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							|  | @ -1,23 +0,0 @@ | |||
| # Changelog | ||||
| 
 | ||||
| ## MuzikaGromche 13.37.911 - Sri Lanka Bus hotfix | ||||
| 
 | ||||
| - Fixed certain event sometimes not working due to wrong method call. | ||||
| - Added support for pre-v70 Mansion Main tile. | ||||
| 
 | ||||
| ## MuzikaGromche 13.37.420 - Sri Lanka Bus Edition | ||||
| 
 | ||||
| Completely rewritten by Ratijas, with tons of new content. | ||||
| 
 | ||||
| - Added lots of new tracks. | ||||
| - Fixed gaps in old tracks. | ||||
| - New code synchronizes light show to the beat. | ||||
| - Timings, animation curves, color palettes and events fine-tuned for each track by visual artist [Just Nothing](https://t.me/REALJUSTNOTHING). | ||||
| - Configurable Audio Delay for those with Bluetooth headset. | ||||
| - Configurable chance of randomly choosing each tracks. | ||||
| - Added lyrics to *some* of the tracks, and a configuration toggle. | ||||
| - Certain tiles are patched by [WaterGun](https://www.youtube.com/channel/UCCxCFfmrnqkFZ8i9FsXBJVA) to add some visual flare. | ||||
| 
 | ||||
| ## MuzikaGromche 13.37.6 - Christmas Special | ||||
| 
 | ||||
| Last known version released by Oflor. Added special timed content for New Year and Christmas. | ||||
|  | @ -2,13 +2,9 @@ | |||
| <Project> | ||||
|     <PropertyGroup> | ||||
|         <!-- Copy this file to MuzikaGromche.props.user and uncomment one of two paths below: --> | ||||
| 
 | ||||
|         <!-- On Linux: --> | ||||
|         <!-- <LethalCompanyDir>$(HOME)/.local/share/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> | ||||
|         <!-- <WavExportDir>\home\ratijas\Music\SFX\Export</WavExportDir> --> | ||||
| 
 | ||||
|         <!-- On Windows: --> | ||||
|         <!-- <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> | ||||
|         <!-- <WavExportDir>D:\Code\MuzikaGromcheAudio\Export</WavExportDir> --> | ||||
|     </PropertyGroup> | ||||
| </Project> | ||||
|  |  | |||
|  | @ -1,91 +0,0 @@ | |||
| using DunGen; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Reflection; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| namespace MuzikaGromche | ||||
| { | ||||
|     public class DiscoBallManager : MonoBehaviour | ||||
|     { | ||||
|         // A struct holding a disco ball container object and the name of a tile for which it was designed. | ||||
|         public readonly record struct Data(string TileName, GameObject DiscoBallContainer) | ||||
|         { | ||||
|             // We are specifically looking for cloned tiles, not the original prototypes. | ||||
|             public readonly string TileCloneName = $"{TileName}(Clone)"; | ||||
|         } | ||||
| 
 | ||||
|         public static readonly List<Data> Containers = []; | ||||
|         private static readonly List<GameObject> InstantiatedContainers = []; | ||||
| 
 | ||||
|         public static void Initialize() | ||||
|         { | ||||
|             string assetdir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche"); | ||||
|             var bundle = AssetBundle.LoadFromFile(assetdir); | ||||
| 
 | ||||
|             foreach ((string prefabPath, string tileName) in new[] { | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManor.prefab", "ManorStartRoomSmall"), | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManorOLD.prefab", "ManorStartRoom"), | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerFactory.prefab", "StartRoom"), | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerMineShaft.prefab", "MineshaftStartTile"), | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerLargeForkTileB.prefab", "LargeForkTileB"), | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerBirthdayRoomTile.prefab", "BirthdayRoomTile"), | ||||
|             }) | ||||
|             { | ||||
|                 var container = bundle.LoadAsset<GameObject>(prefabPath); | ||||
|                 Containers.Add(new(tileName, container)); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static void Enable() | ||||
|         { | ||||
|             // Just in case | ||||
|             Disable(); | ||||
| 
 | ||||
|             var query = from tile in Resources.FindObjectsOfTypeAll<Tile>() | ||||
|                         join container in Containers | ||||
|                         on tile.gameObject.name equals container.TileCloneName | ||||
|                         select (tile, container); | ||||
| 
 | ||||
|             foreach (var (tile, container) in query) | ||||
|             { | ||||
|                 Enable(tile, container); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private static readonly string[] animatorNames = [ | ||||
|             "DiscoBallProp/AnimContainer", | ||||
|             "DiscoBallProp1/AnimContainer", | ||||
|             "DiscoBallProp2/AnimContainer", | ||||
|             "DiscoBallProp3/AnimContainer", | ||||
|             "DiscoBallProp4/AnimContainer", | ||||
|             "DiscoBallProp5/AnimContainer", | ||||
|         ]; | ||||
| 
 | ||||
|         private static void Enable(Tile tile, Data container) | ||||
|         { | ||||
|             Debug.Log($"{nameof(MuzikaGromche)} {nameof(DiscoBallManager)} Enabling at '{tile.gameObject.name}'"); | ||||
|             var discoBall = Instantiate(container.DiscoBallContainer, tile.transform); | ||||
|             InstantiatedContainers.Add(discoBall); | ||||
| 
 | ||||
|             foreach (var animatorName in animatorNames) | ||||
|             { | ||||
|                 if (discoBall.transform.Find(animatorName)?.gameObject is GameObject animator) | ||||
