forked from nikita/muzika-gromche
				
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|  | caa4b9ccbd | 
							
								
								
									
										
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								Assets/MoyaZhittyaLoop.ogg (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								Assets/MuzikaGromcheLoop.ogg (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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							|  | @ -2,13 +2,9 @@ | ||||||
| <Project> | <Project> | ||||||
|     <PropertyGroup> |     <PropertyGroup> | ||||||
|         <!-- Copy this file to MuzikaGromche.props.user and uncomment one of two paths below: --> |         <!-- Copy this file to MuzikaGromche.props.user and uncomment one of two paths below: --> | ||||||
| 
 |  | ||||||
|         <!-- On Linux: --> |         <!-- On Linux: --> | ||||||
|         <!-- <LethalCompanyDir>$(HOME)/.local/share/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> |         <!-- <LethalCompanyDir>$(HOME)/.local/share/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> | ||||||
|         <!-- <WavExportDir>\home\ratijas\Music\SFX\Export</WavExportDir> --> |  | ||||||
| 
 |  | ||||||
|         <!-- On Windows: --> |         <!-- On Windows: --> | ||||||
|         <!-- <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> |         <!-- <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> | ||||||
|         <!-- <WavExportDir>D:\Code\MuzikaGromcheAudio\Export</WavExportDir> --> |  | ||||||
|     </PropertyGroup> |     </PropertyGroup> | ||||||
| </Project> | </Project> | ||||||
|  |  | ||||||
|  | @ -1,90 +0,0 @@ | ||||||
| using DunGen; |  | ||||||
| using System.Collections.Generic; |  | ||||||
| using System.IO; |  | ||||||
| using System.Linq; |  | ||||||
| using System.Reflection; |  | ||||||
| using UnityEngine; |  | ||||||
| 
 |  | ||||||
| namespace MuzikaGromche |  | ||||||
| { |  | ||||||
|     public class DiscoBallManager : MonoBehaviour |  | ||||||
|     { |  | ||||||
|         // A struct holding a disco ball container object and the name of a tile for which it was designed. |  | ||||||
|         public readonly record struct Data(string TileName, GameObject DiscoBallContainer) |  | ||||||
|         { |  | ||||||
|             // We are specifically looking for cloned tiles, not the original prototypes. |  | ||||||
|             public readonly string TileCloneName = $"{TileName}(Clone)"; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public static readonly List<Data> Containers = []; |  | ||||||
|         private static readonly List<GameObject> InstantiatedContainers = []; |  | ||||||
| 
 |  | ||||||
|         public static void Initialize() |  | ||||||
|         { |  | ||||||
|             string assetdir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche"); |  | ||||||
|             var bundle = AssetBundle.LoadFromFile(assetdir); |  | ||||||
| 
 |  | ||||||
|             foreach ((string prefabPath, string tileName) in new[] { |  | ||||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManor.prefab", "ManorStartRoomSmall"), |  | ||||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerFactory.prefab", "StartRoom"), |  | ||||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerMineShaft.prefab", "MineshaftStartTile"), |  | ||||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerLargeForkTileB.prefab", "LargeForkTileB"), |  | ||||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerBirthdayRoomTile.prefab", "BirthdayRoomTile"), |  | ||||||
|             }) |  | ||||||
|             { |  | ||||||
|                 var container = bundle.LoadAsset<GameObject>(prefabPath); |  | ||||||
|                 Containers.Add(new(tileName, container)); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public static void Enable() |  | ||||||
|         { |  | ||||||
|             // Just in case |  | ||||||
|             Disable(); |  | ||||||
| 
 |  | ||||||
|             var query = from tile in Resources.FindObjectsOfTypeAll<Tile>() |  | ||||||
|                         join container in Containers |  | ||||||
|                         on tile.gameObject.name equals container.TileCloneName |  | ||||||
|                         select (tile, container); |  | ||||||
| 
 |  | ||||||
|             foreach (var (tile, container) in query) |  | ||||||
|             { |  | ||||||
|                 Enable(tile, container); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static readonly string[] animatorNames = [ |  | ||||||
|             "DiscoBallProp/AnimContainer", |  | ||||||
|             "DiscoBallProp1/AnimContainer", |  | ||||||
|             "DiscoBallProp2/AnimContainer", |  | ||||||
|             "DiscoBallProp3/AnimContainer", |  | ||||||
|             "DiscoBallProp4/AnimContainer", |  | ||||||
