muzika-gromche/MuzikaGromche
ivan tkachenko 99babe8bdf Substitute placeholder nulls with per-light initial color for transitions
Fade out and first color transitions used to assume white as a default
color, which is not always the case e.g. in Mineshaft tunnel tiles. Use
nullable from/to/color fields, and substitute them with per-light
initial color data in a new virtual method that calculates colors.
2025-08-25 01:29:39 +03:00
..
UnityAssets Add Animator and Audio to MineshaftStartTile 2025-08-03 00:31:07 +03:00
Compatibility.cs Downgrade LobbyCompatibility to optional dependency 2025-08-22 16:05:42 +03:00
DiscoBallManager.cs Fix Disco Ball hanging around after being disabled 2025-08-07 20:27:57 +03:00
ExternalInit.cs Add "polyfill" for IsExternalInit C# feature 2025-08-22 15:16:24 +03:00
MuzikaGromche.csproj Bump version 2025-08-24 22:29:47 +03:00
Plugin.cs Substitute placeholder nulls with per-light initial color for transitions 2025-08-25 01:29:39 +03:00
PoweredLights.cs Substitute placeholder nulls with per-light initial color for transitions 2025-08-25 01:29:39 +03:00
SpawnRateManager.cs Add spawn rate patch to make the event more likely 2025-08-05 05:10:21 +03:00