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		|  | @ -5,7 +5,4 @@ riderModule.iml | |||
| /_ReSharper.Caches/ | ||||
| .idea/ | ||||
| *.dll | ||||
| .vs/ | ||||
| dist/ | ||||
| MuzikaGromche.sln.DotSettings.user | ||||
| MuzikaGromche.zip | ||||
|  |  | |||
|  | @ -1,3 +1 @@ | |||
| *.mp3 filter=lfs diff=lfs merge=lfs -text | ||||
| *.ogg filter=lfs diff=lfs merge=lfs -text | ||||
| *.wav filter=lfs diff=lfs merge=lfs -text | ||||
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								Assets/MuzikaGromcheLoop.ogg (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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							|  | @ -10,16 +10,15 @@ using UnityEngine.Networking; | |||
| 
 | ||||
| namespace MuzikaGromche | ||||
| { | ||||
| 	[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] | ||||
| 	public class Plugin : BaseUnityPlugin | ||||
| 	{ | ||||
|     [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] | ||||
|     public class Plugin : BaseUnityPlugin | ||||
|     { | ||||
| 		public static Track[] Tracks = [ | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "MuzikaGromche", | ||||
| 				WindUpTimer = 46.3f, | ||||
| 				Bpm = 130f, | ||||
| 				AudioType = AudioType.OGGVORBIS, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
|  | @ -50,75 +49,20 @@ namespace MuzikaGromche | |||
| 				Name = "Durochka", | ||||
| 				WindUpTimer = 37f, | ||||
| 				Bpm = 130f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "GodMode", | ||||
| 				WindUpTimer = 40.38f, | ||||
| 				Bpm = 108f, | ||||
| 				AudioType = AudioType.OGGVORBIS, | ||||
| 			}, | ||||
| 			} | ||||
| 		]; | ||||
| 
 | ||||
| 		public static Coroutine JesterLightSwitching; | ||||
| 		public static Track CurrentTrack; | ||||
| 
 | ||||
| 		public static void StartLightSwitching(MonoBehaviour __instance) | ||||
| 		{ | ||||
| 			StopLightSwitching(__instance); | ||||
| 			JesterLightSwitching = __instance.StartCoroutine(rotateColors()); | ||||
| 		} | ||||
| 
 | ||||
| 		public static void StopLightSwitching(MonoBehaviour __instance) | ||||
| 		{ | ||||
| 			if (JesterLightSwitching != null) { | ||||
| 				__instance.StopCoroutine(JesterLightSwitching); | ||||
| 				JesterLightSwitching = null; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		public static void SetLightColor(Color color) | ||||
| 		{ | ||||
| 			foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 			{ | ||||
| 				light.color = color; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		public static void ResetLightColor() | ||||
| 		{ | ||||
| 			SetLightColor(Color.white); | ||||
| 		} | ||||
| 
 | ||||
| 		// TODO: Move to Track class to make them customizable per-song | ||||
| 		static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
| 
 | ||||
| 		public static IEnumerator rotateColors() | ||||
| 		{ | ||||
| 			Debug.Log("Starting color rotation"); | ||||
| 			var i = 0; | ||||
| 			while (true) | ||||
| 			{ | ||||
| 				var color = colors[i]; | ||||
| 				Debug.Log("Chose color " + color); | ||||
| 				SetLightColor(color); | ||||
| 				i = (i + 1) % colors.Count; | ||||
| 				if (CurrentTrack != null) { | ||||
| 					yield return new WaitForSeconds(60f / CurrentTrack.Bpm); | ||||
| 				} else { | ||||
| 					yield break; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		private void Awake() | ||||
| 		{ | ||||
| 			string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | ||||
| 			UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | ||||
| 			for (int i = 0; i < Tracks.Length; i++) { | ||||
| 				Track track = Tracks[i]; | ||||
| 				requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType); | ||||
| 				requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType); | ||||
| 				requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); | ||||
| 				requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); | ||||
| 				requests[i * 2].SendWebRequest(); | ||||
| 				requests[i * 2 + 1].SendWebRequest(); | ||||
| 			} | ||||
|  | @ -127,130 +71,141 @@ namespace MuzikaGromche | |||
| 
 | ||||
| 			if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { | ||||
| 				for (int i = 0; i < Tracks.Length; i++) { | ||||
| 					Track track = Tracks[i]; | ||||
| 					track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||
| 					track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||
| 					Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||
| 					Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||
| 				} | ||||
| 				new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||
| 			} else { | ||||
| 				Logger.LogError("Could not load audio file"); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|     } | ||||
| 
 | ||||
| 	public class Track | ||||
| 	{ | ||||
| 		public string Name; | ||||
| 		// Wind-up time can be shorter than the Start audio track, so that | ||||
| 		// the "pop" effect can be baked in the Start audio and kept away | ||||
| 		// from the looped part. | ||||
| 		public float WindUpTimer; | ||||
| 		// BPM for light switching in sync with the music. There is no offset, | ||||
| 		// so the Loop track should start precisely on a beat. | ||||
| 		public float Bpm; | ||||
|     public class Track | ||||
|     { | ||||
| 	    public string Name; | ||||
| 	    public float WindUpTimer; | ||||
| 	    public float Bpm; | ||||
| 	    public AudioClip LoadedStart; | ||||
| 	    public AudioClip LoadedLoop; | ||||
|     } | ||||
| 
 | ||||
| 		// MPEG is basically mp3, and it can produce gaps at the start. | ||||
| 		// WAV is OK, but takes a lot of space. Try OGGVORBIS instead. | ||||
| 		public AudioType AudioType = AudioType.MPEG; | ||||
|     [HarmonyPatch(typeof(JesterAI))] | ||||
|     internal class JesterPatch | ||||
|     { | ||||
| 	    [HarmonyPatch("Update")] | ||||
| 	    [HarmonyPrefix] | ||||
| 	    public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||
| 	    { | ||||
| 		    __state = new State(); | ||||
| 		    __state.prevStateindex = __instance.previousState; | ||||
| 		    if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||
| 			    // if just popped out | ||||
| 			    // then override farAudio so that vanilla logic does not stop the music | ||||
| 			    __state.farAudio = __instance.farAudio; | ||||
| 			    __instance.farAudio = __instance.creatureVoice; | ||||
| 		    } | ||||
| 	    } | ||||
| 	     | ||||
| 		public AudioClip LoadedStart; | ||||
| 		public AudioClip LoadedLoop; | ||||
| 	    static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
| 
 | ||||
| 		public string FileNameStart => $"{Name}Start.{ext}"; | ||||
| 		public string FileNameLoop => $"{Name}Loop.{ext}"; | ||||
| 		private string ext => AudioType switch | ||||
| 		{ | ||||
| 			AudioType.MPEG => "mp3", | ||||
| 			AudioType.WAV => "wav", | ||||
| 			AudioType.OGGVORBIS => "ogg", | ||||
| 			_ => "", | ||||
| 		}; | ||||
| 	} | ||||
| 	    public static IEnumerator rotateColors() | ||||
| 	    { | ||||
| 		    Debug.Log("Starting color rotation"); | ||||
| 		    var i = 0; | ||||
| 		    while (true) | ||||
| 		    { | ||||
| 			    var color = colors[i]; | ||||
| 			    Debug.Log("Chose color " + color); | ||||
| 			    foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 			    { | ||||
| 				    light.color = color; | ||||
| 			    } | ||||
| 
 | ||||
| 	[HarmonyPatch(typeof(JesterAI))] | ||||
| 	internal class JesterPatch | ||||
| 	{ | ||||
| 		[HarmonyPatch("Update")] | ||||
| 		[HarmonyPrefix] | ||||
| 		public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||
| 		{ | ||||
| 			__state = new State(); | ||||
| 			__state.prevStateindex = __instance.previousState; | ||||
| 			if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||
| 				// if just popped out | ||||
| 				// then override farAudio so that vanilla logic does not stop the music | ||||
| 				__state.farAudio = __instance.farAudio; | ||||
| 				__instance.farAudio = __instance.creatureVoice; | ||||
| 			} | ||||
| 		} | ||||
| 			    i += 1; | ||||
| 			    if (i >= colors.Count) i = 0; | ||||
| 			    yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); | ||||
| 		    } | ||||
| 	    } | ||||
| 
 | ||||
| 		[HarmonyPatch("Update")] | ||||
| 		[HarmonyPostfix] | ||||
| 		public static void DoNotStopTheMusic(JesterAI __instance, State __state) | ||||
| 		{ | ||||
| 			if (__state.farAudio != null) | ||||
| 			{ | ||||
| 				__instance.farAudio = __state.farAudio; | ||||
| 			} | ||||
|         [HarmonyPostfix] | ||||
|         public static void DoNotStopTheMusic(JesterAI __instance, State __state) | ||||
|         { | ||||
| 	        if (__state.farAudio != null) | ||||
| 	        { | ||||
| 		        __instance.farAudio = __state.farAudio; | ||||
| 	        } | ||||
| 	         | ||||
| 			if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||
| 			{ | ||||
| 				// if just started winding up | ||||
| 				// then stop the default music... | ||||
| 				__instance.farAudio.Stop(); | ||||
| 				__instance.creatureVoice.Stop(); | ||||
| 	        if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||
| 	        { | ||||
| 		        // if just started winding up | ||||
| 		        // then stop the default music... | ||||
| 		        __instance.farAudio.Stop(); | ||||
| 		        __instance.creatureVoice.Stop(); | ||||
| 		         | ||||
| 				//  ...and start modded music | ||||
| 				var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
| 				var sha = SHA256.Create(); | ||||
| 				var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||
| 				var trackId = 0; | ||||
| 				foreach (var t in hash) | ||||
| 				{ | ||||
| 					// modulus division on byte array | ||||
| 					trackId *= 256 % Plugin.Tracks.Length; | ||||
| 					trackId %= Plugin.Tracks.Length; | ||||
| 					trackId += t % Plugin.Tracks.Length; | ||||
| 					trackId %= Plugin.Tracks.Length; | ||||
| 				} | ||||
| 				Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
| 				Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||
| 				__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||
| 				__instance.farAudio.maxDistance = 150; | ||||
| 				__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||
| 				__instance.farAudio.loop = false; | ||||
| 				Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||
| 				__instance.farAudio.Play(); | ||||
| 			} | ||||
| 		        //  ...and start modded music | ||||
| 		        var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
| 		        var sha = SHA256.Create(); | ||||
| 		        var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||
| 		        var trackId = 0; | ||||
| 		        foreach (var t in hash) | ||||
| 		        { | ||||
| 			        // modulus division on byte array | ||||
| 			        trackId *= 256 % Plugin.Tracks.Length; | ||||
| 			        trackId %= Plugin.Tracks.Length; | ||||
| 			        trackId += t % Plugin.Tracks.Length; | ||||
| 			        trackId %= Plugin.Tracks.Length; | ||||
| 		        } | ||||
| 		        Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
| 		        Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||
| 		        __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||
| 		        __instance.farAudio.maxDistance = 150; | ||||
| 		        __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||
| 		        __instance.farAudio.loop = false; | ||||
| 		        Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||
| 		        __instance.farAudio.Play(); | ||||
| 	        } | ||||
| 
 | ||||
| 			if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | ||||
| 			{ | ||||
| 				__instance.creatureVoice.Stop(); | ||||
| 				Plugin.StartLightSwitching(__instance); | ||||
| 			} | ||||
| 	        if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | ||||
| 	        { | ||||
| 		        __instance.creatureVoice.Stop(); | ||||
| 		         | ||||
| 			if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) | ||||
| 			{ | ||||
| 				Plugin.StopLightSwitching(__instance); | ||||
| 				Plugin.ResetLightColor(); | ||||
| 			} | ||||
| 		        if (Plugin.JesterLightSwitching != null) { | ||||
| 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
| 			        Plugin.JesterLightSwitching = null; | ||||
| 		        } | ||||
| 		        Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); | ||||
| 	        } | ||||
| 
 | ||||
| 			if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) | ||||
| 			{ | ||||
| 				__instance.creatureVoice.maxDistance = 150; | ||||
| 				__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
| 				var time = __instance.farAudio.time; | ||||
| 				var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||
| 				Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||
| 				Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||
| 				__instance.creatureVoice.PlayDelayed(delay); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	        if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) | ||||
| 	        { | ||||
| 		        if (Plugin.JesterLightSwitching != null) { | ||||
| 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
| 			        Plugin.JesterLightSwitching = null; | ||||
| 		        } | ||||
| 		        foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 		        { | ||||
| 			        light.color = Color.white; | ||||
| 		        } | ||||
| 	        } | ||||
| 
 | ||||
| 	internal class State | ||||
| 	{ | ||||
| 		public AudioSource farAudio; | ||||
| 		public int prevStateindex; | ||||
| 	} | ||||
| 	        if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) | ||||
| 	        { | ||||
| 		        __instance.creatureVoice.maxDistance = 150; | ||||
| 		        __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
| 		        var time = __instance.farAudio.time; | ||||
| 		        var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||
| 		        Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||
| 		        Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||
| 		        __instance.creatureVoice.PlayDelayed(delay); | ||||
| 	        } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     internal class State | ||||
|     { | ||||
| 	    public AudioSource farAudio; | ||||
| 	    public int prevStateindex; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,10 +0,0 @@ | |||
| { | ||||
|     "name": "MuzikaGromche", | ||||
|     "version_number": "13.37.6", | ||||
|     "author": "Oflor", | ||||
|     "description": "Glaza zakryvaj", | ||||
| 	"website_url": "https://git.vilunov.me/nikita/muzika-gromche", | ||||
|     "dependencies": [ | ||||
|       "BepInEx-BepInExPack-5.4.2100" | ||||
|     ] | ||||
|   } | ||||
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