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muzika-gromche/MuzikaGromche
ivan tkachenko 3041d9f73c Merge EnemyAI.OnDestroy patch with cleanups into existing Behaviour
That Harmony patch predated MuzikaGromcheJesterNetworkBehaviour, but
there is no need to have as a separate class, especially not with the
subclass check hack.
2026-01-16 19:38:43 +02:00
..
UnityAssets Add Animator and Audio to MineshaftStartTile 2025-08-03 00:31:07 +03:00
AudioClipsCache.cs Load audio clips on demand, implement cache 2026-01-11 16:06:45 +02:00
Compatibility.cs Downgrade LobbyCompatibility to optional dependency 2025-08-22 16:05:42 +03:00
DeathScreenManager.cs Override DeathScreen / GameOver text, add support for per-track strings 2025-09-22 03:01:41 +03:00
DiscoBallManager.cs Tweak disco balls at the factory's start room 2026-01-13 22:38:06 +02:00
Exporter.cs Mark AudioClip as nullable 2026-01-11 03:17:49 +02:00
ExternalInit.cs Add "polyfill" for IsExternalInit C# feature 2025-08-22 15:16:24 +03:00
GlobalBehaviour.cs Load audio clips on demand, implement cache 2026-01-11 16:06:45 +02:00
MuzikaGromche.csproj Bump version 2026-01-16 18:04:06 +02:00
Plugin.cs Merge EnemyAI.OnDestroy patch with cleanups into existing Behaviour 2026-01-16 19:38:43 +02:00
PoweredLights.cs Port logging to BepInEx ManualLogSource 2025-12-19 23:39:28 +02:00
ScreenFiltersManager.cs Added new track AttentionPls, implement HUD effects as a time series / timeline 2025-09-26 18:07:11 +03:00
SeasonalContent.cs Implement seasonal content framework 2026-01-11 02:53:53 +02:00
SpawnRateManager.cs Port logging to BepInEx ManualLogSource 2025-12-19 23:39:28 +02:00