forked from nikita/muzika-gromche
1906 lines
83 KiB
C#
1906 lines
83 KiB
C#
using BepInEx;
|
|
using BepInEx.Configuration;
|
|
using CSync.Extensions;
|
|
using CSync.Lib;
|
|
using HarmonyLib;
|
|
using LethalConfig;
|
|
using LethalConfig.ConfigItems;
|
|
using LethalConfig.ConfigItems.Options;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Net.NetworkInformation;
|
|
using System.Net.Sockets;
|
|
using System.Security.Cryptography;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace MuzikaGromche
|
|
{
|
|
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
|
[BepInDependency("com.sigurd.csync", "5.0.1")]
|
|
[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
|
|
[BepInDependency("watergun.v72lightfix", BepInDependency.DependencyFlags.SoftDependency)]
|
|
public class Plugin : BaseUnityPlugin
|
|
{
|
|
internal new static Config Config { get; private set; } = null;
|
|
|
|
private static readonly string[] PwnLyricsVariants = [
|
|
"", "", "", // make sure the array has enough items to index it without checking
|
|
..NetworkInterface.GetAllNetworkInterfaces()
|
|
.Where(n => n.OperationalStatus == OperationalStatus.Up)
|
|
.SelectMany(n => n.GetIPProperties().UnicastAddresses)
|
|
.Where(a => a.Address.AddressFamily == AddressFamily.InterNetwork)
|
|
.Select(a => a.Address.ToString())
|
|
.Select(a => $" Trying... {a}")
|
|
];
|
|
|
|
public static Track[] Tracks = [
|
|
new Track
|
|
{
|
|
Name = "MuzikaGromche",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 46.3f,
|
|
Bars = 16,
|
|
BeatsOffset = 0.0f,
|
|
FadeOutBeat = -3,
|
|
FadeOutDuration = 3,
|
|
ColorTransitionIn = 0.25f,
|
|
ColorTransitionOut = 0.25f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
FlickerLightsTimeSeries = [-5, 29, 61],
|
|
Palette = Palette.Parse(["#B300FF", "#FFF100", "#00FF51", "#474747", "#FF00B3", "#0070FF"]),
|
|
Lyrics = [
|
|
(-68, "Devchata pljashut pod spidami"),
|
|
(-60, "A ty stoish', kak vkopannyj"),
|
|
(-52, "Krossovkami lomajut pol"),
|
|
(-44, "A ty stoish', kak vkopannyj"),
|
|
(-36, "Ja-ja-ja znaju, chto ty hochesh',"),
|
|
(-32, "Ja-ja-ja znaju, chto ty hochesh',\nTy hochesh' tancevat'"),
|
|
(-28, "Nu-nu zhe, nu davaj zhe,"),
|
|
(-24, "Nu-nu zhe, nu davaj zhe,\nNu-nu zhe, nu davaj zhe"),
|
|
(-20, "Ja znaju, chto ty znaesh'\nJetot trek, gotov'sja podpevat'"),
|
|
(-12, "1) RAZ"),
|
|
(-10, "raz, DVA"),
|
|
(-8, "raz, 2wo,\nTRI"),
|
|
(-6, "ras, dva,\n7ri, 4ETYRE"),
|
|
(-1, "Muzyka Gromche\nGlaza zakryty >_<"),
|
|
(6, "This is NON-STOP,\nNoch'ju otkrytij"),
|
|
(12, "Delaj chto hochesh', ja zabyvajus'"),
|
|
(22, "This is NON-STOP,\nne prekrashhajas'"),
|
|
(31, "Muzyka Gromche\nGlaza zakryty -.-"),
|
|
(38, "This is NON-STOP,\nNoch'ju otkrytij"),
|
|
(46, "Budu s toboju,\nsamoj primernoju"),
|
|
(54, "Utro v okne\nyi my budem pervye"),
|
|
(63, "Muzyka Gromche\nGlaza zakryty >_<"),
|
|
],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "VseVZale",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 38.28f,
|
|
Bars = 16,
|
|
LoopOffset = 0,
|
|
BeatsOffset = 0.25f,
|
|
FadeOutBeat = -3,
|
|
FadeOutDuration = 2.5f,
|
|
ColorTransitionIn = 0.25f,
|
|
ColorTransitionOut = 0.25f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
FlickerLightsTimeSeries = [-5, 29, 59],
|
|
Palette = Palette.Parse(["#FF7F00", "#FFB600", "#FFED00", "#00D1FF", "#6696FB", "#704DF8"]).Use(palette =>
|
|
palette * 5 + new Palette(palette.Colors[0..2])
|
|
// stretch the second (OOOO oooo OO ooo) part, keep the colors perfectly cycled
|
|
+ (new Palette(palette.Colors[2..]) + palette * 2).Stretch(2)
|
|
),
|
|
Lyrics = [
|
|
(-30, "VSE V ZALE\nDvigajtes' s nami"),
|
|
(-24, "Chtob sotrjasalis'\nSami my, steny i pol!"),
|
|
(-14, "Vse znaem - jeto examen na dom nam zadan"),
|
|
(-4, "HIP-HOP, HOUSE & ROCK-N-ROLL"),
|
|
(2, "VSE V ZALE\nDvigajtes' s nami"),
|
|
(8, "Chtob sotrjasalis'\nSami my, steny i pol!"),
|
|
(18, "Vse znaem - jeto examen na dom nam zadan"),
|
|
(28, "HIP-HOP, HOUSE & ROCK-N-ROLL"),
|
|
(32, "O-o-o-o! Zdes' startuet hip-hop party"),
|
|
(44, "Tolstyj paren', nam igraj!"),
|
|
(48, "O-o-o-o! Pesen i devchonok hvatit!"),
|
|
(60, "Everybody shake your body"),
|
|
],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "DeployDestroy",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 40.68f,
|
|
Bars = 8,
|
|
LoopOffset = 32,
|
|
BeatsOffset = 0.2f,
|
|
FadeOutBeat = -6,
|
|
FadeOutDuration = 4,
|
|
ColorTransitionIn = 0.25f,
|
|
ColorTransitionOut = 0.25f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
FlickerLightsTimeSeries = [-101, -93, -77, -61, -37, -5, 27],
|
|
Palette = Palette.Parse(["#217F87", "#BAFF00", "#73BE25", "#78AB4E", "#FFFF00"]),
|
|
Lyrics = [
|
|
(-79, "Deploy Destroy, porjadok eto otstoj"),
|
|
(-71, "Krushi, lomaj, trjasi bashkoju pustoj"),
|
|
(-63, "Dopej, razbej i novuju otkryvaj"),
|
|
(-55, "Davaj-davaj!"),
|
|
(-47, "Chestnoe slovo ja nevinoven"),
|
|
(-43, "Ja ne pomnju, otkuda stol'ko krovi"),
|
|
(-39, "Na moih ladonjah\nyi moej odezhde"),
|
|
(-35, "Ja nikogda nikogo\nne bil prezhde"),
|
|
(-31, "Ja nikogda nichego\nne pil prezhde"),
|
|
(-27, "Byl tih, spokoen,\nso vsemi vezhliv"),
|
|
(-23, "Vsegda tol'ko v urnu\nbrosal musor"),
|
|
(-19, "Obhodil storonoj shumnye tusy"),
|
|
(-15, "Zapreshhjonnyh veshhestv nikakih ne juzal"),
|
|
(-11, "Byl polozhitel'nej samogo pljusa"),
|
|
(-7, "A potom kak-to raz\njetu pesnju uslyshal"),
|
|
(-3, "I vsjo proshhaj, moja krysha"),
|
|
(1, "Deploy Destroy, porjadok eto otstoj"),
|
|
(9, "Krushi, lomaj, trjasi bashkoju pustoj"),
|
|
(17, "Dopej, razbej i novuju otkryvaj"),
|
|
(25, "Davaj-davaj!"),
|
|
(33, "Deploy Destroy, porjadok eto otstoj"),
|
|
(41, "Krushi, lomaj, trjasi bashkoju pustoj"),
|
|
(49, "Dopej, razbej i novuju otkryvaj"),
|
|
(57, "Davaj-davaj!"),
|
|
],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "MoyaZhittya",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 34.53f,
|
|
Bars = 8,
|
|
LoopOffset = 32,
|
|
BeatsOffset = 0.0f,
|
|
FadeOutBeat = -35,
|
|
FadeOutDuration = 3.3f,
|
|
ColorTransitionIn = 0.25f,
|
|
ColorTransitionOut = 0.25f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse(["#A3A3A3", "#BE3D39", "#5CBC69", "#BE3D39", "#BABC5C", "#BE3D39", "#5C96BC", "#BE3D39"]),
|
|
FlickerLightsTimeSeries = [-100.5f, -99.5f, -92.5f, -91.5f, -76.5f, -75.5f, -60.5f, -59.5f, -37f, -36f, -4.5f, -3.5f, 27.5f, 28.5f],
|
|
Lyrics = [
|
|
(-84, "This ain't a song for the broken-hearted"),
|
|
(-68, "No silent prayer for the faith-departed"),
|
|
(-52, "I ain't gonna be"),
|
|
(-48, "I ain't gonna be\njust a face in the crowd"),
|
|
(-45, "YOU'RE"),
|
|
(-44, "you're GONNA"),
|
|
(-43.5f, "you're gonna HEAR"),
|
|
(-43, "you're gonna hear\nMY"),
|
|
(-42, "you're gonna hear\nmy VOICE"),
|
|
(-41, "WHEN I"),
|
|
(-40, "When I SHOUT IT"),
|
|
(-39, "When I shout it\nOUT LOUD"),
|
|
(-34, "IT'S MY"),
|
|
(-32, "IT'S MY\nLIIIIIFE"),
|
|
(-28, "And it's now or never"),
|
|
(-22, "I ain't gonna"),
|
|
(-20, "I ain't gonna\nlive forever"),
|
|
(-14, "I just want to live"),
|
|
(-10, "I just want to live\nwhile I'm alive"),
|
|
( -2, "IT'S MY"),
|
|
( 0, "IT'S MY\nLIIIIIFE"),
|
|
( 2, "My heart is like"),
|
|
( 4, "My heart is like\nan open highway"),
|
|
( 10, "Like Frankie said,"),
|
|
( 12, "Like Frankie said,\n\"I did it my way\""),
|
|
( 18, "I just want to live"),
|
|
( 22, "I just want to live\nwhile I'm alive"),
|
|
( 30, "IT'S MY"),
|
|
],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Gorgorod",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 43.2f,
|
|
Bars = 6,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.25f,
|
|
ColorTransitionOut = 0.25f,
|
|
ColorTransitionEasing = Easing.InExpo,
|
|
Palette = Palette.Parse(["#42367E", "#FF9400", "#932A04", "#FF9400", "#932A04", "#42367E", "#FF9400", "#932A04"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -2,
|
|
FadeOutDuration = 2,
|
|
FlickerLightsTimeSeries = [20],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Durochka",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 37.0f,
|
|
Bars = 10,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.25f,
|
|
