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@ -1,8 +1,15 @@
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||||||
# Changelog
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# Changelog
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||||||
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||||||
## MuzikaGromche 1337.9001.69
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## MuzikaGromche 1337.9001.69 - Six Seven Edition
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||||||
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||||||
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- Added support for v80 (also known as "v81").
|
||||||
- Show real Artist & Song info in the config.
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- Show real Artist & Song info in the config.
|
||||||
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- Added a new track Yesterday.
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- Added lyrics to the existing track HighLow.
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- New random track will be selected every time instead of having the same track all day.
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||||||
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- Groupped tracks (verses of the same song) are still played together in a sequence.
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- Override Death Screen / Game Over text in more cases.
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- Attempted to fix issue when Jester wouldn't select any track after the first one.
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## MuzikaGromche 1337.9001.68 - LocalHost hotfix
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## MuzikaGromche 1337.9001.68 - LocalHost hotfix
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||||||
|
|
||||||
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||||||
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@ -1,5 +1,5 @@
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||||||
<Project>
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<Project>
|
||||||
<Target Name="NetcodePatch" AfterTargets="PostBuildEvent">
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<Target Name="NetcodePatch" AfterTargets="PostBuildEvent">
|
||||||
<Exec Command="dotnet netcode-patch -uv 2022.3.62 -nv 1.12.0 "$(TargetPath)" @(ReferencePathWithRefAssemblies->'"%(Identity)"', ' ')"/>
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<Exec Command="dotnet netcode-patch -uv 2022.3.62 -nv 1.12.2 "$(TargetPath)" @(ReferencePathWithRefAssemblies->'"%(Identity)"', ' ')"/>
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||||||
</Target>
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</Target>
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||||||
</Project>
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</Project>
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||||||
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||||||
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@ -1,4 +1,5 @@
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||||||
using System.Collections;
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using System.Collections;
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||||||
|
using GameNetcodeStuff;
|
||||||
using HarmonyLib;
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using HarmonyLib;
|
||||||
using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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@ -21,7 +22,12 @@ namespace MuzikaGromche
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||||||
SetTextImpl(text ?? GameOverTextModdedDefault);
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SetTextImpl(text ?? GameOverTextModdedDefault);
|
||||||
}
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}
|
||||||
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|
||||||
public static IEnumerator SetTextAndClear(string? text)
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public static void SetTextAndClear(string? text)
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||||||
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{
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||||||
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HUDManager.Instance.StartCoroutine(SetTextAndClearImpl(text));
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||||||
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}
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||||||
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||||||
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public static IEnumerator SetTextAndClearImpl(string? text)
|
||||||
{
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{
|
||||||
SetText(text);
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SetText(text);
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||||||
// Game Over animation duration is about 4.25 seconds
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// Game Over animation duration is about 4.25 seconds
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||||||
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@ -60,7 +66,6 @@ namespace MuzikaGromche
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||||||
[HarmonyPatch(typeof(RoundManager))]
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[HarmonyPatch(typeof(RoundManager))]
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||||||
static class DeathScreenGameOverTextResetPatch
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static class DeathScreenGameOverTextResetPatch
|
||||||
{
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{
|
||||||
[HarmonyPatch(nameof(RoundManager.DespawnPropsAtEndOfRound))]
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|
||||||
[HarmonyPatch(nameof(RoundManager.OnDestroy))]
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[HarmonyPatch(nameof(RoundManager.OnDestroy))]
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||||||
[HarmonyPrefix]
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[HarmonyPrefix]