|             "DiscoBallProp5/AnimContainer", |  | ||||||
|         ]; |  | ||||||
| 
 |  | ||||||
|         private static void Enable(Tile tile, Data container) |  | ||||||
|         { |  | ||||||
|             Debug.Log($"{nameof(MuzikaGromche)} {nameof(DiscoBallManager)} Enabling at '{tile.gameObject.name}'"); |  | ||||||
|             var discoBall = Instantiate(container.DiscoBallContainer, tile.transform); |  | ||||||
|             InstantiatedContainers.Add(discoBall); |  | ||||||
| 
 |  | ||||||
|             foreach (var animatorName in animatorNames) |  | ||||||
|             { |  | ||||||
|                 if (discoBall.transform.Find(animatorName)?.gameObject is GameObject animator) |  | ||||||
|                 { |  | ||||||
|                     animator.GetComponent<Animator>().SetBool("on", true); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public static void Disable() |  | ||||||
|         { |  | ||||||
|             foreach (var discoBall in InstantiatedContainers) |  | ||||||
|             { |  | ||||||
|                 Debug.Log($"{nameof(MuzikaGromche)} {nameof(DiscoBallManager)}: Disabling {discoBall.name}"); |  | ||||||
|                 Destroy(discoBall); |  | ||||||
|             } |  | ||||||
|             InstantiatedContainers.Clear(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  | @ -4,7 +4,7 @@ | ||||||
|         <TargetFramework>netstandard2.1</TargetFramework> |         <TargetFramework>netstandard2.1</TargetFramework> | ||||||
|         <AssemblyName>MuzikaGromche</AssemblyName> |         <AssemblyName>MuzikaGromche</AssemblyName> | ||||||
|         <Description>Opa che tut u nas</Description> |         <Description>Opa che tut u nas</Description> | ||||||
|         <Version>13.37.420</Version> |         <Version>13.37.6</Version> | ||||||
|         <AllowUnsafeBlocks>true</AllowUnsafeBlocks> |         <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||||
|         <LangVersion>latest</LangVersion> |         <LangVersion>latest</LangVersion> | ||||||
|     </PropertyGroup> |     </PropertyGroup> | ||||||
|  | @ -49,7 +49,6 @@ | ||||||
|             <PackagedResources Include="$(SolutionDir)README.md" /> |             <PackagedResources Include="$(SolutionDir)README.md" /> | ||||||
|             <PackagedResources Include="$(SolutionDir)icon.png" /> |             <PackagedResources Include="$(SolutionDir)icon.png" /> | ||||||
|             <PackagedResources Include="$(SolutionDir)manifest.json" /> |             <PackagedResources Include="$(SolutionDir)manifest.json" /> | ||||||
|             <PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche" /> |  | ||||||
|             <PackagedResources Include="$(TargetDir)MuzikaGromche.dll" /> |             <PackagedResources Include="$(TargetDir)MuzikaGromche.dll" /> | ||||||
|         </ItemGroup> |         </ItemGroup> | ||||||
| 
 | 
 | ||||||
|  | @ -74,18 +73,4 @@ | ||||||
|             DestinationFolder="$(SolutionDir)dist\" |             DestinationFolder="$(SolutionDir)dist\" | ||||||
|         /> |         /> | ||||||
|     </Target> |     </Target> | ||||||
| 
 |  | ||||||
|     <!-- |  | ||||||
|     Usage: |  | ||||||
|         Set WavExportDir in props.user file. |  | ||||||
|         Run |  | ||||||
|             > dotnet msbuild /t:wav2ogg /p:TrackName=GodMode |  | ||||||
|     --> |  | ||||||
|     <Target Name="wav2ogg"> |  | ||||||
|         <ItemGroup> |  | ||||||
|             <TrackNames Include="$(TrackName)Start" /> |  | ||||||
|             <TrackNames Include="$(TrackName)Loop" /> |  | ||||||
|         </ItemGroup> |  | ||||||
|         <Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg"/> |  | ||||||
|     </Target> |  | ||||||
| </Project> | </Project> | ||||||
|  |  | ||||||
										
											
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							|  | @ -1,13 +1,12 @@ | ||||||
| { | { | ||||||
|     "name": "MuzikaGromche", |     "name": "MuzikaGromche", | ||||||
|     "version_number": "13.37.420", |     "version_number": "13.37.6", | ||||||
|     "author": "Oflor", |     "author": "Oflor", | ||||||
|     "description": "Glaza zakryvaj", |     "description": "Glaza zakryvaj", | ||||||
|     "website_url": "https://git.vilunov.me/nikita/muzika-gromche", |     "website_url": "https://git.vilunov.me/nikita/muzika-gromche", | ||||||
|     "dependencies": [ |     "dependencies": [ | ||||||
|         "BepInEx-BepInExPack-5.4.2100", |         "BepInEx-BepInExPack-5.4.2100", | ||||||
|         "Sigurd-CSync-5.0.1", |         "Sigurd-CSync-5.0.1", | ||||||
|         "ainavt.lc.lethalconfig-1.4.6", |         "ainavt.lc.lethalconfig-1.4.6" | ||||||
|         "WaterGun-V70PoweredLights_Fix-1.0.0" |  | ||||||
|     ] |     ] | ||||||
| } | } | ||||||
|  |  | ||||||
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