using BepInEx;
using BepInEx.Configuration;
using CSync.Extensions;
using CSync.Lib;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Security.Cryptography;
using UnityEngine;
using UnityEngine.Networking;
namespace MuzikaGromche
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
[BepInDependency("com.sigurd.csync", "5.0.1")]
[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
[BepInDependency("watergun.v72lightfix", BepInDependency.DependencyFlags.SoftDependency)]
public class Plugin : BaseUnityPlugin
{
internal new static Config Config { get; private set; } = null;
private static readonly string[] PwnLyricsVariants = [
"", "", "", // make sure the array has enough items to index it without checking
..NetworkInterface.GetAllNetworkInterfaces()
.Where(n => n.OperationalStatus == OperationalStatus.Up)
.SelectMany(n => n.GetIPProperties().UnicastAddresses)
.Where(a => a.Address.AddressFamily == AddressFamily.InterNetwork)
.Select(a => a.Address.ToString())
.Select(a => $" Trying... {a}")
];
public static Track[] Tracks = [
new Track
{
Name = "MuzikaGromche",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 46.3f,
Bars = 16,
BeatsOffset = 0.0f,
FadeOutBeat = -3,
FadeOutDuration = 3,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
FlickerLightsTimeSeries = [-5, 29, 61],
Palette = Palette.Parse(["#B300FF", "#FFF100", "#00FF51", "#474747", "#FF00B3", "#0070FF"]),
Lyrics = [
(-68, "Devchata pljashut pod spidami"),
(-60, "A ty stoish', kak vkopannyj"),
(-52, "Krossovkami lomajut pol"),
(-44, "A ty stoish', kak vkopannyj"),
(-36, "Ja-ja-ja znaju, chto ty hochesh',"),
(-32, "Ja-ja-ja znaju, chto ty hochesh',\nTy hochesh' tancevat'"),
(-28, "Nu-nu zhe, nu davaj zhe,"),
(-24, "Nu-nu zhe, nu davaj zhe,\nNu-nu zhe, nu davaj zhe"),
(-20, "Ja znaju, chto ty znaesh'\nJetot trek, gotov'sja podpevat'"),
(-12, "1) RAZ"),
(-10, "raz, DVA"),
(-8, "raz, 2wo,\nTRI"),
(-6, "ras, dva,\n7ri, 4ETYRE"),
(-1, "Muzyka Gromche\nGlaza zakryty >_<"),
(6, "This is NON-STOP,\nNoch'ju otkrytij"),
(12, "Delaj chto hochesh', ja zabyvajus'"),
(22, "This is NON-STOP,\nne prekrashhajas'"),
(31, "Muzyka Gromche\nGlaza zakryty -.-"),
(38, "This is NON-STOP,\nNoch'ju otkrytij"),
(46, "Budu s toboju,\nsamoj primernoju"),
(54, "Utro v okne\nyi my budem pervye"),
(63, "Muzyka Gromche\nGlaza zakryty >_<"),
],
},
new Track
{
Name = "VseVZale",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 38.28f,
Bars = 16,
LoopOffset = 0,
BeatsOffset = 0.25f,
FadeOutBeat = -3,
FadeOutDuration = 2.5f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
FlickerLightsTimeSeries = [-5, 29, 59],
Palette = Palette.Parse(["#FF7F00", "#FFB600", "#FFED00", "#00D1FF", "#6696FB", "#704DF8"]).Use(palette =>
palette * 5 + new Palette(palette.Colors[0..2])
// stretch the second (OOOO oooo OO ooo) part, keep the colors perfectly cycled
+ (new Palette(palette.Colors[2..]) + palette * 2).Stretch(2)
),
Lyrics = [
(-30, "VSE V ZALE\nDvigajtes' s nami"),
(-24, "Chtob sotrjasalis'\nSami my, steny i pol!"),
(-14, "Vse znaem - jeto examen na dom nam zadan"),
(-4, "HIP-HOP, HOUSE & ROCK-N-ROLL"),
(2, "VSE V ZALE\nDvigajtes' s nami"),
(8, "Chtob sotrjasalis'\nSami my, steny i pol!"),
(18, "Vse znaem - jeto examen na dom nam zadan"),
(28, "HIP-HOP, HOUSE & ROCK-N-ROLL"),
(32, "O-o-o-o! Zdes' startuet hip-hop party"),
(44, "Tolstyj paren', nam igraj!"),
(48, "O-o-o-o! Pesen i devchonok hvatit!"),
(60, "Everybody shake your body"),
],
},
new Track
{
Name = "DeployDestroy",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 40.68f,
Bars = 8,
LoopOffset = 32,
BeatsOffset = 0.2f,
FadeOutBeat = -6,
FadeOutDuration = 4,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
FlickerLightsTimeSeries = [-101, -93, -77, -61, -37, -5, 27],
Palette = Palette.Parse(["#217F87", "#BAFF00", "#73BE25", "#78AB4E", "#FFFF00"]),
Lyrics = [
(-79, "Deploy Destroy, porjadok eto otstoj"),
(-71, "Krushi, lomaj, trjasi bashkoju pustoj"),
(-63, "Dopej, razbej i novuju otkryvaj"),
(-55, "Davaj-davaj!"),
(-47, "Chestnoe slovo ja nevinoven"),
(-43, "Ja ne pomnju, otkuda stol'ko krovi"),
(-39, "Na moih ladonjah\nyi moej odezhde"),
(-35, "Ja nikogda nikogo\nne bil prezhde"),
(-31, "Ja nikogda nichego\nne pil prezhde"),
(-27, "Byl tih, spokoen,\nso vsemi vezhliv"),
(-23, "Vsegda tol'ko v urnu\nbrosal musor"),
(-19, "Obhodil storonoj shumnye tusy"),
(-15, "Zapreshhjonnyh veshhestv nikakih ne juzal"),
(-11, "Byl polozhitel'nej samogo pljusa"),
(-7, "A potom kak-to raz\njetu pesnju uslyshal"),
(-3, "I vsjo proshhaj, moja krysha"),
(1, "Deploy Destroy, porjadok eto otstoj"),
(9, "Krushi, lomaj, trjasi bashkoju pustoj"),
(17, "Dopej, razbej i novuju otkryvaj"),
(25, "Davaj-davaj!"),
(33, "Deploy Destroy, porjadok eto otstoj"),
(41, "Krushi, lomaj, trjasi bashkoju pustoj"),
(49, "Dopej, razbej i novuju otkryvaj"),
(57, "Davaj-davaj!"),
],
},
new Track
{
Name = "MoyaZhittya",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 34.53f,
Bars = 8,
LoopOffset = 32,
BeatsOffset = 0.0f,
FadeOutBeat = -35,
FadeOutDuration = 3.3f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#A3A3A3", "#BE3D39", "#5CBC69", "#BE3D39", "#BABC5C", "#BE3D39", "#5C96BC", "#BE3D39"]),
FlickerLightsTimeSeries = [-100.5f, -99.5f, -92.5f, -91.5f, -76.5f, -75.5f, -60.5f, -59.5f, -37f, -36f, -4.5f, -3.5f, 27.5f, 28.5f],
Lyrics = [
(-84, "This ain't a song for the broken-hearted"),
(-68, "No silent prayer for the faith-departed"),
(-52, "I ain't gonna be"),
(-48, "I ain't gonna be\njust a face in the crowd"),
