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Author SHA1 Message Date
ivan tkachenko c6b580af5a Release v1337.9001.69 2026-04-06 07:50:51 +03:00
ivan tkachenko 47f42a5d49 Rewrite links in README 2026-04-06 07:50:06 +03:00
ivan tkachenko 3cdd99f57e When player dies, check for nearby Jester music source to show Game Over text 2026-04-06 07:50:06 +03:00
ivan tkachenko 8561834e22 Attempt to fix missing track selection 2026-04-06 07:50:06 +03:00
ivan tkachenko df0cfc16ff Fix Game Over Text resetting at the end of round
When the last player dies and should have their custom Game Over text
overridden, the mod previously would Clear() the override and destroy
the coroutine together with custom behaviour object.
2026-04-06 07:50:05 +03:00
ivan tkachenko b99e4c1e2c Select new random track groups every time 2026-04-06 07:50:05 +03:00
ivan tkachenko dfefc06abf Add tracks count getter to ISelectableTrack 2026-04-06 07:50:05 +03:00
ivan tkachenko 702eb9fccd Port to modern [Rpc] attribute
Method ChooseTrackServerRpc should never have been an RPC. Server will
invoke it when it's the right time. And only server was calling it
anyway.
2026-04-06 07:50:04 +03:00
ivan tkachenko 28f63eff3d Update NGO version to 1.12.2 which Lethal Company v81 uses 2026-04-06 07:50:04 +03:00
ivan tkachenko 7794e44831 Add new track Yesterday 2026-04-06 07:50:04 +03:00
ivan tkachenko 24bae0e370 Add stylized lyrics for HighLow 2026-04-06 05:38:55 +03:00
ivan tkachenko 871c608a33 Guard against null during shutdown 2026-04-06 05:38:55 +03:00
ivan tkachenko a71c61b5c7 Add support for v80 2026-04-05 23:33:07 +03:00
ivan tkachenko f55e2e8436 [v80] Use vanilla RefreshLightsList
Vanilla v80 changed three things about this patch:
- allPoweredLightsAnimators list became nullable, breaking the patch.
- implemented looking up the List<> of children, rendering the patch
  obsolete.
- added new logic for objects tagged with "IndirectLightSource", making
  the patch incomplete.

All in all, the patch is not needed anymore.
2026-04-05 23:33:06 +03:00
ivan tkachenko 7fb63e4718 Bump version of dependency WaterGun-V70PoweredLights_Fix to 1.2.1
Version 1.2.1 correctly applies animators patches, so this mod doesn't
have to include a copy anymore.
2026-04-05 23:33:06 +03:00
ivan tkachenko d600a3170f Add sources of patches Unity assets 2026-04-04 23:24:46 +03:00
ivan tkachenko 70bdcc7ecf README: Rewrite paragraph about HookahPlace 2026-04-04 23:24:28 +03:00
ivan tkachenko 2eef12048d README: Fix typo 2026-04-04 23:24:11 +03:00
40 changed files with 7844 additions and 316 deletions

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@ -1,8 +1,15 @@
# Changelog
## MuzikaGromche 1337.9001.69
## MuzikaGromche 1337.9001.69 - Six Seven Edition
- Added support for v80 (also known as "v81").
- Show real Artist & Song info in the config.
- Added a new track Yesterday.
- Added lyrics to the existing track HighLow.
- New random track will be selected every time instead of having the same track all day.
- Groupped tracks (verses of the same song) are still played together in a sequence.
- Override Death Screen / Game Over text in more cases.
- Attempted to fix issue when Jester wouldn't select any track after the first one.
## MuzikaGromche 1337.9001.68 - LocalHost hotfix

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@ -1,5 +1,5 @@
<Project>
<Target Name="NetcodePatch" AfterTargets="PostBuildEvent">
<Exec Command="dotnet netcode-patch -uv 2022.3.62 -nv 1.12.0 &quot;$(TargetPath)&quot; @(ReferencePathWithRefAssemblies->'&quot;%(Identity)&quot;', ' ')"/>
<Exec Command="dotnet netcode-patch -uv 2022.3.62 -nv 1.12.2 &quot;$(TargetPath)&quot; @(ReferencePathWithRefAssemblies->'&quot;%(Identity)&quot;', ' ')"/>
</Target>
</Project>