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||||||
static void OnDestroy(RoundManager __instance)
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static void OnDestroy(RoundManager __instance)
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||||||
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@ -69,4 +74,29 @@ namespace MuzikaGromche
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||||||
DeathScreenGameOverTextManager.Clear();
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DeathScreenGameOverTextManager.Clear();
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||||||
}
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}
|
||||||
}
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}
|
||||||
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|
||||||
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[HarmonyPatch(typeof(PlayerControllerB))]
|
||||||
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static class PlayerControllerBKillPlayerPatch
|
||||||
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{
|
||||||
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// Use prefix to test distance from listener before the listener is reassigned
|
||||||
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[HarmonyPatch(nameof(PlayerControllerB.KillPlayer))]
|
||||||
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[HarmonyPrefix]
|
||||||
|
static void KillPlayerPrefix(PlayerControllerB __instance)
|
||||||
|
{
|
||||||
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if (__instance.IsOwner && !__instance.isPlayerDead && __instance.AllowPlayerDeath())
|
||||||
|
{
|
||||||
|
// KILL LOCAL PLAYER
|
||||||
|
var list = Object.FindObjectsByType<EnemyAI>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
||||||
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foreach (var jester in list)
|
||||||
|
{
|
||||||
|
if (jester.TryGetComponent<MuzikaGromcheJesterNetworkBehaviour>(out var behaviour) &&
|
||||||
|
behaviour.IsPlaying && Plugin.LocalPlayerCanHearMusic(jester))
|
||||||
|
{
|
||||||
|
behaviour.OverrideDeathScreenGameOverText();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
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@ -112,12 +112,18 @@ namespace MuzikaGromche
|
||||||
Plugin.Log.LogDebug($"{nameof(DiscoBallManager)} Toggle {(on ? "ON" : "OFF")} {CachedDiscoBallAnimators.Count} animators");
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Plugin.Log.LogDebug($"{nameof(DiscoBallManager)} Toggle {(on ? "ON" : "OFF")} {CachedDiscoBallAnimators.Count} animators");
|
||||||
|
|
||||||
foreach (var discoBall in CachedDiscoBalls)
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foreach (var discoBall in CachedDiscoBalls)
|
||||||
|
{
|
||||||
|
if (discoBall != null)
|
||||||
{
|
{
|
||||||
discoBall.SetActive(on);
|
discoBall.SetActive(on);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
foreach (var animator in CachedDiscoBallAnimators)
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foreach (var animator in CachedDiscoBallAnimators)
|
||||||
{
|
{
|
||||||
animator?.SetBool("on", on);
|
if (animator != null)
|
||||||
|
{
|
||||||
|
animator.SetBool("on", on);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -899,6 +899,97 @@ public static class Library
|
||||||
FadeOutDuration = 1.5f,
|
FadeOutDuration = 1.5f,
|
||||||
FlickerLightsTimeSeries = [-33, 39],
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FlickerLightsTimeSeries = [-33, 39],
|
||||||
Lyrics = [
|
Lyrics = [
|
||||||
|
(-64, "Load up on guns"),
|
||||||
|
(-59, """
|
||||||
|
Load up on guns,
|
||||||
|
bring your friends
|
||||||
|
"""),
|
||||||
|
(-55, """
|
||||||
|
Load up on guns, It's
|
||||||
|
bring your friends fun
|
||||||
|
to lose
|
||||||
|
"""),
|
||||||
|
(-51, """
|
||||||
|
and
|
||||||
|
to
|
||||||
|
pretend
|
||||||
|
"""),
|
||||||
|
(-47, """
|
||||||
|
She's over-bored
|
||||||
|
"""),
|
||||||
|
(-43, """
|
||||||
|
She's over-bored
|
||||||
|
and self-assured
|
||||||
|
"""),
|
||||||
|
(-39, """
|
||||||
|
Oh no,
|
||||||
|
I know
|
||||||
|
"""),
|
||||||
|
(-35, """
|
||||||
|
Oh no,
|
||||||
|
I know
|
||||||
|
a dirty word
|
||||||
|
"""),
|
||||||
|
// 1
|
||||||
|
(-32, "Hello"),
|
||||||
|
(-30, """
|
||||||
|
|
||||||
|
HE LL O
|
||||||
|
"""),
|
||||||
|
(-28, """
|
||||||
|
H L
|
||||||
|
E L
|
||||||
|
O
|
||||||
|
"""),
|
||||||
|
(-26, """
|
||||||
|
W L O W
|
||||||
|
How W W W
|
||||||
|
W W
|
||||||
|
"""),
|
||||||
|
// 2
|
||||||
|
(-24, "Hello"),
|
||||||
|
(-22, """
|
||||||
|
|
||||||
|
L
|
||||||
|
H E L O
|
||||||
|
"""),
|
||||||
|
(-20, """
|
||||||
|
H LO
|
||||||
|
H E H L
|
||||||
|
H L OO
|
||||||
|
"""),
|
||||||
|
(-18, """
|
||||||
|
|
||||||
|
low
|
||||||
|
How
|
||||||
|
"""),
|
||||||
|
// 3
|
||||||
|
(-16, " Hello"),
|
||||||
|
(-14, """
|
||||||
|
L O
|
||||||
|
He LL
|
||||||
|
"""),
|
||||||
|
(-12, """
|
||||||
|
H H EEE L L OO
|
||||||
|
H<>h Ee L L O O
|
||||||
|
h h EEE LLL LLL OO
|
||||||
|
"""),
|
||||||
|
(-10, """
|
||||||
|
W w W
|
||||||
|
HOW w w W
|
||||||
|
W loW
|
||||||
|
"""),
|
||||||
|
// 4
|
||||||
|
( -8, "Hello"),
|
||||||
|
( -6, """
|
||||||
|
|
||||||
|
HE LL O
|
||||||
|
"""),
|
||||||
|
( -4, """
|
||||||
|
H L
|
||||||
|
L O
|
||||||
|
E
|
||||||
|
"""),
|
||||||
],
|
],
|
||||||
DrunknessLoopOffsetTimeSeries = new(
|
DrunknessLoopOffsetTimeSeries = new(
|
||||||
[-2f, -1f, 6f],
|
[-2f, -1f, 6f],
|
||||||
|
|
@ -1118,5 +1209,34 @@ public static class Library
|
||||||
[ 0f, 0.5f, 0f]),
|
[ 0f, 0.5f, 0f]),
|
||||||
GameOverText = "[LIFE SUPPORT: HEXTECH]",
|
GameOverText = "[LIFE SUPPORT: HEXTECH]",
|
||||||
},
|
},
|
||||||
|
new SelectableAudioTrack
|
||||||
|
{
|
||||||
|
Name = "Yesterday",
|
||||||
|
Artist = "BTS",
|
||||||
|
Song = "Not Today",
|
||||||
|
AudioType = AudioType.OGGVORBIS,
|
||||||
|
Language = Language.KOREAN,
|
||||||
|
WindUpTimer = 43.63f,
|
||||||
|
Bars = 16,
|
||||||
|
BeatsOffset = 0f,
|
||||||
|
ColorTransitionIn = 0.2f,
|
||||||
|
ColorTransitionOut = 0.3f,
|
||||||
|
ColorTransitionEasing = Easing.InOutExpo,
|
||||||
|
Palette = Palette.Parse([