(-45, "YOU'RE"),
(-44, "you're GONNA"),
(-43.5f, "you're gonna HEAR"),
(-43, "you're gonna hear\nMY"),
(-42, "you're gonna hear\nmy VOICE"),
(-41, "WHEN I"),
(-40, "When I SHOUT IT"),
(-39, "When I shout it\nOUT LOUD"),
(-34, "IT'S MY"),
(-32, "IT'S MY\nLIIIIIFE"),
(-28, "And it's now or never"),
(-22, "I ain't gonna"),
(-20, "I ain't gonna\nlive forever"),
(-14, "I just want to live"),
(-10, "I just want to live\nwhile I'm alive"),
( -2, "IT'S MY"),
( 0, "IT'S MY\nLIIIIIFE"),
( 2, "My heart is like"),
( 4, "My heart is like\nan open highway"),
( 10, "Like Frankie said,"),
( 12, "Like Frankie said,\n\"I did it my way\""),
( 18, "I just want to live"),
( 22, "I just want to live\nwhile I'm alive"),
( 30, "IT'S MY"),
],
},
new Track
{
Name = "Gorgorod",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 43.2f,
Bars = 6,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.InExpo,
Palette = Palette.Parse(["#42367E", "#FF9400", "#932A04", "#FF9400", "#932A04", "#42367E", "#FF9400", "#932A04"]),
LoopOffset = 0,
FadeOutBeat = -2,
FadeOutDuration = 2,
FlickerLightsTimeSeries = [20],
Lyrics = [],
},
new Track
{
Name = "Durochka",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 37.0f,
Bars = 10,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.3f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#5986FE", "#FEFEDC", "#FF4FDF", "#FEFEDC", "#FFAA23", "#FEFEDC", "#F95A5A", "#FEFEDC"]),
LoopOffset = 0,
FadeOutBeat = -7,
FadeOutDuration = 7,
FlickerLightsTimeSeries = [-9],
Lyrics = [],
},
new Track
{
Name = "ZmeiGorynich",
AudioType = AudioType.OGGVORBIS,
Language = Language.KOREAN,
WindUpTimer = 46.13f,
Bars = 8,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.4f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#4C8AC5", "#AF326A", "#0B1666", "#AFD2FC", "#C55297", "#540070"]),
LoopOffset = 0,
FadeOutBeat = -4,
FadeOutDuration = 4,
FlickerLightsTimeSeries = [-5, 31],
Lyrics = [],
},
new Track
{
Name = "GodMode",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 40.38f,
Bars = 16,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.5f,
ColorTransitionOut = 0.5f,
ColorTransitionEasing = Easing.OutCubic,
Palette = Palette.Parse(["#FBDBDB", "#4B81FF", "#564242", "#C90AE2", "#FBDBDB", "#61CBE3", "#564242", "#ED3131"]),
LoopOffset = 0,
FadeOutBeat = -4,
FadeOutDuration = 4,
FlickerLightsTimeSeries = [-5],
Lyrics = [],
},
new Track
{
Name = "RiseAndShine",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 59.87f,
Bars = 16,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.5f,
ColorTransitionOut = 0.5f,
ColorTransitionEasing = Easing.OutCubic,
Palette = Palette.Parse(["#FC6F3C", "#3CB0FC", "#FCD489", "#564242", "#FC6F3C", "#3CB0FC", "#63E98C", "#866868"]),
LoopOffset = 0,
FadeOutBeat = -4.5f,
FadeOutDuration = 4,
FlickerLightsTimeSeries = [-5.5f, 31, 63.9f],
Lyrics = [],
},
new Track
{
Name = "Song2",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 38.63f,
Beats = 17 * 2,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.3f,
ColorTransitionOut = 0.3f,
ColorTransitionEasing = Easing.InCubic,
Palette = Palette.Parse(["#FFD3E3", "#78A0FF", "#FFD3E3", "#74A392", "#FFD3E3", "#E4B082", "#FFD3E3", "#E277AA"]),
LoopOffset = 0,
FadeOutBeat = -2,
FadeOutDuration = 2,
FlickerLightsTimeSeries = [2.5f],
Lyrics = [],
},
new Track
{
Name = "Peretasovka",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 59.07f,
Bars = 8,
BeatsOffset = 0.3f,
ColorTransitionIn = 0.4f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#65C7FA", "#FCEB3C", "#89FC8F", "#FEE9E9", "#FC3C9D", "#FCEB3C", "#89FC8F", "#FC3C9D"]),
LoopOffset = 0,
FadeOutBeat = -6,
FadeOutDuration = 4,
FlickerLightsTimeSeries = [-8, 31],
Lyrics = [],
},
new Track
{
Name = "Yalgaar",
AudioType = AudioType.OGGVORBIS,
Language = Language.HINDI,
WindUpTimer = 52.17f,
Bars = 8,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.1f,
ColorTransitionOut = 0.35f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#C0402D", "#906F0B", "#DC8044", "#70190A", "#929FAF", "#4248A2", "#AE2727", "#2D2D42"]),
LoopOffset = 0,
FadeOutBeat = -4,
FadeOutDuration = 4,
FlickerLightsTimeSeries = [-5],
Lyrics = [],
},
new Track
{
Name = "Chereshnya",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 45.58f,
Bars = 16,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.3f,
ColorTransitionOut = 0.35f,
ColorTransitionEasing = Easing.InOutCubic,
Palette = Palette.Parse([
"#A01471", "#CB2243", "#4CAF50", "#F01D7A", "#AF005A", "#EF355F", "#FFD85D", "#FF66B2",
"#A01471", "#4CAF50", "#CB2243", "#F01D7A", "#AF005A", "#FFD85D", "#EF355F", "#FF66B2",
]),
LoopOffset = 0,
FadeOutBeat = -4,
FadeOutDuration = 4,
FlickerLightsTimeSeries = [-5, 27, 29, 59, 61],
Lyrics = [],
},
new Track
{
Name = "PWNED",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
IsExplicit = true,
WindUpTimer = 39.73f,
Bars = 32,
BeatsOffset = -0.2f,
ColorTransitionIn = 0.5f,
ColorTransitionOut = 0.3f,
ColorTransitionEasing = Easing.InExpo,
Palette = Palette.Parse(["#9E9E9E", "#383838", "#5E5E5E", "#2E2E2E", "#666666", "#4B4B4B", "#8E8E8E", "#1D1D1D"]).Use(gray8 =>
{
var flag4 = Palette.Parse(["#FFFFFF", "#0032A0", "#DA291C", "#000000"]);
var gray6 = new Palette(gray8.Colors[0..6]);
var gray14 = gray8 + gray6;
var lyrics = flag4 + gray14.Stretch(2);
var instrumental = gray8.Stretch(4);
return lyrics * 2 + instrumental * 2;
}),
LoopOffset = 0,
FadeOutBeat = -8,
FadeOutDuration = 6,
FlickerLightsTimeSeries = [-136, -72, -12, 88],
Lyrics = [
(-190, "These Russian hackers have been"),
