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		|  | @ -5,7 +5,4 @@ riderModule.iml | ||||||
| /_ReSharper.Caches/ | /_ReSharper.Caches/ | ||||||
| .idea/ | .idea/ | ||||||
| *.dll | *.dll | ||||||
| .vs/ |  | ||||||
| dist/ |  | ||||||
| MuzikaGromche.sln.DotSettings.user | MuzikaGromche.sln.DotSettings.user | ||||||
| MuzikaGromche.zip |  | ||||||
|  |  | ||||||
|  | @ -1,3 +1 @@ | ||||||
| *.mp3 filter=lfs diff=lfs merge=lfs -text | *.mp3 filter=lfs diff=lfs merge=lfs -text | ||||||
| *.ogg filter=lfs diff=lfs merge=lfs -text |  | ||||||
| *.wav filter=lfs diff=lfs merge=lfs -text |  | ||||||
|  |  | ||||||
							
								
								
									
										
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							|  | @ -10,21 +10,20 @@ using UnityEngine.Networking; | ||||||
| 
 | 
 | ||||||
| namespace MuzikaGromche | namespace MuzikaGromche | ||||||
| { | { | ||||||
| 	[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] |     [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] | ||||||
| 	public class Plugin : BaseUnityPlugin |     public class Plugin : BaseUnityPlugin | ||||||
| 	{ |     { | ||||||
| 		public static Track[] Tracks = [ | 		public static Track[] Tracks = [ | ||||||
| 			new Track | 			new Track | ||||||
| 			{ | 			{ | ||||||
| 				Name = "MuzikaGromche", | 				Name = "MuzikaGromche", | ||||||
| 				WindUpTimer = 46.3f, | 				WindUpTimer = 46.3f, | ||||||
| 				Bpm = 130f, | 				Bpm = 130f, | ||||||
| 				AudioType = AudioType.OGGVORBIS, |  | ||||||
| 			}, | 			}, | ||||||
| 			new Track | 			new Track | ||||||
| 			{ | 			{ | ||||||
| 				Name = "VseVZale", | 				Name = "VseVZale", | ||||||
| 				WindUpTimer = 39f, | 				WindUpTimer = 39f,  | ||||||
| 				Bpm = 138f, | 				Bpm = 138f, | ||||||
| 			}, | 			}, | ||||||
| 			new Track | 			new Track | ||||||
|  | @ -50,75 +49,20 @@ namespace MuzikaGromche | ||||||
| 				Name = "Durochka", | 				Name = "Durochka", | ||||||
| 				WindUpTimer = 37f, | 				WindUpTimer = 37f, | ||||||
| 				Bpm = 130f, | 				Bpm = 130f, | ||||||
| 			}, | 			} | ||||||
| 			new Track |  | ||||||
| 			{ |  | ||||||
| 				Name = "GodMode", |  | ||||||
| 				WindUpTimer = 40.38f, |  | ||||||
| 				Bpm = 108f, |  | ||||||
| 				AudioType = AudioType.OGGVORBIS, |  | ||||||
| 			}, |  | ||||||
| 		]; | 		]; | ||||||
| 
 | 
 | ||||||
| 		public static Coroutine JesterLightSwitching; | 		public static Coroutine JesterLightSwitching; | ||||||
| 		public static Track CurrentTrack; | 		public static Track CurrentTrack; | ||||||
| 
 | 
 | ||||||
| 		public static void StartLightSwitching(MonoBehaviour __instance) |  | ||||||
| 		{ |  | ||||||
| 			StopLightSwitching(__instance); |  | ||||||
| 			JesterLightSwitching = __instance.StartCoroutine(rotateColors()); |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		public static void StopLightSwitching(MonoBehaviour __instance) |  | ||||||
| 		{ |  | ||||||
| 			if (JesterLightSwitching != null) { |  | ||||||
| 				__instance.StopCoroutine(JesterLightSwitching); |  | ||||||
| 				JesterLightSwitching = null; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		public static void SetLightColor(Color color) |  | ||||||
| 		{ |  | ||||||
| 			foreach (var light in RoundManager.Instance.allPoweredLights) |  | ||||||
| 			{ |  | ||||||
| 				light.color = color; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		public static void ResetLightColor() |  | ||||||
| 		{ |  | ||||||
| 			SetLightColor(Color.white); |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		// TODO: Move to Track class to make them customizable per-song |  | ||||||
| 		static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; |  | ||||||
| 
 |  | ||||||
| 		public static IEnumerator rotateColors() |  | ||||||
| 		{ |  | ||||||
| 			Debug.Log("Starting color rotation"); |  | ||||||
| 			var i = 0; |  | ||||||
| 			while (true) |  | ||||||
| 			{ |  | ||||||
| 				var color = colors[i]; |  | ||||||
| 				Debug.Log("Chose color " + color); |  | ||||||
| 				SetLightColor(color); |  | ||||||
| 				i = (i + 1) % colors.Count; |  | ||||||
| 				if (CurrentTrack != null) { |  | ||||||
| 					yield return new WaitForSeconds(60f / CurrentTrack.Bpm); |  | ||||||
| 				} else { |  | ||||||
| 					yield break; |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		private void Awake() | 		private void Awake() | ||||||
| 		{ | 		{ | ||||||
| 			string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | 			string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | ||||||
| 			UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | 			UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | ||||||
| 			for (int i = 0; i < Tracks.Length; i++) { | 			for (int i = 0; i < Tracks.Length; i++) { | ||||||
| 				Track track = Tracks[i]; | 				Track track = Tracks[i]; | ||||||
| 				requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType); | 				requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); | ||||||
| 				requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType); | 				requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); | ||||||
| 				requests[i * 2].SendWebRequest(); | 				requests[i * 2].SendWebRequest(); | ||||||
| 				requests[i * 2 + 1].SendWebRequest(); | 				requests[i * 2 + 1].SendWebRequest(); | ||||||
| 			} | 			} | ||||||
|  | @ -127,130 +71,141 @@ namespace MuzikaGromche | ||||||
| 
 | 
 | ||||||
| 			if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { | 			if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { | ||||||
| 				for (int i = 0; i < Tracks.Length; i++) { | 				for (int i = 0; i < Tracks.Length; i++) { | ||||||
| 					Track track = Tracks[i]; | 					Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||||
| 					track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | 					Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||||
| 					track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); |  | ||||||
| 				} | 				} | ||||||
| 				new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | 				new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||||
| 			} else { | 			} else { | ||||||
| 				Logger.LogError("Could not load audio file"); | 				Logger.LogError("Could not load audio file"); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} |     } | ||||||
| 
 | 
 | ||||||
| 	public class Track |     public class Track | ||||||
| 	{ |     { | ||||||
| 		public string Name; | 	    public string Name; | ||||||
| 		// Wind-up time can be shorter than the Start audio track, so that | 	    public float WindUpTimer; | ||||||
| 		// the "pop" effect can be baked in the Start audio and kept away | 	    public float Bpm; | ||||||
| 		// from the looped part. | 	    public AudioClip LoadedStart; | ||||||
| 		public float WindUpTimer; | 	    public AudioClip LoadedLoop; | ||||||
| 		// BPM for light switching in sync with the music. There is no offset, |     } | ||||||
| 		// so the Loop track should start precisely on a beat. |  | ||||||
| 		public float Bpm; |  | ||||||
| 
 | 
 | ||||||
| 		// MPEG is basically mp3, and it can produce gaps at the start. |     [HarmonyPatch(typeof(JesterAI))] | ||||||
| 		// WAV is OK, but takes a lot of space. Try OGGVORBIS instead. |     internal class JesterPatch | ||||||
| 		public AudioType AudioType = AudioType.MPEG; |     { | ||||||
|  | 	    [HarmonyPatch("Update")] | ||||||
|  | 	    [HarmonyPrefix] | ||||||
|  | 	    public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||||
|  | 	    { | ||||||
|  | 		    __state = new State(); | ||||||
|  | 		    __state.prevStateindex = __instance.previousState; | ||||||
|  | 		    if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||||
|  | 			    // if just popped out | ||||||
|  | 			    // then override farAudio so that vanilla logic does not stop the music | ||||||
|  | 			    __state.farAudio = __instance.farAudio; | ||||||
|  | 			    __instance.farAudio = __instance.creatureVoice; | ||||||
|  | 		    } | ||||||
|  | 	    } | ||||||
|  | 	     | ||||||
|  | 	    static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||||
| 
 | 
 | ||||||
| 		public AudioClip LoadedStart; | 	    public static IEnumerator rotateColors() | ||||||
| 		public AudioClip LoadedLoop; | 	    { | ||||||
|  | 		    Debug.Log("Starting color rotation"); | ||||||
|  | 		    var i = 0; | ||||||
|  | 		    while (true) | ||||||
|  | 		    { | ||||||
|  | 			    var color = colors[i]; | ||||||
|  | 			    Debug.Log("Chose color " + color); | ||||||
|  | 			    foreach (var light in RoundManager.Instance.allPoweredLights) | ||||||
|  | 			    { | ||||||
|  | 				    light.color = color; | ||||||
|  | 			    } | ||||||
| 
 | 
 | ||||||
| 		public string FileNameStart => $"{Name}Start.{ext}"; | 			    i += 1; | ||||||
| 		public string FileNameLoop => $"{Name}Loop.{ext}"; | 			    if (i >= colors.Count) i = 0; | ||||||
| 		private string ext => AudioType switch | 			    yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); | ||||||
| 		{ | 		    } | ||||||
| 			AudioType.MPEG => "mp3", | 	    } | ||||||
| 			AudioType.WAV => "wav", |  | ||||||
| 			AudioType.OGGVORBIS => "ogg", |  | ||||||
| 			_ => "", |  | ||||||
| 		}; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	[HarmonyPatch(typeof(JesterAI))] |  | ||||||
| 	internal class JesterPatch |  | ||||||
| 	{ |  | ||||||
| 		[HarmonyPatch("Update")] |  | ||||||
| 		[HarmonyPrefix] |  | ||||||
| 		public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) |  | ||||||
| 		{ |  | ||||||
| 			__state = new State(); |  | ||||||
| 			__state.prevStateindex = __instance.previousState; |  | ||||||
| 			if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { |  | ||||||
| 				// if just popped out |  | ||||||
| 				// then override farAudio so that vanilla logic does not stop the music |  | ||||||
| 				__state.farAudio = __instance.farAudio; |  | ||||||
| 				__instance.farAudio = __instance.creatureVoice; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 
 | 
 | ||||||
| 		[HarmonyPatch("Update")] | 		[HarmonyPatch("Update")] | ||||||
| 		[HarmonyPostfix] |         [HarmonyPostfix] | ||||||
| 		public static void DoNotStopTheMusic(JesterAI __instance, State __state) |         public static void DoNotStopTheMusic(JesterAI __instance, State __state) | ||||||
| 		{ |         { | ||||||
| 			if (__state.farAudio != null) | 	        if (__state.farAudio != null) | ||||||
| 			{ | 	        { | ||||||
| 				__instance.farAudio = __state.farAudio; | 		        __instance.farAudio = __state.farAudio; | ||||||
| 			} | 	        } | ||||||
|  | 	         | ||||||
|  | 	        if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||||
|  | 	        { | ||||||
|  | 		        // if just started winding up | ||||||
|  | 		        // then stop the default music... | ||||||
|  | 		        __instance.farAudio.Stop(); | ||||||
|  | 		        __instance.creatureVoice.Stop(); | ||||||
|  | 		         | ||||||
|  | 		        //  ...and start modded music | ||||||
|  | 		        var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||||
|  | 		        var sha = SHA256.Create(); | ||||||
|  | 		        var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||||
|  | 		        var trackId = 0; | ||||||
|  | 		        foreach (var t in hash) | ||||||
|  | 		        { | ||||||
|  | 			        // modulus division on byte array | ||||||
|  | 			        trackId *= 256 % Plugin.Tracks.Length; | ||||||
|  | 			        trackId %= Plugin.Tracks.Length; | ||||||
|  | 			        trackId += t % Plugin.Tracks.Length; | ||||||
|  | 			        trackId %= Plugin.Tracks.Length; | ||||||
|  | 		        } | ||||||
|  | 		        Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||||
|  | 		        Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||||
|  | 		        __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||||
|  | 		        __instance.farAudio.maxDistance = 150; | ||||||
|  | 		        __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||||
|  | 		        __instance.farAudio.loop = false; | ||||||
|  | 		        Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||||
|  | 		        __instance.farAudio.Play(); | ||||||
|  | 	        } | ||||||
| 
 | 
 | ||||||
| 			if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | 	        if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | ||||||
| 			{ | 	        { | ||||||
| 				// if just started winding up | 		        __instance.creatureVoice.Stop(); | ||||||
| 				// then stop the default music... | 		         | ||||||
| 				__instance.farAudio.Stop(); | 		        if (Plugin.JesterLightSwitching != null) { | ||||||
| 				__instance.creatureVoice.Stop(); | 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||||
|  | 			        Plugin.JesterLightSwitching = null; | ||||||
|  | 		        } | ||||||
|  | 		        Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); | ||||||
|  | 	        } | ||||||
| 
 | 
 | ||||||
| 				//  ...and start modded music | 	        if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) | ||||||
| 				var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | 	        { | ||||||
| 				var sha = SHA256.Create(); | 		        if (Plugin.JesterLightSwitching != null) { | ||||||
| 				var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||||
| 				var trackId = 0; | 			        Plugin.JesterLightSwitching = null; | ||||||
| 				foreach (var t in hash) | 		        } | ||||||
| 				{ | 		        foreach (var light in RoundManager.Instance.allPoweredLights) | ||||||
| 					// modulus division on byte array | 		        { | ||||||
| 					trackId *= 256 % Plugin.Tracks.Length; | 			        light.color = Color.white; | ||||||
| 					trackId %= Plugin.Tracks.Length; | 		        } | ||||||
| 					trackId += t % Plugin.Tracks.Length; | 	        } | ||||||
| 					trackId %= Plugin.Tracks.Length; |  | ||||||
| 				} |  | ||||||
| 				Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); |  | ||||||
| 				Plugin.CurrentTrack = Plugin.Tracks[trackId]; |  | ||||||
| 				__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; |  | ||||||
| 				__instance.farAudio.maxDistance = 150; |  | ||||||
| 				__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; |  | ||||||
| 				__instance.farAudio.loop = false; |  | ||||||
| 				Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); |  | ||||||
| 				__instance.farAudio.Play(); |  | ||||||
| 			} |  | ||||||
| 
 | 
 | ||||||
| 			if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | 	        if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) | ||||||
| 			{ | 	        { | ||||||
| 				__instance.creatureVoice.Stop(); | 		        __instance.creatureVoice.maxDistance = 150; | ||||||
| 				Plugin.StartLightSwitching(__instance); | 		        __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||||
| 			} | 		        var time = __instance.farAudio.time; | ||||||
|  | 		        var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||||
|  | 		        Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||||
|  | 		        Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||||
|  | 		        __instance.creatureVoice.PlayDelayed(delay); | ||||||
|  | 	        } | ||||||
|  |         } | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
| 			if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) |     internal class State | ||||||
| 			{ |     { | ||||||
| 				Plugin.StopLightSwitching(__instance); | 	    public AudioSource farAudio; | ||||||
| 				Plugin.ResetLightColor(); | 	    public int prevStateindex; | ||||||
| 			} |     } | ||||||
| 
 |  | ||||||
| 			if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) |  | ||||||
| 			{ |  | ||||||
| 				__instance.creatureVoice.maxDistance = 150; |  | ||||||
| 				__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; |  | ||||||
| 				var time = __instance.farAudio.time; |  | ||||||
| 				var delay = Plugin.CurrentTrack.LoadedStart.length - time; |  | ||||||
| 				Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); |  | ||||||
| 				Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); |  | ||||||
| 				__instance.creatureVoice.PlayDelayed(delay); |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	internal class State |  | ||||||
| 	{ |  | ||||||
| 		public AudioSource farAudio; |  | ||||||
| 		public int prevStateindex; |  | ||||||
| 	} |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,10 +0,0 @@ | ||||||
| { |  | ||||||
|     "name": "MuzikaGromche", |  | ||||||
|     "version_number": "13.37.6", |  | ||||||
|     "author": "Oflor", |  | ||||||
|     "description": "Glaza zakryvaj", |  | ||||||
| 	"website_url": "https://git.vilunov.me/nikita/muzika-gromche", |  | ||||||
|     "dependencies": [ |  | ||||||
|       "BepInEx-BepInExPack-5.4.2100" |  | ||||||
|     ] |  | ||||||
|   } |  | ||||||
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