|
||||||
|
"#F0FBFF", "#0B95FF", "#A8F5E2", "#B79BF2", "#fed2e1",
|
||||||
|
]),
|
||||||
|
LoopOffset = 0,
|
||||||
|
FadeOutBeat = -5f,
|
||||||
|
FadeOutDuration = 4f,
|
||||||
|
FlickerLightsTimeSeries = [-48.1f, -44.1f, -16, 15.9f, 31.9f],
|
||||||
|
Lyrics = [],
|
||||||
|
DrunknessLoopOffsetTimeSeries = new(
|
||||||
|
[-64, -63.5f, -58f, -34f, -31.75f, -22f, 0f, 0.25f, 6f],
|
||||||
|
[ 0f, 0.4f, 0f, 0f, 0.4f, 0f, 0f, 0.4f, 0f]),
|
||||||
|
CondensationLoopOffsetTimeSeries = new(
|
||||||
|
[32f, 32.25f, 38f],
|
||||||
|
[ 0f, 1f, 0f]),
|
||||||
|
GameOverText = "[LIFE SUPPORT: NOT TODAY]",
|
||||||
|
},
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -53,6 +53,9 @@
|
||||||
<Reference Include="Assembly-CSharp" Publicize="true" Private="false">
|
<Reference Include="Assembly-CSharp" Publicize="true" Private="false">
|
||||||
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="DunGen" Publicize="true" Private="false">
|
||||||
|
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\DunGen.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Unity.Collections" Private="false">
|
<Reference Include="Unity.Collections" Private="false">
|
||||||
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
|
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
@ -89,7 +92,6 @@
|
||||||
<PackagedResources Include="$(SolutionDir)icon.png" />
|
<PackagedResources Include="$(SolutionDir)icon.png" />
|
||||||
<PackagedResources Include="$(SolutionDir)manifest.json" />
|
<PackagedResources Include="$(SolutionDir)manifest.json" />
|
||||||
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" />
|
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" />
|
||||||
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_poweredlightsanimators" />
|
|
||||||
<PackagedResources Include="$(TargetDir)$(AssemblyName).dll" />
|
<PackagedResources Include="$(TargetDir)$(AssemblyName).dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -35,12 +35,8 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
private static int GetCurrentSeed()
|
private static int GetCurrentSeed()
|
||||||
{
|
{
|
||||||
var seed = 0;
|
var rng = new System.Random(unchecked((int)DateTime.Now.Ticks));
|
||||||
var roundManager = RoundManager.Instance;
|
var seed = rng.Next();
|
||||||
if (roundManager != null && roundManager.dungeonGenerator != null)
|
|
||||||
{
|
|
||||||
seed = roundManager.dungeonGenerator.Generator.ChosenSeed;
|
|
||||||
}
|
|
||||||
return seed;
|
return seed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -158,16 +154,15 @@ namespace MuzikaGromche
|
||||||
#endif
|
#endif
|
||||||
Config = new Config(base.Config);
|
Config = new Config(base.Config);
|
||||||
DiscoBallManager.Load();
|
DiscoBallManager.Load();
|
||||||
PoweredLightsAnimators.Load();
|
|
||||||
Harmony = new Harmony(MyPluginInfo.PLUGIN_NAME);
|
Harmony = new Harmony(MyPluginInfo.PLUGIN_NAME);
|
||||||
Harmony.PatchAll(typeof(GameNetworkManagerPatch));
|
Harmony.PatchAll(typeof(GameNetworkManagerPatch));
|
||||||
Harmony.PatchAll(typeof(JesterPatch));
|
Harmony.PatchAll(typeof(JesterPatch));
|
||||||
Harmony.PatchAll(typeof(PoweredLightsAnimatorsPatch));
|
|
||||||
Harmony.PatchAll(typeof(AllPoweredLightsPatch));
|
Harmony.PatchAll(typeof(AllPoweredLightsPatch));
|
||||||
Harmony.PatchAll(typeof(DiscoBallTilePatch));
|
Harmony.PatchAll(typeof(DiscoBallTilePatch));
|
||||||
Harmony.PatchAll(typeof(DiscoBallDespawnPatch));
|
Harmony.PatchAll(typeof(DiscoBallDespawnPatch));
|
||||||
Harmony.PatchAll(typeof(SpawnRatePatch));
|
Harmony.PatchAll(typeof(SpawnRatePatch));
|
||||||
Harmony.PatchAll(typeof(DeathScreenGameOverTextResetPatch));
|
Harmony.PatchAll(typeof(DeathScreenGameOverTextResetPatch));
|
||||||
|
Harmony.PatchAll(typeof(PlayerControllerBKillPlayerPatch));
|
||||||
Harmony.PatchAll(typeof(ScreenFiltersManager.HUDManagerScreenFiltersPatch));
|
Harmony.PatchAll(typeof(ScreenFiltersManager.HUDManagerScreenFiltersPatch));
|
||||||
Harmony.PatchAll(typeof(ClearAudioClipCachePatch));
|
Harmony.PatchAll(typeof(ClearAudioClipCachePatch));
|
||||||
NetcodePatcher();
|
NetcodePatcher();
|
||||||
|
|
@ -347,6 +342,8 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
internal IAudioTrack[] GetTracks();
|
internal IAudioTrack[] GetTracks();
|
||||||
|
|
||||||
|
internal int Count() => GetTracks().Length;
|
||||||
|
|
||||||
// Index is a non-negative monotonically increasing number of times
|
// Index is a non-negative monotonically increasing number of times
|
||||||
// this ISelectableTrack has been played for this Jester on this day.
|
// this ISelectableTrack has been played for this Jester on this day.
|
||||||
// A group of tracks can use this index to rotate tracks sequentially.
|
// A group of tracks can use this index to rotate tracks sequentially.
|
||||||
|
|
@ -590,6 +587,8 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
IAudioTrack[] ISelectableTrack.GetTracks() => [this];
|
IAudioTrack[] ISelectableTrack.GetTracks() => [this];
|
||||||
|
|
||||||
|
int ISelectableTrack.Count() => 1;
|
||||||
|
|
||||||
IAudioTrack ISelectableTrack.SelectTrack(int index) => this;
|
IAudioTrack ISelectableTrack.SelectTrack(int index) => this;
|
||||||
|
|
||||||
void ISelectableTrack.Debug()
|
void ISelectableTrack.Debug()
|
||||||
|
|
@ -614,6 +613,8 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
IAudioTrack[] ISelectableTrack.GetTracks() => Tracks;
|
IAudioTrack[] ISelectableTrack.GetTracks() => Tracks;
|
||||||
|
|
||||||
|
int ISelectableTrack.Count() => Tracks.Length;
|
||||||
|
|
||||||
IAudioTrack ISelectableTrack.SelectTrack(int index)
|
IAudioTrack ISelectableTrack.SelectTrack(int index)
|
||||||
{
|
{
|
||||||
if (Tracks.Length == 0)
|
if (Tracks.Length == 0)
|
||||||
|
|
@ -2045,11 +2046,6 @@ namespace MuzikaGromche
|
||||||
const string IntroAudioGameObjectName = "MuzikaGromcheAudio (Intro)";
|
const string IntroAudioGameObjectName = "MuzikaGromcheAudio (Intro)";
|
||||||
const string LoopAudioGameObjectName = "MuzikaGromcheAudio (Loop)";
|
const string LoopAudioGameObjectName = "MuzikaGromcheAudio (Loop)";
|
||||||
|
|
||||||
// Number of times a selected track has been played.