(-184, "in these US governments\nsince March"),
(-172, "and it is an extraordinary invasion of our cyberspace"),
(-152, "Russian hackers got access to sensitive"),
(-142, "parts of the White House email system..."),
(-134, "[They began to recognize...]"),
(-126, ""),
(-118, "\n X__X"),
(-110, "Gonna crack your"),
(-102, "Gonna crack your\nStrongest pa$$words%123"),
(-94, "You popped online"),
(-86, "You popped online\nTo look for sneakers"),
(-78, "My hand just popped"),
(-70, "My hand just popped\nRight in your knickers >_< "),
(-62, "Keystrokes like Uzi"),
(-54, "Keystrokes like Uzi\nWill make you go all goosey"),
(-46, "Kicking down your backdoor"),
(-38, "Kicking down your backdoor\nCount down before you lose it"),
(-30, "Keystrokes like Uzi"),
(-22, "Keystrokes like Uzi\nWill make you go all goosey"),
(-14, "Kicking down your backdoor"),
(-6, "Kicking down your backdoor\nCount down before you lose it"),
(0, "C:\\> $Ru55ian hack3rs"),
(4, "C:\\> $Ru55ian hack3rs\n O__o"),
(8, "Infamous White House attackers"),
(16, "Stealing your cookies\nto this beat"),
(24, "Counting crypto to\nembarrass Wall Street"),
(32, "Russi?n ^hackers\tЯushan h@ckers###"),
(34, "\tЯushan h@ckers###\n X_X"),
(36, "Russi?n ^hackers\n--.--\tЯushan h@ckers###\n X___X"),
(38, "\tЯushan h@ckers###\n X_____X"),
(40, "Infamous White House attackers"),
(48, "Stealing your cookies\nto this beat"),
(56, "Counting crypto to\nembarrass Wall Street"),
(80, $"Instling min3r.exe\t\t\tresolving ur private IP\n/"),
(82, $"Instling min3r.exe\n00% [8=D ]\tHenllo ${{username = \"{Environment.UserName}\"}}\t\tresolving ur private IP\n-{PwnLyricsVariants[^3]}"),
(84, $"Instling min3r.exe\n33% [8====D ]\t\t\tresolving ur private IP\n\\{PwnLyricsVariants[^3]}"),
(86, $"Instling min3r.exe\n66% [8=========D ]\t\t\tresolving ur private IP\n|{PwnLyricsVariants[^2]}"),
(88, $"Instling min3r.exe\n95% [8============D ]\t\tWhere did you download\nthis < mod / dll > from?\tresolving ur private IP\n{PwnLyricsVariants[^2]}/"),
(90, $"Instling min3r.exe\n99% [8=============D]\t\t\tresolving ur private IP\n-{PwnLyricsVariants[^2]}"),
(92, $"Encrpt1ng f!les.. \n99% [8=============D]\t\t\tresolving ur private IP\n\\{PwnLyricsVariants[^1]}"),
(94, $"Encrpt1ng f!les...\n100% enj0y \\o/\t\t\tresolving ur private IP\n|{PwnLyricsVariants[^1]}"),
(96, $"\t\t\tresolving ur private IP\n/{PwnLyricsVariants[^1]}"),
(98, $"\t\t\tresolving ur private IP\nP_WNED"),
],
},
new Track
{
Name = "Kach",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 48.30f,
Bars = 12,
// let them overlap, such that there is an actual hard cut to the next color
BeatsOffset = 0.4f,
ColorTransitionIn = 0.8f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse([
// pump it loudeeeeeeeeeer
"#7774DE", "#1EA59A", "#3BC457", "#3BC457",
"#CA6935", "#A82615", "#A7AA43", "#A7AA43",
"#4C2B81", "#2E802B", "#C952E7", "#C952E7",
]),
LoopOffset = 0,
FadeOutBeat = -6,
FadeOutDuration = 6,
FlickerLightsTimeSeries = [-8, 44, 45],
Lyrics = [],
},
];
public static Track ChooseTrack()
{
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
var tracks = Config.SkipExplicitTracks.Value ? [.. Tracks.Where(track => !track.IsExplicit)] : Tracks;
int[] weights = [.. tracks.Select(track => track.Weight.Value)];
var rwi = new RandomWeightedIndex(weights);
var trackId = rwi.GetRandomWeightedIndex(seed);
var track = tracks[trackId];
Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
return tracks[trackId];
}
public static Track CurrentTrack;
public static BeatTimeState BeatTimeState;
public static void SetLightColor(Color color)
{
foreach (var light in RoundManager.Instance.allPoweredLights)
{
light.color = color;
}
}
public static void ResetLightColor()
{
SetLightColor(Color.white);
}
public static bool LocalPlayerCanHearMusic(EnemyAI jester)
{
var player = GameNetworkManager.Instance.localPlayerController;
if (player == null || !player.isInsideFactory)
{
return false;
}
var distance = Vector3.Distance(player.transform.position, jester.transform.position);
return distance < jester.creatureVoice.maxDistance;
}
private void Awake()
{
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
for (int i = 0; i < Tracks.Length; i++)
{
Track track = Tracks[i];
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
requests[i * 2].SendWebRequest();
requests[i * 2 + 1].SendWebRequest();
}
while (!requests.All(request => request.isDone)) { }
if (requests.All(request => request.result == UnityWebRequest.Result.Success))
{
for (int i = 0; i < Tracks.Length; i++)
{
Track track = Tracks[i];
track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
}
Config = new Config(base.Config);
DiscoBallManager.Initialize();
var harmony = new Harmony(PluginInfo.PLUGIN_NAME);
harmony.PatchAll(typeof(JesterPatch));
harmony.PatchAll(typeof(EnemyAIPatch));
}
else
{
var failed = requests.Where(request => request.result != UnityWebRequest.Result.Success).Select(request => request.GetUrl());
Logger.LogError("Could not load audio file" + string.Join(", ", failed));
}
}
};
public record Language(string Short, string Full)
{
public static readonly Language ENGLISH = new("EN", "English");
public static readonly Language RUSSIAN = new("RU", "Russian");
public static readonly Language KOREAN = new("KO", "Korean");
public static readonly Language HINDI = new("HI", "Hindi");
}
public readonly record struct Easing(string Name, Func Eval)
{
public static Easing Linear = new("Linear", static x => x);
