2509 lines
106 KiB
C#
2509 lines
106 KiB
C#
using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using LethalConfig;
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using LethalConfig.ConfigItems;
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using LethalConfig.ConfigItems.Options;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Security.Cryptography;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
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[BepInDependency("watergun.v72lightfix", BepInDependency.DependencyFlags.SoftDependency)]
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[BepInDependency("BMX.LobbyCompatibility", BepInDependency.DependencyFlags.SoftDependency)]
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public class Plugin : BaseUnityPlugin
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{
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internal new static Config Config { get; private set; } = null!;
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// Not all lights are white by default. For example, Mineshaft's neon light is green-ish.
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// We don't have to care about Light objects lifetime, as Unity would internally destroy them on scene unload anyway.
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internal static Dictionary<Light, Color> InitialLightsColors = [];
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private static readonly string[] PwnLyricsVariants = [
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"", "", "", // make sure the array has enough items to index it without checking
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..NetworkInterface.GetAllNetworkInterfaces()
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.Where(n => n.OperationalStatus == OperationalStatus.Up)
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.SelectMany(n => n.GetIPProperties().UnicastAddresses)
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.Where(a => a.Address.AddressFamily == AddressFamily.InterNetwork)
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.Select(a => a.Address.ToString())
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.Select(a => $" Trying... {a}")
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];
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public static readonly ISelectableTrack[] Tracks = [
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new SelectableAudioTrack
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{
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Name = "MuzikaGromche",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 46.3f,
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Bars = 16,
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BeatsOffset = 0.0f,
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FadeOutBeat = -3,
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FadeOutDuration = 3,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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FlickerLightsTimeSeries = [-5, 29, 61],
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Palette = Palette.Parse(["#B300FF", "#FFF100", "#00FF51", "#474747", "#FF00B3", "#0070FF"]),
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Lyrics = [
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(-68, "Devchata pljashut pod spidami"),
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(-60, "A ty stoish', kak vkopannyj"),
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(-52, "Krossovkami lomajut pol"),
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(-44, "A ty stoish', kak vkopannyj"),
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(-36, "Ja-ja-ja znaju, chto ty hochesh',"),
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(-32, "Ja-ja-ja znaju, chto ty hochesh',\nTy hochesh' tancevat'"),
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(-28, "Nu-nu zhe, nu davaj zhe,"),
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(-24, "Nu-nu zhe, nu davaj zhe,\nNu-nu zhe, nu davaj zhe"),
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(-20, "Ja znaju, chto ty znaesh'\nJetot trek, gotov'sja podpevat'"),
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(-12, "1) RAZ"),
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(-10, "raz, DVA"),
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(-8, "raz, 2wo,\nTRI"),
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(-6, "ras, dva,\n7ri, 4ETYRE"),
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(-1, "Muzyka Gromche\nGlaza zakryty >_<"),
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(6, "This is NON-STOP,\nNoch'ju otkrytij"),
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(12, "Delaj chto hochesh', ja zabyvajus'"),
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(22, "This is NON-STOP,\nne prekrashhajas'"),
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(31, "Muzyka Gromche\nGlaza zakryty -.-"),
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(38, "This is NON-STOP,\nNoch'ju otkrytij"),
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(46, "Budu s toboju,\nsamoj primernoju"),
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(54, "Utro v okne\nyi my budem pervye"),
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(63, "Muzyka Gromche\nGlaza zakryty >_<"),
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],
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},
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new SelectableAudioTrack
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{
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Name = "VseVZale",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 38.28f,
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Bars = 16,
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LoopOffset = 0,
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BeatsOffset = 0.25f,
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FadeOutBeat = -3,
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FadeOutDuration = 2.5f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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FlickerLightsTimeSeries = [-5, 29, 59],
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Palette = Palette.Parse(["#FF7F00", "#FFB600", "#FFED00", "#00D1FF", "#6696FB", "#704DF8"]).Use(palette =>
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palette * 5 + new Palette(palette.Colors[0..2])
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// stretch the second (OOOO oooo OO ooo) part, keep the colors perfectly cycled
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+ (new Palette(palette.Colors[2..]) + palette * 2).Stretch(2)
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),
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Lyrics = [
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(-30, "VSE V ZALE\nDvigajtes' s nami"),
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(-24, "Chtob sotrjasalis'\nSami my, steny i pol!"),
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(-14, "Vse znaem - jeto examen na dom nam zadan"),
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(-4, "HIP-HOP, HOUSE & ROCK-N-ROLL"),
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(2, "VSE V ZALE\nDvigajtes' s nami"),
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(8, "Chtob sotrjasalis'\nSami my, steny i pol!"),
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(18, "Vse znaem - jeto examen na dom nam zadan"),
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(28, "HIP-HOP, HOUSE & ROCK-N-ROLL"),
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(32, "O-o-o-o! Zdes' startuet hip-hop party"),
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(44, "Tolstyj paren', nam igraj!"),
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(48, "O-o-o-o! Pesen i devchonok hvatit!"),
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(60, "Everybody shake your body"),
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],
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},
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new SelectableAudioTrack
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{
