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muzika-gromche/MuzikaGromche
ivan tkachenko 567597e353 Remove Config.ExtrapolateTime even from Debug build
Just always do it, there is no reason not to.

And maybe try dspTime to replace the whole extrapolation technique.
2026-01-22 23:47:00 +02:00
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UnityAssets Replace hotfix in code with a properly rebuilt asset bundle 2026-01-22 23:38:56 +02:00
AudioClipsCache.cs Load audio clips on demand, implement cache 2026-01-11 16:06:45 +02:00
Compatibility.cs Downgrade LobbyCompatibility to optional dependency 2025-08-22 16:05:42 +03:00
DeathScreenManager.cs Override DeathScreen / GameOver text, add support for per-track strings 2025-09-22 03:01:41 +03:00
DedupManualLogSource.cs Deduplicate logs to avoid spamming console with errors each frame 2026-01-20 01:48:39 +02:00
DiscoBallManager.cs Replace hotfix in code with a properly rebuilt asset bundle 2026-01-22 23:38:56 +02:00
Exporter.cs Mark AudioClip as nullable 2026-01-11 03:17:49 +02:00
ExternalInit.cs Add "polyfill" for IsExternalInit C# feature 2025-08-22 15:16:24 +03:00
GlobalBehaviour.cs Load audio clips on demand, implement cache 2026-01-11 16:06:45 +02:00
MuzikaGromche.csproj Bump version 2026-01-16 18:04:06 +02:00
Plugin.cs Remove Config.ExtrapolateTime even from Debug build 2026-01-22 23:47:00 +02:00
PoweredLights.cs Adapt to WaterGun-V70PoweredLights_Fix-1.1.0 2026-01-22 23:38:57 +02:00
ScreenFiltersManager.cs Added new track AttentionPls, implement HUD effects as a time series / timeline 2025-09-26 18:07:11 +03:00
SeasonalContent.cs Implement seasonal content framework 2026-01-11 02:53:53 +02:00
SpawnRateManager.cs Port logging to BepInEx ManualLogSource 2025-12-19 23:39:28 +02:00