|
|
||||||
// Increases by 1 with each ChooseTrackServerRpc call.
|
|
||||||
// Resets on SettingChanged.
|
|
||||||
private int SelectedTrackIndex = 0;
|
|
||||||
|
|
||||||
internal IAudioTrack? CurrentTrack = null;
|
internal IAudioTrack? CurrentTrack = null;
|
||||||
internal BeatTimeState? BeatTimeState = null;
|
internal BeatTimeState? BeatTimeState = null;
|
||||||
internal AudioSource IntroAudioSource = null!;
|
internal AudioSource IntroAudioSource = null!;
|
||||||
|
|
@ -2094,8 +2090,6 @@ namespace MuzikaGromche
|
||||||
public override void OnDestroy()
|
public override void OnDestroy()
|
||||||
{
|
{
|
||||||
Config.Volume.SettingChanged -= UpdateVolume;
|
Config.Volume.SettingChanged -= UpdateVolume;
|
||||||
|
|
||||||
DeathScreenGameOverTextManager.Clear();
|
|
||||||
Stop();
|
Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2110,6 +2104,7 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
public override void OnNetworkSpawn()
|
public override void OnNetworkSpawn()
|
||||||
{
|
{
|
||||||
|
HostIsModded = IsServer;
|
||||||
ChooseTrackDeferred();
|
ChooseTrackDeferred();
|
||||||
foreach (var track in Plugin.Tracks)
|
foreach (var track in Plugin.Tracks)
|
||||||
{
|
{
|
||||||
|
|
@ -2140,7 +2135,8 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
private void ChooseTrackDeferredDelegate(object sender, EventArgs e)
|
private void ChooseTrackDeferredDelegate(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
SelectedTrackIndex = 0;
|
HostSelectableTrack = null;
|
||||||
|
HostSelectableTrackIndex = 0;
|
||||||
ChooseTrackDeferred();
|
ChooseTrackDeferred();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2161,7 +2157,8 @@ namespace MuzikaGromche
|
||||||
}
|
}
|
||||||
|
|
||||||
// Once host has set a track via RPC, it is considered modded, and expected to always set tracks, so never reset this flag back to false.
|
// Once host has set a track via RPC, it is considered modded, and expected to always set tracks, so never reset this flag back to false.
|
||||||
bool HostIsModded = false;
|
// Initialized to `IsServer` on network spawn. If I am the host, then I am modded, otherwise we'll find out later.
|
||||||
|
bool HostIsModded;
|
||||||
|
|
||||||
// Playing with modded host automatically disables vanilla compatability mode
|
// Playing with modded host automatically disables vanilla compatability mode
|
||||||
public bool VanillaCompatMode => IsServer ? Config.VanillaCompatMode : !HostIsModded;
|
public bool VanillaCompatMode => IsServer ? Config.VanillaCompatMode : !HostIsModded;
|
||||||
|
|
@ -2175,12 +2172,12 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
if (Config.VanillaCompatMode)
|
if (Config.VanillaCompatMode)
|
||||||
{
|
{
|
||||||
// In vanilla compat mode no, matter whether you are a host or a client, you should skip networking anyway
|
// In vanilla compat mode, no matter whether you are a host or a client, you should skip networking anyway
|
||||||
ChooseTrackCompat();
|
ChooseTrackCompat();
|
||||||
}
|
}
|
||||||
else if (IsServer)
|
else if (IsServer)
|
||||||
{
|
{
|
||||||
ChooseTrackServerRpc();
|
ChooseTrackOnServer();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -2197,7 +2194,7 @@ namespace MuzikaGromche
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[ClientRpc]
|
[Rpc(SendTo.Everyone)]
|
||||||
void SetTrackClientRpc(string name)
|
void SetTrackClientRpc(string name)
|
||||||
{
|
{
|
||||||
Plugin.Log.LogDebug($"SetTrackClientRpc {name}");
|
Plugin.Log.LogDebug($"SetTrackClientRpc {name}");
|
||||||
|
|
@ -2220,14 +2217,25 @@ namespace MuzikaGromche
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[ServerRpc]
|
// Host selected this group of tracks, and
|
||||||
void ChooseTrackServerRpc()
|
private ISelectableTrack? HostSelectableTrack = null;
|
||||||
|
|
||||||
|
// Number of times a selected track has been played.
|
||||||
|
// Increases by 1 with each ChooseTrackOnServer call.
|
||||||
|
// Resets on SettingChanged.
|
||||||
|
private int HostSelectableTrackIndex = 0;
|
||||||
|
|
||||||
|
void ChooseTrackOnServer()
|
||||||
{
|
{
|
||||||
var selectableTrack = Plugin.ChooseTrack();
|
if (HostSelectableTrack == null || HostSelectableTrackIndex >= HostSelectableTrack.Count())
|
||||||
var audioTrack = selectableTrack.SelectTrack(SelectedTrackIndex);
|
{
|
||||||
Plugin.Log.LogInfo($"ChooseTrackServerRpc {selectableTrack.Name} #{SelectedTrackIndex} {audioTrack.Name}");
|
HostSelectableTrack = Plugin.ChooseTrack();
|
||||||
|
HostSelectableTrackIndex = 0;
|
||||||
|
}
|
||||||
|
var audioTrack = HostSelectableTrack.SelectTrack(HostSelectableTrackIndex);
|
||||||
|
Plugin.Log.LogInfo($"ChooseTrackOnServer {HostSelectableTrack.Name} #{HostSelectableTrackIndex} {audioTrack.Name}");
|
||||||
SetTrackClientRpc(audioTrack.Name);
|
SetTrackClientRpc(audioTrack.Name);
|
||||||
SelectedTrackIndex += 1;
|
HostSelectableTrackIndex += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChooseTrackCompat()
|
void ChooseTrackCompat()
|
||||||
|
|
@ -2369,7 +2377,9 @@ namespace MuzikaGromche
|
||||||
// Just in case if players have spawned multiple Jesters,
|
// Just in case if players have spawned multiple Jesters,
|
||||||
// Don't reset Config.CurrentTrack to null,
|
// Don't reset Config.CurrentTrack to null,
|
||||||
// so that the latest chosen track remains set.
