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muzika-gromche/MuzikaGromche/PoweredLightsAnimators.cs

291 lines
13 KiB
C#

using DunGen;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace MuzikaGromche
{
static class PoweredLightsAnimators
{
private const string PoweredLightTag = "PoweredLight";
private delegate void ManualPatch(GameObject animatorContainer);
private readonly record struct AnimatorPatch(
string AnimatorContainerPath,
RuntimeAnimatorController AnimatorController,
bool AddTagAndAnimator,
ManualPatch? ManualPatch);
private readonly record struct TilePatch(string TileName, AnimatorPatch[] Patches)
{
// We are specifically looking for cloned tiles, not the original prototypes.
public readonly string TileCloneName = $"{TileName}(Clone)";
}
private readonly record struct AnimatorPatchDescriptor(
string AnimatorContainerPath,
string AnimatorControllerAssetPath,
bool AddTagAndAnimator = false,
ManualPatch? ManualPatch = null)
{
public AnimatorPatch Load(AssetBundle assetBundle)
{
var animationController = assetBundle.LoadAsset<RuntimeAnimatorController>(AnimatorControllerAssetPath)
?? throw new FileNotFoundException($"RuntimeAnimatorController not found: {AnimatorControllerAssetPath}", AnimatorControllerAssetPath);
return new(AnimatorContainerPath, animationController, AddTagAndAnimator, ManualPatch);
}
}
private readonly record struct TilePatchDescriptor(string[] TileNames, AnimatorPatchDescriptor[] Descriptors)
{
public TilePatchDescriptor(string TileName, AnimatorPatchDescriptor[] Descriptors)
: this([TileName], Descriptors)
{
}
public TilePatch[] Load(AssetBundle assetBundle)
{
var patches = Descriptors.Select(d => d.Load(assetBundle)).ToArray();
return [.. TileNames.Select(tileName => new TilePatch(tileName, patches))];
}
}
private static IDictionary<string, TilePatch> Patches = new Dictionary<string, TilePatch>();
private static AudioClip AudioClipOn = null!;
private static AudioClip AudioClipOff = null!;
private static AudioClip AudioClipFlicker = null!;
public static void Load()
{
const string BundleFileName = "muzikagromche_poweredlightsanimators";
string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), BundleFileName);
var assetBundle = AssetBundle.LoadFromFile(bundlePath)
?? throw new NullReferenceException("Failed to load bundle");
AudioClipOn = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightOn.ogg");
AudioClipOff = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightOff.ogg");
AudioClipFlicker = assetBundle.LoadAsset<AudioClip>("Assets/LethalCompany/Mods/MuzikaGromche/AudioClips/LightFlicker.ogg");
const string BasePath = "Assets/LethalCompany/Mods/MuzikaGromche/AnimatorControllers/";
const string PointLight4 = $"{BasePath}Point Light (4) (Patched).controller";
const string MineshaftSpotlight = $"{BasePath}MineshaftSpotlight (Patched).controller";
const string LightbulbsLine = $"{BasePath}lightbulbsLineMesh (Patched).controller";
const string CeilingFan = $"{BasePath}CeilingFan (originally GameObject) (Patched).controller";
const string LEDHangingLight = $"{BasePath}LEDHangingLight (Patched).controller";
const string MineshaftStartTileSpotlight = $"{BasePath}MineshaftStartTileSpotlight (New).controller";
TilePatchDescriptor[] descriptors =
[
// any version
new("KitchenTile", [
new("PoweredLightTypeB", PointLight4),
new("PoweredLightTypeB (1)", PointLight4),
]),
// < v70
new("ManorStartRoom", [
new("ManorStartRoom/Chandelier/PoweredLightTypeB (1)", PointLight4),
new("ManorStartRoom/Chandelier2/PoweredLightTypeB", PointLight4),
]),
// v70+
new("ManorStartRoomSmall", [
new("ManorStartRoomMesh/Chandelier/PoweredLightTypeB (1)", PointLight4),
new("ManorStartRoomMesh/Chandelier2/PoweredLightTypeB", PointLight4),
]),
new("NarrowHallwayTile2x2", [
new("MineshaftSpotlight (1)", MineshaftSpotlight),
new("MineshaftSpotlight (2)", MineshaftSpotlight),
]),
new("BirthdayRoomTile", [
new("Lights/MineshaftSpotlight", MineshaftSpotlight),
]),
new("BathroomTileContainer", [
new("MineshaftSpotlight", MineshaftSpotlight),
new("LightbulbLine/lightbulbsLineMesh", LightbulbsLine),
]),
new(["BedroomTile", "BedroomTileB"], [
new("CeilingFanAnimContainer", CeilingFan),
new("MineshaftSpotlight (1)", MineshaftSpotlight),
]),
new("GarageTile", [
new("HangingLEDBarLight (3)", LEDHangingLight),
new("HangingLEDBarLight (4)", LEDHangingLight,
// This HangingLEDBarLight's IndirectLight is wrongly named, so animator couldn't find it
ManualPatch: RenameGameObjectPatch("IndirectLight (1)", "IndirectLight")),
]),
new("PoolTile", [
new("PoolLights/HangingLEDBarLight", LEDHangingLight),
new("PoolLights/HangingLEDBarLight (4)", LEDHangingLight),
new("PoolLights/HangingLEDBarLight (5)", LEDHangingLight),
]),
new("MineshaftStartTile", [
new("Cylinder.001 (1)", MineshaftStartTileSpotlight, AddTagAndAnimator: true),
new("Cylinder.001 (2)", MineshaftStartTileSpotlight, AddTagAndAnimator: true),
]),
];
Patches = descriptors
.SelectMany(d => d.Load(assetBundle))
.ToDictionary(d => d.TileCloneName, d => d);
}
public static void Patch(Tile tile)
{
if (tile == null)
{
throw new ArgumentNullException(nameof(tile));
}
if (Patches.TryGetValue(tile.gameObject.name, out var tilePatch))
{
foreach (var patch in tilePatch.Patches)
{
Transform animationContainerTransform = tile.gameObject.transform.Find(patch.AnimatorContainerPath);
if (animationContainerTransform == null)
{
#if DEBUG
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Container not found");
#endif
#pragma warning disable CS0162 // Unreachable code detected
continue;
#pragma warning restore CS0162 // Unreachable code detected
}
GameObject animationContainer = animationContainerTransform.gameObject;
Animator animator = animationContainer.GetComponent<Animator>();
if (patch.AddTagAndAnimator)
{
animationContainer.tag = PoweredLightTag;
if (animator == null)
{
animator = animationContainer.AddComponent<Animator>();
}
if (!animationContainer.TryGetComponent<PlayAudioAnimationEvent>(out var audioScript))
{
audioScript = animationContainer.AddComponent<PlayAudioAnimationEvent>();
audioScript.audioClip = AudioClipOn;
audioScript.audioClip2 = AudioClipOff;
audioScript.audioClip3 = AudioClipFlicker;
}
if (!animationContainer.TryGetComponent<AudioSource>(out var audioSource))
{
// Copy from an existing AudioSource of another light animator
var otherSource = tile.gameObject.GetComponentInChildren<AudioSource>();
if (otherSource != null)
{
audioSource = animationContainer.AddComponent<AudioSource>();
audioSource.spatialBlend = 1;
audioSource.playOnAwake = false;
audioSource.outputAudioMixerGroup = otherSource.outputAudioMixerGroup;
audioSource.spread = otherSource.spread;
audioSource.rolloffMode = otherSource.rolloffMode;
audioSource.maxDistance = otherSource.maxDistance;
audioSource.SetCustomCurve(AudioSourceCurveType.CustomRolloff, otherSource.GetCustomCurve(AudioSourceCurveType.CustomRolloff));
}
}
}
if (animator == null)
{
#if DEBUG
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Component not found");
#endif
#pragma warning disable CS0162 // Unreachable code detected
continue;
#pragma warning restore CS0162 // Unreachable code detected
}
patch.ManualPatch?.Invoke(animationContainer);
animator.runtimeAnimatorController = patch.AnimatorController;
Debug.Log($"{nameof(MuzikaGromche)} {nameof(PoweredLightsAnimatorsPatch)} {tilePatch.TileName}/{patch.AnimatorContainerPath}: Replaced animator controller");
}
}
}
private static ManualPatch RenameGameObjectPatch(string relativePath, string newName) => animatorContainer =>
{
var targetObject = animatorContainer.transform.Find(relativePath)?.gameObject;
if (targetObject == null)
{
#if DEBUG
throw new NullReferenceException($"{animatorContainer.name}/{relativePath}: GameObject not found!");
#endif
#pragma warning disable CS0162 // Unreachable code detected
return;
#pragma warning restore CS0162 // Unreachable code detected
}
targetObject.name = newName;
Debug.Log($"{nameof(MuzikaGromche)} {nameof(PoweredLightsAnimatorsPatch)} {animatorContainer.name}/{relativePath}: Renamed GameObject");
};
}
[HarmonyPatch(typeof(Tile))]
static class PoweredLightsAnimatorsPatch
{
[HarmonyPatch(nameof(Tile.AddTriggerVolume))]
[HarmonyPostfix]
static void OnAddTriggerVolume(Tile __instance)
{
PoweredLightsAnimators.Patch(__instance);
}
}
[HarmonyPatch(typeof(RoundManager))]
static class AllPoweredLightsPatch
{
// Vanilla method assumes that GameObjects with tag "PoweredLight" only contain a single Light component each.
// This is, however, not true for certains double-light setups, such as:
// - double PointLight (even though one of them is 'Point' another is 'Spot') inside CeilingFanAnimContainer in BedroomTile/BedroomTileB;
// - MineshaftSpotlight when it has not only `Point Light` but also `IndirectLight` in BirthdayRoomTile;
// - (maybe more?)
// In order to fix that, replace singular GetComponentInChildren<Light> with plural GetComponentsInChildren<Light> version.
[HarmonyPatch(nameof(RoundManager.RefreshLightsList))]
[HarmonyPrefix]
static bool OnRefreshLightsList(RoundManager __instance)
{
RefreshLightsListPatched(__instance);
// Skip the original method
return false;
}
static void RefreshLightsListPatched(RoundManager self)
{
// Reusable list to reduce allocations
List<Light> lights = [];
self.allPoweredLights.Clear();
self.allPoweredLightsAnimators.Clear();
GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("PoweredLight");
if (gameObjects == null)
{
return;
}
foreach (var gameObject in gameObjects)
{
Animator animator = gameObject.GetComponentInChildren<Animator>();
if (!(animator == null))
{
self.allPoweredLightsAnimators.Add(animator);
// Patched section: Use list instead of singular GetComponentInChildren<Light>
gameObject.GetComponentsInChildren(includeInactive: true, lights);
self.allPoweredLights.AddRange(lights);
}
}
foreach (var animator in self.allPoweredLightsAnimators)
{
animator.SetFloat("flickerSpeed", UnityEngine.Random.Range(0.6f, 1.4f));
}
}
}
}