# Muzika Gromche — Web Player & Editor Play your favorite tracks on repeat right in your browser. ## Project structure The look & feel is inspired by a certain popular NLE (Non-Linear video Editor) which incorporates DAW (Digital Audio Workstation) functionality in it. - Library page lists all available audio tracks with some basic information presented in cards. There is a search / filter field on top. - Player page features in-depth information about selected audio track, a dedicated timeline widget lets you play, seek, scrub, zoom into timeline tracks & clips, and manupulate them. Each timeline track represents either a segment of the song (intro, loop), or a specific kind of visual effects (such as flickering, fading out & color palette for powered lights, lyrics, drunkness & condensation). ## Development ### Adding new tracks 1. Add track declaration to Plugin.cs and fill in its properties. 2. Launch the game once, so that it generates a new JSON dump (in the Lethal Company save files directory) of all tracks. 3. Replace `public/MuzikaGromcheTracks.json` with the new JSON dump. 4. Run the following script to generate bare codenames file: ```sh cat ./MuzikaGromcheTracks.json | jq '[.tracks[].Name | {(.): { "Artist": "", "Song": "" }}] | add' > MuzikaGromcheCodenamesBare.json ``` 5. Add new codenames from the generated file above to `public/MuzikaGromcheCodenames.json` file. ### Run & test First time setup: - copy audio files from the `/Assets/` directory located at repository's root to `Frontend/public/MuzikaGromcheAudio/` directory. Muzika Gromche Web Player & Editor is built with Vue 3 + TypeScript + Vite. ```sh pnpm run dev pnpm run test ``` ### Deploy ```sh pnpm run build ``` Use scp, rsync or any other tool to upload content of `dist/` to root@ratijas.me `/var/www/html/muzika-gromche/`.