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@ -1,4 +1,5 @@
using System.Collections;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using UnityEngine;
@ -21,7 +22,12 @@ namespace MuzikaGromche
SetTextImpl(text ?? GameOverTextModdedDefault);
}
public static IEnumerator SetTextAndClear(string? text)
public static void SetTextAndClear(string? text)
{
HUDManager.Instance.StartCoroutine(SetTextAndClearImpl(text));
}
public static IEnumerator SetTextAndClearImpl(string? text)
{
SetText(text);
// Game Over animation duration is about 4.25 seconds
@ -60,7 +66,6 @@ namespace MuzikaGromche
[HarmonyPatch(typeof(RoundManager))]
static class DeathScreenGameOverTextResetPatch
{
[HarmonyPatch(nameof(RoundManager.DespawnPropsAtEndOfRound))]
[HarmonyPatch(nameof(RoundManager.OnDestroy))]
[HarmonyPrefix]
static void OnDestroy(RoundManager __instance)
@ -69,4 +74,29 @@ namespace MuzikaGromche
DeathScreenGameOverTextManager.Clear();
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
static class PlayerControllerBKillPlayerPatch
{
// Use prefix to test distance from listener before the listener is reassigned
[HarmonyPatch(nameof(PlayerControllerB.KillPlayer))]
[HarmonyPrefix]
static void KillPlayerPrefix(PlayerControllerB __instance)
{
if (__instance.IsOwner && !__instance.isPlayerDead && __instance.AllowPlayerDeath())
{
// KILL LOCAL PLAYER
var list = Object.FindObjectsByType<EnemyAI>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
foreach (var jester in list)
{
if (jester.TryGetComponent<MuzikaGromcheJesterNetworkBehaviour>(out var behaviour) &&
behaviour.IsPlaying && Plugin.LocalPlayerCanHearMusic(jester))
{
behaviour.OverrideDeathScreenGameOverText();
break;
}
}
}
}
}
}

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@ -113,11 +113,17 @@ namespace MuzikaGromche
foreach (var discoBall in CachedDiscoBalls)
{
discoBall.SetActive(on);
if (discoBall != null)
{
discoBall.SetActive(on);
}
}
foreach (var animator in CachedDiscoBallAnimators)
{
animator?.SetBool("on", on);
if (animator != null)
{
animator.SetBool("on", on);
}
}
}

View File

@ -899,6 +899,97 @@ public static class Library
FadeOutDuration = 1.5f,
FlickerLightsTimeSeries = [-33, 39],
Lyrics = [
(-64, "Load up on guns"),
(-59, """
Load up on guns,
bring your friends
"""),
(-55, """
Load up on guns, It's
bring your friends fun
to lose
"""),
(-51, """
and
to
pretend
"""),
(-47, """
She's over-bored
"""),
(-43, """
She's over-bored
and self-assured
"""),
(-39, """
Oh no,
I know
"""),
(-35, """
Oh no,
I know
a dirty word
"""),
// 1
(-32, "Hello"),
(-30, """
HE LL O
"""),
(-28, """
H L
E L
O
"""),
(-26, """
W L O W
How W W W
W W
"""),
// 2
(-24, "Hello"),
(-22, """
L
H E L O
"""),
(-20, """
H LO
H E H L
H L OO
"""),
(-18, """
low
How
"""),
// 3
(-16, " Hello"),
(-14, """
L O
He LL
"""),
(-12, """
H H EEE L L OO
H<>h Ee L L O O
h h EEE LLL LLL OO
"""),
(-10, """
W w W
HOW w w W
W loW
"""),
// 4
( -8, "Hello"),
( -6, """
HE LL O
"""),
( -4, """
H L
L O
E
"""),
],
DrunknessLoopOffsetTimeSeries = new(
[-2f, -1f, 6f],
@ -1118,5 +1209,34 @@ public static class Library
[ 0f, 0.5f, 0f]),
GameOverText = "[LIFE SUPPORT: HEXTECH]",
},
new SelectableAudioTrack
{
Name = "Yesterday",
Artist = "BTS",
Song = "Not Today",
AudioType = AudioType.OGGVORBIS,
Language = Language.KOREAN,
WindUpTimer = 43.63f,
Bars = 16,
BeatsOffset = 0f,
ColorTransitionIn = 0.2f,
ColorTransitionOut = 0.3f,
ColorTransitionEasing = Easing.InOutExpo,
Palette = Palette.Parse([
"#F0FBFF", "#0B95FF", "#A8F5E2", "#B79BF2", "#fed2e1",
]),
LoopOffset = 0,
FadeOutBeat = -5f,
FadeOutDuration = 4f,
FlickerLightsTimeSeries = [-48.1f, -44.1f, -16, 15.9f, 31.9f],
Lyrics = [],
DrunknessLoopOffsetTimeSeries = new(
[-64, -63.5f, -58f, -34f, -31.75f, -22f, 0f, 0.25f, 6f],
[ 0f, 0.4f, 0f, 0f, 0.4f, 0f, 0f, 0.4f, 0f]),
CondensationLoopOffsetTimeSeries = new(
[32f, 32.25f, 38f],
[ 0f, 1f, 0f]),
GameOverText = "[LIFE SUPPORT: NOT TODAY]",
},
];
}