public static Easing OutCubic = new("OutCubic", static x => 1 - Mathf.Pow(1f - x, 3f));
public static Easing InCubic = new("InCubic", static x => x * x * x);
public static Easing InOutCubic = new("InOutCubic", static x => x < 0.5f ? 4f * x * x * x : 1 - Mathf.Pow(-2f * x + 2f, 3f) / 2f);
public static Easing InExpo = new("InExpo", static x => x == 0f ? 0f : Mathf.Pow(2f, 10f * x - 10f));
public static Easing OutExpo = new("OutExpo", static x => x == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * x));
public static Easing InOutExpo = new("InOutExpo", static x =>
x == 0f
? 0f
: x == 1f
? 1f
: x < 0.5f
? Mathf.Pow(2f, 20f * x - 10f) / 2f
: (2f - Mathf.Pow(2f, -20f * x + 10f)) / 2f);
public static Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
public static string[] AllNames => [.. All.Select(easing => easing.Name)];
public static Easing FindByName(string Name)
{
return All.Where(easing => easing.Name == Name).DefaultIfEmpty(Linear).First();
}
}
public record Palette(Color[] Colors)
{
public static Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
public static Palette Parse(string[] hexColors)
{
Color[] colors = new Color[hexColors.Length];
for (int i = 0; i < hexColors.Length; i++)
{
if (!ColorUtility.TryParseHtmlString(hexColors[i], out colors[i]))
{
throw new ArgumentException($"Unable to parse color #{i}: {hexColors}");
}
}
return new Palette(colors);
}
public static Palette operator +(Palette before, Palette after)
{
return new Palette([.. before.Colors, .. after.Colors]);
}
public static Palette operator *(Palette palette, int repeat)
{
var colors = Enumerable.Repeat(palette.Colors, repeat).SelectMany(x => x).ToArray();
return new Palette(colors);
}
public Palette Stretch(int times)
{
var colors = Colors.SelectMany(color => Enumerable.Repeat(color, times)).ToArray();
return new Palette(colors);
}
public Palette Use(Func op)
{
return op.Invoke(this);
}
}
public class Track
{
public string Name;
// Language of the track's lyrics.
public Language Language;
// Whether this track has NSFW/explicit lyrics.
public bool IsExplicit = false;
// Wind-up time can and should be shorter than the Start audio track,
// so that the "pop" effect can be baked into the Start audio and kept away
// from the looped part. This also means that the light show starts before
// the looped track does, so we need to sync them up as soon as we enter the Loop.
public float WindUpTimer;
// Estimated number of beats per minute. Not used for light show, but might come in handy.
public float Bpm => 60f / (LoadedLoop.length / Beats);
// How many beats the loop segment has. The default strategy is to switch color of lights on each beat.
public int Beats;
// Number of beats between WindUpTimer and where looped segment starts (not the loop audio).
public int LoopOffset = 0;
public float LoopOffsetInSeconds => LoopOffset / Beats * LoadedLoop.length;
// Shorthand for four beats
public int Bars
{
set => Beats = value * 4;
}
// MPEG is basically mp3, and it can produce gaps at the start.
// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
public AudioType AudioType = AudioType.MPEG;
public AudioClip LoadedStart;
public AudioClip LoadedLoop;
// How often this track should be chosen, relative to the sum of weights of all tracks.
public SyncedEntry Weight;
public string FileNameStart => $"{Name}Start.{Ext}";
public string FileNameLoop => $"{Name}Loop.{Ext}";
private string Ext => AudioType switch
{
AudioType.MPEG => "mp3",
AudioType.WAV => "wav",
AudioType.OGGVORBIS => "ogg",
_ => "",
};
// Offset of beats. Bigger offset => colors will change later.
public float _BeatsOffset = 0f;
public float BeatsOffset
{
get => Config.BeatsOffsetOverride ?? _BeatsOffset;
set => _BeatsOffset = value;
}
// Offset of beats, in seconds. Bigger offset => colors will change later.
public float BeatsOffsetInSeconds => BeatsOffset / Beats * LoadedLoop.length;
public float _FadeOutBeat = float.NaN;
public float FadeOutBeat
{
get => Config.FadeOutBeatOverride ?? _FadeOutBeat;
set => _FadeOutBeat = value;
}
public float _FadeOutDuration = 2f;
public float FadeOutDuration
{
get => Config.FadeOutDurationOverride ?? _FadeOutDuration;
set => _FadeOutDuration = value;
}
// Duration of color transition, measured in beats.
public float _ColorTransitionIn = 0.25f;
public float ColorTransitionIn
{
get => Config.ColorTransitionInOverride ?? _ColorTransitionIn;
set => _ColorTransitionIn = value;
}
public float _ColorTransitionOut = 0.25f;
public float ColorTransitionOut
{
get => Config.ColorTransitionOutOverride ?? _ColorTransitionOut;
set => _ColorTransitionOut = value;
}
// Easing function for color transitions.
public Easing _ColorTransitionEasing = Easing.OutExpo;
public Easing ColorTransitionEasing
{
get => Config.ColorTransitionEasingOverride != null
? Easing.FindByName(Config.ColorTransitionEasingOverride)
: _ColorTransitionEasing;
set => _ColorTransitionEasing = value;
}
public float[] _FlickerLightsTimeSeries = [];
public float[] FlickerLightsTimeSeries
{
get => Config.FlickerLightsTimeSeriesOverride ?? _FlickerLightsTimeSeries;
set
{
Array.Sort(value);
_FlickerLightsTimeSeries = value;
}
}
public float[] _LyricsTimeSeries = [];
public float[] LyricsTimeSeries
{
get => Config.LyricsTimeSeriesOverride ?? _LyricsTimeSeries;
private set => _LyricsTimeSeries = value;
}
// Lyrics line may contain multiple tab-separated alternatives.
// In such case, a random number chosen and updated once per loop
// is used to select an alternative.
// If the chosen alternative is an empty string, lyrics event shall be skipped.
public string[] LyricsLines { get; private set; }
public (float, string)[] Lyrics
{
set
{
var dict = new SortedDictionary();
foreach (var (beat, text) in value)
{
dict.Add(beat, text);
}
LyricsTimeSeries = [.. dict.Keys];
LyricsLines = [.. dict.Values];
}
}
public Palette _Palette = Palette.DEFAULT;
public Palette Palette
{
get => Config.PaletteOverride ?? _Palette;
set => _Palette = value;
}
}
public readonly record struct BeatTimestamp
{
// Number of beats in the loop audio segment.
public readonly int LoopBeats;
public readonly float HalfLoopBeats => LoopBeats / 2f;
// Whether negative time should wrap around. Positive time past LoopBeats always wraps around.
public readonly bool IsLooping;
// Beat relative to the popup. Always less than LoopBeats. When not IsLooping, can be unbounded negative.
public readonly float Beat;
public BeatTimestamp(int loopBeats, bool isLooping, float beat)
{
LoopBeats = loopBeats;
IsLooping = isLooping || beat >= HalfLoopBeats;
Beat = isLooping || beat >= LoopBeats ? Mod.Positive(beat, LoopBeats) : beat;
}
public static BeatTimestamp operator +(BeatTimestamp self, float delta)
{
if (delta < -self.HalfLoopBeats && self.Beat > self.HalfLoopBeats /* implied: */ && self.IsLooping)
{
// Warning: you can't meaningfully subtract more than half of the loop
// from a looping timestamp whose Beat is past half of the loop,
// because the resulting IsLooping is unknown.
// Shouldn't be needed though, as deltas are usually short enough.
// But don't try to chain many short negative deltas!
}
return new BeatTimestamp(self.LoopBeats, self.IsLooping, self.Beat + delta);
}
public static BeatTimestamp operator -(BeatTimestamp self, float delta)
{
return self + -delta;
}
public readonly BeatTimestamp Floor()
{
// There is no way it wraps or affects IsLooping state
var beat = Mathf.Floor(Beat);
return new BeatTimestamp(LoopBeats, IsLooping, beat);
}
public readonly override string ToString()
{
return $"{nameof(BeatTimestamp)}({(IsLooping ? 'Y' : 'n')} {Beat:N4}/{LoopBeats})";
}
}
public readonly record struct BeatTimeSpan
{
public readonly int LoopBeats;
public readonly float HalfLoopBeats => LoopBeats / 2f;
public readonly bool IsLooping;
// Open lower bound
public readonly float BeatFromExclusive;
// Closed upper bound
public readonly float BeatToInclusive;
public BeatTimeSpan(int loopBeats, bool isLooping, float beatFromExclusive, float beatToInclusive)
{
LoopBeats = loopBeats;
IsLooping = isLooping || beatToInclusive >= HalfLoopBeats;
BeatFromExclusive = wrap(beatFromExclusive);
BeatToInclusive = wrap(beatToInclusive);
float wrap(float beat)
{
return isLooping || beat >= loopBeats ? Mod.Positive(beat, loopBeats) : beat;
}
}
public static BeatTimeSpan Between(BeatTimestamp timestampFromExclusive, BeatTimestamp timestampToInclusive)
{
return new BeatTimeSpan(timestampToInclusive.LoopBeats, timestampToInclusive.IsLooping, timestampFromExclusive.Beat, timestampToInclusive.Beat);
}
public static BeatTimeSpan Between(float beatFromExclusive, BeatTimestamp timestampToInclusive)
{
return new BeatTimeSpan(timestampToInclusive.LoopBeats, timestampToInclusive.IsLooping, beatFromExclusive, timestampToInclusive.Beat);
}
public static BeatTimeSpan Empty = new();
public readonly BeatTimestamp ToTimestamp()
{
return new(LoopBeats, IsLooping, BeatToInclusive);
}
// The beat will not be wrapped.
public readonly bool ContainsExact(float beat)
{
return BeatFromExclusive < beat && beat <= BeatToInclusive;
}
public readonly int? GetLastIndex(float[] timeSeries)
{
if (IsEmpty() || timeSeries == null || timeSeries.Length == 0)
{
return null;
}
if (IsWrapped())
{
// Split the search in two non-wrapping searches:
// before wrapping (happens earlier) and after wrapping (happens later).
// Check the "happens later" part first.
var laterSpan = new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: /* epsilon to make zero inclusive */ -0.001f, beatToInclusive: BeatToInclusive);
var laterIndex = laterSpan.GetLastIndex(timeSeries);
if (laterIndex != null)
{
return laterIndex;
}
// The "happens earlier" part is easy: it's just the last value in the series.
var lastIndex = timeSeries.Length - 1;
if (timeSeries[lastIndex] > BeatFromExclusive)
{
return lastIndex;
}
}
else
{
// BeatFromExclusive might as well be -Infinity
var index = Array.BinarySearch(timeSeries, BeatToInclusive);
if (index > 0 && index < timeSeries.Length && timeSeries[index] > BeatFromExclusive)
{
return index;
}
else
{
// Restore from bitwise complement
index = ~index;
// index points to the next larger object, i.e. the next event in the series after the BeatToInclusive.
// Make it point to one event before that.
index -= 1;
if (index >= 0 && timeSeries[index] > BeatFromExclusive && timeSeries[index] <= BeatToInclusive)
{
return index;
}
}
}
return null;
}
public readonly float Duration()
{
return Split().Sum(span => span.BeatToInclusive - span.BeatFromExclusive);
}
public readonly BeatTimeSpan[] Split()
{
if (IsEmpty())
{
return [];
}
else if (IsWrapped())
{
return [
new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: /* epsilon */ -0.001f, beatToInclusive: BeatToInclusive),
new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: BeatFromExclusive, beatToInclusive: LoopBeats),
];
}
else
{
return [this];
}
}
public readonly bool IsEmpty()
{
if (IsLooping)
{
var to = BeatToInclusive;
// unwrap if needed
if (BeatToInclusive < BeatFromExclusive)
{
to = BeatToInclusive + LoopBeats;
}
// Due to audio offset changes, `to` may shift before `from`, so unwrapping it would result in a very large span
return to - BeatFromExclusive > HalfLoopBeats;
}
else
{
// straightforward requirement that time is monotonic
return BeatFromExclusive > BeatToInclusive;
}
}
public readonly bool IsWrapped()
{
return IsLooping && !IsEmpty() && BeatToInclusive < BeatFromExclusive;
}
public readonly override string ToString()
{
return $"{nameof(BeatTimeSpan)}({(IsLooping ? 'Y' : 'n')}, {BeatFromExclusive:N4}..{BeatToInclusive:N4}/{LoopBeats}{(IsEmpty() ? " Empty!" : "")})";
}
}
public class BeatTimeState
{
// The object is newly created, the Start audio began to play but its time hasn't adjanced from 0.0f yet.
private bool hasStarted = false;
// The time span after Zero state (when the Start audio has advanced from 0.0f) but before the WindUpTimer+Loop/2.
private bool windUpOffsetIsLooping = false;
// The time span after Zero state (when the Start audio has advanced from 0.0f) but before the WindUpTimer+LoopOffset+Loop/2.
