Consistently use equality operator for state indexes

This commit is contained in:
ivan tkachenko 2025-07-05 22:40:57 +03:00
parent 45bde29240
commit e82f2c5924
1 changed files with 3 additions and 3 deletions

View File

@ -204,7 +204,7 @@ namespace MuzikaGromche
__instance.farAudio = __state.farAudio; __instance.farAudio = __state.farAudio;
} }
if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) if (__instance.currentBehaviourStateIndex == 1 && __state.prevStateindex != 1)
{ {
// if just started winding up // if just started winding up
// then stop the default music... // then stop the default music...
@ -234,7 +234,7 @@ namespace MuzikaGromche
__instance.farAudio.Play(); __instance.farAudio.Play();
} }
if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) if (__instance.currentBehaviourStateIndex == 2 && __state.prevStateindex != 2)
{ {
__instance.creatureVoice.Stop(); __instance.creatureVoice.Stop();
Plugin.StartLightSwitching(__instance); Plugin.StartLightSwitching(__instance);
@ -246,7 +246,7 @@ namespace MuzikaGromche
Plugin.ResetLightColor(); Plugin.ResetLightColor();
} }
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) if (__instance.currentBehaviourStateIndex == 2 && !__instance.creatureVoice.isPlaying)
{ {
__instance.creatureVoice.maxDistance = 150; __instance.creatureVoice.maxDistance = 150;
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;