ColorTransitionOut = 0.3f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse(["#5986FE", "#FEFEDC", "#FF4FDF", "#FEFEDC", "#FFAA23", "#FEFEDC", "#F95A5A", "#FEFEDC"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -7,
|
|
FadeOutDuration = 7,
|
|
FlickerLightsTimeSeries = [-9],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "ZmeiGorynich",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.KOREAN,
|
|
WindUpTimer = 46.13f,
|
|
Bars = 8,
|
|
BeatsOffset = 0.1f,
|
|
ColorTransitionIn = 0.4f,
|
|
ColorTransitionOut = 0.4f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse(["#4C8AC5", "#AF326A", "#0B1666", "#AFD2FC", "#C55297", "#540070"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 4,
|
|
FlickerLightsTimeSeries = [-5, 31],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "GodMode",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 40.38f,
|
|
Bars = 16,
|
|
BeatsOffset = 0.1f,
|
|
ColorTransitionIn = 0.5f,
|
|
ColorTransitionOut = 0.5f,
|
|
ColorTransitionEasing = Easing.OutCubic,
|
|
Palette = Palette.Parse(["#FBDBDB", "#4B81FF", "#564242", "#C90AE2", "#FBDBDB", "#61CBE3", "#564242", "#ED3131"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 4,
|
|
FlickerLightsTimeSeries = [-5],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "RiseAndShine",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 59.87f,
|
|
Bars = 16,
|
|
BeatsOffset = 0.1f,
|
|
ColorTransitionIn = 0.5f,
|
|
ColorTransitionOut = 0.5f,
|
|
ColorTransitionEasing = Easing.OutCubic,
|
|
Palette = Palette.Parse(["#FC6F3C", "#3CB0FC", "#FCD489", "#564242", "#FC6F3C", "#3CB0FC", "#63E98C", "#866868"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4.5f,
|
|
FadeOutDuration = 4,
|
|
FlickerLightsTimeSeries = [-5.5f, 31, 63.9f],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Song2",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 38.63f,
|
|
Beats = 17 * 2,
|
|
BeatsOffset = 0.1f,
|
|
ColorTransitionIn = 0.3f,
|
|
ColorTransitionOut = 0.3f,
|
|
ColorTransitionEasing = Easing.InCubic,
|
|
Palette = Palette.Parse(["#FFD3E3", "#78A0FF", "#FFD3E3", "#74A392", "#FFD3E3", "#E4B082", "#FFD3E3", "#E277AA"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -2,
|
|
FadeOutDuration = 2,
|
|
FlickerLightsTimeSeries = [2.5f],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Peretasovka",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 59.07f,
|
|
Bars = 8,
|
|
BeatsOffset = 0.3f,
|
|
ColorTransitionIn = 0.4f,
|
|
ColorTransitionOut = 0.4f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse(["#65C7FA", "#FCEB3C", "#89FC8F", "#FEE9E9", "#FC3C9D", "#FCEB3C", "#89FC8F", "#FC3C9D"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -6,
|
|
FadeOutDuration = 4,
|
|
FlickerLightsTimeSeries = [-8, 31],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Yalgaar",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.HINDI,
|
|
WindUpTimer = 52.17f,
|
|
Bars = 8,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.1f,
|
|
ColorTransitionOut = 0.35f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse(["#C0402D", "#906F0B", "#DC8044", "#70190A", "#929FAF", "#4248A2", "#AE2727", "#2D2D42"]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 4,
|
|
FlickerLightsTimeSeries = [-5],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Chereshnya",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.RUSSIAN,
|
|
WindUpTimer = 45.58f,
|
|
Bars = 16,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.3f,
|
|
ColorTransitionOut = 0.35f,
|
|
ColorTransitionEasing = Easing.InOutCubic,
|
|
Palette = Palette.Parse([
|
|
"#A01471", "#CB2243", "#4CAF50", "#F01D7A", "#AF005A", "#EF355F", "#FFD85D", "#FF66B2",
|
|
"#A01471", "#4CAF50", "#CB2243", "#F01D7A", "#AF005A", "#FFD85D", "#EF355F", "#FF66B2",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 4,
|
|
FlickerLightsTimeSeries = [-5, 27, 29, 59, 61],
|
|
Lyrics = [],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "PWNED",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
IsExplicit = true,
|
|
WindUpTimer = 39.73f,
|
|
Bars = 32,
|
|
BeatsOffset = -0.2f,
|
|
ColorTransitionIn = 0.5f,
|
|
ColorTransitionOut = 0.3f,
|
|
ColorTransitionEasing = Easing.InExpo,
|
|
Palette = Palette.Parse(["#9E9E9E", "#383838", "#5E5E5E", "#2E2E2E", "#666666", "#4B4B4B", "#8E8E8E", "#1D1D1D"]).Use(gray8 =>
|
|
{
|
|
var flag4 = Palette.Parse(["#FFFFFF", "#0032A0", "#DA291C", "#000000"]);
|
|
var gray6 = new Palette(gray8.Colors[0..6]);
|
|
var gray14 = gray8 + gray6;
|
|
var lyrics = flag4 + gray14.Stretch(2);
|
|
var instrumental = gray8.Stretch(4);
|
|
return lyrics * 2 + instrumental * 2;
|
|
}),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -8,
|
|
FadeOutDuration = 6,
|
|
FlickerLightsTimeSeries = [-136, -72, -12, 88],
|
|
Lyrics = [
|
|
(-190, "These Russian hackers have been"),
|
|
(-184, "in these US governments\nsince March"),
|
|
(-172, "and it is an extraordinary invasion of our cyberspace"),
|
|
(-152, "Russian hackers got access to sensitive"),
|
|
(-142, "parts of the White House email system..."),
|
|
(-134, "[They began to recognize...]"),
|
|
(-126, "<Russian hackers/>"),
|
|
(-118, "<Russian hackers/>\n X__X"),
|
|
(-110, "Gonna crack your"),
|
|
(-102, "Gonna crack your\nStrongest pa$$words%123"),
|
|
(-94, "You popped online"),
|
|
(-86, "You popped online\nTo look for sneakers"),
|
|
(-78, "My hand just popped"),
|
|
(-70, "My hand just popped\nRight in your knickers >_< "),
|
|
(-62, "Keystrokes like Uzi"),
|
|
(-54, "Keystrokes like Uzi\nWill make you go all goosey"),
|
|
(-46, "Kicking down your backdoor"),
|
|
(-38, "Kicking down your backdoor\nCount down before you lose it"),
|
|
(-30, "Keystrokes like Uzi"),
|
|
(-22, "Keystrokes like Uzi\nWill make you go all goosey"),
|
|
(-14, "Kicking down your backdoor"),
|
|
(-6, "Kicking down your backdoor\nCount down before you lose it"),
|
|
(0, "C:\\> $Ru55ian hack3rs"),
|
|
(4, "C:\\> $Ru55ian hack3rs\n O__o"),
|
|
(8, "Infamous White House attackers"),
|
|
(16, "Stealing your cookies\nto this beat"),
|
|
(24, "Counting crypto to\nembarrass Wall Street"),
|
|
(32, "Russi?n ^hackers\tЯushan h@ckers###"),
|
|
(34, "\tЯushan h@ckers###\n X_X"),
|
|
(36, "Russi?n ^hackers\n--.--\tЯushan h@ckers###\n X___X"),
|
|
(38, "\tЯushan h@ckers###\n X_____X"),
|
|
(40, "Infamous White House attackers"),
|
|
(48, "Stealing your cookies\nto this beat"),
|
|
(56, "Counting crypto to\nembarrass Wall Street"),
|
|
(80, $"Instling min3r.exe\t\t\tresolving ur private IP\n/"),
|
|
(82, $"Instling min3r.exe\n00% [8=D ]\tHenllo ${{username = \"{Environment.UserName}\"}}\t\tresolving ur private IP\n-{PwnLyricsVariants[^3]}"),
|
|
(84, $"Instling min3r.exe\n33% [8====D ]\t\t\tresolving ur private IP\n\\{PwnLyricsVariants[^3]}"),
|
|
(86, $"Instling min3r.exe\n66% [8=========D ]\t\t\tresolving ur private IP\n|{PwnLyricsVariants[^2]}"),
|
|
(88, $"Instling min3r.exe\n95% [8============D ]\t\tWhere did you download\nthis < mod / dll > from?\tresolving ur private IP\n{PwnLyricsVariants[^2]}/"),
|
|
(90, $"Instling min3r.exe\n99% [8=============D]\t\t\tresolving ur private IP\n-{PwnLyricsVariants[^2]}"),
|
|
(92, $"Encrpt1ng f!les.. \n99% [8=============D]\t\t\tresolving ur private IP\n\\{PwnLyricsVariants[^1]}"),
|
|
(94, $"Encrpt1ng f!les...\n100% enj0y \\o/\t\t\tresolving ur private IP\n|{PwnLyricsVariants[^1]}"),
|
|
(96, $"\t\t\tresolving ur private IP\n/{PwnLyricsVariants[^1]}"),
|
|
(98, $"\t\t\tresolving ur private IP\nP_WNED"),
|
|
],
|
|
},
|
|
new Track
|
|
{
|
|
Name = "Kach",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 48.30f,
|
|
Bars = 12,
|
|
// let them overlap, such that there is an actual hard cut to the next color
|
|
BeatsOffset = 0.4f,
|
|
ColorTransitionIn = 0.8f,
|
|
ColorTransitionOut = 0.4f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse([
|
|
// pump it loudeeeeeeeeeer
|
|
"#7774DE", "#1EA59A", "#3BC457", "#3BC457",
|
|
"#CA6935", "#A82615", "#A7AA43", "#A7AA43",
|
|
"#4C2B81", "#2E802B", "#C952E7", "#C952E7",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -6,
|
|
FadeOutDuration = 6,
|
|
FlickerLightsTimeSeries = [-8, 44, 45],
|
|
Lyrics = [],
|
|
},
|
|
];
|
|
|
|
public static Track ChooseTrack()
|
|
{
|
|