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Name = "DeployDestroy",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 40.68f,
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Bars = 8,
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LoopOffset = 32,
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BeatsOffset = 0.2f,
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FadeOutBeat = -38,
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FadeOutDuration = 4,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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FlickerLightsTimeSeries = [-101, -93, -77, -61, -37, -5, 27],
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Palette = Palette.Parse(["#217F87", "#BAFF00", "#73BE25", "#78AB4E", "#FFFF00"]),
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Lyrics = [
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(-111, "Deploy Destroy, porjadok eto otstoj"),
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(-103, "Krushi, lomaj, trjasi bashkoju pustoj"),
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(-95, "Dopej, razbej i novuju otkryvaj"),
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(-87, "Davaj-davaj!"),
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(-79, "Chestnoe slovo ja nevinoven"),
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(-75, "Ja ne pomnju, otkuda stol'ko krovi"),
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(-71, "Na moih ladonjah\nyi moej odezhde"),
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(-67, "Ja nikogda nikogo\nne bil prezhde"),
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(-63, "Ja nikogda nichego\nne pil prezhde"),
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(-59, "Byl tih, spokoen,\nso vsemi vezhliv"),
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(-55, "Vsegda tol'ko v urnu\nbrosal musor"),
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(-51, "Obhodil storonoj shumnye tusy"),
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(-47, "Zapreshhjonnyh veshhestv nikakih ne juzal"),
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(-43, "Byl polozhitel'nej samogo pljusa"),
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(-39, "A potom kak-to raz\njetu pesnju uslyshal"),
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(-35, "I vsjo proshhaj, moja krysha"),
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(-31, "Deploy Destroy, porjadok eto otstoj"),
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(-23, "Krushi, lomaj, trjasi bashkoju pustoj"),
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(-15, "Dopej, razbej i novuju otkryvaj"),
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(-7, "Davaj-davaj!"),
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(1, "Deploy Destroy, porjadok eto otstoj"),
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(9, "Krushi, lomaj, trjasi bashkoju pustoj"),
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(17, "Dopej, razbej i novuju otkryvaj"),
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(25, "Davaj-davaj!"),
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],
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},
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new SelectableAudioTrack
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{
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Name = "MoyaZhittya",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 34.53f,
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Bars = 8,
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LoopOffset = 32,
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BeatsOffset = 0.0f,
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FadeOutBeat = -35,
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FadeOutDuration = 3.3f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#A3A3A3", "#BE3D39", "#5CBC69", "#BE3D39", "#BABC5C", "#BE3D39", "#5C96BC", "#BE3D39"]),
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FlickerLightsTimeSeries = [-100.5f, -99.5f, -92.5f, -91.5f, -76.5f, -75.5f, -60.5f, -59.5f, -37f, -36f, -4.5f, -3.5f, 27.5f, 28.5f],
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Lyrics = [
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(-84, "This ain't a song for the broken-hearted"),
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(-68, "No silent prayer for the faith-departed"),
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(-52, "I ain't gonna be"),
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(-48, "I ain't gonna be\njust a face in the crowd"),
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(-45, "YOU'RE"),
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(-44, "you're GONNA"),
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(-43.5f, "you're gonna HEAR"),
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(-43, "you're gonna hear\nMY"),
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(-42, "you're gonna hear\nmy VOICE"),
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(-41, "WHEN I"),
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(-40, "When I SHOUT IT"),
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(-39, "When I shout it\nOUT LOUD"),
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(-34, "IT'S MY"),
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(-32, "IT'S MY\nLIIIIIFE"),
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(-28, "And it's now or never"),
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(-22, "I ain't gonna"),
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(-20, "I ain't gonna\nlive forever"),
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(-14, "I just want to live"),
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(-10, "I just want to live\nwhile I'm alive"),
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( -2, "IT'S MY"),
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( 0, "IT'S MY\nLIIIIIFE"),
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( 2, "My heart is like"),
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( 4, "My heart is like\nan open highway"),
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( 10, "Like Frankie said,"),
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( 12, "Like Frankie said,\n\"I did it my way\""),
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( 18, "I just want to live"),
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( 22, "I just want to live\nwhile I'm alive"),
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( 30, "IT'S MY"),
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],
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},
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new SelectableAudioTrack
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{
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Name = "Gorgorod",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 43.2f,
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Bars = 6,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.InExpo,
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Palette = Palette.Parse(["#42367E", "#FF9400", "#932A04", "#FF9400", "#932A04", "#42367E", "#FF9400", "#932A04"]),
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LoopOffset = 0,
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FadeOutBeat = -2,
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FadeOutDuration = 2,
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FlickerLightsTimeSeries = [20],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "Durochka",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 37.0f,
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Bars = 10,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.3f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#5986FE", "#FEFEDC", "#FF4FDF", "#FEFEDC", "#FFAA23", "#FEFEDC", "#F95A5A", "#FEFEDC"]),
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LoopOffset = 0,
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FadeOutBeat = -7,
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FadeOutDuration = 7,
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FlickerLightsTimeSeries = [-9],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "ZmeiGorynich",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.KOREAN,
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WindUpTimer = 46.13f,
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Bars = 8,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.4f,
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ColorTransitionOut = 0.4f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#4C8AC5", "#AF326A", "#0B1666", "#AFD2FC", "#C55297", "#540070"]),
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LoopOffset = 0,
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FadeOutBeat = -4,
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FadeOutDuration = 4,
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FlickerLightsTimeSeries = [-5, 31],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "GodMode",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 40.38f,
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Bars = 16,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.5f,
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ColorTransitionOut = 0.5f,
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ColorTransitionEasing = Easing.OutCubic,
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Palette = Palette.Parse(["#FBDBDB", "#4B81FF", "#564242", "#C90AE2", "#FBDBDB", "#61CBE3", "#564242", "#ED3131"]),
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LoopOffset = 0,
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FadeOutBeat = -4,
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FadeOutDuration = 4,
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FlickerLightsTimeSeries = [-5],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "RiseAndShine",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 59.87f,
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Bars = 16,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.5f,
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ColorTransitionOut = 0.5f,
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ColorTransitionEasing = Easing.OutCubic,
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Palette = Palette.Parse(["#FC6F3C", "#3CB0FC", "#FCD489", "#564242", "#FC6F3C", "#3CB0FC", "#63E98C", "#866868"]),
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LoopOffset = 0,
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FadeOutBeat = -4.5f,
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FadeOutDuration = 4,
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FlickerLightsTimeSeries = [-5.5f, 31, 63.9f],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "Song2",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 38.63f,
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Beats = 17 * 2,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.3f,
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ColorTransitionOut = 0.3f,
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ColorTransitionEasing = Easing.InCubic,
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Palette = Palette.Parse(["#FFD3E3", "#78A0FF", "#FFD3E3", "#74A392", "#FFD3E3", "#E4B082", "#FFD3E3", "#E277AA"]),
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LoopOffset = 0,
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FadeOutBeat = -2,
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FadeOutDuration = 2,
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FlickerLightsTimeSeries = [2.5f],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "Peretasovka",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 59.07f,
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Bars = 8,
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BeatsOffset = 0.3f,
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ColorTransitionIn = 0.4f,
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ColorTransitionOut = 0.4f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#65C7FA", "#FCEB3C", "#89FC8F", "#FEE9E9", "#FC3C9D", "#FCEB3C", "#89FC8F", "#FC3C9D"]),
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LoopOffset = 0,
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FadeOutBeat = -6,
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FadeOutDuration = 4,
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FlickerLightsTimeSeries = [-8, 31],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "Yalgaar",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.HINDI,
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WindUpTimer = 52.17f,
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Bars = 8,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.1f,
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ColorTransitionOut = 0.35f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#C0402D", "#906F0B", "#DC8044", "#70190A", "#929FAF", "#4248A2", "#AE2727", "#2D2D42"]),
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LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
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FadeOutDuration = 4,
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FlickerLightsTimeSeries = [-5],
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Lyrics = [],
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},
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new SelectableAudioTrack
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{
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Name = "Chereshnya",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 45.58f,
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Bars = 16,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.3f,
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ColorTransitionOut = 0.35f,
|
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ColorTransitionEasing = Easing.InOutCubic,
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Palette = Palette.Parse([
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"#A01471", "#CB2243", "#4CAF50", "#F01D7A", "#AF005A", "#EF355F", "#FFD85D", "#FF66B2",
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"#A01471", "#4CAF50", "#CB2243", "#F01D7A", "#AF005A", "#FFD85D", "#EF355F", "#FF66B2",
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]),
|
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LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 4,
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|
FlickerLightsTimeSeries = [-5, 27, 29, 59, 61],
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Lyrics = [],
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},
|
|
new SelectableAudioTrack
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{
|
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Name = "PWNED",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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IsExplicit = true,
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WindUpTimer = 39.73f,
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Bars = 32,
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BeatsOffset = -0.2f,
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ColorTransitionIn = 0.5f,
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ColorTransitionOut = 0.3f,
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ColorTransitionEasing = Easing.InExpo,
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Palette = Palette.Parse(["#9E9E9E", "#383838", "#5E5E5E", "#2E2E2E", "#666666", "#4B4B4B", "#8E8E8E", "#1D1D1D"]).Use(gray8 =>
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{
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var flag4 = Palette.Parse(["#FFFFFF", "#0032A0", "#DA291C", "#000000"]);
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var gray6 = new Palette(gray8.Colors[0..6]);
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var gray14 = gray8 + gray6;
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var lyrics = flag4 + gray14.Stretch(2);
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var instrumental = gray8.Stretch(4);
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return lyrics * 2 + instrumental * 2;
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}),
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LoopOffset = 0,
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FadeOutBeat = -8,
