndex = index;
SpawnTime = spawnTime;
}
[HarmonyPatch(nameof(RoundManager.AssignRandomEnemyToVent))]
[HarmonyPostfix]
static void AssignRandomEnemyToVentPostfix(RoundManager __instance, EnemyVent vent, float spawnTime)
{
JesterEnemyIndex = null;
SpawnTime = null;
}
[HarmonyPatch(nameof(RoundManager.GetRandomWeightedIndex))]
[HarmonyPostfix]
static void GetRandomWeightedIndexPostfix(RoundManager __instance, ref int[] weights, ref System.Random randomSeed)
{
if (JesterEnemyIndex is int index && SpawnTime is float spawnTime)
{
if (__instance.EnemyCannotBeSpawned(index))
{
return;
}
var minMultiplierTime = 3 * __instance.timeScript.lengthOfHours;
var maxMultiplierTime = 7 * __instance.timeScript.lengthOfHours;
var normalizedMultiplierTime = Math.Clamp((spawnTime - minMultiplierTime) / (maxMultiplierTime - minMultiplierTime), 0f, 1f);
// TODO: Try Expo function instead of Lerp?
var minMultiplier = Mathf.Max(1, __instance.minEnemiesToSpawn);
var maxMultiplier = 9 + __instance.minEnemiesToSpawn;
var multiplier = Mathf.Lerp(minMultiplier, maxMultiplier, normalizedMultiplierTime);
var newWeight = (int)(weights[index] * multiplier);
Debug.Log($"{nameof(MuzikaGromche)} Overriding Jester spawn weight {weights[index]} * {multiplier} => {newWeight}");
weights[index] = newWeight;
}
}
}
}