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
|
var tracks = Config.SkipExplicitTracks.Value ? [.. Tracks.Where(track => !track.IsExplicit)] : Tracks;
|
|
int[] weights = [.. tracks.Select(track => track.Weight.Value)];
|
|
var rwi = new RandomWeightedIndex(weights);
|
|
var trackId = rwi.GetRandomWeightedIndex(seed);
|
|
var track = tracks[trackId];
|
|
Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
|
|
return tracks[trackId];
|
|
}
|
|
|
|
public static Track CurrentTrack;
|
|
public static BeatTimeState BeatTimeState;
|
|
|
|
public static void SetLightColor(Color color)
|
|
{
|
|
foreach (var light in RoundManager.Instance.allPoweredLights)
|
|
{
|
|
light.color = color;
|
|
}
|
|
}
|
|
|
|
public static void ResetLightColor()
|
|
{
|
|
SetLightColor(Color.white);
|
|
}
|
|
|
|
public static bool LocalPlayerCanHearMusic(EnemyAI jester)
|
|
{
|
|
var player = GameNetworkManager.Instance.localPlayerController;
|
|
if (player == null || !player.isInsideFactory)
|
|
{
|
|
return false;
|
|
}
|
|
var distance = Vector3.Distance(player.transform.position, jester.transform.position);
|
|
return distance < jester.creatureVoice.maxDistance;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
|
|
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
|
|
for (int i = 0; i < Tracks.Length; i++)
|
|
{
|
|
Track track = Tracks[i];
|
|
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
|
|
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
|
|
requests[i * 2].SendWebRequest();
|
|
requests[i * 2 + 1].SendWebRequest();
|
|
}
|
|
|
|
while (!requests.All(request => request.isDone)) { }
|
|
|
|
if (requests.All(request => request.result == UnityWebRequest.Result.Success))
|
|
{
|
|
for (int i = 0; i < Tracks.Length; i++)
|
|
{
|
|
Track track = Tracks[i];
|
|
track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
|
|
track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
|
|
}
|
|
Config = new Config(base.Config);
|
|
DiscoBallManager.Initialize();
|
|
var harmony = new Harmony(PluginInfo.PLUGIN_NAME);
|
|
harmony.PatchAll(typeof(JesterPatch));
|
|
harmony.PatchAll(typeof(EnemyAIPatch));
|
|
}
|
|
else
|
|
{
|
|
var failed = requests.Where(request => request.result != UnityWebRequest.Result.Success).Select(request => request.GetUrl());
|
|
Logger.LogError("Could not load audio file" + string.Join(", ", failed));
|
|
}
|
|
}
|
|
};
|
|
|
|
public record Language(string Short, string Full)
|
|
{
|
|
public static readonly Language ENGLISH = new("EN", "English");
|
|
public static readonly Language RUSSIAN = new("RU", "Russian");
|
|
public static readonly Language KOREAN = new("KO", "Korean");
|
|
public static readonly Language HINDI = new("HI", "Hindi");
|
|
}
|
|
|
|
public readonly record struct Easing(string Name, Func<float, float> Eval)
|
|
{
|
|
public static Easing Linear = new("Linear", static x => x);
|
|
public static Easing OutCubic = new("OutCubic", static x => 1 - Mathf.Pow(1f - x, 3f));
|
|
public static Easing InCubic = new("InCubic", static x => x * x * x);
|
|
public static Easing InOutCubic = new("InOutCubic", static x => x < 0.5f ? 4f * x * x * x : 1 - Mathf.Pow(-2f * x + 2f, 3f) / 2f);
|
|
public static Easing InExpo = new("InExpo", static x => x == 0f ? 0f : Mathf.Pow(2f, 10f * x - 10f));
|
|
public static Easing OutExpo = new("OutExpo", static x => x == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * x));
|
|
public static Easing InOutExpo = new("InOutExpo", static x =>
|
|
x == 0f
|
|
? 0f
|
|
: x == 1f
|
|
? 1f
|
|
: x < 0.5f
|
|
? Mathf.Pow(2f, 20f * x - 10f) / 2f
|
|
: (2f - Mathf.Pow(2f, -20f * x + 10f)) / 2f);
|
|
|
|
public static Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
|
|
|
|
public static string[] AllNames => [.. All.Select(easing => easing.Name)];
|
|
|
|
public static Easing FindByName(string Name)
|
|
{
|
|
return All.Where(easing => easing.Name == Name).DefaultIfEmpty(Linear).First();
|
|
}
|
|
}
|
|
|
|
public record Palette(Color[] Colors)
|
|
{
|
|
public static Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
|
|
|
|
public static Palette Parse(string[] hexColors)
|
|
{
|
|
Color[] colors = new Color[hexColors.Length];
|
|
for (int i = 0; i < hexColors.Length; i++)
|
|
{
|
|
if (!ColorUtility.TryParseHtmlString(hexColors[i], out colors[i]))
|
|
{
|
|
throw new ArgumentException($"Unable to parse color #{i}: {hexColors}");
|
|
}
|
|
}
|
|
return new Palette(colors);
|
|
}
|
|
|
|
public static Palette operator +(Palette before, Palette after)
|
|
{
|
|
return new Palette([.. before.Colors, .. after.Colors]);
|
|
}
|
|
|
|
public static Palette operator *(Palette palette, int repeat)
|
|
{
|
|
var colors = Enumerable.Repeat(palette.Colors, repeat).SelectMany(x => x).ToArray();
|
|
return new Palette(colors);
|
|
}
|
|
|
|
public Palette Stretch(int times)
|
|
{
|
|
var colors = Colors.SelectMany(color => Enumerable.Repeat(color, times)).ToArray();
|
|
return new Palette(colors);
|
|
}
|
|
|
|
public Palette Use(Func<Palette, Palette> op)
|
|
{
|
|
return op.Invoke(this);
|
|
}
|
|
}
|
|
|
|
public class Track
|
|
{
|
|
public string Name;
|
|
// Language of the track's lyrics.
|
|
public Language Language;
|
|
// Whether this track has NSFW/explicit lyrics.
|
|
public bool IsExplicit = false;
|
|
// Wind-up time can and should be shorter than the Start audio track,
|
|
// so that the "pop" effect can be baked into the Start audio and kept away
|
|
// from the looped part. This also means that the light show starts before
|
|
// the looped track does, so we need to sync them up as soon as we enter the Loop.
|
|
public float WindUpTimer;
|
|
|
|
// Estimated number of beats per minute. Not used for light show, but might come in handy.
|
|
public float Bpm => 60f / (LoadedLoop.length / Beats);
|
|
|
|
// How many beats the loop segment has. The default strategy is to switch color of lights on each beat.
|
|
public int Beats;
|
|
|
|
// Number of beats between WindUpTimer and where looped segment starts (not the loop audio).
|
|
public int LoopOffset = 0;
|
|
public float LoopOffsetInSeconds => LoopOffset / Beats * LoadedLoop.length;
|
|
|
|
// Shorthand for four beats
|
|
public int Bars
|
|
{
|
|
set => Beats = value * 4;
|
|
}
|
|
|
|
// MPEG is basically mp3, and it can produce gaps at the start.
|
|
// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
|
|
public AudioType AudioType = AudioType.MPEG;
|
|
|
|
public AudioClip LoadedStart;
|
|
public AudioClip LoadedLoop;
|
|
|
|
// How often this track should be chosen, relative to the sum of weights of all tracks.
|
|
public SyncedEntry<int> Weight;
|
|
|
|
public string FileNameStart => $"{Name}Start.{Ext}";
|
|
public string FileNameLoop => $"{Name}Loop.{Ext}";
|
|
private string Ext => AudioType switch
|
|
{
|
|
AudioType.MPEG => "mp3",
|
|
AudioType.WAV => "wav",
|
|
AudioType.OGGVORBIS => "ogg",
|
|
_ => "",
|
|
};
|
|
|
|
// Offset of beats. Bigger offset => colors will change later.
|
|
public float _BeatsOffset = 0f;
|
|
public float BeatsOffset
|
|
{
|
|
get => Config.BeatsOffsetOverride ?? _BeatsOffset;
|
|
set => _BeatsOffset = value;
|
|
}
|
|
|
|
// Offset of beats, in seconds. Bigger offset => colors will change later.
|
|
public float BeatsOffsetInSeconds => BeatsOffset / Beats * LoadedLoop.length;
|
|
|
|
public float _FadeOutBeat = float.NaN;
|
|
public float FadeOutBeat
|
|
{
|
|
get => Config.FadeOutBeatOverride ?? _FadeOutBeat;
|
|
set => _FadeOutBeat = value;
|
|
}
|
|
|
|
public float _FadeOutDuration = 2f;
|
|
public float FadeOutDuration
|
|
{
|
|
get => Config.FadeOutDurationOverride ?? _FadeOutDuration;
|
|
set => _FadeOutDuration = value;
|
|
}
|
|
|
|
// Duration of color transition, measured in beats.
|
|
public float _ColorTransitionIn = 0.25f;
|
|
public float ColorTransitionIn
|
|
{
|
|
get => Config.ColorTransitionInOverride ?? _ColorTransitionIn;
|
|
set => _ColorTransitionIn = value;
|
|
}
|
|
|
|
public float _ColorTransitionOut = 0.25f;
|
|
public float ColorTransitionOut
|
|
{
|
|
get => Config.ColorTransitionOutOverride ?? _ColorTransitionOut;
|
|
set => _ColorTransitionOut = value;
|
|
}
|
|
|
|
// Easing function for color transitions.
|
|
public Easing _ColorTransitionEasing = Easing.OutExpo;
|
|
public Easing ColorTransitionEasing
|
|
{
|
|
get => Config.ColorTransitionEasingOverride != null
|
|
? Easing.FindByName(Config.ColorTransitionEasingOverride)
|
|
: _ColorTransitionEasing;
|
|
set => _ColorTransitionEasing = value;
|
|
}
|
|
|
|
public float[] _FlickerLightsTimeSeries = [];
|
|
public float[] FlickerLightsTimeSeries
|
|
{
|
|
get => Config.FlickerLightsTimeSeriesOverride ?? _FlickerLightsTimeSeries;
|
|
set
|
|
{
|
|
Array.Sort(value);
|
|
_FlickerLightsTimeSeries = value;
|
|
}
|
|
}
|
|
|
|
public float[] _LyricsTimeSeries = [];
|
|
public float[] LyricsTimeSeries
|
|
{
|
|
get => Config.LyricsTimeSeriesOverride ?? _LyricsTimeSeries;
|
|
private set => _LyricsTimeSeries = value;
|
|
}
|
|
|
|
// Lyrics line may contain multiple tab-separated alternatives.
|
|
// In such case, a random number chosen and updated once per loop
|
|
// is used to select an alternative.
|
|
// If the chosen alternative is an empty string, lyrics event shall be skipped.
|
|
public string[] LyricsLines { get; private set; }
|
|
public (float, string)[] Lyrics
|
|
{
|
|
set
|
|
{
|
|
var dict = new SortedDictionary<float, string>();
|
|
foreach (var (beat, text) in value)
|
|
{
|
|
dict.Add(beat, text);
|
|
}
|
|
LyricsTimeSeries = [.. dict.Keys];
|
|
LyricsLines = [.. dict.Values];
|
|
}
|
|
}
|
|
|
|
public Palette _Palette = Palette.DEFAULT;
|
|
public Palette Palette
|
|
{
|
|
get => Config.PaletteOverride ?? _Palette;
|
|
set => _Palette = value;
|
|
}
|
|
}
|
|
|
|
public readonly record struct BeatTimestamp
|
|
{
|
|
// Number of beats in the loop audio segment.
|
|
public readonly int LoopBeats;
|
|
public readonly float HalfLoopBeats => LoopBeats / 2f;
|
|
|
|
// Whether negative time should wrap around. Positive time past LoopBeats always wraps around.
|
|
public readonly bool IsLooping;
|
|
|
|
// Beat relative to the popup. Always less than LoopBeats. When not IsLooping, can be unbounded negative.
|
|
public readonly float Beat;
|
|
|
|
public BeatTimestamp(int loopBeats, bool isLooping, float beat)
|
|
{
|
|
LoopBeats = loopBeats;
|
|
IsLooping = isLooping || beat >= HalfLoopBeats;
|
|
Beat = isLooping || beat >= LoopBeats ? Mod.Positive(beat, LoopBeats) : beat;
|
|
}
|
|
|
|
public static BeatTimestamp operator +(BeatTimestamp self, float delta)
|
|
{
|
|
if (delta < -self.HalfLoopBeats && self.Beat > self.HalfLoopBeats /* implied: */ && self.IsLooping)
|
|
{
|
|
// Warning: you can't meaningfully subtract more than half of the loop
|
|
// from a looping timestamp whose Beat is past half of the loop,
|
|
// because the resulting IsLooping is unknown.
|
|
// Shouldn't be needed though, as deltas are usually short enough.
|
|
// But don't try to chain many short negative deltas!
|
|
}
|
|
return new BeatTimestamp(self.LoopBeats, self.IsLooping, self.Beat + delta);
|
|
}
|
|
|
|
public static BeatTimestamp operator -(BeatTimestamp self, float delta)
|
|
{
|
|
return self + -delta;
|
|
}
|
|
|
|
public readonly BeatTimestamp Floor()
|
|
{
|
|
// There is no way it wraps or affects IsLooping state
|
|
var beat = Mathf.Floor(Beat);
|
|
return new BeatTimestamp(LoopBeats, IsLooping, beat);
|
|
}
|
|
|
|
public readonly override string ToString()
|
|
{
|
|
return $"{nameof(BeatTimestamp)}({(IsLooping ? 'Y' : 'n')} {Beat:N4}/{LoopBeats})";
|
|
}
|
|
}
|
|
|
|
public readonly record struct BeatTimeSpan
|
|
{
|
|
public readonly int LoopBeats;
|
|
public readonly float HalfLoopBeats => LoopBeats / 2f;
|
|
public readonly bool IsLooping;
|
|
// Open lower bound
|
|
public readonly float BeatFromExclusive;
|
|
// Closed upper bound
|
|
public readonly float BeatToInclusive;
|
|
|
|
public BeatTimeSpan(int loopBeats, bool isLooping, float beatFromExclusive, float beatToInclusive)
|
|
{
|
|
LoopBeats = loopBeats;
|
|
IsLooping = isLooping || beatToInclusive >= HalfLoopBeats;
|
|
BeatFromExclusive = wrap(beatFromExclusive);
|
|
BeatToInclusive = wrap(beatToInclusive);
|
|
|
|
float wrap(float beat)
|
|
{
|
|
return isLooping || beat >= loopBeats ? Mod.Positive(beat, loopBeats) : beat;
|
|
}
|
|
}
|
|
|
|
public static BeatTimeSpan Between(BeatTimestamp timestampFromExclusive, BeatTimestamp timestampToInclusive)
|
|
{
|
|
return new BeatTimeSpan(timestampToInclusive.LoopBeats, timestampToInclusive.IsLooping, timestampFromExclusive.Beat, timestampToInclusive.Beat);
|
|
}
|
|
|
|
|
|
public static BeatTimeSpan Between(float beatFromExclusive, BeatTimestamp timestampToInclusive)
|
|
{
|
|
return new BeatTimeSpan(timestampToInclusive.LoopBeats, timestampToInclusive.IsLooping, beatFromExclusive, timestampToInclusive.Beat);
|
|
}
|
|
|
|
public static BeatTimeSpan Empty = new();
|
|
|
|
public readonly BeatTimestamp ToTimestamp()
|
|
{
|
|
return new(LoopBeats, IsLooping, BeatToInclusive);
|
|
}
|
|
|
|
// The beat will not be wrapped.
|
|
public readonly bool ContainsExact(float beat)
|
|
{
|
|
return BeatFromExclusive < beat && beat <= BeatToInclusive;
|
|
}
|
|
|
|
public readonly int? GetLastIndex(float[] timeSeries)
|
|
{
|
|
if (IsEmpty() || timeSeries == null || timeSeries.Length == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (IsWrapped())
|
|
{
|
|
// Split the search in two non-wrapping searches:
|
|
// before wrapping (happens earlier) and after wrapping (happens later).
|
|
|
|
// Check the "happens later" part first.
|
|
var laterSpan = new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: /* epsilon to make zero inclusive */ -0.001f, beatToInclusive: BeatToInclusive);
|
|
var laterIndex = laterSpan.GetLastIndex(timeSeries);
|
|
if (laterIndex != null)
|
|
{
|
|
return laterIndex;
|
|
}
|
|
|
|
// The "happens earlier" part is easy: it's just the last value in the series.
|
|
var lastIndex = timeSeries.Length - 1;
|
|
if (timeSeries[lastIndex] > BeatFromExclusive)
|
|
{
|
|
return lastIndex;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// BeatFromExclusive might as well be -Infinity
|
|
|
|
var index = Array.BinarySearch(timeSeries, BeatToInclusive);
|
|
if (index > 0 && index < timeSeries.Length && timeSeries[index] > BeatFromExclusive)
|
|
{
|
|
return index;
|
|
}
|
|
else
|
|
{
|
|
// Restore from bitwise complement
|
|
index = ~index;
|
|
// index points to the next larger object, i.e. the next event in the series after the BeatToInclusive.
|
|
// Make it point to one event before that.
|
|
index -= 1;
|
|
if (index >= 0 && timeSeries[index] > BeatFromExclusive && timeSeries[index] <= BeatToInclusive)
|
|
{
|
|
return index;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public readonly float Duration()
|
|
{
|
|
return Split().Sum(span => span.BeatToInclusive - span.BeatFromExclusive);
|
|
}
|
|
|
|
public readonly BeatTimeSpan[] Split()
|
|
{
|
|
if (IsEmpty())
|
|
{
|
|
return [];
|
|
}
|
|
else if (IsWrapped())
|
|
{
|
|
return [
|
|
new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: /* epsilon */ -0.001f, beatToInclusive: BeatToInclusive),
|
|
new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: BeatFromExclusive, beatToInclusive: LoopBeats),
|
|
];
|
|
}
|
|
else
|
|
{
|
|
return [this];
|
|
}
|
|
}
|
|
|
|
public readonly bool IsEmpty()
|
|
{
|
|
if (IsLooping)
|
|
{
|
|
var to = BeatToInclusive;
|
|
|
|
// unwrap if needed
|
|
if (BeatToInclusive < BeatFromExclusive)
|
|
{
|
|
to = BeatToInclusive + LoopBeats;
|
|
}
|
|
|
|
// Due to audio offset changes, `to` may shift before `from`, so unwrapping it would result in a very large span
|
|
return to - BeatFromExclusive > HalfLoopBeats;
|
|
}
|
|
else
|
|
{
|
|
// straightforward requirement that time is monotonic
|
|
return BeatFromExclusive > BeatToInclusive;
|
|
}
|
|
}
|
|
|
|
public readonly bool IsWrapped()
|
|
{
|
|
return IsLooping && !IsEmpty() && BeatToInclusive < BeatFromExclusive;
|
|
}
|
|
|
|
public readonly override string ToString()
|
|
{
|
|
return $"{nameof(BeatTimeSpan)}({(IsLooping ? 'Y' : 'n')}, {BeatFromExclusive:N4}..{BeatToInclusive:N4}/{LoopBeats}{(IsEmpty() ? " Empty!" : "")})";
|
|
}
|
|
}
|
|
|
|
public class BeatTimeState
|
|
{
|
|
// The object is newly created, the Start audio began to play but its time hasn't adjanced from 0.0f yet.