|
// so that the latest chosen track remains set.
|
||||||
CurrentTrack = null;
|
// Don't reset MuzikaGromcheJesterNetworkBehaviour.CurrentTrack to null,
|
||||||
|
// because it may have already been set by host via RPC.
|
||||||
|
// CurrentTrack = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OverrideDeathScreenGameOverText()
|
public void OverrideDeathScreenGameOverText()
|
||||||
|
|
@ -2379,7 +2389,7 @@ namespace MuzikaGromche
|
||||||
// Playing as a client with a host who doesn't have the mod
|
// Playing as a client with a host who doesn't have the mod
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
StartCoroutine(DeathScreenGameOverTextManager.SetTextAndClear(CurrentTrack.GameOverText));
|
DeathScreenGameOverTextManager.SetTextAndClear(CurrentTrack.GameOverText);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,244 +1,9 @@
|
||||||
using DunGen;
|
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace MuzikaGromche
|
namespace MuzikaGromche
|
||||||
{
|
{
|
||||||
static class PoweredLightsAnimators
|
|
||||||
{
|
|
||||||
private const string PoweredLightTag = "PoweredLight";
|
|
||||||
|
|
||||||
private delegate void ManualPatch(GameObject animatorContainer);
|
|
||||||
|
|
||||||
private readonly record struct AnimatorPatch(
|
|
||||||
string AnimatorContainerPath,
|
|
||||||
RuntimeAnimatorController AnimatorController,
|
|
||||||
bool AddTagAndAnimator,
|
|
||||||
ManualPatch? ManualPatch);
|
|
||||||
|
|
||||||
private readonly record struct TilePatch(string TileName, AnimatorPatch[] Patches)
|
|
||||||
{
|
|
||||||
// We are specifically looking for cloned tiles, not the original prototypes.
|
|
||||||
public readonly string TileCloneName = $"{TileName}(Clone)";
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly record struct AnimatorPatchDescriptor(
|
|
||||||
string AnimatorContainerPath,
|
|
||||||
string AnimatorControllerAssetPath,
|
|
||||||
bool AddTagAndAnimator = false,
|
|
||||||
ManualPatch? ManualPatch = null)
|
|
||||||
{
|
|
||||||
public AnimatorPatch Load(AssetBundle assetBundle)
|
|
||||||
{
|
|
||||||
var animationController = assetBundle.LoadAsset<RuntimeAnimatorController>(AnimatorControllerAssetPath)
|
|
||||||
?? throw new FileNotFoundException($"RuntimeAnimatorController not found: {AnimatorControllerAssetPath}", AnimatorControllerAssetPath);
|
|
||||||
return new(AnimatorContainerPath, animationController, AddTagAndAnimator, ManualPatch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly record struct TilePatchDescriptor(string[] TileNames, AnimatorPatchDescriptor[] Descriptors)
|
|
||||||
{
|
|
||||||
public TilePatchDescriptor(string TileName, AnimatorPatchDescriptor[] Descriptors)
|
|
||||||
: this([TileName], Descriptors)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public TilePatch[] Load(AssetBundle assetBundle)
|
|
||||||
{
|
|
||||||
var patches = Descriptors.Select(d => d.Load(assetBundle)).ToArray();
|
|
||||||
return [.. TileNames.Select(tileName => new TilePatch(tileName, patches))];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static IDictionary<string, TilePatch> Patches = new Dictionary<string, TilePatch>();
|
|
||||||
|
|
||||||
private static AudioClip AudioClipOn = null!;
|
|
||||||
private static AudioClip AudioClipOff = null!;
|
|
||||||
private static AudioClip AudioClipFlicker = null!;
|
|
||||||
|
|
||||||
public static void Load()
|
|
||||||
{
|
|
||||||
const string BundleFileName = "muzikagromche_poweredlightsanimators";
|
|
||||||
string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), BundleFileName);
|
|
||||||
var assetBundle = AssetBundle.LoadFromFile(bundlePath)
|
|
||||||
?? throw new NullReferenceException("Failed to load bundle");
|
|
||||||
|
|
||||||
AudioClipOn = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightOn.ogg");
|
|
||||||
AudioClipOff = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightOff.ogg");
|
|
||||||
AudioClipFlicker = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightFlicker.ogg");
|
|
||||||
|
|
||||||
const string BasePath = "Assets/LethalCompany/Mods/MuzikaGromche/AnimatorControllers/";
|
|
||||||
|
|
||||||
const string PointLight4 = $"{BasePath}Point Light (4) (Patched).controller";
|
|
||||||
const string MineshaftSpotlight = $"{BasePath}MineshaftSpotlight (Patched).controller";
|
|
||||||
const string LightbulbsLine = $"{BasePath}lightbulbsLineMesh (Patched).controller";
|
|
||||||
const string CeilingFan = $"{BasePath}CeilingFan (originally GameObject) (Patched).controller";
|
|
||||||
const string LEDHangingLight = $"{BasePath}LEDHangingLight (Patched).controller";
|
|
||||||
const string MineshaftStartTileSpotlight = $"{BasePath}MineshaftStartTileSpotlight (New).controller";
|
|
||||||
|
|
||||||
TilePatchDescriptor[] descriptors =
|
|
||||||
[
|
|
||||||
// any version
|
|
||||||
new("KitchenTile", [
|
|
||||||
