2023-02-04 01:01:49 +00:00
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//! Domain of chat participants.
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//!
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//! Player is a single user account, which is used to participate in chats,
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//! including sending messages, receiving messaged, retrieving history and running privileged actions.
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//! A player corresponds to a single user account. Usually a person has only one account,
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//! but it is possible to have multiple accounts for one person and therefore multiple player entities.
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//!
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//! A player actor is a serial handler of commands from a single player. It is preferable to run all per-player validations in the player actor,
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//! so that they don't overload the room actor.
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2024-04-15 09:06:10 +00:00
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use std::collections::{HashMap, HashSet};
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use std::sync::Arc;
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2023-02-03 22:43:59 +00:00
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2024-04-21 21:00:44 +00:00
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use chrono::{DateTime, Utc};
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2023-02-12 22:23:52 +00:00
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use prometheus::{IntGauge, Registry as MetricsRegistry};
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2023-02-15 17:10:54 +00:00
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use serde::Serialize;
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2024-03-26 16:26:31 +00:00
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use tokio::sync::mpsc::{channel, Receiver, Sender};
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2024-04-15 09:06:10 +00:00
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use tokio::sync::RwLock;
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2024-04-26 10:16:23 +00:00
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use tracing::{Instrument, Span};
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2023-02-03 22:43:59 +00:00
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2024-04-23 16:26:40 +00:00
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use crate::dialog::DialogRegistry;
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2023-09-30 23:12:11 +00:00
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use crate::prelude::*;
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2024-04-15 09:06:10 +00:00
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use crate::repo::Storage;
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2023-09-30 23:12:11 +00:00
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use crate::room::{RoomHandle, RoomId, RoomInfo, RoomRegistry};
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use crate::table::{AnonTable, Key as AnonKey};
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2023-02-03 22:43:59 +00:00
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2023-02-14 19:07:07 +00:00
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/// Opaque player identifier. Cannot contain spaces, must be shorter than 32.
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2023-02-15 17:10:54 +00:00
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
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2023-04-13 22:38:26 +00:00
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pub struct PlayerId(Str);
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2023-02-14 19:07:07 +00:00
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impl PlayerId {
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2023-04-13 22:38:26 +00:00
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pub fn from(str: impl Into<Str>) -> Result<PlayerId> {
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let bytes = str.into();
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2023-02-14 19:07:07 +00:00
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if bytes.len() > 32 {
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2023-02-14 19:42:52 +00:00
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return Err(fail("Nickname cannot be longer than 32 symbols"));
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2023-02-14 19:07:07 +00:00
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}
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2023-04-13 19:15:48 +00:00
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if bytes.contains(' ') {
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2023-02-14 19:07:07 +00:00
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return Err(anyhow::Error::msg("Nickname cannot contain spaces"));
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}
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Ok(PlayerId(bytes))
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}
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2023-04-13 22:38:26 +00:00
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pub fn as_inner(&self) -> &Str {
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2023-02-14 19:42:52 +00:00
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&self.0
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}
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2023-04-13 22:38:26 +00:00
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pub fn into_inner(self) -> Str {
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2023-04-13 19:15:48 +00:00
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self.0
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}
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2023-02-14 19:07:07 +00:00
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}
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2023-02-03 22:43:59 +00:00
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2024-03-26 16:26:31 +00:00
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/// Node-local identifier of a connection. It is used to address a connection within a player actor.
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2023-02-13 18:32:52 +00:00
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct ConnectionId(pub AnonKey);
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2024-03-26 16:26:31 +00:00
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/// Representation of an authenticated client connection.
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/// The public API available to projections through which all client actions are executed.
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///
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/// The connection is used to send commands to the player actor and to receive updates that might be sent to the client.
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2023-02-13 19:16:00 +00:00
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pub struct PlayerConnection {
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pub connection_id: ConnectionId,
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2024-04-29 17:24:43 +00:00
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pub receiver: Receiver<ConnectionMessage>,
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2023-02-13 19:16:00 +00:00
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player_handle: PlayerHandle,
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}
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impl PlayerConnection {
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2024-03-26 16:26:31 +00:00
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/// Handled in [Player::send_message].
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2024-04-26 10:16:23 +00:00
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#[tracing::instrument(skip(self, body), name = "PlayerConnection::send_message")]
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2024-04-21 21:00:44 +00:00
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pub async fn send_message(&mut self, room_id: RoomId, body: Str) -> Result<SendMessageResult> {
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2024-03-26 16:26:31 +00:00
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::SendMessage { room_id, body, promise };
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self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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Ok(deferred.await?)
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2023-02-13 19:16:00 +00:00
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}
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2024-03-26 16:26:31 +00:00
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/// Handled in [Player::join_room].
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2024-04-26 10:16:23 +00:00
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#[tracing::instrument(skip(self), name = "PlayerConnection::join_room")]
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2023-02-16 21:49:17 +00:00
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pub async fn join_room(&mut self, room_id: RoomId) -> Result<JoinResult> {
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2024-03-26 16:26:31 +00:00
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::JoinRoom { room_id, promise };
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self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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Ok(deferred.await?)
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2023-02-13 19:16:00 +00:00
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}
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2023-02-14 18:28:49 +00:00
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2024-03-26 16:26:31 +00:00
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/// Handled in [Player::change_topic].
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2024-04-26 10:16:23 +00:00
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#[tracing::instrument(skip(self, new_topic), name = "PlayerConnection::change_topic")]
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2023-04-13 22:38:26 +00:00
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pub async fn change_topic(&mut self, room_id: RoomId, new_topic: Str) -> Result<()> {
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2023-02-14 22:22:04 +00:00
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let (promise, deferred) = oneshot();
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2024-03-26 16:26:31 +00:00
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let cmd = ClientCommand::ChangeTopic {
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2023-02-14 22:22:04 +00:00
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room_id,
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new_topic,
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promise,
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};
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2024-03-26 16:26:31 +00:00
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self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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2023-02-14 22:22:04 +00:00
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Ok(deferred.await?)
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}
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2024-03-26 16:26:31 +00:00
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/// Handled in [Player::leave_room].
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2024-04-26 10:16:23 +00:00
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#[tracing::instrument(skip(self), name = "PlayerConnection::leave_room")]
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2023-02-15 17:54:48 +00:00
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pub async fn leave_room(&mut self, room_id: RoomId) -> Result<()> {
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let (promise, deferred) = oneshot();
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2024-03-26 16:26:31 +00:00
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let cmd = ClientCommand::LeaveRoom { room_id, promise };
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self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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2023-02-15 17:54:48 +00:00
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Ok(deferred.await?)
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}
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2023-02-15 16:47:48 +00:00
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pub async fn terminate(self) {
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2024-03-26 16:26:31 +00:00
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self.player_handle.send(ActorCommand::TerminateConnection(self.connection_id)).await;
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2023-02-15 16:47:48 +00:00
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}
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2024-03-26 16:26:31 +00:00
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/// Handled in [Player::get_rooms].
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2024-04-26 10:16:23 +00:00
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#[tracing::instrument(skip(self), name = "PlayerConnection::get_rooms")]
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2023-02-15 20:49:52 +00:00
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pub async fn get_rooms(&self) -> Result<Vec<RoomInfo>> {
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let (promise, deferred) = oneshot();
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2024-03-26 16:26:31 +00:00
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let cmd = ClientCommand::GetRooms { promise };
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self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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2023-02-15 20:49:52 +00:00
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Ok(deferred.await?)
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2023-02-14 18:28:49 +00:00
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}
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2024-04-23 16:26:40 +00:00
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/// Handler in [Player::send_dialog_message].
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2024-04-26 10:16:23 +00:00
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#[tracing::instrument(skip(self, body), name = "PlayerConnection::send_dialog_message")]
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2024-04-23 16:26:40 +00:00
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pub async fn send_dialog_message(&self, recipient: PlayerId, body: Str) -> Result<()> {
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::SendDialogMessage {
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recipient,
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body,
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promise,
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};
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self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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Ok(deferred.await?)
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}
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2023-02-13 19:16:00 +00:00
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}
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2023-02-04 01:01:49 +00:00
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/// Handle to a player actor.
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2023-02-03 22:43:59 +00:00
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#[derive(Clone)]
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pub struct PlayerHandle {
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2024-04-26 10:16:23 +00:00
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tx: Sender<(ActorCommand, Span)>,
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2023-02-03 22:43:59 +00:00
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}
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impl PlayerHandle {
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2023-02-14 00:12:27 +00:00
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pub async fn subscribe(&self) -> PlayerConnection {
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2023-02-13 19:16:00 +00:00
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let (sender, receiver) = channel(32);
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2023-02-13 18:32:52 +00:00
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let (promise, deferred) = oneshot();
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2024-03-26 16:26:31 +00:00
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let cmd = ActorCommand::AddConnection { sender, promise };
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2024-04-26 10:16:23 +00:00
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self.send(cmd).await;
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2023-02-13 18:32:52 +00:00
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let connection_id = deferred.await.unwrap();
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2023-02-13 19:16:00 +00:00
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PlayerConnection {
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connection_id,
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player_handle: self.clone(),
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receiver,
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}
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2023-02-03 22:43:59 +00:00
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}
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2024-03-26 16:26:31 +00:00
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async fn send(&self, command: ActorCommand) {
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2024-04-26 10:16:23 +00:00
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let span = tracing::span!(tracing::Level::INFO, "PlayerHandle::send");
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2024-03-26 16:26:31 +00:00
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// TODO either handle the error or doc why it is safe to ignore
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2024-04-26 10:16:23 +00:00
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let _ = self.tx.send((command, span)).await;
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2023-02-14 17:53:43 +00:00
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}
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2023-02-03 22:43:59 +00:00
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2023-02-14 19:42:52 +00:00
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pub async fn update(&self, update: Updates) {
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2024-03-26 16:26:31 +00:00
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self.send(ActorCommand::Update(update)).await;
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2023-02-14 19:42:52 +00:00
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}
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2023-02-03 22:43:59 +00:00
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}
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2023-02-14 19:42:52 +00:00
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2024-03-26 16:26:31 +00:00
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/// Messages sent to the player actor.