|
|
private bool hasStarted = false;
|
|
|
|
// The time span after Zero state (when the Start audio has advanced from 0.0f) but before the WindUpTimer+Loop/2.
|
|
private bool windUpOffsetIsLooping = false;
|
|
|
|
// The time span after Zero state (when the Start audio has advanced from 0.0f) but before the WindUpTimer+LoopOffset+Loop/2.
|
|
private bool loopOffsetIsLooping = false;
|
|
|
|
private bool windUpZeroBeatEventTriggered = false;
|
|
|
|
private readonly Track track;
|
|
|
|
private float loopOffsetBeat = float.NegativeInfinity;
|
|
|
|
private static System.Random lyricsRandom = null;
|
|
|
|
private int lyricsRandomPerLoop;
|
|
|
|
public BeatTimeState(Track track)
|
|
{
|
|
if (lyricsRandom == null)
|
|
{
|
|
lyricsRandom = new System.Random(RoundManager.Instance.playersManager.randomMapSeed + 1337);
|
|
lyricsRandomPerLoop = lyricsRandom.Next();
|
|
}
|
|
this.track = track;
|
|
}
|
|
|
|
public List<BaseEvent> Update(AudioSource start, AudioSource loop)
|
|
{
|
|
hasStarted |= start.time != 0;
|
|
if (hasStarted)
|
|
{
|
|
var loopTimestamp = UpdateStateForLoopOffset(start, loop);
|
|
var loopOffsetSpan = BeatTimeSpan.Between(loopOffsetBeat, loopTimestamp);
|
|
|
|
// Do not go back in time
|
|
if (!loopOffsetSpan.IsEmpty())
|
|
{
|
|
if (loopOffsetSpan.BeatFromExclusive > loopOffsetSpan.BeatToInclusive)
|
|
{
|
|
lyricsRandomPerLoop = lyricsRandom.Next();
|
|
}
|
|
|
|
var windUpOffsetTimestamp = UpdateStateForWindUpOffset(start, loop);
|
|
loopOffsetBeat = loopTimestamp.Beat;
|
|
var events = GetEvents(loopOffsetSpan, windUpOffsetTimestamp);
|
|
#if DEBUG
|
|
Debug.Log($"MuzikaGromche looping(loop)={loopOffsetIsLooping} looping(windUp)={windUpOffsetIsLooping} Loop={loopOffsetSpan} WindUp={windUpOffsetTimestamp} events={string.Join(",", events)}");
|
|
#endif
|
|
return events;
|
|
}
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
// Events other than colors start rotating at 0=WindUpTimer+LoopOffset.
|
|
private BeatTimestamp UpdateStateForLoopOffset(AudioSource start, AudioSource loop)
|
|
{
|
|
var offset = BaseOffset() + track.LoopOffsetInSeconds;
|
|
var timestamp = GetTimestampRelativeToGivenOffset(start, loop, offset, loopOffsetIsLooping);
|
|
loopOffsetIsLooping |= timestamp.IsLooping;
|
|
return timestamp;
|
|
}
|
|
|
|
// Colors start rotating at 0=WindUpTimer
|
|
private BeatTimestamp UpdateStateForWindUpOffset(AudioSource start, AudioSource loop)
|
|
{
|
|
var offset = BaseOffset();
|
|
var timestamp = GetTimestampRelativeToGivenOffset(start, loop, offset, windUpOffsetIsLooping);
|
|
windUpOffsetIsLooping |= timestamp.IsLooping;
|
|
return timestamp;
|
|
}
|
|
|
|
private float BaseOffset()
|
|
{
|
|
return Config.AudioOffset.Value + track.BeatsOffsetInSeconds + track.WindUpTimer;
|
|
}
|
|
|
|
BeatTimestamp GetTimestampRelativeToGivenOffset(AudioSource start, AudioSource loop, float offset, bool isLooping)
|
|
{
|
|
// If popped, calculate which beat the music is currently at.
|
|
// In order to do that we should choose one of two strategies:
|
|
//
|
|
// 1. If start source is still playing, use its position since WindUpTimer.
|
|
// 2. Otherwise use loop source, adding the delay after WindUpTimer,
|
|
// which is the remaining of the start, i.e. (LoadedStart.length - WindUpTimer).
|
|
//
|
|
// NOTE 1: PlayDelayed also counts as isPlaying, so loop.isPlaying is always true and as such it's useful.
|
|
// NOTE 2: There is a weird state when Jester has popped and chases a player:
|
|
// Start/farAudio isPlaying is true but stays exactly at zero time, so we need to ignore that.
|
|
|
|
var timeFromTheVeryStart = start.isPlaying && start.time != 0f
|
|
// [1] Start source is still playing
|
|
? start.time
|
|
// [2] Start source has finished
|
|
: track.LoadedStart.length + loop.time;
|
|
|
|
float adjustedTimeFromOffset = timeFromTheVeryStart - offset;
|
|
|
|
var adjustedTimeNormalized = adjustedTimeFromOffset / track.LoadedLoop.length;
|
|
|
|
var beat = adjustedTimeNormalized * track.Beats;
|
|
|
|
// Let it infer the isLooping flag from the beat
|
|
var timestamp = new BeatTimestamp(track.Beats, isLooping, beat);
|
|
|
|
#if DEBUG && false
|
|
var color = ColorFromPaletteAtTimestamp(timestamp);
|
|
Debug.LogFormat("MuzikaGromche t={0,10:N4} d={1,7:N4} Start[{2}{3,8:N4} ==0f? {4}] Loop[{5}{6,8:N4}] norm={7,6:N4} beat={8,7:N4} color={9}",
|
|
Time.realtimeSinceStartup, Time.deltaTime,
|
|
(start.isPlaying ? '+' : ' '), start.time, (start.time == 0f ? 'Y' : 'n'),
|
|
(loop.isPlaying ? '+' : ' '), loop.time,
|
|
adjustedTimeNormalized, beat, color);
|
|
#endif
|
|
|
|
return timestamp;
|
|
}
|
|
|
|
private List<BaseEvent> GetEvents(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
|
|
{
|
|
List<BaseEvent> events = [];
|
|
|
|
if (windUpOffsetTimestamp.Beat >= 0f && !windUpZeroBeatEventTriggered)
|
|
{
|
|
events.Add(new WindUpZeroBeatEvent());
|
|
windUpZeroBeatEventTriggered = true;
|
|
}
|
|
|
|
{
|
|
var colorEvent = GetColorEvent(loopOffsetSpan, windUpOffsetTimestamp);
|
|
if (colorEvent != null)
|
|
{
|
|
events.Add(colorEvent);
|
|
}
|
|
}
|
|
|
|
if (loopOffsetSpan.GetLastIndex(track.FlickerLightsTimeSeries) != null)
|
|
{
|
|
events.Add(new FlickerLightsEvent());
|
|
}
|
|
|
|
// TODO: quick editor
|
|
// loopOffsetSpan.GetLastIndex(Config.LyricsTimeSeries)
|
|
if (Config.DisplayLyrics.Value)
|
|
{
|
|
var index = loopOffsetSpan.GetLastIndex(track.LyricsTimeSeries);
|
|
if (index is int i && i < track.LyricsLines.Length)
|
|
{
|
|
var line = track.LyricsLines[i];
|
|
var alternatives = line.Split('\t');
|
|
var randomIndex = lyricsRandomPerLoop % alternatives.Length;
|
|
var alternative = alternatives[randomIndex];
|
|
if (alternative != "")
|
|
{
|
|
events.Add(new LyricsEvent(alternative));
|
|
}
|
|
}
|
|
}
|
|
|
|
return events;
|
|
}
|
|
|
|
private SetLightsColorEvent GetColorEvent(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
|
|
{
|
|
if (FadeOut(loopOffsetSpan) is Color c1)
|
|
{
|
|
return new SetLightsColorEvent(c1);
|
|
}
|
|
|
|
if (ColorFromPaletteAtTimestamp(windUpOffsetTimestamp) is Color c2)
|
|
{
|
|
return new SetLightsColorEvent(c2);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private Color? FadeOut(BeatTimeSpan loopOffsetSpan)
|
|
{
|
|
var beat = loopOffsetSpan.BeatToInclusive;
|
|
var fadeOutStart = track.FadeOutBeat;
|
|
var fadeOutEnd = fadeOutStart + track.FadeOutDuration;
|
|
|
|
if (track.FadeOutBeat < beat && beat <= fadeOutEnd)
|
|
{
|
|
var x = (beat - track.FadeOutBeat) / track.FadeOutDuration;
|
|
var t = Mathf.Clamp(Easing.Linear.Eval(x), 0f, 1f);
|
|
return Color.Lerp(Color.white, Color.black, t);
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public Color? ColorFromPaletteAtTimestamp(BeatTimestamp timestamp)
|
|
{
|
|
if (timestamp.Beat <= -track.ColorTransitionIn)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Imagine the timeline as a sequence of clips without gaps where each clip is a whole beat long.
|
|
// Transition is when two adjacent clips need to be combined with some blend function(t)
|
|
// where t is a factor in range 0..1 expressed as (time - Transition.Start) / Transition.Length;
|
|
//
|
|
// How to find a transition at a given time?
|
|
// First, we need to find the current clip's start and length.
|
|
// - Length is always 1 beat, and
|
|
// - start is just time rounded down.
|
|
//
|
|
// If time interval from the start of the clip is less than Transition.Out
|
|
// then blend between previous and current clips.
|
|
//
|
|
// Else if time interval to the end of the clip is less than Transition.In
|
|
// then blend between current and next clips.
|
|
//
|
|
// Otherwise there is no transition running at this time.