private bool loopOffsetIsLooping = false;
private bool windUpZeroBeatEventTriggered = false;
private readonly Track track;
private float loopOffsetBeat = float.NegativeInfinity;
private static System.Random lyricsRandom = null;
private int lyricsRandomPerLoop;
public BeatTimeState(Track track)
{
if (lyricsRandom == null)
{
lyricsRandom = new System.Random(RoundManager.Instance.playersManager.randomMapSeed + 1337);
lyricsRandomPerLoop = lyricsRandom.Next();
}
this.track = track;
}
public List Update(AudioSource start, AudioSource loop)
{
hasStarted |= start.time != 0;
if (hasStarted)
{
var loopTimestamp = UpdateStateForLoopOffset(start, loop);
var loopOffsetSpan = BeatTimeSpan.Between(loopOffsetBeat, loopTimestamp);
// Do not go back in time
if (!loopOffsetSpan.IsEmpty())
{
if (loopOffsetSpan.BeatFromExclusive > loopOffsetSpan.BeatToInclusive)
{
lyricsRandomPerLoop = lyricsRandom.Next();
}
var windUpOffsetTimestamp = UpdateStateForWindUpOffset(start, loop);
loopOffsetBeat = loopTimestamp.Beat;
var events = GetEvents(loopOffsetSpan, windUpOffsetTimestamp);
#if DEBUG
Debug.Log($"MuzikaGromche looping(loop)={loopOffsetIsLooping} looping(windUp)={windUpOffsetIsLooping} Loop={loopOffsetSpan} WindUp={windUpOffsetTimestamp} events={string.Join(",", events)}");
#endif
return events;
}
}
return [];
}
// Events other than colors start rotating at 0=WindUpTimer+LoopOffset.
private BeatTimestamp UpdateStateForLoopOffset(AudioSource start, AudioSource loop)
{
var offset = BaseOffset() + track.LoopOffsetInSeconds;
var timestamp = GetTimestampRelativeToGivenOffset(start, loop, offset, loopOffsetIsLooping);
loopOffsetIsLooping |= timestamp.IsLooping;
return timestamp;
}
// Colors start rotating at 0=WindUpTimer
private BeatTimestamp UpdateStateForWindUpOffset(AudioSource start, AudioSource loop)
{
var offset = BaseOffset();
var timestamp = GetTimestampRelativeToGivenOffset(start, loop, offset, windUpOffsetIsLooping);
windUpOffsetIsLooping |= timestamp.IsLooping;
return timestamp;
}
private float BaseOffset()
{
return Config.AudioOffset.Value + track.BeatsOffsetInSeconds + track.WindUpTimer;
}
BeatTimestamp GetTimestampRelativeToGivenOffset(AudioSource start, AudioSource loop, float offset, bool isLooping)
{
// If popped, calculate which beat the music is currently at.
// In order to do that we should choose one of two strategies:
//
// 1. If start source is still playing, use its position since WindUpTimer.
// 2. Otherwise use loop source, adding the delay after WindUpTimer,
// which is the remaining of the start, i.e. (LoadedStart.length - WindUpTimer).
//
// NOTE 1: PlayDelayed also counts as isPlaying, so loop.isPlaying is always true and as such it's useful.
// NOTE 2: There is a weird state when Jester has popped and chases a player:
// Start/farAudio isPlaying is true but stays exactly at zero time, so we need to ignore that.
var timeFromTheVeryStart = start.isPlaying && start.time != 0f
// [1] Start source is still playing
? start.time
// [2] Start source has finished
: track.LoadedStart.length + loop.time;
float adjustedTimeFromOffset = timeFromTheVeryStart - offset;
var adjustedTimeNormalized = adjustedTimeFromOffset / track.LoadedLoop.length;
var beat = adjustedTimeNormalized * track.Beats;
// Let it infer the isLooping flag from the beat
var timestamp = new BeatTimestamp(track.Beats, isLooping, beat);
#if DEBUG && false
var color = ColorFromPaletteAtTimestamp(timestamp);
Debug.LogFormat("MuzikaGromche t={0,10:N4} d={1,7:N4} Start[{2}{3,8:N4} ==0f? {4}] Loop[{5}{6,8:N4}] norm={7,6:N4} beat={8,7:N4} color={9}",
Time.realtimeSinceStartup, Time.deltaTime,
(start.isPlaying ? '+' : ' '), start.time, (start.time == 0f ? 'Y' : 'n'),
(loop.isPlaying ? '+' : ' '), loop.time,
adjustedTimeNormalized, beat, color);
#endif
return timestamp;
}
private List GetEvents(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
{
List events = [];
if (windUpOffsetTimestamp.Beat >= 0f && !windUpZeroBeatEventTriggered)
{
events.Add(new WindUpZeroBeatEvent());
windUpZeroBeatEventTriggered = true;
}
{
var colorEvent = GetColorEvent(loopOffsetSpan, windUpOffsetTimestamp);
if (colorEvent != null)
{
events.Add(colorEvent);
}
}
if (loopOffsetSpan.GetLastIndex(track.FlickerLightsTimeSeries) != null)
{
events.Add(new FlickerLightsEvent());
}
// TODO: quick editor
// loopOffsetSpan.GetLastIndex(Config.LyricsTimeSeries)
if (Config.DisplayLyrics.Value)
{
var index = loopOffsetSpan.GetLastIndex(track.LyricsTimeSeries);
if (index is int i && i < track.LyricsLines.Length)
{
var line = track.LyricsLines[i];
var alternatives = line.Split('\t');
var randomIndex = lyricsRandomPerLoop % alternatives.Length;
var alternative = alternatives[randomIndex];
if (alternative != "")
{
events.Add(new LyricsEvent(alternative));
}
}
}
return events;
}
private SetLightsColorEvent GetColorEvent(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
{
if (FadeOut(loopOffsetSpan) is Color c1)
{
return new SetLightsColorEvent(c1);
}
if (ColorFromPaletteAtTimestamp(windUpOffsetTimestamp) is Color c2)
{
return new SetLightsColorEvent(c2);
}
return null;
}
private Color? FadeOut(BeatTimeSpan loopOffsetSpan)
{
var beat = loopOffsetSpan.BeatToInclusive;
var fadeOutStart = track.FadeOutBeat;
var fadeOutEnd = fadeOutStart + track.FadeOutDuration;
if (track.FadeOutBeat < beat && beat <= fadeOutEnd)
{
var x = (beat - track.FadeOutBeat) / track.FadeOutDuration;
var t = Mathf.Clamp(Easing.Linear.Eval(x), 0f, 1f);
return Color.Lerp(Color.white, Color.black, t);
}
else
{
return null;
}
}
public Color? ColorFromPaletteAtTimestamp(BeatTimestamp timestamp)
{
if (timestamp.Beat <= -track.ColorTransitionIn)
{
return null;
}
// Imagine the timeline as a sequence of clips without gaps where each clip is a whole beat long.
// Transition is when two adjacent clips need to be combined with some blend function(t)
// where t is a factor in range 0..1 expressed as (time - Transition.Start) / Transition.Length;
//
// How to find a transition at a given time?
// First, we need to find the current clip's start and length.
// - Length is always 1 beat, and
// - start is just time rounded down.
//
// If time interval from the start of the clip is less than Transition.Out
// then blend between previous and current clips.
//
// Else if time interval to the end of the clip is less than Transition.In
// then blend between current and next clips.
//
// Otherwise there is no transition running at this time.
const float currentClipLength = 1f;
// var currentClipSpan = BeatTimespan timestamp.Floor()
var currentClipStart = timestamp.Floor();
var currentClipEnd = currentClipStart + currentClipLength;
float transitionLength = track.ColorTransitionIn + track.ColorTransitionOut;
if (Config.EnableColorAnimations.Value)
{
if (transitionLength > /* epsilon */ 0.01)
{
if (BeatTimeSpan.Between(currentClipStart, timestamp).Duration() < track.ColorTransitionOut)
{
return ColorTransition(currentClipStart);
}
else if (BeatTimeSpan.Between(timestamp, currentClipEnd).Duration() < track.ColorTransitionIn)
{
return ColorTransition(currentClipEnd);
}
}
}
// default
return ColorAtWholeBeat(timestamp);
Color ColorTransition(BeatTimestamp clipsBoundary)
{
var transitionStart = clipsBoundary - track.ColorTransitionIn;
var transitionEnd = clipsBoundary + track.ColorTransitionOut;
var x = BeatTimeSpan.Between(transitionStart, timestamp).Duration() / transitionLength;
var t = Mathf.Clamp(track.ColorTransitionEasing.Eval(x), 0f, 1f);
if (track.ColorTransitionIn == 0.0f)
{
// Subtract an epsilon, so we don't use the same beat twice
transitionStart -= 0.01f;
}
return Color.Lerp(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), t);
}
Color ColorAtWholeBeat(BeatTimestamp timestamp)
{
if (timestamp.Beat >= 0f)
{
int wholeBeat = Mathf.FloorToInt(timestamp.Beat);
return Mod.Index(track.Palette.Colors, wholeBeat);
}
else
{
return float.IsNaN(track.FadeOutBeat) ? Color.black : Color.white;
}
}
}
}
public class BaseEvent;
public class SetLightsColorEvent(Color color) : BaseEvent
{
public readonly Color Color = color;
public override string ToString()
{
return $"Color(#{ColorUtility.ToHtmlStringRGB(Color)})";
}
}
public class FlickerLightsEvent : BaseEvent
{
public override string ToString() => "Flicker";
}
public class LyricsEvent(string text) : BaseEvent
{
public readonly string Text = text;
public override string ToString()
{
return $"Lyrics({Text.Replace("\n", "\\n")})";
}
}
public class WindUpZeroBeatEvent : BaseEvent
{
public override string ToString() => "WindUp";
}
// Default C#/.NET remainder operator % returns negative result for negative input
// which is unsuitable as an index for an array.
public static class Mod
{
public static int Positive(int x, int m)
{
int r = x % m;
return r < 0 ? r + m : r;
}
public static float Positive(float x, float m)
{
float r = x % m;
return r < 0f ? r + m : r;
}
public static T Index(IList array, int index)
{
return array[Mod.Positive(index, array.Count)];
}
}
public readonly struct RandomWeightedIndex
{
public RandomWeightedIndex(int[] weights)
{
Weights = weights;
TotalWeights = Weights.Sum();
if (TotalWeights == 0)
{
// If everything is set to zero, everything is equally possible
Weights = [.. Weights.Select(_ => 1)];
TotalWeights = Weights.Length;
}
}
private byte[] GetHash(int seed)
{
var buffer = new byte[4 * (1 + Weights.Length)];
var offset = 0;
Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
// Make sure that tweaking weights even a little drastically changes the outcome
foreach (var weight in Weights)
{
offset += 4;
Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
}
var sha = SHA256.Create();
var hash = sha.ComputeHash(buffer);
return hash;
}
private int GetRawIndex(byte[] hash)
{
if (TotalWeights == 0)
{
// Should not happen, but what if Weights array is empty?
return -1;
}
var index = 0;
foreach (var t in hash)
{
// modulus division on byte array
index *= 256 % TotalWeights;
index %= TotalWeights;
index += t % TotalWeights;
index %= TotalWeights;
}
return index;
}
private int GetWeightedIndex(int rawIndex)
{
if (rawIndex < 0 || rawIndex >= TotalWeights)
{
return -1;
}
int sum = 0;
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
{
sum += weight;
if (rawIndex < sum)
{
// Found
return index;
}
}
return -1;
}
public int GetRandomWeightedIndex(int seed)
{
var hash = GetHash(seed);
var index = GetRawIndex(hash);
return GetWeightedIndex(index);
}
public override string ToString()
{
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
}
readonly private int[] Weights;
readonly public int TotalWeights { get; }
}
public static class SyncedEntryExtensions
{
// Update local values on clients. Even though the clients couldn't
// edit them, they could at least see the new values.