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enum ActorCommand {
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/// Establish a new connection.
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2023-02-14 19:45:22 +00:00
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AddConnection {
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2024-04-29 17:24:43 +00:00
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sender: Sender<ConnectionMessage>,
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2023-02-14 22:22:04 +00:00
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promise: Promise<ConnectionId>,
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2023-02-03 22:43:59 +00:00
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},
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2024-03-26 16:26:31 +00:00
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/// Terminate an existing connection.
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2023-02-15 16:47:48 +00:00
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TerminateConnection(ConnectionId),
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2024-03-26 16:26:31 +00:00
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/// Player-issued command.
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ClientCommand(ClientCommand, ConnectionId),
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/// Update which is sent from a room the player is member of.
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2023-02-14 22:22:04 +00:00
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Update(Updates),
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2023-10-02 21:35:23 +00:00
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Stop,
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2023-02-14 22:22:04 +00:00
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}
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2024-03-26 16:26:31 +00:00
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/// Client-issued command sent to the player actor. The actor will respond with by fulfilling the promise.
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pub enum ClientCommand {
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2023-02-03 22:43:59 +00:00
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JoinRoom {
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room_id: RoomId,
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2023-02-16 21:49:17 +00:00
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promise: Promise<JoinResult>,
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2023-02-03 22:43:59 +00:00
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},
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2023-02-15 17:54:48 +00:00
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LeaveRoom {
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room_id: RoomId,
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promise: Promise<()>,
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},
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2023-02-03 22:43:59 +00:00
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SendMessage {
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room_id: RoomId,
|
2023-04-13 22:38:26 +00:00
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body: Str,
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2024-04-21 21:00:44 +00:00
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promise: Promise<SendMessageResult>,
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2023-02-14 22:22:04 +00:00
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},
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ChangeTopic {
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room_id: RoomId,
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2023-04-13 22:38:26 +00:00
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new_topic: Str,
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2023-02-14 22:22:04 +00:00
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promise: Promise<()>,
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2023-02-03 22:43:59 +00:00
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},
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2024-03-26 16:26:31 +00:00
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GetRooms {
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promise: Promise<Vec<RoomInfo>>,
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},
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2024-04-23 16:26:40 +00:00
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SendDialogMessage {
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recipient: PlayerId,
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body: Str,
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promise: Promise<()>,
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},
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2023-02-14 19:42:52 +00:00
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}
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2023-02-16 21:49:17 +00:00
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pub enum JoinResult {
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Success(RoomInfo),
|
2024-04-20 15:09:44 +00:00
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AlreadyJoined,
|
2023-02-16 21:49:17 +00:00
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Banned,
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}
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|
2024-04-21 21:00:44 +00:00
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pub enum SendMessageResult {
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Success(DateTime<Utc>),
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NoSuchRoom,
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}
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|
2023-02-14 19:42:52 +00:00
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/// Player update event type which is sent to a player actor and from there to a connection handler.
|
2023-07-22 14:22:49 +00:00
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#[derive(Clone, Debug)]
|
2023-02-14 19:42:52 +00:00
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|
pub enum Updates {
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RoomTopicChanged {
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room_id: RoomId,
|
2023-04-13 22:38:26 +00:00
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new_topic: Str,
|
2023-02-14 19:42:52 +00:00
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},
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NewMessage {
|
2023-02-03 22:43:59 +00:00
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room_id: RoomId,
|
2023-02-14 19:42:52 +00:00
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author_id: PlayerId,
|
2023-04-13 22:38:26 +00:00
|
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body: Str,
|
2024-04-21 21:00:44 +00:00
|
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created_at: DateTime<Utc>,
|
2023-02-03 22:43:59 +00:00
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},
|
2023-02-14 19:42:52 +00:00
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RoomJoined {
|
2023-02-14 17:53:43 +00:00
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room_id: RoomId,
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new_member_id: PlayerId,
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},
|
2023-02-15 17:54:48 +00:00
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RoomLeft {
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room_id: RoomId,
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former_member_id: PlayerId,
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},
|
2023-02-16 21:49:17 +00:00
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/// The player was banned from the room and left it immediately.