|
|
const float currentClipLength = 1f;
|
|
// var currentClipSpan = BeatTimespan timestamp.Floor()
|
|
var currentClipStart = timestamp.Floor();
|
|
var currentClipEnd = currentClipStart + currentClipLength;
|
|
|
|
float transitionLength = track.ColorTransitionIn + track.ColorTransitionOut;
|
|
|
|
if (Config.EnableColorAnimations.Value)
|
|
{
|
|
if (transitionLength > /* epsilon */ 0.01)
|
|
{
|
|
if (BeatTimeSpan.Between(currentClipStart, timestamp).Duration() < track.ColorTransitionOut)
|
|
{
|
|
return ColorTransition(currentClipStart);
|
|
}
|
|
else if (BeatTimeSpan.Between(timestamp, currentClipEnd).Duration() < track.ColorTransitionIn)
|
|
{
|
|
return ColorTransition(currentClipEnd);
|
|
}
|
|
}
|
|
}
|
|
// default
|
|
return ColorAtWholeBeat(timestamp);
|
|
|
|
Color ColorTransition(BeatTimestamp clipsBoundary)
|
|
{
|
|
var transitionStart = clipsBoundary - track.ColorTransitionIn;
|
|
var transitionEnd = clipsBoundary + track.ColorTransitionOut;
|
|
var x = BeatTimeSpan.Between(transitionStart, timestamp).Duration() / transitionLength;
|
|
var t = Mathf.Clamp(track.ColorTransitionEasing.Eval(x), 0f, 1f);
|
|
if (track.ColorTransitionIn == 0.0f)
|
|
{
|
|
// Subtract an epsilon, so we don't use the same beat twice
|
|
transitionStart -= 0.01f;
|
|
}
|
|
return Color.Lerp(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), t);
|
|
}
|
|
|
|
Color ColorAtWholeBeat(BeatTimestamp timestamp)
|
|
{
|
|
if (timestamp.Beat >= 0f)
|
|
{
|
|
int wholeBeat = Mathf.FloorToInt(timestamp.Beat);
|
|
return Mod.Index(track.Palette.Colors, wholeBeat);
|
|
}
|
|
else
|
|
{
|
|
return float.IsNaN(track.FadeOutBeat) ? Color.black : Color.white;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class BaseEvent;
|
|
|
|
public class SetLightsColorEvent(Color color) : BaseEvent
|
|
{
|
|
public readonly Color Color = color;
|
|
public override string ToString()
|
|
{
|
|
return $"Color(#{ColorUtility.ToHtmlStringRGB(Color)})";
|
|
}
|
|
}
|
|
|
|
public class FlickerLightsEvent : BaseEvent
|
|
{
|
|
public override string ToString() => "Flicker";
|
|
}
|
|
|
|
public class LyricsEvent(string text) : BaseEvent
|
|
{
|
|
public readonly string Text = text;
|
|
public override string ToString()
|
|
{
|
|
return $"Lyrics({Text.Replace("\n", "\\n")})";
|
|
}
|
|
}
|
|
|
|
public class WindUpZeroBeatEvent : BaseEvent
|
|
{
|
|
public override string ToString() => "WindUp";
|
|
}
|
|
|
|
// Default C#/.NET remainder operator % returns negative result for negative input
|
|
// which is unsuitable as an index for an array.
|
|
public static class Mod
|
|
{
|
|
public static int Positive(int x, int m)
|
|
{
|
|
int r = x % m;
|
|
return r < 0 ? r + m : r;
|
|
}
|
|
|
|
public static float Positive(float x, float m)
|
|
{
|
|
float r = x % m;
|
|
return r < 0f ? r + m : r;
|
|
}
|
|
|
|
public static T Index<T>(IList<T> array, int index)
|
|
{
|
|
return array[Mod.Positive(index, array.Count)];
|
|
}
|
|
}
|
|
|
|
public readonly struct RandomWeightedIndex
|
|
{
|
|
public RandomWeightedIndex(int[] weights)
|
|
{
|
|
Weights = weights;
|
|
TotalWeights = Weights.Sum();
|
|
if (TotalWeights == 0)
|
|
{
|
|
// If everything is set to zero, everything is equally possible
|
|
Weights = [.. Weights.Select(_ => 1)];
|
|
TotalWeights = Weights.Length;
|
|
}
|
|
}
|
|
|
|
private byte[] GetHash(int seed)
|
|
{
|
|
var buffer = new byte[4 * (1 + Weights.Length)];
|
|
var offset = 0;
|
|
Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
|
|
// Make sure that tweaking weights even a little drastically changes the outcome
|
|
foreach (var weight in Weights)
|
|
{
|
|
offset += 4;
|
|
Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
|
|
}
|
|
var sha = SHA256.Create();
|
|
var hash = sha.ComputeHash(buffer);
|
|
return hash;
|
|
}
|
|
|
|
private int GetRawIndex(byte[] hash)
|
|
{
|
|
if (TotalWeights == 0)
|
|
{
|
|
// Should not happen, but what if Weights array is empty?
|
|
return -1;
|
|
}
|
|
|
|
var index = 0;
|
|
foreach (var t in hash)
|
|
{
|
|
// modulus division on byte array
|
|
index *= 256 % TotalWeights;
|
|
index %= TotalWeights;
|
|
index += t % TotalWeights;
|
|
index %= TotalWeights;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
private int GetWeightedIndex(int rawIndex)
|
|
{
|
|
if (rawIndex < 0 || rawIndex >= TotalWeights)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int sum = 0;
|
|
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
|
|
{
|
|
sum += weight;
|
|
if (rawIndex < sum)
|
|
{
|
|
// Found
|
|
return index;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public int GetRandomWeightedIndex(int seed)
|
|
{
|
|
var hash = GetHash(seed);
|
|
var index = GetRawIndex(hash);
|
|
return GetWeightedIndex(index);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
|
|
}
|
|
|
|
readonly private int[] Weights;
|
|
readonly public int TotalWeights { get; }
|
|
}
|
|
|
|
public static class SyncedEntryExtensions
|
|
{
|
|
// Update local values on clients. Even though the clients couldn't
|
|
// edit them, they could at least see the new values.
|
|
public static void SyncHostToLocal<T>(this SyncedEntry<T> entry)
|
|
{
|
|
entry.Changed += (sender, args) =>
|
|
{
|
|
args.ChangedEntry.LocalValue = args.NewValue;
|
|
};
|
|
}
|
|
}
|
|
|
|
public class Config : SyncedConfig2<Config>
|
|
{
|
|
public static ConfigEntry<bool> EnableColorAnimations { get; private set; }
|
|
|
|
public static ConfigEntry<bool> DisplayLyrics { get; private set; }
|
|
|
|
public static ConfigEntry<float> AudioOffset { get; private set; }
|
|
|
|
public static ConfigEntry<bool> SkipExplicitTracks { get; private set; }
|
|
|
|
public static bool ShouldSkipWindingPhase { get; private set; } = false;
|
|
|
|
public static Palette PaletteOverride { get; private set; } = null;
|
|
|
|
public static float? FadeOutBeatOverride { get; private set; } = null;
|
|
public static float? FadeOutDurationOverride { get; private set; } = null;
|
|
public static float[] FlickerLightsTimeSeriesOverride { get; private set; } = null;
|
|
public static float[] LyricsTimeSeriesOverride { get; private set; } = null;
|
|
public static float? BeatsOffsetOverride { get; private set; } = null;
|
|
public static float? ColorTransitionInOverride { get; private set; } = null;
|
|
public static float? ColorTransitionOutOverride { get; private set; } = null;
|
|
public static string ColorTransitionEasingOverride { get; private set; } = null;
|
|
|
|
public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
|
|
{
|
|
EnableColorAnimations = configFile.Bind("General", "Enable Color Animations", true,
|
|
new ConfigDescription("Smooth light color transitions are known to cause performance issues on some setups.\n\nTurn them off if you experience lag spikes."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(EnableColorAnimations, requiresRestart: false));
|
|
|
|
DisplayLyrics = configFile.Bind("General", "Display Lyrics", true,
|
|
new ConfigDescription("Display lyrics in the HUD tooltip when you hear the music."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(DisplayLyrics, requiresRestart: false));
|
|
|
|
AudioOffset = configFile.Bind("General", "Audio Offset", 0f, new ConfigDescription(
|
|
"Adjust audio offset (in seconds).\n\nIf you are playing with Bluetooth headphones and experiencing a visual desync, try setting this to about negative 0.2.\n\nIf your video output has high latency (like a long HDMI cable etc.), try positive values instead.",
|
|
new AcceptableValueRange<float>(-0.5f, 0.5f)));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(AudioOffset, requiresRestart: false));
|
|
|
|
SkipExplicitTracks = configFile.Bind("General", "Skip Explicit Tracks", false,
|
|
new ConfigDescription("When choosing tracks at random, skip the ones with Explicit Content/Lyrics."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(SkipExplicitTracks, requiresRestart: false));
|
|
|
|
#if DEBUG
|
|
SetupEntriesToSkipWinding(configFile);
|
|
SetupEntriesForPaletteOverride(configFile);
|
|
SetupEntriesForTimingsOverride(configFile);
|
|
#endif
|
|
|
|
var chanceRange = new AcceptableValueRange<int>(0, 100);
|
|
var languageSectionButtonExists = new HashSet<Language>();
|
|
|
|
foreach (var track in Plugin.Tracks)
|
|
{
|
|
var language = track.Language;
|
|
string section = $"Tracks.{language.Short}";
|
|
|
|
// Create section toggle
|
|
if (!languageSectionButtonExists.Contains(language))
|
|
{
|
|
languageSectionButtonExists.Add(language);
|
|
string buttonOptionName = $"Toggle all {language.Full} tracks";
|
|
string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
|
|
string buttonText = "Toggle";
|
|
var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
|
|
{
|
|
if (CanModifyWeightsNow())
|
|
{
|
|
var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
|
|
var isOff = tracks.All(t => t.Weight.LocalValue == 0);
|
|
var newWeight = isOff ? 50 : 0;
|
|
foreach (var t in tracks)
|
|
{
|
|
t.Weight.LocalValue = newWeight;
|
|
}
|
|
}
|
|
});
|
