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muzika-gromche/MuzikaGromche/MuzikaGromche.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Title>MuzikaGromche</Title>
<PackageId>MuzikaGromche</PackageId>
<RootNamespace>MuzikaGromche</RootNamespace>
<AssemblyName>Ratijas.MuzikaGromche</AssemblyName>
<Product>Muzika Gromche</Product>
<Description>Add some content to your inverse teleporter experience on Titan!</Description>
<Version>13.37.9001</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<PackageReadmeFile>../README.md</PackageReadmeFile>
<PackageProjectUrl>https://git.vilunov.me/ratijas/muzika-gromche</PackageProjectUrl>
<RepositoryUrl>https://git.vilunov.me/ratijas/muzika-gromche</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<!-- NuGet Information -->
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.windows10ce.com/nuget/v3/index.json
</RestoreAdditionalProjectSources>
<!-- Prevent Publicizer Warnings from Showing -->
<NoWarn>$(NoWarn);CS0436</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" Private="false" />
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all" Private="false" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" PrivateAssets="all" Private="false" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" PrivateAssets="all" Private="false" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" Private="false" />
<!--
Publicize internal methods, so we could generate config entries for tracks at runtime instead
of generating code at compile time. See https://github.com/lc-sigurd/CSync/issues/11
-->
<PackageReference Include="Sigurd.BepInEx.CSync" Version="5.0.1" Publicize="true" PrivateAssets="all" Private="false" />
<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" PrivateAssets="all" Private="false" />
<PackageReference Include="TeamBMX.LobbyCompatibility" Version="1.*" PrivateAssets="all" Private="false" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true" Private="false">
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections" Private="false">
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime" Publicize="true" Private="false">
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" Private="false" />
</ItemGroup>
<Target Name="Bundle" AfterTargets="Build">
<PropertyGroup>
<DistDir>$(TargetDir)MuzikaGromche\</DistDir>
<ZipBundle>$(TargetDir)MuzikaGromche-$(Configuration).zip</ZipBundle>
</PropertyGroup>
<ItemGroup>
<PackagedResources Include="$(SolutionDir)README.md" />
<PackagedResources Include="$(SolutionDir)CHANGELOG.md" />
<PackagedResources Include="$(SolutionDir)icon.png" />
<PackagedResources Include="$(SolutionDir)manifest.json" />
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" />
<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_poweredlightsanimators" />
<PackagedResources Include="$(TargetDir)$(AssemblyName).dll" />
</ItemGroup>
<ItemGroup>
<AudioFiles Include="$(SolutionDir)Assets\*.mp3" />
<AudioFiles Include="$(SolutionDir)Assets\*.ogg" />
<AudioFiles Include="$(SolutionDir)Assets\*.wav" />
</ItemGroup>
<RemoveDir Directories="$(DistDir)" />
<Copy
SourceFiles="@(AudioFiles);@(PackagedResources)"
DestinationFolder="$(DistDir)"
/>
<ZipDirectory
SourceDirectory="$(DistDir)"
DestinationFile="$(TargetDir)MuzikaGromche-$(Configuration).zip"
Overwrite="true"
/>
<Copy
SourceFiles="$(ZipBundle)"
DestinationFolder="$(SolutionDir)dist\"
/>
</Target>
<!--
Usage:
Set WavExportDir in props.user file.
Run
> dotnet msbuild /t:wav2ogg /p:TrackName=GodMode
-->
<Target Name="wav2ogg">
<ItemGroup>
<TrackNames Include="$(TrackName)Start" />
<TrackNames Include="$(TrackName)Loop" />
</ItemGroup>
<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
</Target>
</Project>