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@ -53,6 +53,9 @@
<Reference Include="Assembly-CSharp" Publicize="true" Private="false">
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="DunGen" Publicize="true" Private="false">
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\DunGen.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections" Private="false">
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
@ -89,7 +92,6 @@
<PackagedResources Include="$(SolutionDir)icon.png" />
<PackagedResources Include="$(SolutionDir)manifest.json" />
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" />
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_poweredlightsanimators" />
<PackagedResources Include="$(TargetDir)$(AssemblyName).dll" />
</ItemGroup>

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@ -35,12 +35,8 @@ namespace MuzikaGromche
private static int GetCurrentSeed()
{
var seed = 0;
var roundManager = RoundManager.Instance;
if (roundManager != null && roundManager.dungeonGenerator != null)
{
seed = roundManager.dungeonGenerator.Generator.ChosenSeed;
}
var rng = new System.Random(unchecked((int)DateTime.Now.Ticks));
var seed = rng.Next();
return seed;
}
@ -158,16 +154,15 @@ namespace MuzikaGromche
#endif
Config = new Config(base.Config);
DiscoBallManager.Load();
PoweredLightsAnimators.Load();
Harmony = new Harmony(MyPluginInfo.PLUGIN_NAME);
Harmony.PatchAll(typeof(GameNetworkManagerPatch));
Harmony.PatchAll(typeof(JesterPatch));
Harmony.PatchAll(typeof(PoweredLightsAnimatorsPatch));
Harmony.PatchAll(typeof(AllPoweredLightsPatch));
Harmony.PatchAll(typeof(DiscoBallTilePatch));
Harmony.PatchAll(typeof(DiscoBallDespawnPatch));
Harmony.PatchAll(typeof(SpawnRatePatch));
Harmony.PatchAll(typeof(DeathScreenGameOverTextResetPatch));
Harmony.PatchAll(typeof(PlayerControllerBKillPlayerPatch));
Harmony.PatchAll(typeof(ScreenFiltersManager.HUDManagerScreenFiltersPatch));
Harmony.PatchAll(typeof(ClearAudioClipCachePatch));
NetcodePatcher();
@ -347,6 +342,8 @@ namespace MuzikaGromche
internal IAudioTrack[] GetTracks();
internal int Count() => GetTracks().Length;
// Index is a non-negative monotonically increasing number of times
// this ISelectableTrack has been played for this Jester on this day.
// A group of tracks can use this index to rotate tracks sequentially.
@ -590,6 +587,8 @@ namespace MuzikaGromche
IAudioTrack[] ISelectableTrack.GetTracks() => [this];
int ISelectableTrack.Count() => 1;
IAudioTrack ISelectableTrack.SelectTrack(int index) => this;
void ISelectableTrack.Debug()
@ -614,6 +613,8 @@ namespace MuzikaGromche
IAudioTrack[] ISelectableTrack.GetTracks() => Tracks;
int ISelectableTrack.Count() => Tracks.Length;
IAudioTrack ISelectableTrack.SelectTrack(int index)
{
if (Tracks.Length == 0)
@ -2045,11 +2046,6 @@ namespace MuzikaGromche
const string IntroAudioGameObjectName = "MuzikaGromcheAudio (Intro)";
const string LoopAudioGameObjectName = "MuzikaGromcheAudio (Loop)";
// Number of times a selected track has been played.
// Increases by 1 with each ChooseTrackServerRpc call.
// Resets on SettingChanged.
private int SelectedTrackIndex = 0;
internal IAudioTrack? CurrentTrack = null;
internal BeatTimeState? BeatTimeState = null;
internal AudioSource IntroAudioSource = null!;
@ -2094,8 +2090,6 @@ namespace MuzikaGromche
public override void OnDestroy()
{