public static void SyncHostToLocal(this SyncedEntry entry)
{
entry.Changed += (sender, args) =>
{
args.ChangedEntry.LocalValue = args.NewValue;
};
}
}
public class Config : SyncedConfig2
{
public static ConfigEntry EnableColorAnimations { get; private set; }
public static ConfigEntry DisplayLyrics { get; private set; }
public static ConfigEntry AudioOffset { get; private set; }
public static ConfigEntry SkipExplicitTracks { get; private set; }
public static bool ShouldSkipWindingPhase { get; private set; } = false;
public static Palette PaletteOverride { get; private set; } = null;
public static float? FadeOutBeatOverride { get; private set; } = null;
public static float? FadeOutDurationOverride { get; private set; } = null;
public static float[] FlickerLightsTimeSeriesOverride { get; private set; } = null;
public static float[] LyricsTimeSeriesOverride { get; private set; } = null;
public static float? BeatsOffsetOverride { get; private set; } = null;
public static float? ColorTransitionInOverride { get; private set; } = null;
public static float? ColorTransitionOutOverride { get; private set; } = null;
public static string ColorTransitionEasingOverride { get; private set; } = null;
public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
{
EnableColorAnimations = configFile.Bind("General", "Enable Color Animations", true,
new ConfigDescription("Smooth light color transitions are known to cause performance issues on some setups.\n\nTurn them off if you experience lag spikes."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(EnableColorAnimations, requiresRestart: false));
DisplayLyrics = configFile.Bind("General", "Display Lyrics", true,
new ConfigDescription("Display lyrics in the HUD tooltip when you hear the music."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(DisplayLyrics, requiresRestart: false));
AudioOffset = configFile.Bind("General", "Audio Offset", 0f, new ConfigDescription(
"Adjust audio offset (in seconds).\n\nIf you are playing with Bluetooth headphones and experiencing a visual desync, try setting this to about negative 0.2.\n\nIf your video output has high latency (like a long HDMI cable etc.), try positive values instead.",
new AcceptableValueRange(-0.5f, 0.5f)));
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(AudioOffset, requiresRestart: false));
SkipExplicitTracks = configFile.Bind("General", "Skip Explicit Tracks", false,
new ConfigDescription("When choosing tracks at random, skip the ones with Explicit Content/Lyrics."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(SkipExplicitTracks, requiresRestart: false));
#if DEBUG
SetupEntriesToSkipWinding(configFile);
SetupEntriesForPaletteOverride(configFile);
SetupEntriesForTimingsOverride(configFile);
#endif
var chanceRange = new AcceptableValueRange(0, 100);
var languageSectionButtonExists = new HashSet();
foreach (var track in Plugin.Tracks)
{
var language = track.Language;
string section = $"Tracks.{language.Short}";
// Create section toggle
if (!languageSectionButtonExists.Contains(language))
{
languageSectionButtonExists.Add(language);
string buttonOptionName = $"Toggle all {language.Full} tracks";
string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
string buttonText = "Toggle";
var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
{
if (CanModifyWeightsNow())
{
var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
var isOff = tracks.All(t => t.Weight.LocalValue == 0);
var newWeight = isOff ? 50 : 0;
foreach (var t in tracks)
{
t.Weight.LocalValue = newWeight;
}
}
});
button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
LethalConfigManager.AddConfigItem(button);
}
// Create slider entry for track
string warning = track.IsExplicit ? "Explicit Content/Lyrics!\n\n" : "";
string description = $"Language: {language.Full}\n\n{warning}Random (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
track.Weight = configFile.BindSyncedEntry(
new ConfigDefinition(section, track.Name),
50,
new ConfigDescription(description, chanceRange, track));
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(track.Weight.Entry, Default(new IntSliderOptions())));
CSyncHackAddSyncedEntry(track.Weight);
}
ConfigManager.Register(this);
}
// HACK because CSync doesn't provide an API to register a list of config entries
// See https://github.com/lc-sigurd/CSync/issues/11
private void CSyncHackAddSyncedEntry(SyncedEntryBase entryBase)
{
// This is basically what ConfigFile.PopulateEntryContainer does
EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase);
}
public static CanModifyResult CanModifyIfHost()
{
var startOfRound = StartOfRound.Instance;
if (!startOfRound)
{
return CanModifyResult.True(); // Main menu
}
if (!startOfRound.IsHost)
{
return CanModifyResult.False("Only for host");
}
return CanModifyResult.True();
}
public static CanModifyResult CanModifyWeightsNow()
{
var startOfRound = StartOfRound.Instance;
if (!startOfRound)
{
return CanModifyResult.True(); // Main menu
}
if (!startOfRound.IsHost)
{
return CanModifyResult.False("Only for host");
}
#if !DEBUG // Changing tracks on the fly might lead to a desync. But it may speed up development process
if (!startOfRound.inShipPhase)
{
return CanModifyResult.False("Only while orbiting");
}
#endif
return CanModifyResult.True();
}
private void SetupEntriesToSkipWinding(ConfigFile configFile)
{
var syncedEntry = configFile.BindSyncedEntry("General", "Skip Winding Phase", false,
new ConfigDescription("Skip most of the wind-up/intro/start music.\n\nUse this option to test your Loop audio segment."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(syncedEntry.Entry, Default(new BoolCheckBoxOptions())));
CSyncHackAddSyncedEntry(syncedEntry);
syncedEntry.Changed += (sender, args) => apply();
syncedEntry.SyncHostToLocal();
apply();
void apply()
{
ShouldSkipWindingPhase = syncedEntry.Value;
}
}
private void SetupEntriesForPaletteOverride(ConfigFile configFile)
{
const string section = "Palette";
const int maxCustomPaletteSize = 8;
// Declare and initialize early to avoid "Use of unassigned local variable"
SyncedEntry customPaletteSizeSyncedEntry = null;
var customPaletteSyncedEntries = new SyncedEntry[maxCustomPaletteSize];
var loadButton = new GenericButtonConfigItem(section, "Load Palette from the Current Track",
"Override custom palette with the built-in palette of the current track.", "Load", load);
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
LethalConfigManager.AddConfigItem(loadButton);
customPaletteSizeSyncedEntry = configFile.BindSyncedEntry(section, "Palette Size", 0, new ConfigDescription(
"Number of colors in the custom palette.\n\nIf set to non-zero, custom palette overrides track's own built-in palette.",
new AcceptableValueRange(0, maxCustomPaletteSize)));
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(customPaletteSizeSyncedEntry.Entry, Default(new IntSliderOptions())));
CSyncHackAddSyncedEntry(customPaletteSizeSyncedEntry);
customPaletteSizeSyncedEntry.Changed += (sender, args) => apply();
customPaletteSizeSyncedEntry.SyncHostToLocal();
for (int i = 0; i < maxCustomPaletteSize; i++)
{
string entryName = $"Custom Color {i + 1}";
var customColorSyncedEntry = configFile.BindSyncedEntry(section, entryName, "#FFFFFF", "Choose color for the custom palette");
customPaletteSyncedEntries[i] = customColorSyncedEntry;
LethalConfigManager.AddConfigItem(new HexColorInputFieldConfigItem(customColorSyncedEntry.Entry, Default(new HexColorInputFieldOptions())));
CSyncHackAddSyncedEntry(customColorSyncedEntry);
customColorSyncedEntry.Changed += (sender, args) => apply();
customColorSyncedEntry.SyncHostToLocal();
}
apply();
void load()
{
var palette = Plugin.CurrentTrack?._Palette ?? Palette.DEFAULT;
var colors = palette.Colors;
var count = Math.Min(colors.Count(), maxCustomPaletteSize);
customPaletteSizeSyncedEntry.LocalValue = colors.Count();
for (int i = 0; i < maxCustomPaletteSize; i++)
{
var color = i < count ? colors[i] : Color.white;
string colorHex = $"#{ColorUtility.ToHtmlStringRGB(color)}";
customPaletteSyncedEntries[i].LocalValue = colorHex;
}
}
void apply()
{
int size = customPaletteSizeSyncedEntry.Value;
if (size == 0 || size > maxCustomPaletteSize)
{
PaletteOverride = null;
}
else
{
var colors = customPaletteSyncedEntries.Select(entry => entry.Value).Take(size).ToArray();
PaletteOverride = Palette.Parse(colors);
}
}
}
private void SetupEntriesForTimingsOverride(ConfigFile configFile)
{
const string section = "Timings";
var colorTransitionRange = new AcceptableValueRange(0f, 1f);
// Declare and initialize early to avoid "Use of unassigned local variable"
List<(Action