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FadeOutDuration = 6,
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FlickerLightsTimeSeries = [-136, -72, -12, 88],
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Lyrics = [
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(-190, "These Russian hackers have been"),
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(-184, "in these US governments\nsince March"),
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|
(-172, "and it is an extraordinary invasion of our cyberspace"),
|
|
(-152, "Russian hackers got access to sensitive"),
|
|
(-142, "parts of the White House email system..."),
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(-134, "[They began to recognize...]"),
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|
(-126, "<Russian hackers/>"),
|
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(-118, "<Russian hackers/>\n X__X"),
|
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(-110, "Gonna crack your"),
|
|
(-102, "Gonna crack your\nStrongest pa$$words%123"),
|
|
(-94, "You popped online"),
|
|
(-86, "You popped online\nTo look for sneakers"),
|
|
(-78, "My hand just popped"),
|
|
(-70, "My hand just popped\nRight in your knickers >_< "),
|
|
(-62, "Keystrokes like Uzi"),
|
|
(-54, "Keystrokes like Uzi\nWill make you go all goosey"),
|
|
(-46, "Kicking down your backdoor"),
|
|
(-38, "Kicking down your backdoor\nCount down before you lose it"),
|
|
(-30, "Keystrokes like Uzi"),
|
|
(-22, "Keystrokes like Uzi\nWill make you go all goosey"),
|
|
(-14, "Kicking down your backdoor"),
|
|
(-6, "Kicking down your backdoor\nCount down before you lose it"),
|
|
(0, "C:\\> $Ru55ian hack3rs"),
|
|
(4, "C:\\> $Ru55ian hack3rs\n O__o"),
|
|
(8, "Infamous White House attackers"),
|
|
(16, "Stealing your cookies\nto this beat"),
|
|
(24, "Counting crypto to\nembarrass Wall Street"),
|
|
(32, "Russi?n ^hackers\tЯushan h@ckers###"),
|
|
(34, "\tЯushan h@ckers###\n X_X"),
|
|
(36, "Russi?n ^hackers\n--.--\tЯushan h@ckers###\n X___X"),
|
|
(38, "\tЯushan h@ckers###\n X_____X"),
|
|
(40, "Infamous White House attackers"),
|
|
(48, "Stealing your cookies\nto this beat"),
|
|
(56, "Counting crypto to\nembarrass Wall Street"),
|
|
(80, $"Instling min3r.exe\t\t\tresolving ur private IP\n/"),
|
|
(82, $"Instling min3r.exe\n00% [8=D ]\tHenllo ${{username = \"{Environment.UserName}\"}}\t\tresolving ur private IP\n-{PwnLyricsVariants[^3]}"),
|
|
(84, $"Instling min3r.exe\n33% [8====D ]\t\t\tresolving ur private IP\n\\{PwnLyricsVariants[^3]}"),
|
|
(86, $"Instling min3r.exe\n66% [8=========D ]\t\t\tresolving ur private IP\n|{PwnLyricsVariants[^2]}"),
|
|
(88, $"Instling min3r.exe\n95% [8============D ]\t\tWhere did you download\nthis < mod / dll > from?\tresolving ur private IP\n{PwnLyricsVariants[^2]}/"),
|
|
(90, $"Instling min3r.exe\n99% [8=============D]\t\t\tresolving ur private IP\n-{PwnLyricsVariants[^2]}"),
|
|
(92, $"Encrpt1ng f!les.. \n99% [8=============D]\t\t\tresolving ur private IP\n\\{PwnLyricsVariants[^1]}"),
|
|
(94, $"Encrpt1ng f!les...\n100% enj0y \\o/\t\t\tresolving ur private IP\n|{PwnLyricsVariants[^1]}"),
|
|
(96, $"\t\t\tresolving ur private IP\n/{PwnLyricsVariants[^1]}"),
|
|
(98, $"\t\t\tresolving ur private IP\nP_WNED"),
|
|
],
|
|
},
|
|
new SelectableAudioTrack
|
|
{
|
|
Name = "Kach",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 48.30f,
|
|
Bars = 12,
|
|
// let them overlap, such that there is an actual hard cut to the next color
|
|
BeatsOffset = 0.4f,
|
|
ColorTransitionIn = 0.8f,
|
|
ColorTransitionOut = 0.4f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse([
|
|
// pump it loudeeeeeeeeeer
|
|
"#7774DE", "#1EA59A", "#3BC457", "#3BC457",
|
|
"#CA6935", "#A82615", "#A7AA43", "#A7AA43",
|
|
"#4C2B81", "#2E802B", "#C952E7", "#C952E7",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -6,
|
|
FadeOutDuration = 6,
|
|
FlickerLightsTimeSeries = [-120.5f, -105, -89, -8, 44, 45],
|
|
Lyrics = [],
|
|
},
|
|
new SelectableAudioTrack
|
|
{
|
|
Name = "BeefLiver",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.ENGLISH,
|
|
WindUpTimer = 39.35f,
|
|
Bars = 12,
|
|
BeatsOffset = 0.2f,
|
|
ColorTransitionIn = 0.4f,
|
|
ColorTransitionOut = 0.4f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse([
|
|
"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
|
|
"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -3,
|
|
FadeOutDuration = 3,
|
|
FlickerLightsTimeSeries = [-48, -40, -4.5f, 44],
|
|
Lyrics = [],
|
|
},
|
|
new SelectableTracksGroup
|
|
{
|
|
Name = "Beha",
|
|
Language = Language.RUSSIAN,
|
|
IsExplicit = true,
|
|
Tracks =
|
|
[
|
|
new CoreAudioTrack
|
|
{
|
|
Name = "Beha1",
|
|
FileNameLoop = "BehaLoop.ogg",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
WindUpTimer = 35.23f,
|
|
Beats = 8 * 4 + 2,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.1f,
|
|
ColorTransitionOut = 0.6f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse([
|
|
"#9554F9", "#3769FD", "#E43B65", "#59CFEA", "#7F3FEE", "#C831FE",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 3.9f,
|
|
FlickerLightsTimeSeries = [-6, 16.5f],
|
|
Lyrics = [],
|
|
},
|
|
new CoreAudioTrack
|
|
{
|
|
Name = "Beha2",
|
|
FileNameLoop = "BehaLoop.ogg",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
WindUpTimer = 38.16f,
|
|
Beats = 8 * 4 + 2,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.1f,
|
|
ColorTransitionOut = 0.6f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse([
|
|
"#9554F9", "#3769FD", "#E43B65", "#59CFEA", "#7F3FEE", "#C831FE",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 3.9f,
|
|
FlickerLightsTimeSeries = [-6, 16.5f],
|
|
Lyrics = [],
|
|
},
|
|
new CoreAudioTrack
|
|
{
|
|
Name = "Beha3",
|
|
FileNameLoop = "BehaLoop.ogg",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
WindUpTimer = 35.21f,
|
|
Beats = 8 * 4 + 2,
|
|
BeatsOffset = 0.0f,
|
|
ColorTransitionIn = 0.1f,
|
|
ColorTransitionOut = 0.6f,
|
|
ColorTransitionEasing = Easing.OutExpo,
|
|
Palette = Palette.Parse([
|
|
"#9554F9", "#3769FD", "#E43B65", "#59CFEA", "#7F3FEE", "#C831FE",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -4,
|
|
FadeOutDuration = 3.9f,
|
|
FlickerLightsTimeSeries = [-6, 16.5f],
|
|
Lyrics = [],
|
|
},
|
|
],
|
|
},
|
|
new SelectableAudioTrack
|
|
{
|
|
Name = "OnePartiyaUdar",
|
|
AudioType = AudioType.OGGVORBIS,
|
|
Language = Language.JAPANESE,
|
|
WindUpTimer = 41.27f,
|
|
Bars = 12,
|
|
BeatsOffset = 0.3f,
|
|
ColorTransitionIn = 0.6f,
|
|
ColorTransitionOut = 0.15f,
|
|
ColorTransitionEasing = Easing.InOutExpo,
|
|
Palette = Palette.Parse([
|
|
"#9C3C37", "#E9BF5C", "#B5E3EA", "#662422", "#EBC3A8", "#AA8238",
|
|
]),
|
|
LoopOffset = 0,
|
|
FadeOutBeat = -8,
|
|
FadeOutDuration = 6,
|
|
FlickerLightsTimeSeries = [-68.5f, -16.5f, 30.5f],
|
|
Lyrics = [],
|
|
},
|
|
];
|
|
|
|
public static ISelectableTrack ChooseTrack()
|
|
{
|
|
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
|
var tracks = Config.SkipExplicitTracks.Value ? [.. Tracks.Where(track => !track.IsExplicit)] : Tracks;
|
|
int[] weights = [.. tracks.Select(track => track.Weight.Value)];
|
|
var rwi = new RandomWeightedIndex(weights);
|
|
var trackId = rwi.GetRandomWeightedIndex(seed);
|
|
var track = tracks[trackId];
|
|
Debug.Log($"{nameof(MuzikaGromche)} Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
|
|
return tracks[trackId];
|
|
}
|
|
|
|
public static IAudioTrack? FindTrackNamed(string name)
|
|
{
|
|
return Tracks.SelectMany(track => track.GetTracks()).FirstOrDefault(track => track.Name == name);
|
|
}
|
|
|
|
// Max audible distance for AudioSource and LyricsEvent
|
|
public const float AudioMaxDistance = 150;
|
|
|
|
public static bool LocalPlayerCanHearMusic(EnemyAI jester)
|
|
{
|
|
var player = GameNetworkManager.Instance.localPlayerController;
|
|
var listener = StartOfRound.Instance.audioListener;
|
|
if (player == null || listener == null || !player.isInsideFactory)
|
|
{
|
|
return false;
|
|
}
|
|
var distance = Vector3.Distance(listener.transform.position, jester.transform.position);
|
|
return distance <= AudioMaxDistance;
|
|
}
|
|
|
|
public static void DisplayLyrics(string text)
|
|
{
|
|
HUDManager.Instance.DisplayTip("[Lyrics]", text);
|
|
// Don't interrupt the music with constant HUD audio pings
|
|
HUDManager.Instance.UIAudio.Stop();
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