new("PoweredLightTypeB", PointLight4),
|
|
||||||
new("PoweredLightTypeB (1)", PointLight4),
|
|
||||||
]),
|
|
||||||
// < v70
|
|
||||||
new("ManorStartRoom", [
|
|
||||||
new("ManorStartRoom/Chandelier/PoweredLightTypeB (1)", PointLight4),
|
|
||||||
new("ManorStartRoom/Chandelier2/PoweredLightTypeB", PointLight4),
|
|
||||||
]),
|
|
||||||
// v70+
|
|
||||||
new("ManorStartRoomSmall", [
|
|
||||||
new("ManorStartRoomMesh/Chandelier/PoweredLightTypeB (1)", PointLight4),
|
|
||||||
new("ManorStartRoomMesh/Chandelier2/PoweredLightTypeB", PointLight4),
|
|
||||||
]),
|
|
||||||
new("NarrowHallwayTile2x2", [
|
|
||||||
new("MineshaftSpotlight (1)", MineshaftSpotlight),
|
|
||||||
new("MineshaftSpotlight (2)", MineshaftSpotlight),
|
|
||||||
]),
|
|
||||||
new("BirthdayRoomTile", [
|
|
||||||
new("Lights/MineshaftSpotlight", MineshaftSpotlight),
|
|
||||||
]),
|
|
||||||
new("BathroomTileContainer", [
|
|
||||||
new("MineshaftSpotlight", MineshaftSpotlight),
|
|
||||||
new("LightbulbLine/lightbulbsLineMesh", LightbulbsLine),
|
|
||||||
]),
|
|
||||||
new(["BedroomTile", "BedroomTileB"], [
|
|
||||||
new("CeilingFanAnimContainer", CeilingFan),
|
|
||||||
new("MineshaftSpotlight (1)", MineshaftSpotlight),
|
|
||||||
]),
|
|
||||||
new("GarageTile", [
|
|
||||||
new("HangingLEDBarLight (3)", LEDHangingLight),
|
|
||||||
new("HangingLEDBarLight (4)", LEDHangingLight),
|
|
||||||
// This HangingLEDBarLight's IndirectLight is wrongly named, so animator couldn't find it
|
|
||||||
// renamed by WaterGun-V70PoweredLights_Fix-1.1.0
|
|
||||||
// ManualPatch: RenameGameObjectPatch("IndirectLight (1)", "IndirectLight")),
|
|
||||||
]),
|
|
||||||
new("PoolTile", [
|
|
||||||
new("PoolLights/HangingLEDBarLight", LEDHangingLight),
|
|
||||||
new("PoolLights/HangingLEDBarLight (4)", LEDHangingLight),
|
|
||||||
new("PoolLights/HangingLEDBarLight (5)", LEDHangingLight),
|
|
||||||
]),
|
|
||||||
new("MineshaftStartTile", [
|
|
||||||
new("Cylinder.001 (1)", MineshaftStartTileSpotlight, AddTagAndAnimator: true),
|
|
||||||
new("Cylinder.001 (2)", MineshaftStartTileSpotlight, AddTagAndAnimator: true),
|
|
||||||
]),
|
|
||||||
];
|
|
||||||
|
|
||||||
Patches = descriptors
|
|
||||||
.SelectMany(d => d.Load(assetBundle))
|
|
||||||
.ToDictionary(d => d.TileCloneName, d => d);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Patch(Tile tile)
|
|
||||||
{
|
|
||||||
if (tile == null)
|
|
||||||
{
|
|
||||||
throw new ArgumentNullException(nameof(tile));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Patches.TryGetValue(tile.gameObject.name, out var tilePatch))
|
|
||||||
{
|
|
||||||
foreach (var patch in tilePatch.Patches)
|
|
||||||
{
|
|
||||||
Transform animationContainerTransform = tile.gameObject.transform.Find(patch.AnimatorContainerPath);
|
|
||||||
if (animationContainerTransform == null)
|
|
||||||
{
|
|
||||||
#if DEBUG
|
|
||||||
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Container not found");
|
|
||||||
#endif
|
|
||||||
#pragma warning disable CS0162 // Unreachable code detected
|
|
||||||
continue;
|
|
||||||
#pragma warning restore CS0162 // Unreachable code detected
|
|
||||||
}
|
|
||||||
|
|
||||||
GameObject animationContainer = animationContainerTransform.gameObject;
|
|
||||||
Animator animator = animationContainer.GetComponent<Animator>();
|
|
||||||
|
|
||||||
if (patch.AddTagAndAnimator)
|
|
||||||
{
|
|
||||||
animationContainer.tag = PoweredLightTag;
|
|
||||||
if (animator == null)
|
|
||||||
{
|
|
||||||
animator = animationContainer.AddComponent<Animator>();
|
|
||||||
}
|
|
||||||
if (!animationContainer.TryGetComponent<PlayAudioAnimationEvent>(out var audioScript))
|
|
||||||
{
|
|
||||||
audioScript = animationContainer.AddComponent<PlayAudioAnimationEvent>();
|
|
||||||
audioScript.audioClip = AudioClipOn;
|
|
||||||
audioScript.audioClip2 = AudioClipOff;
|
|
||||||
audioScript.audioClip3 = AudioClipFlicker;
|
|
||||||
}
|
|
||||||
if (!animationContainer.TryGetComponent<AudioSource>(out var audioSource))
|
|
||||||
{
|
|
||||||
// Copy from an existing AudioSource of another light animator
|
|
||||||
var otherSource = tile.gameObject.GetComponentInChildren<AudioSource>();
|
|
||||||
if (otherSource != null)
|
|
||||||
{
|
|
||||||
audioSource = animationContainer.AddComponent<AudioSource>();
|
|
||||||
audioSource.spatialBlend = 1;
|
|
||||||
audioSource.playOnAwake = false;
|
|
||||||
audioSource.outputAudioMixerGroup = otherSource.outputAudioMixerGroup;
|
|
||||||
audioSource.spread = otherSource.spread;
|
|
||||||
audioSource.rolloffMode = otherSource.rolloffMode;
|
|
||||||
audioSource.maxDistance = otherSource.maxDistance;
|
|
||||||
audioSource.SetCustomCurve(AudioSourceCurveType.CustomRolloff, otherSource.GetCustomCurve(AudioSourceCurveType.CustomRolloff));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (animator == null)
|
|
||||||
{
|
|