Config.Volume.SettingChanged -= UpdateVolume;
DeathScreenGameOverTextManager.Clear();
Stop();
}
@ -2110,6 +2104,7 @@ namespace MuzikaGromche
public override void OnNetworkSpawn()
{
HostIsModded = IsServer;
ChooseTrackDeferred();
foreach (var track in Plugin.Tracks)
{
@ -2140,7 +2135,8 @@ namespace MuzikaGromche
private void ChooseTrackDeferredDelegate(object sender, EventArgs e)
{
SelectedTrackIndex = 0;
HostSelectableTrack = null;
HostSelectableTrackIndex = 0;
ChooseTrackDeferred();
}
@ -2161,7 +2157,8 @@ namespace MuzikaGromche
}
// Once host has set a track via RPC, it is considered modded, and expected to always set tracks, so never reset this flag back to false.
bool HostIsModded = false;
// Initialized to `IsServer` on network spawn. If I am the host, then I am modded, otherwise we'll find out later.
bool HostIsModded;
// Playing with modded host automatically disables vanilla compatability mode
public bool VanillaCompatMode => IsServer ? Config.VanillaCompatMode : !HostIsModded;
@ -2175,12 +2172,12 @@ namespace MuzikaGromche
if (Config.VanillaCompatMode)
{
// In vanilla compat mode no, matter whether you are a host or a client, you should skip networking anyway
// In vanilla compat mode, no matter whether you are a host or a client, you should skip networking anyway
ChooseTrackCompat();
}
else if (IsServer)
{
ChooseTrackServerRpc();
ChooseTrackOnServer();
}
else
{
@ -2197,7 +2194,7 @@ namespace MuzikaGromche
}
}
[ClientRpc]
[Rpc(SendTo.Everyone)]
void SetTrackClientRpc(string name)
{
Plugin.Log.LogDebug($"SetTrackClientRpc {name}");
@ -2220,14 +2217,25 @@ namespace MuzikaGromche
}
}
[ServerRpc]
void ChooseTrackServerRpc()
// Host selected this group of tracks, and
private ISelectableTrack? HostSelectableTrack = null;
// Number of times a selected track has been played.
// Increases by 1 with each ChooseTrackOnServer call.
// Resets on SettingChanged.
private int HostSelectableTrackIndex = 0;
void ChooseTrackOnServer()
{
var selectableTrack = Plugin.ChooseTrack();
var audioTrack = selectableTrack.SelectTrack(SelectedTrackIndex);
Plugin.Log.LogInfo($"ChooseTrackServerRpc {selectableTrack.Name} #{SelectedTrackIndex} {audioTrack.Name}");
if (HostSelectableTrack == null || HostSelectableTrackIndex >= HostSelectableTrack.Count())
{
HostSelectableTrack = Plugin.ChooseTrack();
HostSelectableTrackIndex = 0;
}
var audioTrack = HostSelectableTrack.SelectTrack(HostSelectableTrackIndex);
Plugin.Log.LogInfo($"ChooseTrackOnServer {HostSelectableTrack.Name} #{HostSelectableTrackIndex} {audioTrack.Name}");
SetTrackClientRpc(audioTrack.Name);
SelectedTrackIndex += 1;
HostSelectableTrackIndex += 1;
}
void ChooseTrackCompat()
@ -2369,7 +2377,9 @@ namespace MuzikaGromche
// Just in case if players have spawned multiple Jesters,
// Don't reset Config.CurrentTrack to null,
// so that the latest chosen track remains set.
CurrentTrack = null;
// Don't reset MuzikaGromcheJesterNetworkBehaviour.CurrentTrack to null,
// because it may have already been set by host via RPC.
// CurrentTrack = null;
}
public void OverrideDeathScreenGameOverText()
@ -2379,7 +2389,7 @@ namespace MuzikaGromche
// Playing as a client with a host who doesn't have the mod
return;
}
StartCoroutine(DeathScreenGameOverTextManager.SetTextAndClear(CurrentTrack.GameOverText));
DeathScreenGameOverTextManager.SetTextAndClear(CurrentTrack.GameOverText);
}
}