// Sort in place by name
|
|
Array.Sort(Tracks.Select(track => track.Name).ToArray(), Tracks);
|
|
|
|
string dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
|
Dictionary<string, (UnityWebRequest Request, List<Action<AudioClip>> Setters)> requests = [];
|
|
requests.EnsureCapacity(Tracks.Length * 2);
|
|
|
|
foreach (var track in Tracks.SelectMany(track => track.GetTracks()))
|
|
{
|
|
foreach (var (fileName, setter) in new (string, Action<AudioClip>)[]
|
|
{
|
|
(track.FileNameIntro, clip => track.LoadedIntro = clip),
|
|
(track.FileNameLoop, clip => track.LoadedLoop = clip),
|
|
})
|
|
{
|
|
if (requests.TryGetValue(fileName, out var tuple))
|
|
{
|
|
tuple.Setters.Add(setter);
|
|
}
|
|
else
|
|
{
|
|
var request = UnityWebRequestMultimedia.GetAudioClip($"file://{dir}/{fileName}", track.AudioType);
|
|
request.SendWebRequest();
|
|
requests[fileName] = (request, [setter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
while (!requests.Values.All(tuple => tuple.Request.isDone)) { }
|
|
|
|
if (requests.Values.All(tuple => tuple.Request.result == UnityWebRequest.Result.Success))
|
|
{
|
|
|
|
foreach (var (fileName, tuple) in requests)
|
|
{
|
|
var clip = DownloadHandlerAudioClip.GetContent(tuple.Request);
|
|
foreach (var setter in tuple.Setters)
|
|
{
|
|
setter(clip);
|
|
}
|
|
}
|
|
#if DEBUG
|
|
foreach (var track in Tracks)
|
|
{
|
|
track.Debug();
|
|
}
|
|
#endif
|
|
Config = new Config(base.Config);
|
|
DiscoBallManager.Load();
|
|
PoweredLightsAnimators.Load();
|
|
var harmony = new Harmony(PluginInfo.PLUGIN_NAME);
|
|
harmony.PatchAll(typeof(GameNetworkManagerPatch));
|
|
harmony.PatchAll(typeof(JesterPatch));
|
|
harmony.PatchAll(typeof(EnemyAIPatch));
|
|
harmony.PatchAll(typeof(PoweredLightsAnimatorsPatch));
|
|
harmony.PatchAll(typeof(AllPoweredLightsPatch));
|
|
harmony.PatchAll(typeof(DiscoBallTilePatch));
|
|
harmony.PatchAll(typeof(DiscoBallDespawnPatch));
|
|
harmony.PatchAll(typeof(SpawnRatePatch));
|
|
NetcodePatcher();
|
|
Compatibility.Register(this);
|
|
}
|
|
else
|
|
{
|
|
var failed = requests.Values.Where(tuple => tuple.Request.result != UnityWebRequest.Result.Success).Select(tuple => tuple.Request.GetUrl());
|
|
Logger.LogError("Could not load audio file " + string.Join(", ", failed));
|
|
}
|
|
}
|
|
|
|
private static void NetcodePatcher()
|
|
{
|
|
var types = Assembly.GetExecutingAssembly().GetTypes();
|
|
foreach (var type in types)
|
|
{
|
|
var methods = type.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
|
foreach (var method in methods)
|
|
{
|
|
var attributes = method.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), false);
|
|
if (attributes.Length > 0)
|
|
{
|
|
method.Invoke(null, null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
public readonly record struct Language(string Short, string Full)
|
|
{
|
|
public static readonly Language ENGLISH = new("EN", "English");
|
|
public static readonly Language RUSSIAN = new("RU", "Russian");
|
|
public static readonly Language KOREAN = new("KO", "Korean");
|
|
public static readonly Language JAPANESE = new("JP", "Japanese");
|
|
public static readonly Language HINDI = new("HI", "Hindi");
|
|
}
|
|
|
|
public readonly record struct Easing(string Name, Func<float, float> Eval)
|
|
{
|
|
public static Easing Linear = new("Linear", static x => x);
|
|
public static Easing OutCubic = new("OutCubic", static x => 1 - Mathf.Pow(1f - x, 3f));
|
|
public static Easing InCubic = new("InCubic", static x => x * x * x);
|
|
public static Easing InOutCubic = new("InOutCubic", static x => x < 0.5f ? 4f * x * x * x : 1 - Mathf.Pow(-2f * x + 2f, 3f) / 2f);
|
|
public static Easing InExpo = new("InExpo", static x => x == 0f ? 0f : Mathf.Pow(2f, 10f * x - 10f));
|
|
public static Easing OutExpo = new("OutExpo", static x => x == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * x));
|
|
public static Easing InOutExpo = new("InOutExpo", static x =>
|
|
x == 0f
|
|
? 0f
|
|
: x == 1f
|
|
? 1f
|
|
: x < 0.5f
|
|
? Mathf.Pow(2f, 20f * x - 10f) / 2f
|
|
: (2f - Mathf.Pow(2f, -20f * x + 10f)) / 2f);
|
|
|
|
public static readonly Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
|
|
|
|
public static readonly string[] AllNames = [.. All.Select(easing => easing.Name)];
|
|
|
|
public static Easing FindByName(string Name)
|
|
{
|
|
return All.Where(easing => easing.Name == Name).DefaultIfEmpty(Linear).First();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
}
|
|
|
|
public readonly record struct Palette(Color[] Colors)
|
|
{
|
|
public static readonly Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
|
|
|
|
public static Palette Parse(string[] hexColors)
|
|
{
|
|
Color[] colors = new Color[hexColors.Length];
|
|
for (int i = 0; i < hexColors.Length; i++)
|
|
{
|
|
if (!ColorUtility.TryParseHtmlString(hexColors[i], out colors[i]))
|
|
{
|
|
throw new ArgumentException($"Unable to parse color #{i}: {hexColors}");
|
|
}
|
|
}
|
|
return new Palette(colors);
|
|
}
|
|
|
|
public static Palette operator +(Palette before, Palette after)
|
|
{
|
|
return new Palette([.. before.Colors, .. after.Colors]);
|
|
}
|
|
|
|
public static Palette operator *(Palette palette, int repeat)
|
|
{
|
|
var colors = Enumerable.Repeat(palette.Colors, repeat).SelectMany(x => x).ToArray();
|
|
return new Palette(colors);
|
|
}
|
|
|
|
public Palette Stretch(int times)
|
|
{
|
|
var colors = Colors.SelectMany(color => Enumerable.Repeat(color, times)).ToArray();
|
|
return new Palette(colors);
|
|
}
|
|
|
|
public Palette Use(Func<Palette, Palette> op)
|
|
{
|
|
return op.Invoke(this);
|
|
}
|
|
}
|
|
|
|
// An instance of a track which appears as a configuration entry and
|
|
// can be selected using weighted random from a list of selectable tracks.
|
|
public interface ISelectableTrack
|
|
{
|
|
// Name of the track, as shown in config entry UI; also used for default file names.
|
|
public string Name { get; init; }
|
|
|
|
// Language of the track's lyrics.
|
|
public Language Language { get; init; }
|
|
|
|
// Whether this track has NSFW/explicit lyrics.
|
|
public bool IsExplicit { get; init; }
|
|
|
|
// How often this track should be chosen, relative to the sum of weights of all tracks.
|
|
internal ConfigEntry<int> Weight { get; set; }
|
|
|
|
internal IAudioTrack[] GetTracks();
|
|
|
|
// Index is a non-negative monotonically increasing number of times
|
|
// this ISelectableTrack has been played for this Jester on this day.
|
|
// A group of tracks can use this index to rotate tracks sequentially.
|
|
internal IAudioTrack SelectTrack(int index);
|
|
|
|
internal void Debug();
|
|
}
|
|
|
|
// An instance of a track which has file names, timings data, palette; can be loaded and played.
|
|
public interface IAudioTrack
|
|
{
|
|
// Name of the track used for default file names.
|
|
public string Name { get; }
|
|
|
|
// Wind-up time can and should be shorter than the Intro audio track,
|
|
// so that the "pop" effect can be baked into the Intro audio and kept away
|
|
// from the looped part. This also means that the light show starts before
|
|
// the looped track does, so we need to sync them up as soon as we enter the Loop.
|
|
public float WindUpTimer { get; }
|
|
|
|
// Estimated number of beats per minute. Not used for light show, but might come in handy.
|
|
public float Bpm => 60f / (LoadedLoop.length / Beats);
|
|
|
|
// How many beats the loop segment has. The default strategy is to switch color of lights on each beat.
|
|
public int Beats { get; }
|
|
|
|
// Number of beats between WindUpTimer and where looped segment starts (not the loop audio).
|
|
public int LoopOffset { get; }
|
|
public float LoopOffsetInSeconds => LoopOffset / Beats * LoadedLoop.length;
|
|
|
|
// MPEG is basically mp3, and it can produce gaps at the start.
|
|
// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
|
|
public AudioType AudioType { get; }
|
|
|
|
public AudioClip LoadedIntro { get; internal set; }
|
|
public AudioClip LoadedLoop { get; internal set; }
|
|
|
|
public string FileNameIntro { get; }
|
|
public string FileNameLoop { get; }
|
|
|
|
public string Ext => AudioType switch
|
|
{
|
|
AudioType.MPEG => "mp3",
|
|
AudioType.WAV => "wav",
|
|
AudioType.OGGVORBIS => "ogg",
|
|
_ => "",
|
|
};
|
|
|
|
// Offset of beats. Bigger offset => colors will change later.
|
|
public float BeatsOffset { get; }
|
|
|
|
// Offset of beats, in seconds. Bigger offset => colors will change later.
|
|
public float BeatsOffsetInSeconds => BeatsOffset / Beats * LoadedLoop.length;
|
|
|
|
public float FadeOutBeat { get; }
|
|
public float FadeOutDuration { get; }
|
|
|
|
// Duration of color transition, measured in beats.
|
|
public float ColorTransitionIn { get; }
|
|
public float ColorTransitionOut { get; }
|
|
|
|
// Easing function for color transitions.
|
|
public Easing ColorTransitionEasing { get; }
|
|
|
|
public float[] FlickerLightsTimeSeries { get; }
|
|
|
|
public float[] LyricsTimeSeries { get; }
|
|
|
|
// Lyrics line may contain multiple tab-separated alternatives.
|
|
// In such case, a random number chosen and updated once per loop
|
|
// is used to select an alternative.
|
|
// If the chosen alternative is an empty string, lyrics event shall be skipped.
|
|
public string[] LyricsLines { get; }
|
|
|
|
public Palette Palette { get; }
|
|
}
|
|
|
|
// A proxy audio track with default implementation for every IAudioTrack method that simply forwards requests to the inner IAudioTrack.
|
|
public abstract class ProxyAudioTrack(IAudioTrack track) : IAudioTrack
|
|
{
|
|
internal IAudioTrack Track = track;
|
|
string IAudioTrack.Name => Track.Name;
|
|
float IAudioTrack.WindUpTimer => Track.WindUpTimer;
|
|
int IAudioTrack.Beats => Track.Beats;
|
|
int IAudioTrack.LoopOffset => Track.LoopOffset;
|
|
AudioType IAudioTrack.AudioType => Track.AudioType;
|
|
AudioClip IAudioTrack.LoadedIntro { get => Track.LoadedIntro; set => Track.LoadedIntro = value; }
|
|
AudioClip IAudioTrack.LoadedLoop { get => Track.LoadedLoop; set => Track.LoadedLoop = value; }
|
|
string IAudioTrack.FileNameIntro => Track.FileNameIntro;
|
|
string IAudioTrack.FileNameLoop => Track.FileNameLoop;
|
|
float IAudioTrack.BeatsOffset => Track.BeatsOffset;
|
|
float IAudioTrack.FadeOutBeat => Track.FadeOutBeat;
|
|
float IAudioTrack.FadeOutDuration => Track.FadeOutDuration;
|
|
float IAudioTrack.ColorTransitionIn => Track.ColorTransitionIn;
|
|
float IAudioTrack.ColorTransitionOut => Track.ColorTransitionOut;
|
|
Easing IAudioTrack.ColorTransitionEasing => Track.ColorTransitionEasing;
|
|
float[] IAudioTrack.FlickerLightsTimeSeries => Track.FlickerLightsTimeSeries;
|
|
float[] IAudioTrack.LyricsTimeSeries => Track.LyricsTimeSeries;
|
|
string[] IAudioTrack.LyricsLines => Track.LyricsLines;
|
|
Palette IAudioTrack.Palette => Track.Palette;
|
|
}
|
|
|
|
// Core audio track implementation with some defaults and config overrides.
|
|
// Suitable to declare elemnents of SelectableTracksGroup and as a base for standalone selectable tracks.
|
|
public class CoreAudioTrack : IAudioTrack
|
|
{
|
|
public /* required */ string Name { get; init; } = "";
|
|
public /* required */ float WindUpTimer { get; init; } = 0f;
|
|
public int Beats { get; init; }
|
|
|
|
// Shorthand for four beats
|
|
public int Bars
|
|
{
|
|
init => Beats = value * 4;
|
|
}
|
|
|
|
public int LoopOffset { get; init; } = 0;
|
|
public AudioType AudioType { get; init; } = AudioType.MPEG;
|
|
public AudioClip LoadedIntro { get; set; } = null!;
|
|
public AudioClip LoadedLoop { get; set; } = null!;
|
|
|
|
private string? FileNameIntroOverride = null;
|
|
public string FileNameIntro
|
|
{
|
|
get => FileNameIntroOverride ?? $"{Name}Intro.{((IAudioTrack)this).Ext}";
|
|
init => FileNameIntroOverride = value;
|
|
}
|
|
|
|
private string? FileNameLoopOverride = null;
|
|
public string FileNameLoop
|
|
{
|
|
get => FileNameLoopOverride ?? $"{Name}Loop.{((IAudioTrack)this).Ext}";
|
|
init => FileNameLoopOverride = value;
|
|
}
|
|
|
|
public float BeatsOffset { get; init; } = 0f;
|
|
public float FadeOutBeat { get; init; } = float.NaN;
|
|
public float FadeOutDuration { get; init; } = 2f;
|
|
public float ColorTransitionIn { get; init; } = 0.25f;
|
|
public float ColorTransitionOut { get; init; } = 0.25f;
|
|
public Easing ColorTransitionEasing { get; init; } = Easing.OutExpo;
|
|
|
|
public float[] _FlickerLightsTimeSeries = [];
|
|
public float[] FlickerLightsTimeSeries
|
|
{
|
|
get => _FlickerLightsTimeSeries;
|
|
init
|
|
{
|
|
Array.Sort(value);
|
|
_FlickerLightsTimeSeries = value;
|
|
}
|
|
}
|
|
|
|
public float[] LyricsTimeSeries { get; private set; } = [];
|
|
|
|
// Lyrics line may contain multiple tab-separated alternatives.
|
|
// In such case, a random number chosen and updated once per loop
|
|
// is used to select an alternative.
|
|
// If the chosen alternative is an empty string, lyrics event shall be skipped.
