fix track gap and durochka sound level
This commit is contained in:
parent
4558a4d942
commit
8518e0f62d
BIN
Assets/DurochkaLoop.mp3 (Stored with Git LFS)
BIN
Assets/DurochkaLoop.mp3 (Stored with Git LFS)
Binary file not shown.
BIN
Assets/DurochkaStart.mp3 (Stored with Git LFS)
BIN
Assets/DurochkaStart.mp3 (Stored with Git LFS)
Binary file not shown.
|
@ -142,11 +142,8 @@ namespace MuzikaGromche
|
|||
// if just started winding up
|
||||
// then stop the default music...
|
||||
__instance.farAudio.Stop();
|
||||
__instance.farAudio.Pause();
|
||||
}
|
||||
__instance.creatureVoice.Stop();
|
||||
|
||||
if (__instance.currentBehaviourStateIndex is 1 && !__instance.farAudio.isPlaying)
|
||||
{
|
||||
// ...and start modded music
|
||||
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
||||
var sha = SHA256.Create();
|
||||
|
@ -163,9 +160,11 @@ namespace MuzikaGromche
|
|||
Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
|
||||
Plugin.CurrentTrack = Plugin.Tracks[trackId];
|
||||
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
||||
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
||||
__instance.farAudio.maxDistance = 150;
|
||||
__instance.farAudio.PlayOneShot(Plugin.CurrentTrack.LoadedStart);
|
||||
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
||||
__instance.farAudio.loop = false;
|
||||
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
||||
__instance.farAudio.Play();
|
||||
}
|
||||
|
||||
if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
|
||||
|
@ -176,8 +175,6 @@ namespace MuzikaGromche
|
|||
__instance.StopCoroutine(Plugin.JesterLightSwitching);
|
||||
Plugin.JesterLightSwitching = null;
|
||||
}
|
||||
|
||||
|
||||
Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
|
||||
}
|
||||
|
||||
|
@ -193,12 +190,15 @@ namespace MuzikaGromche
|
|||
}
|
||||
}
|
||||
|
||||
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying && !__instance.farAudio.isPlaying)
|
||||
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
|
||||
{
|
||||
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}");
|
||||
__instance.creatureVoice.maxDistance = 150;
|
||||
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
||||
__instance.creatureVoice.Play();
|
||||
var time = __instance.farAudio.time;
|
||||
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
||||
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
||||
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
||||
__instance.creatureVoice.PlayDelayed(delay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue