forked from nikita/muzika-gromche
Fade out and first color transitions used to assume white as a default color, which is not always the case e.g. in Mineshaft tunnel tiles. Use nullable from/to/color fields, and substitute them with per-light initial color data in a new virtual method that calculates colors. |
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| .. | ||
| UnityAssets | ||
| Compatibility.cs | ||
| DiscoBallManager.cs | ||
| ExternalInit.cs | ||
| MuzikaGromche.csproj | ||
| Plugin.cs | ||
| PoweredLights.cs | ||
| SpawnRateManager.cs | ||