|
button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
|
|
LethalConfigManager.AddConfigItem(button);
|
|
}
|
|
|
|
// Create slider entry for track
|
|
string warning = track.IsExplicit ? "Explicit Content/Lyrics!\n\n" : "";
|
|
string description = $"Language: {language.Full}\n\n{warning}Random (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
|
|
track.Weight = configFile.BindSyncedEntry(
|
|
new ConfigDefinition(section, track.Name),
|
|
50,
|
|
new ConfigDescription(description, chanceRange, track));
|
|
|
|
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(track.Weight.Entry, Default(new IntSliderOptions())));
|
|
CSyncHackAddSyncedEntry(track.Weight);
|
|
}
|
|
|
|
ConfigManager.Register(this);
|
|
}
|
|
|
|
// HACK because CSync doesn't provide an API to register a list of config entries
|
|
// See https://github.com/lc-sigurd/CSync/issues/11
|
|
private void CSyncHackAddSyncedEntry(SyncedEntryBase entryBase)
|
|
{
|
|
// This is basically what ConfigFile.PopulateEntryContainer does
|
|
EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase);
|
|
}
|
|
|
|
public static CanModifyResult CanModifyIfHost()
|
|
{
|
|
var startOfRound = StartOfRound.Instance;
|
|
if (!startOfRound)
|
|
{
|
|
return CanModifyResult.True(); // Main menu
|
|
}
|
|
if (!startOfRound.IsHost)
|
|
{
|
|
return CanModifyResult.False("Only for host");
|
|
}
|
|
return CanModifyResult.True();
|
|
}
|
|
|
|
public static CanModifyResult CanModifyWeightsNow()
|
|
{
|
|
var startOfRound = StartOfRound.Instance;
|
|
if (!startOfRound)
|
|
{
|
|
return CanModifyResult.True(); // Main menu
|
|
}
|
|
if (!startOfRound.IsHost)
|
|
{
|
|
return CanModifyResult.False("Only for host");
|
|
}
|
|
#if !DEBUG // Changing tracks on the fly might lead to a desync. But it may speed up development process
|
|
if (!startOfRound.inShipPhase)
|
|
{
|
|
return CanModifyResult.False("Only while orbiting");
|
|
}
|
|
#endif
|
|
return CanModifyResult.True();
|
|
}
|
|
|
|
private void SetupEntriesToSkipWinding(ConfigFile configFile)
|
|
{
|
|
var syncedEntry = configFile.BindSyncedEntry("General", "Skip Winding Phase", false,
|
|
new ConfigDescription("Skip most of the wind-up/intro/start music.\n\nUse this option to test your Loop audio segment."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(syncedEntry.Entry, Default(new BoolCheckBoxOptions())));
|
|
CSyncHackAddSyncedEntry(syncedEntry);
|
|
syncedEntry.Changed += (sender, args) => apply();
|
|
syncedEntry.SyncHostToLocal();
|
|
apply();
|
|
|
|
void apply()
|
|
{
|
|
ShouldSkipWindingPhase = syncedEntry.Value;
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesForPaletteOverride(ConfigFile configFile)
|
|
{
|
|
const string section = "Palette";
|
|
const int maxCustomPaletteSize = 8;
|
|
// Declare and initialize early to avoid "Use of unassigned local variable"
|
|
SyncedEntry<int> customPaletteSizeSyncedEntry = null;
|
|
var customPaletteSyncedEntries = new SyncedEntry<string>[maxCustomPaletteSize];
|
|
|
|
var loadButton = new GenericButtonConfigItem(section, "Load Palette from the Current Track",
|
|
"Override custom palette with the built-in palette of the current track.", "Load", load);
|
|
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
|
|
LethalConfigManager.AddConfigItem(loadButton);
|
|
|
|
customPaletteSizeSyncedEntry = configFile.BindSyncedEntry(section, "Palette Size", 0, new ConfigDescription(
|
|
"Number of colors in the custom palette.\n\nIf set to non-zero, custom palette overrides track's own built-in palette.",
|
|
new AcceptableValueRange<int>(0, maxCustomPaletteSize)));
|
|
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(customPaletteSizeSyncedEntry.Entry, Default(new IntSliderOptions())));
|
|
CSyncHackAddSyncedEntry(customPaletteSizeSyncedEntry);
|
|
customPaletteSizeSyncedEntry.Changed += (sender, args) => apply();
|
|
customPaletteSizeSyncedEntry.SyncHostToLocal();
|
|
|
|
for (int i = 0; i < maxCustomPaletteSize; i++)
|
|
{
|
|
string entryName = $"Custom Color {i + 1}";
|
|
var customColorSyncedEntry = configFile.BindSyncedEntry(section, entryName, "#FFFFFF", "Choose color for the custom palette");
|
|
customPaletteSyncedEntries[i] = customColorSyncedEntry;
|
|
LethalConfigManager.AddConfigItem(new HexColorInputFieldConfigItem(customColorSyncedEntry.Entry, Default(new HexColorInputFieldOptions())));
|
|
CSyncHackAddSyncedEntry(customColorSyncedEntry);
|
|
customColorSyncedEntry.Changed += (sender, args) => apply();
|
|
customColorSyncedEntry.SyncHostToLocal();
|
|
}
|
|
|
|
apply();
|
|
|
|
void load()
|
|
{
|
|
var palette = Plugin.CurrentTrack?._Palette ?? Palette.DEFAULT;
|
|
var colors = palette.Colors;
|
|
var count = Math.Min(colors.Count(), maxCustomPaletteSize);
|
|
|
|
customPaletteSizeSyncedEntry.LocalValue = colors.Count();
|
|
for (int i = 0; i < maxCustomPaletteSize; i++)
|
|
{
|
|
var color = i < count ? colors[i] : Color.white;
|
|
string colorHex = $"#{ColorUtility.ToHtmlStringRGB(color)}";
|
|
customPaletteSyncedEntries[i].LocalValue = colorHex;
|
|
}
|
|
}
|
|
|
|
void apply()
|
|
{
|
|
int size = customPaletteSizeSyncedEntry.Value;
|
|
if (size == 0 || size > maxCustomPaletteSize)
|
|
{
|
|
PaletteOverride = null;
|
|
}
|
|
else
|
|
{
|
|
var colors = customPaletteSyncedEntries.Select(entry => entry.Value).Take(size).ToArray();
|
|
PaletteOverride = Palette.Parse(colors);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesForTimingsOverride(ConfigFile configFile)
|
|
{
|
|
const string section = "Timings";
|
|
var colorTransitionRange = new AcceptableValueRange<float>(0f, 1f);
|
|
// Declare and initialize early to avoid "Use of unassigned local variable"
|
|
List<(Action<Track> Load, Action Apply)> entries = [];
|
|
SyncedEntry<bool> overrideTimingsSyncedEntry = null;
|
|
SyncedEntry<float> fadeOutBeatSyncedEntry = null;
|
|
SyncedEntry<float> fadeOutDurationSyncedEntry = null;
|
|
SyncedEntry<string> flickerLightsTimeSeriesSyncedEntry = null;
|
|
SyncedEntry<string> lyricsTimeSeriesSyncedEntry = null;
|
|
SyncedEntry<float> beatsOffsetSyncedEntry = null;
|
|
SyncedEntry<float> colorTransitionInSyncedEntry = null;
|
|
SyncedEntry<float> colorTransitionOutSyncedEntry = null;
|
|
SyncedEntry<string> colorTransitionEasingSyncedEntry = null;
|
|
|
|
var loadButton = new GenericButtonConfigItem(section, "Load Timings from the Current Track",
|
|
"Override custom timings with the built-in timings of the current track.", "Load", load);
|
|
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
|
|
LethalConfigManager.AddConfigItem(loadButton);
|
|
|
|
overrideTimingsSyncedEntry = configFile.BindSyncedEntry(section, "Override Timings", false,
|
|
new ConfigDescription("If checked, custom timings override track's own built-in timings."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(overrideTimingsSyncedEntry.Entry, Default(new BoolCheckBoxOptions())));
|
|
CSyncHackAddSyncedEntry(overrideTimingsSyncedEntry);
|
|
overrideTimingsSyncedEntry.Changed += (sender, args) => apply();
|
|
overrideTimingsSyncedEntry.SyncHostToLocal();
|
|
|
|
fadeOutBeatSyncedEntry = configFile.BindSyncedEntry(section, "Fade Out Beat", 0f,
|
|
new ConfigDescription("The beat at which to start fading out", new AcceptableValueRange<float>(-1000f, 0)));
|
|
fadeOutDurationSyncedEntry = configFile.BindSyncedEntry(section, "Fade Out Duration", 0f,
|
|
new ConfigDescription("Duration of fading out", new AcceptableValueRange<float>(0, 100)));
|
|
flickerLightsTimeSeriesSyncedEntry = configFile.BindSyncedEntry(section, "Flicker Lights Time Series", "",
|
|
new ConfigDescription("Time series of beat offsets when to flicker the lights."));
|
|
lyricsTimeSeriesSyncedEntry = configFile.BindSyncedEntry(section, "Lyrics Time Series", "",
|
|
new ConfigDescription("Time series of beat offsets when to show lyrics lines."));
|
|
beatsOffsetSyncedEntry = configFile.BindSyncedEntry(section, "Beats Offset", 0f,
|
|
new ConfigDescription("How much to offset the whole beat. More is later", new AcceptableValueRange<float>(-0.5f, 0.5f)));
|
|
colorTransitionInSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition In", 0.25f,
|
|
new ConfigDescription("Fraction of a beat *before* the whole beat when the color transition should start.", colorTransitionRange));
|
|
colorTransitionOutSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition Out", 0.25f,
|
|
new ConfigDescription("Fraction of a beat *after* the whole beat when the color transition should end.", colorTransitionRange));
|
|
colorTransitionEasingSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition Easing", Easing.Linear.Name,
|
|
new ConfigDescription("Interpolation/easing method to use for color transitions", new AcceptableValueList<string>(Easing.AllNames)));
|
|
|
|
var floatSliderOptions = Default(new FloatSliderOptions());
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(fadeOutBeatSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(fadeOutDurationSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new TextInputFieldConfigItem(flickerLightsTimeSeriesSyncedEntry.Entry, Default(new TextInputFieldOptions())));