||||||
#if DEBUG
|
|
||||||
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Component not found");
|
|
||||||
#endif
|
|
||||||
#pragma warning disable CS0162 // Unreachable code detected
|
|
||||||
continue;
|
|
||||||
#pragma warning restore CS0162 // Unreachable code detected
|
|
||||||
}
|
|
||||||
|
|
||||||
patch.ManualPatch?.Invoke(animationContainer);
|
|
||||||
|
|
||||||
animator.runtimeAnimatorController = patch.AnimatorController;
|
|
||||||
Plugin.Log.LogDebug($"{nameof(PoweredLightsAnimatorsPatch)} {tilePatch.TileName}/{patch.AnimatorContainerPath}: Replaced animator controller");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ManualPatch RenameGameObjectPatch(string relativePath, string newName) => animatorContainer =>
|
|
||||||
{
|
|
||||||
var targetObject = animatorContainer.transform.Find(relativePath)?.gameObject;
|
|
||||||
if (targetObject == null)
|
|
||||||
{
|
|
||||||
#if DEBUG
|
|
||||||
throw new NullReferenceException($"{animatorContainer.name}/{relativePath}: GameObject not found!");
|
|
||||||
#endif
|
|
||||||
#pragma warning disable CS0162 // Unreachable code detected
|
|
||||||
return;
|
|
||||||
#pragma warning restore CS0162 // Unreachable code detected
|
|
||||||
}
|
|
||||||
targetObject.name = newName;
|
|
||||||
Plugin.Log.LogDebug($"{nameof(PoweredLightsAnimatorsPatch)} {animatorContainer.name}/{relativePath}: Renamed GameObject");
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Tile))]
|
|
||||||
static class PoweredLightsAnimatorsPatch
|
|
||||||
{
|
|
||||||
[HarmonyPatch(nameof(Tile.AddTriggerVolume))]
|
|
||||||
[HarmonyPostfix]
|
|
||||||
static void OnAddTriggerVolume(Tile __instance)
|
|
||||||
{
|
|
||||||
PoweredLightsAnimators.Patch(__instance);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPatch(typeof(RoundManager))]
|
[HarmonyPatch(typeof(RoundManager))]
|
||||||
static class AllPoweredLightsPatch
|
static class AllPoweredLightsPatch
|
||||||
{
|
{
|
||||||
|
|
@ -249,47 +14,11 @@ namespace MuzikaGromche
|
||||||
// - (maybe more?)
|
// - (maybe more?)
|
||||||
// In order to fix that, replace singular GetComponentInChildren<Light> with plural GetComponentsInChildren<Light> version.
|
// In order to fix that, replace singular GetComponentInChildren<Light> with plural GetComponentsInChildren<Light> version.
|
||||||
[HarmonyPatch(nameof(RoundManager.RefreshLightsList))]
|
[HarmonyPatch(nameof(RoundManager.RefreshLightsList))]
|
||||||
[HarmonyPrefix]
|
[HarmonyPostfix]
|
||||||
static bool OnRefreshLightsList(RoundManager __instance)
|
static void OnRefreshLightsList(RoundManager __instance)
|
||||||
{
|
{
|
||||||
RefreshLightsListPatched(__instance);
|
|
||||||
|
|
||||||
var behaviour = __instance.gameObject.GetComponent<PoweredLightsBehaviour>() ?? __instance.gameObject.AddComponent<PoweredLightsBehaviour>();
|
var behaviour = __instance.gameObject.GetComponent<PoweredLightsBehaviour>() ?? __instance.gameObject.AddComponent<PoweredLightsBehaviour>();
|
||||||
behaviour.Refresh();
|
behaviour.Refresh();
|
||||||
|
|
||||||
// Skip the original method
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RefreshLightsListPatched(RoundManager self)
|
|
||||||
{
|
|
||||||
// Reusable list to reduce allocations
|
|
||||||
List<Light> lights = [];
|
|
||||||
|
|
||||||
self.allPoweredLights.Clear();
|
|
||||||
self.allPoweredLightsAnimators.Clear();
|
|
||||||
|
|
||||||
GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("PoweredLight");
|
|
||||||
if (gameObjects == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var gameObject in gameObjects)
|
|
||||||
{
|
|
||||||
Animator animator = gameObject.GetComponentInChildren<Animator>();
|
|
||||||
if (!(animator == null))
|
|
||||||
{
|
|
||||||
self.allPoweredLightsAnimators.Add(animator);
|
|
||||||
// Patched section: Use list instead of singular GetComponentInChildren<Light>
|
|
||||||
gameObject.GetComponentsInChildren(includeInactive: true, lights);
|
|
||||||
self.allPoweredLights.AddRange(lights);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (var animator in self.allPoweredLightsAnimators)
|
|
||||||
{
|
|
||||||
animator.SetFloat("flickerSpeed", UnityEngine.Random.Range(0.6f, 1.4f));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -339,7 +68,11 @@ namespace MuzikaGromche
|
||||||
{
|
{
|
||||||
foreach (var data in AllPoweredLights)
|
foreach (var data in AllPoweredLights)
|
||||||
{
|
{
|
||||||
data.Light.color = data.InitialColor;
|
var light = data.Light;
|
||||||
|
if (light != null)
|
||||||
|
{
|
||||||
|
light.color = data.InitialColor;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -120,7 +120,9 @@ namespace MuzikaGromche
|
||||||
{
|
{
|
||||||
drunkness = 0f;
|
drunkness = 0f;
|
||||||
// Only the stop animation if vanilla doesn't animate TZP right now.
|
// Only the stop animation if vanilla doesn't animate TZP right now.