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@ -1,244 +1,9 @@
using DunGen;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace MuzikaGromche
{
static class PoweredLightsAnimators
{
private const string PoweredLightTag = "PoweredLight";
private delegate void ManualPatch(GameObject animatorContainer);
private readonly record struct AnimatorPatch(
string AnimatorContainerPath,
RuntimeAnimatorController AnimatorController,
bool AddTagAndAnimator,
ManualPatch? ManualPatch);
private readonly record struct TilePatch(string TileName, AnimatorPatch[] Patches)
{
// We are specifically looking for cloned tiles, not the original prototypes.
public readonly string TileCloneName = $"{TileName}(Clone)";
}
private readonly record struct AnimatorPatchDescriptor(
string AnimatorContainerPath,
string AnimatorControllerAssetPath,
bool AddTagAndAnimator = false,
ManualPatch? ManualPatch = null)
{
public AnimatorPatch Load(AssetBundle assetBundle)
{
var animationController = assetBundle.LoadAsset<RuntimeAnimatorController>(AnimatorControllerAssetPath)
?? throw new FileNotFoundException($"RuntimeAnimatorController not found: {AnimatorControllerAssetPath}", AnimatorControllerAssetPath);
return new(AnimatorContainerPath, animationController, AddTagAndAnimator, ManualPatch);
}
}
private readonly record struct TilePatchDescriptor(string[] TileNames, AnimatorPatchDescriptor[] Descriptors)
{
public TilePatchDescriptor(string TileName, AnimatorPatchDescriptor[] Descriptors)
: this([TileName], Descriptors)
{
}
public TilePatch[] Load(AssetBundle assetBundle)
{
var patches = Descriptors.Select(d => d.Load(assetBundle)).ToArray();
return [.. TileNames.Select(tileName => new TilePatch(tileName, patches))];
}
}
private static IDictionary<string, TilePatch> Patches = new Dictionary<string, TilePatch>();
private static AudioClip AudioClipOn = null!;
private static AudioClip AudioClipOff = null!;
private static AudioClip AudioClipFlicker = null!;
public static void Load()
{
const string BundleFileName = "muzikagromche_poweredlightsanimators";
string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), BundleFileName);
var assetBundle = AssetBundle.LoadFromFile(bundlePath)
?? throw new NullReferenceException("Failed to load bundle");
AudioClipOn = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightOn.ogg");
AudioClipOff = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightOff.ogg");
AudioClipFlicker = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightFlicker.ogg");
const string BasePath = "Assets/LethalCompany/Mods/MuzikaGromche/AnimatorControllers/";
const string PointLight4 = $"{BasePath}Point Light (4) (Patched).controller";
const string MineshaftSpotlight = $"{BasePath}MineshaftSpotlight (Patched).controller";
const string LightbulbsLine = $"{BasePath}lightbulbsLineMesh (Patched).controller";
const string CeilingFan = $"{BasePath}CeilingFan (originally GameObject) (Patched).controller";
const string LEDHangingLight = $"{BasePath}LEDHangingLight (Patched).controller";
const string MineshaftStartTileSpotlight = $"{BasePath}MineshaftStartTileSpotlight (New).controller";
TilePatchDescriptor[] descriptors =
[
// any version
new("KitchenTile", [
new("PoweredLightTypeB", PointLight4),
new("PoweredLightTypeB (1)", PointLight4),
]),
// < v70
new("ManorStartRoom", [
