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muzika-gromche/MuzikaGromche/PoweredLightsAnimators.cs

144 lines
6.0 KiB
C#

using DunGen;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace MuzikaGromche
{
internal class PoweredLightsAnimators
{
private readonly record struct AnimatorPatch(string AnimatorContainerPath, RuntimeAnimatorController AnimatorController);
private readonly record struct TilePatch(string TileName, AnimatorPatch[] Patches)
{
// We are specifically looking for cloned tiles, not the original prototypes.
public readonly string TileCloneName = $"{TileName}(Clone)";
}
private readonly record struct AnimatorPatchDescriptor(string AnimatorContainerPath, string AnimatorControllerAssetPath)
{
public AnimatorPatch Load(AssetBundle assetBundle)
{
var animationController = assetBundle.LoadAsset<RuntimeAnimatorController>(AnimatorControllerAssetPath)
?? throw new FileNotFoundException($"RuntimeAnimatorController not found: {AnimatorControllerAssetPath}", AnimatorControllerAssetPath);
return new(AnimatorContainerPath, animationController);
}
}
private readonly record struct TilePatchDescriptor(string[] TileNames, AnimatorPatchDescriptor[] Descriptors)
{
public TilePatchDescriptor(string TileName, AnimatorPatchDescriptor[] Descriptors)
: this([TileName], Descriptors)
{
}
public TilePatch[] Load(AssetBundle assetBundle)
{
var patches = Descriptors.Select(d => d.Load(assetBundle)).ToArray();
return [.. TileNames.Select(tileName => new TilePatch(tileName, patches))];
}
}
private static IDictionary<string, TilePatch> Patches = new Dictionary<string, TilePatch>();
public static void Load()
{
const string BundleFileName = "muzikagromche_poweredlightsanimators";
string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), BundleFileName);
var assetBundle = AssetBundle.LoadFromFile(bundlePath)
?? throw new NullReferenceException("Failed to load bundle");
const string BasePath = "Assets/LethalCompany/Mods/MuzikaGromche/AnimatorControllers/";
const string PointLight4 = $"{BasePath}Point Light (4) (Patched).controller";
const string MineshaftSpotlight = $"{BasePath}MineshaftSpotlight (Patched).controller";
const string LightbulbsLine = $"{BasePath}lightbulbsLineMesh (Patched).controller";
const string CeilingFan = $"{BasePath}CeilingFan (originally GameObject) (Patched).controller";
TilePatchDescriptor[] descriptors =
[
// < v70
new("ManorStartRoom", [
new("ManorStartRoom/Chandelier/PoweredLightTypeB (1)", PointLight4),
new("ManorStartRoom/Chandelier2/PoweredLightTypeB", PointLight4),
]),
// v70+
new("ManorStartRoomSmall", [
new("ManorStartRoomMesh/Chandelier/PoweredLightTypeB (1)", PointLight4),
new("ManorStartRoomMesh/Chandelier2/PoweredLightTypeB", PointLight4),
]),
new("BirthdayRoomTile", [
new("Lights/MineshaftSpotlight", MineshaftSpotlight),
]),
new("BathroomTileContainer", [
new("MineshaftSpotlight", MineshaftSpotlight),
new("LightbulbLine/lightbulbsLineMesh", LightbulbsLine),
]),
new(["BedroomTile", "BedroomTileB"], [
new("CeilingFanAnimContainer", CeilingFan),
new("MineshaftSpotlight (1)", MineshaftSpotlight),
]),
];
Patches = descriptors
.SelectMany(d => d.Load(assetBundle))
.ToDictionary(d => d.TileCloneName, d => d);
}
public static void Patch(Tile tile)
{
if (tile == null)
{
throw new ArgumentNullException(nameof(tile));
}
if (Patches.TryGetValue(tile.gameObject.name, out var tilePatch))
{
foreach (var patch in tilePatch.Patches)
{
Transform animationContainerTransform = tile.gameObject.transform.Find(patch.AnimatorContainerPath);
if (animationContainerTransform == null)
{
#if DEBUG
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Container not found");
#endif
#pragma warning disable CS0162 // Unreachable code detected
continue;
#pragma warning restore CS0162 // Unreachable code detected
}
var animator = animationContainerTransform.gameObject.GetComponent<Animator>();
if (animator == null)
{
#if DEBUG
throw new NullReferenceException($"{tilePatch.TileName}/{patch.AnimatorContainerPath} Animation Component not found");
#endif
#pragma warning disable CS0162 // Unreachable code detected
continue;
#pragma warning restore CS0162 // Unreachable code detected
}
animator.runtimeAnimatorController = patch.AnimatorController;
Debug.Log($"{nameof(MuzikaGromche)} {nameof(PoweredLightsAnimatorsPatch)} {tilePatch.TileName}/{patch.AnimatorContainerPath}: Replaced animator controller");
}
}
}
}
[HarmonyPatch(typeof(Tile))]
internal class PoweredLightsAnimatorsPatch
{
[HarmonyPatch("AddTriggerVolume")]
[HarmonyPostfix]
public static void OnAddTriggerVolume(Tile __instance)
{
PoweredLightsAnimators.Patch(__instance);
}
}
}