|
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|
BannedFrom(RoomId),
|
2024-04-23 16:26:40 +00:00
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|
NewDialogMessage {
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|
sender: PlayerId,
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receiver: PlayerId,
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|
body: Str,
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|
created_at: DateTime<Utc>,
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},
|
2023-02-03 22:43:59 +00:00
|
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|
}
|
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|
2023-02-04 01:01:49 +00:00
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|
|
/// Handle to a player registry — a shared data structure containing information about players.
|
2023-02-03 22:43:59 +00:00
|
|
|
#[derive(Clone)]
|
|
|
|
pub struct PlayerRegistry(Arc<RwLock<PlayerRegistryInner>>);
|
|
|
|
impl PlayerRegistry {
|
2024-04-15 09:06:10 +00:00
|
|
|
pub fn empty(
|
|
|
|
room_registry: RoomRegistry,
|
2024-04-23 16:26:40 +00:00
|
|
|
dialogs: DialogRegistry,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage: Storage,
|
|
|
|
metrics: &mut MetricsRegistry,
|
|
|
|
) -> Result<PlayerRegistry> {
|
2023-09-30 23:12:11 +00:00
|
|
|
let metric_active_players = IntGauge::new("chat_players_active", "Number of alive player actors")?;
|
2023-02-12 22:23:52 +00:00
|
|
|
metrics.register(Box::new(metric_active_players.clone()))?;
|
2023-02-03 22:43:59 +00:00
|
|
|
let inner = PlayerRegistryInner {
|
|
|
|
room_registry,
|
2024-04-23 16:26:40 +00:00
|
|
|
dialogs,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage,
|
2023-02-03 22:43:59 +00:00
|
|
|
players: HashMap::new(),
|
2023-02-12 22:23:52 +00:00
|
|
|
metric_active_players,
|
2023-02-03 22:43:59 +00:00
|
|
|
};
|
2023-02-12 22:23:52 +00:00
|
|
|
Ok(PlayerRegistry(Arc::new(RwLock::new(inner))))
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
|
|
|
|
2024-04-23 17:14:46 +00:00
|
|
|
pub fn shutdown(self) -> Result<()> {
|
|
|
|
let res = match Arc::try_unwrap(self.0) {
|
|
|
|
Ok(e) => e,
|
|
|
|
Err(_) => return Err(fail("failed to acquire players ownership on shutdown")),
|
|
|
|
};
|
|
|
|
let res = res.into_inner();
|
|
|
|
drop(res);
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
2024-04-29 17:24:43 +00:00
|
|
|
#[tracing::instrument(skip(self), name = "PlayerRegistry::get_player")]
|
2024-04-23 16:26:40 +00:00
|
|
|
pub async fn get_player(&self, id: &PlayerId) -> Option<PlayerHandle> {
|
|
|
|
let inner = self.0.read().await;
|
|
|
|
inner.players.get(id).map(|(handle, _)| handle.clone())
|
|
|
|
}
|
|
|
|
|
2024-04-29 17:24:43 +00:00
|
|
|
#[tracing::instrument(skip(self), name = "PlayerRegistry::stop_player")]
|
|
|
|
pub async fn stop_player(&self, id: &PlayerId) -> Result<Option<()>> {
|
|
|
|
let mut inner = self.0.write().await;
|
|
|
|
if let Some((handle, fiber)) = inner.players.remove(id) {
|
|
|
|
handle.send(ActorCommand::Stop).await;
|
|
|
|
drop(handle);
|
|
|
|
fiber.await?;
|
|
|
|
inner.metric_active_players.dec();
|
|
|
|
Ok(Some(()))
|
|
|
|
} else {
|
|
|
|
Ok(None)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[tracing::instrument(skip(self), name = "PlayerRegistry::get_or_launch_player")]
|
2024-04-15 09:06:10 +00:00
|
|
|
pub async fn get_or_launch_player(&mut self, id: &PlayerId) -> PlayerHandle {
|
2024-04-23 16:31:00 +00:00
|
|
|
let inner = self.0.read().await;
|
2024-04-15 09:06:10 +00:00
|
|
|
if let Some((handle, _)) = inner.players.get(id) {
|
2023-02-13 18:32:52 +00:00
|
|
|
handle.clone()
|
|
|
|
} else {
|
2024-04-23 16:31:00 +00:00
|
|
|
drop(inner);
|
|
|
|
let mut inner = self.0.write().await;
|
|
|
|
if let Some((handle, _)) = inner.players.get(id) {
|
|
|
|
handle.clone()
|
|
|
|
} else {
|
|
|
|
let (handle, fiber) = Player::launch(
|
|
|
|
id.clone(),
|
|
|
|
inner.room_registry.clone(),
|
|
|
|
inner.dialogs.clone(),
|
|
|
|
inner.storage.clone(),
|
|
|
|
)
|
|
|
|
.await;
|
|
|
|
inner.players.insert(id.clone(), (handle.clone(), fiber));
|
|
|
|
inner.metric_active_players.inc();
|
|
|
|
handle
|
|
|
|
}
|
2023-02-13 18:32:52 +00:00
|
|
|
}
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
2023-02-13 19:16:00 +00:00
|
|
|
|
2024-04-29 17:24:43 +00:00
|
|
|
#[tracing::instrument(skip(self), name = "PlayerRegistry::connect_to_player")]
|
2024-04-15 09:06:10 +00:00
|
|
|
pub async fn connect_to_player(&mut self, id: &PlayerId) -> PlayerConnection {
|
|
|
|
let player_handle = self.get_or_launch_player(id).await;
|
2023-02-13 19:16:00 +00:00
|
|
|
player_handle.subscribe().await
|
|
|
|
}
|
2023-08-24 12:10:31 +00:00
|
|
|
|
|
|
|
pub async fn shutdown_all(&mut self) -> Result<()> {
|
2024-04-15 09:06:10 +00:00
|
|
|
let mut inner = self.0.write().await;
|
2023-08-24 12:10:31 +00:00
|
|
|
for (i, (k, j)) in inner.players.drain() {
|
2024-03-26 16:26:31 +00:00
|
|
|
k.send(ActorCommand::Stop).await;
|
2023-08-24 12:10:31 +00:00
|
|
|
drop(k);
|
|
|
|
j.await?;
|
|
|
|
log::debug!("Player stopped #{i:?}")
|
|
|
|
}
|
|
|
|
log::debug!("All players stopped");
|
|
|
|
Ok(())
|
|
|
|
}
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
|
|
|
|
2023-02-04 01:01:49 +00:00
|
|
|
/// The player registry state representation.
|
2023-02-03 22:43:59 +00:00
|
|
|
struct PlayerRegistryInner {
|
|
|
|
room_registry: RoomRegistry,
|
2024-04-23 16:26:40 +00:00
|
|
|
dialogs: DialogRegistry,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage: Storage,
|
|
|
|
/// Active player actors.
|
2023-02-03 22:43:59 +00:00
|
|
|
players: HashMap<PlayerId, (PlayerHandle, JoinHandle<Player>)>,
|
2023-02-12 22:23:52 +00:00
|
|
|
metric_active_players: IntGauge,
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
|
|
|
|
2023-02-04 01:01:49 +00:00
|
|
|
/// Player actor inner state representation.
|
2023-02-03 22:43:59 +00:00
|
|
|
struct Player {
|
2023-02-14 22:38:40 +00:00
|
|
|
player_id: PlayerId,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage_id: u32,
|
2024-04-29 17:24:43 +00:00
|
|
|
connections: AnonTable<Sender<ConnectionMessage>>,
|
2023-02-14 22:38:40 +00:00
|
|
|
my_rooms: HashMap<RoomId, RoomHandle>,
|
2023-02-16 21:49:17 +00:00
|
|
|
banned_from: HashSet<RoomId>,
|
2024-04-26 10:16:23 +00:00
|
|
|
rx: Receiver<(ActorCommand, Span)>,
|
2023-02-14 22:38:40 +00:00
|
|
|
handle: PlayerHandle,
|
|
|
|
rooms: RoomRegistry,
|
2024-04-23 16:26:40 +00:00
|
|
|
dialogs: DialogRegistry,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage: Storage,
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
|
|
|
impl Player {
|
2024-04-23 16:26:40 +00:00
|
|
|
async fn launch(
|
|
|
|
player_id: PlayerId,
|
|
|
|
rooms: RoomRegistry,
|
|
|
|
dialogs: DialogRegistry,
|
|
|
|
storage: Storage,
|
|
|
|
) -> (PlayerHandle, JoinHandle<Player>) {
|
2023-02-14 22:49:56 +00:00
|
|
|
let (tx, rx) = channel(32);
|
2023-02-03 22:43:59 +00:00
|
|
|
let handle = PlayerHandle { tx };
|
|
|
|
let handle_clone = handle.clone();
|
2024-04-15 09:06:10 +00:00
|
|
|
let storage_id = storage.retrieve_user_id_by_name(player_id.as_inner()).await.unwrap().unwrap();
|
2023-02-14 22:38:40 +00:00
|
|
|
let player = Player {
|
|
|
|
player_id,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage_id,
|
|
|
|
// connections are empty when the actor is just started
|
2023-02-14 22:38:40 +00:00
|
|
|
connections: AnonTable::new(),
|
2024-04-15 09:06:10 +00:00
|
|
|
// room handlers will be loaded later in the started task
|
2023-02-14 22:38:40 +00:00
|
|
|
my_rooms: HashMap::new(),
|
2024-04-15 09:06:10 +00:00
|
|
|
// TODO implement and load bans
|
|
|
|
banned_from: HashSet::new(),
|
2023-02-14 22:38:40 +00:00
|
|
|
rx,
|
|
|
|
handle,
|
|
|
|
rooms,
|
2024-04-23 16:26:40 +00:00
|
|
|
dialogs,
|
2024-04-15 09:06:10 +00:00
|
|
|
storage,
|
2023-02-14 22:38:40 +00:00
|
|
|
};
|
|
|
|
let fiber = tokio::task::spawn(player.main_loop());
|
|
|
|
(handle_clone, fiber)
|
|
|
|
}
|
|
|
|
|
|
|
|
async fn main_loop(mut self) -> Self {
|
2024-04-15 09:06:10 +00:00
|
|
|
let rooms = self.storage.get_rooms_of_a_user(self.storage_id).await.unwrap();
|
|
|
|
for room_id in rooms {
|
|
|
|
let room = self.rooms.get_room(&room_id).await;
|
|
|
|
if let Some(room) = room {
|
|
|
|
self.my_rooms.insert(room_id, room);
|
|
|
|
} else {
|
|
|
|
tracing::error!("Room #{room_id:?} not found");
|
|
|
|
}
|
|
|
|
}
|
2023-02-14 22:38:40 +00:00
|
|
|
while let Some(cmd) = self.rx.recv().await {
|
2024-04-26 10:16:23 +00:00
|
|
|
let (cmd, span) = cmd;
|
|
|
|
let should_stop = async {
|
|
|
|
match cmd {
|
|
|
|
ActorCommand::AddConnection { sender, promise } => {
|
|
|
|
let connection_id = self.connections.insert(sender);
|
|
|
|
if let Err(connection_id) = promise.send(ConnectionId(connection_id)) {
|
|
|
|
log::warn!("Connection {connection_id:?} terminated before finalization");
|
|
|
|
self.terminate_connection(connection_id);
|
|
|
|
}
|
|
|
|
false
|
|
|
|
}
|
|
|
|
ActorCommand::TerminateConnection(connection_id) => {
|
2023-02-15 16:47:48 +00:00
|
|
|
self.terminate_connection(connection_id);
|
2024-04-26 10:16:23 +00:00
|
|
|
false
|
2023-02-15 16:47:48 +00:00
|
|
|
}
|
2024-04-26 10:16:23 +00:00
|
|
|
ActorCommand::Update(update) => {
|
|
|
|
self.handle_update(update).await;
|
|
|
|
false
|
|
|
|
}
|
|
|
|
ActorCommand::ClientCommand(cmd, connection_id) => {
|
|
|
|
self.handle_cmd(cmd, connection_id).await;
|
|
|
|
false
|
|
|
|
}
|
|
|
|
ActorCommand::Stop => true,
|
2023-02-15 16:47:48 +00:00
|
|
|
}
|
2024-04-26 10:16:23 +00:00
|
|
|
}
|
|
|
|
.instrument(span)
|
|
|
|
.await;
|
|
|
|
if should_stop {
|
|
|
|
break;
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
2023-08-24 12:10:31 +00:00
|
|
|
log::debug!("Shutting down player actor #{:?}", self.player_id);
|
2023-02-14 22:38:40 +00:00
|
|
|
self
|
|
|
|
}
|
|
|
|
|
2024-03-26 16:26:31 +00:00
|
|
|
/// Handle an incoming update by changing the internal state and broadcasting it to all connections if necessary.
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self, update), name = "Player::handle_update")]
|
2024-03-26 16:26:31 +00:00
|
|
|
async fn handle_update(&mut self, update: Updates) {
|
2024-04-23 16:26:40 +00:00
|
|
|
log::debug!(
|
2024-03-26 16:26:31 +00:00
|
|
|
"Player received an update, broadcasting to {} connections",
|
|
|
|
self.connections.len()
|
|
|
|
);
|
|
|
|
match update {
|
|
|
|
Updates::BannedFrom(ref room_id) => {
|
|
|
|
self.banned_from.insert(room_id.clone());
|
|
|
|
self.my_rooms.remove(room_id);
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
for (_, connection) in &self.connections {
|
2024-04-29 17:24:43 +00:00
|
|
|
let _ = connection.send(ConnectionMessage::Update(update.clone())).await;
|
2024-03-26 16:26:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-15 16:47:48 +00:00
|
|
|
fn terminate_connection(&mut self, connection_id: ConnectionId) {
|
|
|
|
if let None = self.connections.pop(connection_id.0) {
|
|
|
|
log::warn!("Connection {connection_id:?} already terminated");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-03-26 16:26:31 +00:00
|
|
|
/// Dispatches a client command to the appropriate handler.
|
|
|
|
async fn handle_cmd(&mut self, cmd: ClientCommand, connection_id: ConnectionId) {
|
2023-02-14 22:38:40 +00:00
|
|
|
match cmd {
|
2024-03-26 16:26:31 +00:00
|
|
|
ClientCommand::JoinRoom { room_id, promise } => {
|
|
|
|
let result = self.join_room(connection_id, room_id).await;
|
|
|
|
let _ = promise.send(result);
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
ClientCommand::LeaveRoom { room_id, promise } => {
|
|
|
|
self.leave_room(connection_id, room_id).await;
|
2023-03-21 21:50:40 +00:00
|
|
|
let _ = promise.send(());
|
2023-02-15 17:54:48 +00:00
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
ClientCommand::SendMessage { room_id, body, promise } => {
|
2024-04-21 21:00:44 +00:00
|
|
|
let result = self.send_message(connection_id, room_id, body).await;
|
|
|
|
let _ = promise.send(result);
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
ClientCommand::ChangeTopic {
|
2023-02-14 22:38:40 +00:00
|
|
|
room_id,
|
|
|
|
new_topic,
|
|
|
|
promise,
|
|
|
|
} => {
|
2024-03-26 16:26:31 +00:00
|
|
|
self.change_topic(connection_id, room_id, new_topic).await;
|
2023-03-21 21:50:40 +00:00
|
|
|
let _ = promise.send(());
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
ClientCommand::GetRooms { promise } => {
|
|
|
|
let result = self.get_rooms().await;
|
|
|
|
let _ = promise.send(result);
|
|
|
|
}
|
2024-04-23 16:26:40 +00:00
|
|
|
ClientCommand::SendDialogMessage {
|
|
|
|
recipient,
|
|
|
|
body,
|
|
|
|
promise,
|
|
|
|
} => {
|
|
|
|
self.send_dialog_message(connection_id, recipient, body).await;
|
|
|
|
let _ = promise.send(());
|
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self), name = "Player::join_room")]
|
2024-03-26 16:26:31 +00:00
|
|
|
async fn join_room(&mut self, connection_id: ConnectionId, room_id: RoomId) -> JoinResult {
|
|
|
|
if self.banned_from.contains(&room_id) {
|
|
|
|
return JoinResult::Banned;
|
|
|
|
}
|
2024-04-20 15:09:44 +00:00
|
|
|
if self.my_rooms.contains_key(&room_id) {
|
|
|
|
return JoinResult::AlreadyJoined;
|
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
|
|
|
|
let room = match self.rooms.get_or_create_room(room_id.clone()).await {
|
|
|
|
Ok(room) => room,
|
|
|
|
Err(e) => {
|
|
|
|
log::error!("Failed to get or create room: {e}");
|
|
|
|
todo!();
|
|
|
|
}
|
|
|
|
};
|
2024-04-15 09:06:10 +00:00
|
|
|
room.add_member(&self.player_id, self.storage_id).await;
|
|
|
|
room.subscribe(&self.player_id, self.handle.clone()).await;
|
2024-03-26 16:26:31 +00:00
|
|
|
self.my_rooms.insert(room_id.clone(), room.clone());
|
|
|
|
let room_info = room.get_room_info().await;
|
|
|
|
let update = Updates::RoomJoined {
|
|
|
|
room_id,
|
|
|
|
new_member_id: self.player_id.clone(),
|
|
|
|
};
|
|
|
|
self.broadcast_update(update, connection_id).await;
|
|
|
|
JoinResult::Success(room_info)
|
|
|
|
}
|
|
|
|
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self), name = "Player::leave_room")]
|
2024-03-26 16:26:31 +00:00
|
|
|
async fn leave_room(&mut self, connection_id: ConnectionId, room_id: RoomId) {
|
|
|
|
let room = self.my_rooms.remove(&room_id);
|
|
|
|
if let Some(room) = room {
|
|
|
|
room.unsubscribe(&self.player_id).await;
|
2024-04-15 09:06:10 +00:00
|
|
|
room.remove_member(&self.player_id, self.storage_id).await;
|
2024-03-26 16:26:31 +00:00
|
|
|
}
|
|
|
|
let update = Updates::RoomLeft {
|
|
|
|
room_id,
|
|
|
|
former_member_id: self.player_id.clone(),
|
|
|
|
};
|
|
|
|
self.broadcast_update(update, connection_id).await;
|
|
|
|
}
|
|
|
|
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self, body), name = "Player::send_message")]
|
2024-04-21 21:00:44 +00:00
|
|
|
async fn send_message(&mut self, connection_id: ConnectionId, room_id: RoomId, body: Str) -> SendMessageResult {
