2024-03-09 18:48:17 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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public static AudioClip AudioStart;
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public static AudioClip AudioLoop;
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public static Coroutine JesterLightSwitching;
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private void Awake()
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{
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string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
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UnityWebRequest audioClipStart = UnityWebRequestMultimedia.GetAudioClip("File://" + text + "MuzikaGromcheStart.mp3", AudioType.MPEG);
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UnityWebRequest audioClipLoop = UnityWebRequestMultimedia.GetAudioClip("File://" + text + "MuzikaGromcheLoop.mp3", AudioType.MPEG);
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audioClipStart.SendWebRequest();
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audioClipLoop.SendWebRequest();
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while (!audioClipStart.isDone || !audioClipLoop.isDone) { }
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if (audioClipStart.result == UnityWebRequest.Result.Success && audioClipLoop.result == UnityWebRequest.Result.Success) {
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AudioStart = DownloadHandlerAudioClip.GetContent(audioClipStart);
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AudioLoop = DownloadHandlerAudioClip.GetContent(audioClipLoop);
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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Logger.LogInfo("Muzika gromche, glaza zakryvaj! " + PluginInfo.PLUGIN_VERSION);
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} else {
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Logger.LogError("Could not load audio file");
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}
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}
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}
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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{
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[HarmonyPatch("Start")]
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[HarmonyPostfix]
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public static void AudioPatch(JesterAI __instance)
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{
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__instance.popGoesTheWeaselTheme = Plugin.AudioStart;
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__instance.screamingSFX = Plugin.AudioLoop;
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}
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[HarmonyPatch("SetJesterInitialValues")]
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[HarmonyPostfix]
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public static void ForceTime(JesterAI __instance)
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{
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__instance.popUpTimer = 46.3f;
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}
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[HarmonyPatch("Update")]
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[HarmonyPrefix]
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public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
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{
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__state = new State();
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__state.prevStateindex = __instance.previousState;
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if (__instance.currentBehaviourStateIndex is 1 or 2) {
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__state.farAudio = __instance.farAudio;
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__instance.farAudio = __instance.creatureSFX;
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}
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}
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static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
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public static IEnumerator rotateColors()
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{
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Debug.Log("Starting color rotation");
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var i = 0;
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while (true)
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{
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var color = colors[i];
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Debug.Log("Chose color " + color);
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = color;
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}
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i += 1;
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if (i >= colors.Count) i = 0;
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yield return new WaitForSeconds(0.5f);
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}
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}
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[HarmonyPatch("Update")]
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[HarmonyPostfix]
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public static void DoNotStopTheMusic(JesterAI __instance, State __state)
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{
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if (__state.farAudio != null)
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{
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__instance.farAudio = __state.farAudio;
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}
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if (__instance.currentBehaviourStateIndex is 1 && !__instance.farAudio.isPlaying)
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{
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2024-03-10 00:47:21 +00:00
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Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
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__instance.farAudio.maxDistance = 150;
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2024-03-09 18:48:17 +00:00
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__instance.farAudio.PlayOneShot(Plugin.AudioStart);
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}
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if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
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{
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__instance.creatureVoice.Stop();
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if (Plugin.JesterLightSwitching != null) {
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__instance.StopCoroutine(Plugin.JesterLightSwitching);
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Plugin.JesterLightSwitching = null;
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}
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Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
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}
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if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
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{
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if (Plugin.JesterLightSwitching != null) {
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__instance.StopCoroutine(Plugin.JesterLightSwitching);
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Plugin.JesterLightSwitching = null;
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}
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = Color.white;
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}
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}
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if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying && !__instance.farAudio.isPlaying)
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{
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2024-03-10 00:47:21 +00:00
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Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}");
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__instance.creatureVoice.maxDistance = 150;
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2024-03-09 18:48:17 +00:00
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__instance.creatureVoice.clip = Plugin.AudioLoop;
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__instance.creatureVoice.Play();
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}
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}
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}
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internal class State
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{
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public AudioSource farAudio;
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public int prevStateindex;
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}
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}
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