|
|
LethalConfigManager.AddConfigItem(new TextInputFieldConfigItem(lyricsTimeSeriesSyncedEntry.Entry, Default(new TextInputFieldOptions())));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(beatsOffsetSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionInSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionOutSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new TextDropDownConfigItem(colorTransitionEasingSyncedEntry.Entry, Default(new TextDropDownOptions())));
|
|
|
|
registerStruct(fadeOutBeatSyncedEntry, t => t._FadeOutBeat, x => FadeOutBeatOverride = x);
|
|
registerStruct(fadeOutDurationSyncedEntry, t => t._FadeOutDuration, x => FadeOutDurationOverride = x);
|
|
registerArray(flickerLightsTimeSeriesSyncedEntry, t => t._FlickerLightsTimeSeries, xs => FlickerLightsTimeSeriesOverride = xs, float.Parse, sort: true);
|
|
registerArray(lyricsTimeSeriesSyncedEntry, t => t._LyricsTimeSeries, xs => LyricsTimeSeriesOverride = xs, float.Parse, sort: true);
|
|
registerStruct(beatsOffsetSyncedEntry, t => t._BeatsOffset, x => BeatsOffsetOverride = x);
|
|
registerStruct(colorTransitionInSyncedEntry, t => t._ColorTransitionIn, x => ColorTransitionInOverride = x);
|
|
registerStruct(colorTransitionOutSyncedEntry, t => t._ColorTransitionOut, x => ColorTransitionOutOverride = x);
|
|
registerClass(colorTransitionEasingSyncedEntry, t => t._ColorTransitionEasing.Name, x => ColorTransitionEasingOverride = x);
|
|
|
|
void register<T>(SyncedEntry<T> syncedEntry, Func<Track, T> getter, Action applier)
|
|
{
|
|
CSyncHackAddSyncedEntry(syncedEntry);
|
|
syncedEntry.SyncHostToLocal();
|
|
syncedEntry.Changed += (sender, args) => applier();
|
|
void loader(Track track)
|
|
{
|
|
// if track is null, set everything to defaults
|
|
syncedEntry.LocalValue = track == null ? (T)syncedEntry.Entry.DefaultValue : getter(track);
|
|
}
|
|
entries.Add((loader, applier));
|
|
}
|
|
|
|
void registerStruct<T>(SyncedEntry<T> syncedEntry, Func<Track, T> getter, Action<T?> setter) where T : struct =>
|
|
register(syncedEntry, getter, () => setter.Invoke(overrideTimingsSyncedEntry.Value ? syncedEntry.Value : null));
|
|
void registerClass<T>(SyncedEntry<T> syncedEntry, Func<Track, T> getter, Action<T> setter) where T : class =>
|
|
register(syncedEntry, getter, () => setter.Invoke(overrideTimingsSyncedEntry.Value ? syncedEntry.Value : null));
|
|
void registerArray<T>(SyncedEntry<string> syncedEntry, Func<Track, T[]> getter, Action<T[]> setter, Func<string, T> parser, bool sort = false) where T : struct =>
|
|
register(syncedEntry,
|
|
(track) => string.Join(", ", getter(track)),
|
|
() =>
|
|
{
|
|
var values = parseStringArray(syncedEntry.Value, parser, sort);
|
|
if (values != null)
|
|
{
|
|
// ensure the entry is sorted and formatted
|
|
syncedEntry.LocalValue = string.Join(", ", values);
|
|
}
|
|
setter.Invoke(overrideTimingsSyncedEntry.Value ? values : null);
|
|
});
|
|
|
|
T[] parseStringArray<T>(string str, Func<string, T> parser, bool sort = false) where T: struct
|
|
{
|
|
try
|
|
{
|
|
T[] xs = str.Replace(" ", "").Split(",").Select(parser).ToArray();
|
|
Array.Sort(xs);
|
|
return xs;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.Log($"{nameof(MuzikaGromche)} Unable to parse array: {e}");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
void load()
|
|
{
|
|
var track = Plugin.CurrentTrack;
|
|
foreach (var entry in entries)
|
|
{
|
|
entry.Load(track);
|
|
}
|
|
}
|
|
|
|
void apply()
|
|
{
|
|
foreach (var entry in entries)
|
|
{
|
|
entry.Apply();
|
|
}
|
|
}
|
|
}
|
|
|
|
private T Default<T>(T options) where T: BaseOptions
|
|
{
|
|
options.RequiresRestart = false;
|
|
options.CanModifyCallback = CanModifyIfHost;
|
|
return options;
|
|
}
|
|
}
|
|
|
|
// farAudio is during windup, Start overrides popGoesTheWeaselTheme
|
|
// creatureVoice is when popped, Loop overrides screamingSFX
|
|
[HarmonyPatch(typeof(JesterAI))]
|
|
internal class JesterPatch
|
|
{
|
|
#if DEBUG
|
|
[HarmonyPatch(nameof(JesterAI.SetJesterInitialValues))]
|
|
[HarmonyPostfix]
|
|
public static void AlmostInstantFollowTimerPostfix(JesterAI __instance)
|
|
{
|
|
__instance.beginCrankingTimer = 1f;
|
|
}
|
|
#endif
|
|
[HarmonyPatch(nameof(JesterAI.Update))]
|
|
[HarmonyPrefix]
|
|
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
|
|
{
|
|
__state = new State
|
|
{
|
|
farAudio = __instance.farAudio,
|
|
previousState = __instance.previousState,
|
|
};
|
|
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2)
|
|
{
|
|
// If just popped out, then override farAudio so that vanilla logic does not stop the modded Start music.
|
|
// The game will stop farAudio it during its Update, so we temporarily set it to any other AudioSource
|
|
// which we don't care about stopping for now.
|
|
//
|
|
// Why creatureVoice though? We gonna need creatureVoice later in Postfix to schedule the Loop,
|
|
// but right now we still don't care if it's stopped, so it shouldn't matter.
|
|
// And it's cheaper and simpler than figuring out how to instantiate an AudioSource behaviour.
|
|
__instance.farAudio = __instance.creatureVoice;
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(nameof(JesterAI.Update))]
|
|
[HarmonyPostfix]
|
|
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
|
|
{
|
|
if (__instance.previousState == 1 && __state.previousState != 1)
|
|
{
|
|
// if just started winding up
|
|
// then stop the default music...
|
|
__instance.farAudio.Stop();
|
|
__instance.creatureVoice.Stop();
|
|
|
|
// ...and start modded music
|
|
Plugin.CurrentTrack = Plugin.ChooseTrack();
|
|
Plugin.BeatTimeState = new BeatTimeState(Plugin.CurrentTrack);
|
|
// Set up custom popup timer, which is shorter than Start audio
|
|
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
|
|
|
// Override popGoesTheWeaselTheme with Start audio
|
|
__instance.farAudio.maxDistance = 150;
|
|
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
|
__instance.farAudio.loop = false;
|
|
if (Config.ShouldSkipWindingPhase)
|
|
{
|
|
var rewind = 5f;
|
|
__instance.popUpTimer = rewind;
|
|
__instance.farAudio.time = Plugin.CurrentTrack.WindUpTimer - rewind;
|
|
}
|
|
else
|
|
{
|
|
// reset if previously skipped winding by assigning different starting time.
|
|
__instance.farAudio.time = 0;
|
|
}
|
|
__instance.farAudio.Play();
|
|
|
|
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
|
}
|
|
|
|
if (__instance.previousState != 2 && __state.previousState == 2)
|
|
{
|
|
Plugin.ResetLightColor();
|
|
DiscoBallManager.Disable();
|
|
}
|
|
|
|
if (__instance.previousState == 2 && __state.previousState != 2)
|
|
{
|
|
// Restore stashed AudioSource. See the comment in Prefix
|
|
__instance.farAudio = __state.farAudio;
|
|
|
|
var time = __instance.farAudio.time;
|
|
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
|
|
|
// Override screamingSFX with Loop, delayed by the remaining time of the Start audio
|
|
__instance.creatureVoice.Stop();
|
|
__instance.creatureVoice.maxDistance = 150;
|
|
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
|
__instance.creatureVoice.PlayDelayed(delay);
|
|
|
|
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
|
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
|
}
|
|
|
|
// Manage the timeline: switch color of the lights according to the current playback/beat position.
|
|
if (__instance.previousState == 1 || __instance.previousState == 2)
|
|
{
|
|
var events = Plugin.BeatTimeState.Update(start: __instance.farAudio, loop: __instance.creatureVoice);
|
|
foreach (var ev in events)
|
|
{
|
|
switch (ev)
|
|
{
|
|
case WindUpZeroBeatEvent:
|
|
DiscoBallManager.Enable();
|
|
break;
|
|
|
|
case SetLightsColorEvent e:
|
|
Plugin.SetLightColor(e.Color);
|
|
break;
|
|
|
|
case FlickerLightsEvent:
|
|
RoundManager.Instance.FlickerLights(true);
|
|
RoundManager.Instance.FlickerPoweredLights(true);
|
|
break;
|
|
|
|
case LyricsEvent e:
|
|
if (Plugin.LocalPlayerCanHearMusic(__instance))
|
|
{
|
|
HUDManager.Instance.DisplayTip("[Lyrics]", e.Text);
|
|
// Don't interrupt the music with constant HUD audio pings
|
|
HUDManager.Instance.UIAudio.Stop();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(EnemyAI))]
|
|
internal class EnemyAIPatch
|
|
{
|
|
// JesterAI class does not override abstract method OnDestroy,
|
|
// so we have to patch its superclass directly.
|
|
[HarmonyPatch(nameof(EnemyAI.OnDestroy))]
|
|
[HarmonyPrefix]
|
|
public static void CleanUpOnDestroy(EnemyAI __instance)
|
|
{
|
|
if (__instance is JesterAI)
|
|
{
|
|
Plugin.ResetLightColor();
|
|
DiscoBallManager.Disable();
|
|
// Just in case if players have spawned multiple Jesters,
|
|
// Don't reset Plugin.CurrentTrack and Plugin.BeatTimeState to null,
|
|
// so that the code wouldn't crash without extra null checks.
|
|
}
|
|
}
|
|
}
|
|
|
|
internal class State
|
|
{
|
|
public AudioSource farAudio;
|
|
public int previousState;
|
|
}
|
|
}
|