|
||||||
if (GameNetworkManager.Instance.localPlayerController.drunkness == 0f)
|
// Objects may be null on shutdown
|
||||||
|
var network = GameNetworkManager.Instance;
|
||||||
|
if (network != null && network.localPlayerController != null && network.localPlayerController.drunkness == 0f)
|
||||||
{
|
{
|
||||||
HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", value: false);
|
HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", value: false);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -51,7 +51,7 @@ namespace MuzikaGromche
|
||||||
{
|
{
|
||||||
if (EnemyIndex is int index)
|
if (EnemyIndex is int index)
|
||||||
{
|
{
|
||||||
if (__instance.EnemyCannotBeSpawned(index))
|
if (__instance.InsideEnemyCannotBeSpawned(index, __instance.currentEnemyPower))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,521 @@
|
||||||
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: 1101199825706259940}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 250, y: 0, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
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|
m_MirrorParameterActive: 0
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|
m_CycleOffsetParameterActive: 0
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|
m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 55e2b07e88967aa44ae5a2dcaa6caa9a, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1107 &1107825798047499217
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
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||||||
|
- serializedVersion: 1
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|
m_State: {fileID: 1102778042845782020}
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|
m_Position: {x: 490, y: -100, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1102815495693385247}
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m_Position: {x: 210, y: -100, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3754440698483107268}
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|
m_Position: {x: 170, y: 40, z: 0}
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||||||
|
m_ChildStateMachines: []
|
||||||
|
m_AnyStateTransitions:
|
||||||
|
- {fileID: 4819702998961426292}
|
||||||
|
m_EntryTransitions: []
|
||||||
|
m_StateMachineTransitions: {}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_AnyStatePosition: {x: 510, y: 30, z: 0}
|
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|
m_EntryPosition: {x: 280, y: -250, z: 0}
|
||||||
|
m_ExitPosition: {x: 500, y: -250, z: 0}
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||||||
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 1102815495693385247}
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--- !u!1101 &4819702998961426292
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||||||
|
AnimatorStateTransition:
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|
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_Name:
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||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
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||||||
|
m_ConditionEvent: Flicker
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|
m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -3754440698483107268}
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|
m_Solo: 0
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||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
Binary file not shown.
11
README.md
11
README.md
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
_Add some content to your Inverse teleporter experience on Titan!<sup>1</sup>_
|
_Add some content to your Inverse teleporter experience on Titan!<sup>1</sup>_
|
||||||
|
|
||||||
Muzika Gromche literally means _"crank music louder"_. This mod replaces Jester's winding up and chasing sounds with **a whole library** of timed to the beat and **seamlessly looped** popular energetic songs, combined with various **visual effects**. Song choice is random each day but **synchronized** with clients: everyone in the lobby will wibe to the same tunes, however **vanilla-compatible** client-side playback is also supported.
|
Muzika Gromche literally means _"crank music louder"_. This mod replaces Jester's winding up and chasing sounds with **a whole library** of timed to the beat and **seamlessly looped** popular energetic songs, combined with various **visual effects**. Song choice is random each time but **synchronized** with clients: everyone in the lobby will vibe to the same tunes, however **vanilla-compatible** client-side playback is also supported.
|
||||||
|
|
||||||
A demo video is worth a thousand words. Check out what Muzika Gromche does:
|
A demo video is worth a thousand words. Check out what Muzika Gromche does:
|
||||||
|
|
||||||
|
|
@ -32,7 +32,7 @@ English playlist features artists such as **Imagine Dragons, Fall Out Boy, Bon J
|
||||||
|
|
||||||
Russian playlist includes **Би-2, Витас, Глюк’oZa** (Глюкоза) & **Ленинград, Дискотека Авария, Noize MC, Oxxxymiron, Сплин, Пошлая Молли.**
|
Russian playlist includes **Би-2, Витас, Глюк’oZa** (Глюкоза) & **Ленинград, Дискотека Авария, Noize MC, Oxxxymiron, Сплин, Пошлая Молли.**
|
||||||
|
|
||||||
There are also a K-pop track by **aespa**, and an anime opening from **One Punch Man.**
|
There are also a K-pop tracks by **aespa** and **BTS**, and an anime opening from **One Punch Man.**
|
||||||
|
|
||||||
Seasonal New Year's songs:
|
Seasonal New Year's songs:
|
||||||
|
|
||||||
|
|
@ -61,9 +61,12 @@ Any player can change the following personal preferences locally.
|
||||||
- [Just Nothing](https://t.me/REALJUSTNOTHING): Visual artist; contributed palettes, timings and animation curves.
|
- [Just Nothing](https://t.me/REALJUSTNOTHING): Visual artist; contributed palettes, timings and animation curves.
|
||||||
- [WaterGun](https://www.youtube.com/channel/UCCxCFfmrnqkFZ8i9FsXBJVA): Created [`V70PoweredLights_Fix`] mod, patched certain tiles with amazing lightshow.
|
- [WaterGun](https://www.youtube.com/channel/UCCxCFfmrnqkFZ8i9FsXBJVA): Created [`V70PoweredLights_Fix`] mod, patched certain tiles with amazing lightshow.
|
||||||
|
|
||||||
See also [mod's release thread](https://discord.com/channels/1168655651455639582/1433881654866477318) at [Lethal Company Modding](https://discord.gg/XeyYqRdRGC) Discord server (in case the invite link expires, there should be a fresh one at [lethal.wiki](https://lethal.wiki/)).
|
See also [MuzikaGromche mod's release thread](https://discord.com/channels/1168655651455639582/1433881654866477318) at [Lethal Company Modding](https://discord.gg/XeyYqRdRGC) Discord server.
|
||||||
|
|
||||||
Check out my other mod, [HookahPlace ship 'furniture'](https://thunderstore.io/c/lethal-company/p/Ratijas/HookahPlace/)!
|
Also check out my other mods!
|
||||||
|
|
||||||
|
- 💭 [Hookah Place — Ship decor/furniture](https://thunderstore.io/c/lethal-company/p/Ratijas/HookahPlace/)
|
||||||
|
- 6️⃣7️⃣ [Scrap Value Detector 67 — Scan and notify when a scrap worth 67 spawns on a map](https://thunderstore.io/c/lethal-company/p/Ratijas/ScrapValueDetector67/)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,6 @@
|
||||||
"dependencies": [
|
"dependencies": [
|
||||||
"BepInEx-BepInExPack-5.4.2100",
|
"BepInEx-BepInExPack-5.4.2100",
|
||||||
"AinaVT-LethalConfig-1.4.6",
|
"AinaVT-LethalConfig-1.4.6",
|
||||||
"WaterGun-V70PoweredLights_Fix-1.0.0"
|
"WaterGun-V70PoweredLights_Fix-1.2.1"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue