forked from nikita/muzika-gromche
AudioSource only updates about 25 times per second, meaning that even at 30 fps some adjacent frames would be calculated as having exact same timestamps and render duplicated colors. At 100+ fps more than 2/3 of the frames would be duplicates. As a drive-by change, split complex logic of BeatTimeState into smaller classes. Most of the time the state needs to maintain some boolean flag which it flips once and stays that way, like HasStarted, IsLooping. |
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UnityAssets | ||
DiscoBallManager.cs | ||
MuzikaGromche.csproj | ||
Plugin.cs | ||
PoweredLightsAnimators.cs | ||
SpawnRateManager.cs |