|                 { | ||||
|                     animator.GetComponent<Animator>().SetBool("on", true); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static void Disable() | ||||
|         { | ||||
|             foreach (var discoBall in InstantiatedContainers) | ||||
|             { | ||||
|                 Debug.Log($"{nameof(MuzikaGromche)} {nameof(DiscoBallManager)}: Disabling {discoBall.name}"); | ||||
|                 Destroy(discoBall); | ||||
|             } | ||||
|             InstantiatedContainers.Clear(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -4,7 +4,7 @@ | |||
|         <TargetFramework>netstandard2.1</TargetFramework> | ||||
|         <AssemblyName>MuzikaGromche</AssemblyName> | ||||
|         <Description>Opa che tut u nas</Description> | ||||
|         <Version>13.37.911</Version> | ||||
|         <Version>13.37.6</Version> | ||||
|         <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|         <LangVersion>latest</LangVersion> | ||||
|     </PropertyGroup> | ||||
|  | @ -49,7 +49,6 @@ | |||
|             <PackagedResources Include="$(SolutionDir)README.md" /> | ||||
|             <PackagedResources Include="$(SolutionDir)icon.png" /> | ||||
|             <PackagedResources Include="$(SolutionDir)manifest.json" /> | ||||
|             <PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche" /> | ||||
|             <PackagedResources Include="$(TargetDir)MuzikaGromche.dll" /> | ||||
|         </ItemGroup> | ||||
| 
 | ||||
|  | @ -74,18 +73,4 @@ | |||
|             DestinationFolder="$(SolutionDir)dist\" | ||||
|         /> | ||||
|     </Target> | ||||
| 
 | ||||
|     <!-- | ||||
|     Usage: | ||||
|         Set WavExportDir in props.user file. | ||||
|         Run | ||||
|             > dotnet msbuild /t:wav2ogg /p:TrackName=GodMode | ||||
|     --> | ||||
|     <Target Name="wav2ogg"> | ||||
|         <ItemGroup> | ||||
|             <TrackNames Include="$(TrackName)Start" /> | ||||
|             <TrackNames Include="$(TrackName)Loop" /> | ||||
|         </ItemGroup> | ||||
|         <Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg"/> | ||||
|     </Target> | ||||
| </Project> | ||||
|  |  | |||
										
											
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							|  | @ -1,36 +1 @@ | |||
| # Muzika Gromche! | ||||
| 
 | ||||
| Add some content to your reverse teleport experience on Titan! | ||||
| This mod's name literally means "cranck music louder". | ||||
| To keep it a surprise, it is adviced that you do not read the detailed description below. | ||||
| 
 | ||||
| ## Compatibility | ||||
| 
 | ||||
| Muzika Gromche is compatible with *Almost Vanilla™* gameplay and [*High Quota Mindset*](https://youtu.be/18RUCgQldGg?t=2553). It slightly changes certain timers, so won't be compatible with leaderboards. If you are a streamer™, be aware that it does play *copyrighted content.* | ||||
| 
 | ||||
| Muzika Gromche works with all Lethal Company versions from v72 all the way back to v40, and is likely to work on all future versions as long as dependencies ([`CSync`] and [`LethalConfig`]) are working. | ||||
| 
 | ||||
| Speaking of dependencies, [`V70PoweredLights_Fix`] is not strictly required, but it doesn't hurt to have it installed on any version, and it makes this mod more enjoyable on new Mansion tiles. | ||||
| 
 | ||||
| ## Configuration | ||||
| 
 | ||||
| Configuration integrates with [`LethalConfig`] mod. | ||||
| 
 | ||||
| Track selection options are only configurable by host player and only while orbiting. | ||||
| 
 | ||||
| Any player can change their personal preferences locally. | ||||
| - If you experience severe lags, try disabling color animations in config. | ||||
| - If you are playing with a Bluetooth headset, adjust Audio Offset to -0.2 seconds. | ||||
| - Display Lyrics toggle: show lyrics in a popup whenever player hears music. | ||||
| 
 | ||||
| ## Authors & Special Thanks | ||||
| 
 | ||||
| - Oflor: Original author, wrote the code and sliced the first tracks. | ||||
| - [Ratijas](https://t.me/ratijas): Rewrote the code to sync the lights to the beat, added configuration options and many features, fixed gaps in existing tracks and sliced many new ones. | ||||
| - [Just Nothing](https://t.me/REALJUSTNOTHING): Visual artist; contributed palettes, timings and animation curves. | ||||
| - [WaterGun](https://www.youtube.com/channel/UCCxCFfmrnqkFZ8i9FsXBJVA): Created [`V70PoweredLights_Fix`] mod, patched certain tiles with amazing lightshow. | ||||
| 
 | ||||
| 
 | ||||
| [`CSync`]: https://thunderstore.io/c/lethal-company/p/Sigurd/CSync/ | ||||
| [`LethalConfig`]: https://thunderstore.io/c/lethal-company/p/AinaVT/LethalConfig/ | ||||
| [`V70PoweredLights_Fix`]: https://thunderstore.io/c/lethal-company/p/WaterGun/V70PoweredLights_Fix/ | ||||
| Adds some content to your reverse teleports on Titan | ||||
|  | @ -1,13 +1,12 @@ | |||
| { | ||||
|     "name": "MuzikaGromche", | ||||
|     "version_number": "13.37.911", | ||||
|     "version_number": "13.37.6", | ||||
|     "author": "Oflor", | ||||
|     "description": "Glaza zakryvaj", | ||||
|     "website_url": "https://git.vilunov.me/nikita/muzika-gromche", | ||||
|     "dependencies": [ | ||||
|         "BepInEx-BepInExPack-5.4.2100", | ||||
|         "Sigurd-CSync-5.0.1", | ||||
|         "AinaVT-LethalConfig-1.4.6", | ||||
|         "WaterGun-V70PoweredLights_Fix-1.0.0" | ||||
|         "ainavt.lc.lethalconfig-1.4.6" | ||||
|     ] | ||||
| } | ||||
|  |  | |||
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