|
2024-04-15 09:06:10 +00:00
|
|
|
let Some(room) = self.my_rooms.get(&room_id) else {
|
2024-03-26 16:26:31 +00:00
|
|
|
tracing::info!("no room found");
|
2024-04-21 21:00:44 +00:00
|
|
|
return SendMessageResult::NoSuchRoom;
|
2024-04-15 09:06:10 +00:00
|
|
|
};
|
2024-04-21 21:00:44 +00:00
|
|
|
let created_at = chrono::Utc::now();
|
|
|
|
room.send_message(&self.player_id, body.clone(), created_at.clone()).await;
|
2024-03-26 16:26:31 +00:00
|
|
|
let update = Updates::NewMessage {
|
|
|
|
room_id,
|
|
|
|
author_id: self.player_id.clone(),
|
|
|
|
body,
|
2024-04-21 21:00:44 +00:00
|
|
|
created_at,
|
2024-03-26 16:26:31 +00:00
|
|
|
};
|
|
|
|
self.broadcast_update(update, connection_id).await;
|
2024-04-21 21:00:44 +00:00
|
|
|
SendMessageResult::Success(created_at)
|
2024-03-26 16:26:31 +00:00
|
|
|
}
|
|
|
|
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self, new_topic), name = "Player::change_topic")]
|
2024-03-26 16:26:31 +00:00
|
|
|
async fn change_topic(&mut self, connection_id: ConnectionId, room_id: RoomId, new_topic: Str) {
|
2024-04-15 09:06:10 +00:00
|
|
|
let Some(room) = self.my_rooms.get(&room_id) else {
|
2024-03-26 16:26:31 +00:00
|
|
|
tracing::info!("no room found");
|
2024-04-15 09:06:10 +00:00
|
|
|
return;
|
|
|
|
};
|
|
|
|
room.set_topic(&self.player_id, new_topic.clone()).await;
|
2024-03-26 16:26:31 +00:00
|
|
|
let update = Updates::RoomTopicChanged { room_id, new_topic };
|
|
|
|
self.broadcast_update(update, connection_id).await;
|
|
|
|
}
|
|
|
|
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self), name = "Player::get_rooms")]
|
2024-03-26 16:26:31 +00:00
|
|
|
async fn get_rooms(&self) -> Vec<RoomInfo> {
|
|
|
|
let mut response = vec![];
|
|
|
|
for (_, handle) in &self.my_rooms {
|
|
|
|
response.push(handle.get_room_info().await);
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
2024-03-26 16:26:31 +00:00
|
|
|
response
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
|
|
|
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self, body), name = "Player::send_dialog_message")]
|
2024-04-23 16:26:40 +00:00
|
|
|
async fn send_dialog_message(&self, connection_id: ConnectionId, recipient: PlayerId, body: Str) {
|
|
|
|
let created_at = chrono::Utc::now();
|
|
|
|
self.dialogs.send_message(self.player_id.clone(), recipient.clone(), body.clone(), &created_at).await.unwrap();
|
|
|
|
let update = Updates::NewDialogMessage {
|
|
|
|
sender: self.player_id.clone(),
|
|
|
|
receiver: recipient.clone(),
|
|
|
|
body,
|
|
|
|
created_at,
|
|
|
|
};
|
|
|
|
self.broadcast_update(update, connection_id).await;
|
|
|
|
}
|
|
|
|
|
2024-03-26 16:26:31 +00:00
|
|
|
/// Broadcasts an update to all connections except the one with the given id.
|
|
|
|
///
|
|
|
|
/// This is called after handling a client command.
|
|
|
|
/// Sending the update to the connection which sent the command is handled by the connection itself.
|
2024-04-26 10:16:23 +00:00
|
|
|
#[tracing::instrument(skip(self, update), name = "Player::broadcast_update")]
|
2023-02-14 22:38:40 +00:00
|
|
|
async fn broadcast_update(&self, update: Updates, except: ConnectionId) {
|
|
|
|
for (a, b) in &self.connections {
|
|
|
|
if ConnectionId(a) == except {
|
|
|
|
continue;
|
|
|
|
}
|
2024-04-29 17:24:43 +00:00
|
|
|
let _ = b.send(ConnectionMessage::Update(update.clone())).await;
|
2023-02-14 22:38:40 +00:00
|
|
|
}
|
2023-02-03 22:43:59 +00:00
|
|
|
}
|
|
|
|
}
|
2024-04-29 17:24:43 +00:00
|
|
|
|
|
|
|
pub enum ConnectionMessage {
|
|
|
|
Update(Updates),
|
|
|
|
Stop(StopReason),
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug)]
|
|
|
|
pub enum StopReason {
|
|
|
|
ServerShutdown,
|
|
|
|
InternalError,
|
|
|
|
}
|