new("ManorStartRoom/Chandelier/PoweredLightTypeB (1)", PointLight4),
new("ManorStartRoom/Chandelier2/PoweredLightTypeB", PointLight4),
]),
// v70+
new("ManorStartRoomSmall", [
new("ManorStartRoomMesh/Chandelier/PoweredLightTypeB (1)", PointLight4),
new("ManorStartRoomMesh/Chandelier2/PoweredLightTypeB", PointLight4),
]),
new("NarrowHallwayTile2x2", [
new("MineshaftSpotlight (1)", MineshaftSpotlight),
new("MineshaftSpotlight (2)", MineshaftSpotlight),
]),
new("BirthdayRoomTile", [
new("Lights/MineshaftSpotlight", MineshaftSpotlight),
]),
new("BathroomTileContainer", [
new("MineshaftSpotlight", MineshaftSpotlight),
new("LightbulbLine/lightbulbsLineMesh", LightbulbsLine),
]),
new(["BedroomTile", "BedroomTileB"], [
new("CeilingFanAnimContainer", CeilingFan),
new("MineshaftSpotlight (1)", MineshaftSpotlight),
]),
new("GarageTile", [
new("HangingLEDBarLight (3)", LEDHangingLight),
new("HangingLEDBarLight (4)", LEDHangingLight),
// This HangingLEDBarLight's IndirectLight is wrongly named, so animator couldn't find it
// renamed by WaterGun-V70PoweredLights_Fix-1.1.0
// ManualPatch: RenameGameObjectPatch("IndirectLight (1)", "IndirectLight")),
]),
new("PoolTile", [
new("PoolLights/HangingLEDBarLight", LEDHangingLight),
new("PoolLights/HangingLEDBarLight (4)", LEDHangingLight),
new("PoolLights/HangingLEDBarLight (5)", LEDHangingLight),
]),
new("MineshaftStartTile", [
new("Cylinder.001 (1)", MineshaftStartTileSpotlight, AddTagAndAnimator: true),
new("Cylinder.001 (2)", MineshaftStartTileSpotlight, AddTagAndAnimator: true),
]),
];
Patches = descriptors
.SelectMany(d => d.Load(assetBundle))
.ToDictionary(d => d.TileCloneName, d => d);
}
public static void Patch(Tile tile)
{
if (tile == null)
{
throw new ArgumentNullException(nameof(tile));
}
if (Patches.TryGetValue(tile.gameObject.name, out var tilePatch))
{
foreach (var patch in tilePatch.Patches)
{
Transform animationContainerTransform = tile.gameObject.transform.Find(patch.AnimatorContainerPath);
if (animationContainerTransform == null)
{
#if DEBUG
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Container not found");
#endif
#pragma warning disable CS0162 // Unreachable code detected
continue;
#pragma warning restore CS0162 // Unreachable code detected
}
GameObject animationContainer = animationContainerTransform.gameObject;
Animator animator = animationContainer.GetComponent<Animator>();
if (patch.AddTagAndAnimator)
{
animationContainer.tag = PoweredLightTag;
if (animator == null)
{
animator = animationContainer.AddComponent<Animator>();
}
if (!animationContainer.TryGetComponent<PlayAudioAnimationEvent>(out var audioScript))
{
audioScript = animationContainer.AddComponent<PlayAudioAnimationEvent>();
audioScript.audioClip = AudioClipOn;
audioScript.audioClip2 = AudioClipOff;
audioScript.audioClip3 = AudioClipFlicker;
}
if (!animationContainer.TryGetComponent<AudioSource>(out var audioSource))
{
// Copy from an existing AudioSource of another light animator
var otherSource = tile.gameObject.GetComponentInChildren<AudioSource>();
if (otherSource != null)
{
audioSource = animationContainer.AddComponent<AudioSource>();
audioSource.spatialBlend = 1;
audioSource.playOnAwake = false;
audioSource.outputAudioMixerGroup = otherSource.outputAudioMixerGroup;
audioSource.spread = otherSource.spread;
audioSource.rolloffMode = otherSource.rolloffMode;
audioSource.maxDistance = otherSource.maxDistance;
audioSource.SetCustomCurve(AudioSourceCurveType.CustomRolloff, otherSource.GetCustomCurve(AudioSourceCurveType.CustomRolloff));
}
}
}
if (animator == null)
{
#if DEBUG
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Component not found");
#endif
#pragma warning disable CS0162 // Unreachable code detected
continue;
#pragma warning restore CS0162 // Unreachable code detected
}
patch.ManualPatch?.Invoke(animationContainer);
animator.runtimeAnimatorController = patch.AnimatorController;
Plugin.Log.LogDebug($"{nameof(PoweredLightsAnimatorsPatch)} {tilePatch.TileName}/{patch.AnimatorContainerPath}: Replaced animator controller");
}
}
}
private static ManualPatch RenameGameObjectPatch(string relativePath, string newName) => animatorContainer =>
{
var targetObject = animatorContainer.transform.Find(relativePath)?.gameObject;
if (targetObject == null)
{
#if DEBUG
throw new NullReferenceException($"{animatorContainer.name}/{relativePath}: GameObject not found!");
#endif
#pragma warning disable CS0162 // Unreachable code detected
return;
#pragma warning restore CS0162 // Unreachable code detected
}
targetObject.name = newName;
Plugin.Log.LogDebug($"{nameof(PoweredLightsAnimatorsPatch)} {animatorContainer.name}/{relativePath}: Renamed GameObject");
};
}
[HarmonyPatch(typeof(Tile))]
static class PoweredLightsAnimatorsPatch
{
[HarmonyPatch(nameof(Tile.AddTriggerVolume))]
[HarmonyPostfix]
static void OnAddTriggerVolume(Tile __instance)
{
PoweredLightsAnimators.Patch(__instance);
}
}
[HarmonyPatch(typeof(RoundManager))]
static class AllPoweredLightsPatch
{
@ -249,47 +14,11 @@ namespace MuzikaGromche
// - (maybe more?)
// In order to fix that, replace singular GetComponentInChildren<Light> with plural GetComponentsInChildren<Light> version.
[HarmonyPatch(nameof(RoundManager.RefreshLightsList))]
[HarmonyPrefix]
static bool OnRefreshLightsList(RoundManager __instance)
[HarmonyPostfix]
static void OnRefreshLightsList(RoundManager __instance)
{
RefreshLightsListPatched(__instance);
var behaviour = __instance.gameObject.GetComponent<PoweredLightsBehaviour>() ?? __instance.gameObject.AddComponent<PoweredLightsBehaviour>();
behaviour.Refresh();
// Skip the original method
return false;
}
static void RefreshLightsListPatched(RoundManager self)
{
// Reusable list to reduce allocations
List<Light> lights = [];
self.allPoweredLights.Clear();
self.allPoweredLightsAnimators.Clear();
GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("PoweredLight");
if (gameObjects == null)
{
return;
}
foreach (var gameObject in gameObjects)
{
Animator animator = gameObject.GetComponentInChildren<Animator>();
if (!(animator == null))
{
self.allPoweredLightsAnimators.Add(animator);
// Patched section: Use list instead of singular GetComponentInChildren<Light>
gameObject.GetComponentsInChildren(includeInactive: true, lights);
self.allPoweredLights.AddRange(lights);
}
}
foreach (var animator in self.allPoweredLightsAnimators)
{
animator.SetFloat("flickerSpeed", UnityEngine.Random.Range(0.6f, 1.4f));
}
}
}
@ -339,7 +68,11 @@ namespace MuzikaGromche
{
foreach (var data in AllPoweredLights)
{
data.Light.color = data.InitialColor;
var light = data.Light;
if (light != null)
{
light.color = data.InitialColor;
}
}
}
}

View File

@ -120,7 +120,9 @@ namespace MuzikaGromche
{
drunkness = 0f;
// Only the stop animation if vanilla doesn't animate TZP right now.
if (GameNetworkManager.Instance.localPlayerController.drunkness == 0f)
// Objects may be null on shutdown
var network = GameNetworkManager.Instance;
if (network != null && network.localPlayerController != null && network.localPlayerController.drunkness == 0f)
{
HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", value: false);
}

View File

@ -51,7 +51,7 @@ namespace MuzikaGromche
{
if (EnemyIndex is int index)
{
if (__instance.EnemyCannotBeSpawned(index))
if (__instance.InsideEnemyCannotBeSpawned(index, __instance.currentEnemyPower))
{
return;
}

View File

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@ -2,7 +2,7 @@
_Add some content to your Inverse teleporter experience on Titan!<sup>1</sup>_
Muzika Gromche literally means _"crank music louder"_. This mod replaces Jester's winding up and chasing sounds with **a whole library** of timed to the beat and **seamlessly looped** popular energetic songs, combined with various **visual effects**. Song choice is random each day but **synchronized** with clients: everyone in the lobby will wibe to the same tunes, however **vanilla-compatible** client-side playback is also supported.
Muzika Gromche literally means _"crank music louder"_. This mod replaces Jester's winding up and chasing sounds with **a whole library** of timed to the beat and **seamlessly looped** popular energetic songs, combined with various **visual effects**. Song choice is random each time but **synchronized** with clients: everyone in the lobby will vibe to the same tunes, however **vanilla-compatible** client-side playback is also supported.
A demo video is worth a thousand words. Check out what Muzika Gromche does:
@ -32,7 +32,7 @@ English playlist features artists such as **Imagine Dragons, Fall Out Boy, Bon J
Russian playlist includes **Би-2, Витас, ГлюкoZa** (Глюкоза) & **Ленинград, Дискотека Авария, Noize MC, Oxxxymiron, Сплин, Пошлая Молли.**
There are also a K-pop track by **aespa**, and an anime opening from **One Punch Man.**
There are also a K-pop tracks by **aespa** and **BTS**, and an anime opening from **One Punch Man.**
Seasonal New Year's songs:
@ -61,9 +61,12 @@ Any player can change the following personal preferences locally.
- [Just Nothing](https://t.me/REALJUSTNOTHING): Visual artist; contributed palettes, timings and animation curves.
- [WaterGun](https://www.youtube.com/channel/UCCxCFfmrnqkFZ8i9FsXBJVA): Created [`V70PoweredLights_Fix`] mod, patched certain tiles with amazing lightshow.
See also [mod's release thread](https://discord.com/channels/1168655651455639582/1433881654866477318) at [Lethal Company Modding](https://discord.gg/XeyYqRdRGC) Discord server (in case the invite link expires, there should be a fresh one at [lethal.wiki](https://lethal.wiki/)).
See also [MuzikaGromche mod's release thread](https://discord.com/channels/1168655651455639582/1433881654866477318) at [Lethal Company Modding](https://discord.gg/XeyYqRdRGC) Discord server.
Check out my other mod, [HookahPlace ship 'furniture'](https://thunderstore.io/c/lethal-company/p/Ratijas/HookahPlace/)!
Also check out my other mods!
- 💭 [Hookah Place — Ship decor/furniture](https://thunderstore.io/c/lethal-company/p/Ratijas/HookahPlace/)
- 6⃣7⃣ [Scrap Value Detector 67 — Scan and notify when a scrap worth 67 spawns on a map](https://thunderstore.io/c/lethal-company/p/Ratijas/ScrapValueDetector67/)
---

View File

@ -7,6 +7,6 @@
"dependencies": [
"BepInEx-BepInExPack-5.4.2100",
"AinaVT-LethalConfig-1.4.6",
"WaterGun-V70PoweredLights_Fix-1.0.0"
"WaterGun-V70PoweredLights_Fix-1.2.1"
]
}