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5 changed files with 44 additions and 101 deletions

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@ -1,9 +1,5 @@
# Changelog
## MuzikaGromche 1337.420.9003 - Lights Out Edition
- Fixed wrong colors during fade out transition, e.g. in Mineshaft tunnel tiles.
## MuzikaGromche 1337.420.9002 - Anime Edition
- Added a new track OnePartiyaUdar in Japanese language.

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@ -8,7 +8,7 @@
<AssemblyName>Ratijas.MuzikaGromche</AssemblyName>
<Product>Muzika Gromche</Product>
<Description>Add some content to your inverse teleporter experience on Titan!</Description>
<Version>1337.420.9003</Version>
<Version>1337.420.9002</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>

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@ -597,6 +597,22 @@ namespace MuzikaGromche
return Tracks.SelectMany(track => track.GetTracks()).FirstOrDefault(track => track.Name == name);
}
public static void SetLightColor(Color color)
{
foreach (var light in RoundManager.Instance.allPoweredLights)
{
light.color = color;
}
}
public static void ResetLightColor()
{
foreach (var (light, color) in InitialLightsColors)
{
light.color = color;
}
}
// Max audible distance for AudioSource and LyricsEvent
public const float AudioMaxDistance = 150;
@ -1543,7 +1559,9 @@ namespace MuzikaGromche
if (windUpOffsetTimestamp.Beat < 0f && track.FadeOutBeat < loopOffsetSpan.BeatToInclusive && loopOffsetSpan.BeatFromExclusive <= fadeOutEnd)
{
var t = (loopOffsetSpan.BeatToInclusive - track.FadeOutBeat) / track.FadeOutDuration;
return new SetLightsColorTransitionEvent(/* use initial light color */null, Color.black, Easing.Linear, t);
// TODO: assumes that default lights color is white
var DefaultLightsColor = Color.white;
return new SetLightsColorTransitionEvent(DefaultLightsColor, Color.black, Easing.Linear, t);
}
else
{
@ -1592,9 +1610,9 @@ namespace MuzikaGromche
}
}
// default
return new SetLightsColorStaticEvent(ColorAtWholeBeat(timestamp));
return new SetLightsColorEvent(ColorAtWholeBeat(timestamp));
SetLightsColorTransitionEvent ColorTransition(BeatTimestamp clipsBoundary)
SetLightsColorEvent ColorTransition(BeatTimestamp clipsBoundary)
{
var transitionStart = clipsBoundary - track.ColorTransitionIn;
var transitionEnd = clipsBoundary + track.ColorTransitionOut;
@ -1607,7 +1625,7 @@ namespace MuzikaGromche
return new SetLightsColorTransitionEvent(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), track.ColorTransitionEasing, t);
}
Color? ColorAtWholeBeat(BeatTimestamp timestamp)
Color ColorAtWholeBeat(BeatTimestamp timestamp)
{
if (timestamp.Beat >= 0f)
{
@ -1616,7 +1634,9 @@ namespace MuzikaGromche
}
else
{
return float.IsNaN(track.FadeOutBeat) ? /* use initial light color */ null : Color.black;
// TODO: assumes that default lights color is white
var DefaultLightsColor = Color.white;
return float.IsNaN(track.FadeOutBeat) ? DefaultLightsColor : Color.black;
}
}
}
@ -1624,55 +1644,26 @@ namespace MuzikaGromche
abstract class BaseEvent;
abstract class SetLightsColorEvent : BaseEvent
class SetLightsColorEvent(Color color) : BaseEvent
{
// Calculate final color, substituting null with initialColor if needed.
public abstract Color GetColor(Color initialColor);
protected string NullableColorToString(Color? color)
{
return color is { } c ? ColorUtility.ToHtmlStringRGB(c) : "??????";
}
}
class SetLightsColorStaticEvent(Color? color) : SetLightsColorEvent
{
public readonly Color? Color = color;
public override Color GetColor(Color initialColor)
{
return Color ?? initialColor;
}
public readonly Color Color = color;
public override string ToString()
{
return $"Color(#{NullableColorToString(Color)})";
return $"Color(#{ColorUtility.ToHtmlStringRGB(Color)})";
}
}
class SetLightsColorTransitionEvent(Color? from, Color? to, Easing easing, float t) : SetLightsColorEvent
class SetLightsColorTransitionEvent(Color from, Color to, Easing easing, float t)
: SetLightsColorEvent(Color.Lerp(from, to, Mathf.Clamp(easing.Eval(t), 0f, 1f)))
{
// Additional context for debugging
public readonly Color? From = from;
public readonly Color? To = to;
public readonly Color From = from;
public readonly Color To = to;
public readonly Easing Easing = easing;
public readonly float T = t;
public override Color GetColor(Color initialColor)
{
var from = From ?? initialColor;
var to = To ?? initialColor;
return Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f));
}
private Color? GetNullableColor()
{
return From is { } from && To is { } to ? Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f)) : null;
}
public override string ToString()
{
return $"Color(#{NullableColorToString(GetNullableColor())} = #{NullableColorToString(From)}..#{NullableColorToString(To)} {Easing} {T:N4})";
return $"Color(#{ColorUtility.ToHtmlStringRGB(Color)} = #{ColorUtility.ToHtmlStringRGB(From)}..#{ColorUtility.ToHtmlStringRGB(To)} {Easing} {T:N4})";
}
}
@ -2447,7 +2438,7 @@ namespace MuzikaGromche
// transition away from state 2 ("poppedOut"), normally to state 0
if (__state.previousState == 2 && __instance.previousState != 2)
{
PoweredLightsBehaviour.Instance.ResetLightColor();
Plugin.ResetLightColor();
DiscoBallManager.Disable();
// Rotate track groups
behaviour.ChooseTrackServerRpc();
@ -2467,7 +2458,7 @@ namespace MuzikaGromche
break;
case SetLightsColorEvent e:
PoweredLightsBehaviour.Instance.SetLightColor(e);
Plugin.SetLightColor(e.Color);
break;
case FlickerLightsEvent:
@ -2497,7 +2488,7 @@ namespace MuzikaGromche
{
if (__instance is JesterAI)
{
PoweredLightsBehaviour.Instance.ResetLightColor();
Plugin.ResetLightColor();
DiscoBallManager.Disable();
// Just in case if players have spawned multiple Jesters,
// Don't reset Plugin.CurrentTrack to null,

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@ -252,10 +252,7 @@ namespace MuzikaGromche
static bool OnRefreshLightsList(RoundManager __instance)
{
RefreshLightsListPatched(__instance);
var behaviour = __instance.gameObject.GetComponent<PoweredLightsBehaviour>() ?? __instance.gameObject.AddComponent<PoweredLightsBehaviour>();
behaviour.Refresh();
LoadInitialLightsColors(__instance);
// Skip the original method
return false;
}
@ -290,56 +287,15 @@ namespace MuzikaGromche
animator.SetFloat("flickerSpeed", UnityEngine.Random.Range(0.6f, 1.4f));
}
}
}
internal class PoweredLightsBehaviour : MonoBehaviour
{
private struct LightData
static void LoadInitialLightsColors(RoundManager self)
{
public Light Light;
public Color InitialColor;
}
private readonly List<LightData> AllPoweredLights = [];
public static PoweredLightsBehaviour Instance { get; private set; } = null!;
void Awake()
{
if (Instance == null)
var originalColors = new Dictionary<Light, Color>();
foreach (var light in self.allPoweredLights)
{
Instance = this;
}
}
public void Refresh()
{
AllPoweredLights.Clear();
foreach (var light in RoundManager.Instance.allPoweredLights)
{
AllPoweredLights.Add(new LightData
{
Light = light,
InitialColor = light.color,
});
}
}
public void SetLightColor(SetLightsColorEvent e)
{
foreach (var data in AllPoweredLights)
{
var color = e.GetColor(data.InitialColor);
data.Light.color = color;
}
}
public void ResetLightColor()
{
foreach (var data in AllPoweredLights)
{
data.Light.color = data.InitialColor;
originalColors[light] = light.color;
}
Plugin.InitialLightsColors = originalColors;
}
}
}

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@ -1,6 +1,6 @@
{
"name": "MuzikaGromche",
"version_number": "1337.420.9003",
"version_number": "1337.420.9002",
"author": "Ratijas",
"description": "Add some content to your inverse teleporter experience on Titan!",
"website_url": "https://git.vilunov.me/ratijas/muzika-gromche",