|
|
public string[] LyricsLines { get; private set; } = [];
|
|
public (float, string)[] Lyrics
|
|
{
|
|
set
|
|
{
|
|
var dict = new SortedDictionary<float, string>();
|
|
foreach (var (beat, text) in value)
|
|
{
|
|
dict.Add(beat, text);
|
|
}
|
|
LyricsTimeSeries = [.. dict.Keys];
|
|
LyricsLines = [.. dict.Values];
|
|
}
|
|
}
|
|
|
|
public Palette Palette { get; set; } = Palette.DEFAULT;
|
|
}
|
|
|
|
// Standalone, top-level, selectable audio track
|
|
public class SelectableAudioTrack : CoreAudioTrack, ISelectableTrack
|
|
{
|
|
public /* required */ Language Language { get; init; }
|
|
public bool IsExplicit { get; init; } = false;
|
|
ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
|
|
|
|
IAudioTrack[] ISelectableTrack.GetTracks() => [this];
|
|
|
|
IAudioTrack ISelectableTrack.SelectTrack(int index) => this;
|
|
|
|
void ISelectableTrack.Debug()
|
|
{
|
|
Debug.Log($"{nameof(MuzikaGromche)} Track \"{Name}\", Intro={LoadedIntro.length:N4}, Loop={LoadedLoop.length:N4}");
|
|
}
|
|
}
|
|
|
|
public class SelectableTracksGroup : ISelectableTrack
|
|
{
|
|
public /* required */ string Name { get; init; } = "";
|
|
public /* required */ Language Language { get; init; }
|
|
public bool IsExplicit { get; init; } = false;
|
|
ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
|
|
|
|
public /* required */ IAudioTrack[] Tracks = [];
|
|
|
|
IAudioTrack[] ISelectableTrack.GetTracks() => Tracks;
|
|
|
|
IAudioTrack ISelectableTrack.SelectTrack(int index)
|
|
{
|
|
if (Tracks.Length == 0)
|
|
{
|
|
throw new IndexOutOfRangeException("Tracks list is empty");
|
|
}
|
|
return Mod.Index(Tracks, index);
|
|
}
|
|
|
|
void ISelectableTrack.Debug()
|
|
{
|
|
Debug.Log($"{nameof(MuzikaGromche)} Track Group \"{Name}\", Count={Tracks.Length}");
|
|
foreach (var (track, index) in Tracks.Select((x, i) => (x, i)))
|
|
{
|
|
Debug.Log($"{nameof(MuzikaGromche)} Track {index} \"{track.Name}\", Intro={track.LoadedIntro.length:N4}, Loop={track.LoadedLoop.length:N4}");
|
|
}
|
|
}
|
|
}
|
|
|
|
readonly record struct BeatTimestamp
|
|
{
|
|
// Number of beats in the loop audio segment.
|
|
public readonly int LoopBeats;
|
|
public readonly float HalfLoopBeats => LoopBeats / 2f;
|
|
|
|
// Whether negative time should wrap around. Positive time past LoopBeats always wraps around.
|
|
public readonly bool IsLooping;
|
|
|
|
// Beat relative to the popup. Always less than LoopBeats. When not IsLooping, can be unbounded negative.
|
|
public readonly float Beat;
|
|
|
|
// Additional metadata describing whether this timestamp is based on extrapolated source data.
|
|
public readonly bool IsExtrapolated;
|
|
|
|
public BeatTimestamp(int loopBeats, bool isLooping, float beat, bool isExtrapolated)
|
|
{
|
|
LoopBeats = loopBeats;
|
|
IsLooping = isLooping || beat >= HalfLoopBeats;
|
|
Beat = isLooping || beat >= LoopBeats ? Mod.Positive(beat, LoopBeats) : beat;
|
|
IsExtrapolated = isExtrapolated;
|
|
}
|
|
|
|
public static BeatTimestamp operator +(BeatTimestamp self, float delta)
|
|
{
|
|
if (delta < -self.HalfLoopBeats && self.Beat > self.HalfLoopBeats /* implied: */ && self.IsLooping)
|
|
{
|
|
// Warning: you can't meaningfully subtract more than half of the loop
|
|
// from a looping timestamp whose Beat is past half of the loop,
|
|
// because the resulting IsLooping is unknown.
|
|
// Shouldn't be needed though, as deltas are usually short enough.
|
|
// But don't try to chain many short negative deltas!
|
|
}
|
|
return new BeatTimestamp(self.LoopBeats, self.IsLooping, self.Beat + delta, self.IsExtrapolated);
|
|
}
|
|
|
|
public static BeatTimestamp operator -(BeatTimestamp self, float delta)
|
|
{
|
|
return self + -delta;
|
|
}
|
|
|
|
public readonly BeatTimestamp Floor()
|
|
{
|
|
// There is no way it wraps or affects IsLooping state
|
|
var beat = Mathf.Floor(Beat);
|
|
return new BeatTimestamp(LoopBeats, IsLooping, beat, IsExtrapolated);
|
|
}
|
|
|
|
public readonly override string ToString()
|
|
{
|
|
return $"{nameof(BeatTimestamp)}({(IsLooping ? 'Y' : 'n')}{(IsExtrapolated ? 'E' : '_')} {Beat:N4}/{LoopBeats})";
|
|
}
|
|
}
|
|
|
|
readonly record struct BeatTimeSpan
|
|
{
|
|
public readonly int LoopBeats;
|
|
public readonly float HalfLoopBeats => LoopBeats / 2f;
|
|
public readonly bool IsLooping;
|
|
// Open lower bound
|
|
public readonly float BeatFromExclusive;
|
|
// Closed upper bound
|
|
public readonly float BeatToInclusive;
|
|
// Additional metadata describing whether this timestamp is based on extrapolated source data.
|
|
public readonly bool IsExtrapolated;
|
|
|
|
public BeatTimeSpan(int loopBeats, bool isLooping, float beatFromExclusive, float beatToInclusive, bool isExtrapolated)
|
|
{
|
|
LoopBeats = loopBeats;
|
|
IsLooping = isLooping || beatToInclusive >= HalfLoopBeats;
|
|
BeatFromExclusive = wrap(beatFromExclusive);
|
|
BeatToInclusive = wrap(beatToInclusive);
|
|
IsExtrapolated = isExtrapolated;
|
|
|
|
float wrap(float beat)
|
|
{
|
|
return isLooping || beat >= loopBeats ? Mod.Positive(beat, loopBeats) : beat;
|
|
}
|
|
}
|
|
|
|
public static BeatTimeSpan Between(BeatTimestamp timestampFromExclusive, BeatTimestamp timestampToInclusive)
|
|
{
|
|
var isExtrapolated = timestampFromExclusive.IsExtrapolated || timestampToInclusive.IsExtrapolated;
|
|
return new BeatTimeSpan(timestampToInclusive.LoopBeats, timestampToInclusive.IsLooping, timestampFromExclusive.Beat, timestampToInclusive.Beat, isExtrapolated);
|
|
}
|
|
|
|
public static BeatTimeSpan Between(float beatFromExclusive, BeatTimestamp timestampToInclusive)
|
|
{
|
|
return new BeatTimeSpan(timestampToInclusive.LoopBeats, timestampToInclusive.IsLooping, beatFromExclusive, timestampToInclusive.Beat, timestampToInclusive.IsExtrapolated);
|
|
}
|
|
|
|
public static BeatTimeSpan Empty = new();
|
|
|
|
public readonly BeatTimestamp ToTimestamp()
|
|
{
|
|
return new(LoopBeats, IsLooping, BeatToInclusive, IsExtrapolated);
|
|
}
|
|
|
|
// The beat will not be wrapped.
|
|
public readonly bool ContainsExact(float beat)
|
|
{
|
|
return BeatFromExclusive < beat && beat <= BeatToInclusive;
|
|
}
|
|
|
|
public readonly int? GetLastIndex(float[] timeSeries)
|
|
{
|
|
if (IsEmpty() || timeSeries == null || timeSeries.Length == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (IsWrapped())
|
|
{
|
|
// Split the search in two non-wrapping searches:
|
|
// before wrapping (happens earlier) and after wrapping (happens later).
|
|
|
|
// Check the "happens later" part first.
|
|
var laterSpan = new BeatTimeSpan(LoopBeats, isLooping: false, beatFromExclusive: /* epsilon to make zero inclusive */ -0.001f, beatToInclusive: BeatToInclusive, IsExtrapolated);
|
|
var laterIndex = laterSpan.GetLastIndex(timeSeries);
|
|
if (laterIndex != null)
|
|
{
|
|
return laterIndex;
|
|
}
|
|
|
|
// The "happens earlier" part is easy: it's just the last value in the series.
|
|
var lastIndex = timeSeries.Length - 1;
|
|
if (timeSeries[lastIndex] > BeatFromExclusive)
|
|
{
|
|
return lastIndex;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// BeatFromExclusive might as well be -Infinity
|
|
|
|
var index = Array.BinarySearch(timeSeries, BeatToInclusive);
|
|
if (index > 0 && index < timeSeries.Length && timeSeries[index] > BeatFromExclusive)
|
|
{
|
|
return index;
|
|
}
|
|
else
|
|
{
|
|
// Restore from bitwise complement
|
|
index = ~index;
|
|
// index points to the next larger object, i.e. the next event in the series after the BeatToInclusive.
|
|
// Make it point to one event before that.
|
|
index -= 1;
|
|
if (index >= 0 && timeSeries[index] > BeatFromExclusive && timeSeries[index] <= BeatToInclusive)
|
|
{
|
|
return index;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public readonly float Duration()
|
|
{
|
|
if (IsEmpty())
|
|
{
|
|
return 0f;
|
|
}
|
|
else if (IsWrapped())
|
|
{
|
|
var beforeWrapping = LoopBeats - BeatFromExclusive;
|
|
var afterWrapping = BeatToInclusive - 0f;
|
|
return beforeWrapping + afterWrapping;
|
|
}
|
|
else
|
|
{
|
|
return BeatToInclusive - BeatFromExclusive;
|
|
}
|
|
}
|
|
|
|
public readonly bool IsEmpty()
|
|
{
|
|
if (IsLooping)
|
|
{
|
|
var to = BeatToInclusive;
|
|
|
|
// unwrap if needed
|
|
if (BeatToInclusive < BeatFromExclusive)
|
|
{
|
|
to = BeatToInclusive + LoopBeats;
|
|
}
|
|
|
|
// Due to audio offset changes, `to` may shift before `from`, so unwrapping it would result in a very large span
|
|
return to - BeatFromExclusive > HalfLoopBeats;
|
|
}
|
|
else
|
|
{
|
|
// straightforward requirement that time is monotonic
|
|
return BeatFromExclusive > BeatToInclusive;
|
|
}
|
|
}
|
|
|
|
public readonly bool IsWrapped()
|
|
{
|
|
return IsLooping && !IsEmpty() && BeatToInclusive < BeatFromExclusive;
|
|
}
|
|
|
|
public readonly override string ToString()
|
|
{
|
|
return $"{nameof(BeatTimeSpan)}({(IsLooping ? 'Y' : 'n')}{(IsExtrapolated ? 'E' : '_')}, {BeatFromExclusive:N4}..{BeatToInclusive:N4}/{LoopBeats}{(IsEmpty() ? " Empty!" : "")})";
|
|
}
|
|
}
|
|
|
|
class ExtrapolatedAudioSourceState
|
|
{
|
|
// AudioSource.isPlaying
|
|
public bool IsPlaying { get; private set; }
|
|
|
|
// AudioSource.time, possibly extrapolated
|
|
public float Time => ExtrapolatedTime;
|
|
|
|
// The object is newly created, the AudioSource began to play (possibly delayed) but its time hasn't advanced from 0.0f yet.
|
|
// Time can not be extrapolated when HasStarted is false.
|
|
public bool HasStarted { get; private set; } = false;
|
|
|
|
public bool IsExtrapolated => LastKnownNonExtrapolatedTime != ExtrapolatedTime;
|
|
|
|
private float ExtrapolatedTime = 0f;
|
|
|
|
private float LastKnownNonExtrapolatedTime = 0f;
|
|
|
|
// Any wall clock based measurements of when this state was recorded
|
|
private float LastKnownRealtime = 0f;
|
|
|
|
private const float MaxExtrapolationInterval = 0.5f;
|
|
|
|
public void Update(AudioSource audioSource, float realtime)
|
|
{
|
|
IsPlaying = audioSource.isPlaying;
|
|
HasStarted |= audioSource.time != 0f;
|
|
|
|
if (LastKnownNonExtrapolatedTime != audioSource.time)
|
|
{
|
|
LastKnownRealtime = realtime;
|
|
LastKnownNonExtrapolatedTime = ExtrapolatedTime = audioSource.time;
|
|
}
|
|
// Frames are rendering faster than AudioSource updates its playback time state
|
|
else if (IsPlaying && HasStarted && Config.ExtrapolateTime)
|
|
{
|
|
#if DEBUG
|
|
Debug.Assert(LastKnownNonExtrapolatedTime == audioSource.time); // implied
|
|
#endif
|
|
var deltaTime = realtime - LastKnownRealtime;
|
|
if (0 < deltaTime && deltaTime < MaxExtrapolationInterval)
|
|
{
|
|
ExtrapolatedTime = LastKnownNonExtrapolatedTime + deltaTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{nameof(ExtrapolatedAudioSourceState)}({(IsPlaying ? 'P' : '_')}{(HasStarted ? 'S' : '0')} "
|
|
+ (IsExtrapolated
|
|
? $"{LastKnownRealtime:N4}, {LastKnownNonExtrapolatedTime:N4} => {ExtrapolatedTime:N4}"
|
|
: $"{LastKnownRealtime:N4}, {LastKnownNonExtrapolatedTime:N4}"
|
|
) + ")";
|
|
}
|
|
}
|
|
|
|
class JesterAudioSourcesState
|
|
{
|
|
private readonly float IntroClipLength;
|
|
|
|
// Neither intro.isPlaying or loop.isPlaying are reliable indicators of which track is actually playing right now:
|
|
// intro.isPlaying would be true during the loop when Jester chases a player,
|
|
// loop.isPlaying would be true when it is played delyaed but hasn't actually started playing yet.
|
|
private readonly ExtrapolatedAudioSourceState Intro = new();
|
|
|
|
private readonly ExtrapolatedAudioSourceState Loop = new();
|
|
|
|
// If true, use Start state as a reference, otherwise use Loop.
|
|
private bool ReferenceIsIntro = true;
|
|
|
|
public bool HasStarted => Intro.HasStarted;
|
|
|
|
public bool IsExtrapolated => ReferenceIsIntro ? Intro.IsExtrapolated : Loop.IsExtrapolated;
|
|
|
|
// Time from the start of the start clip. It wraps when the loop AudioSource loops:
|
|
// [...start...][...loop...]
|
|
// ^ |
|
|
// `----------'
|
|
public float Time => ReferenceIsIntro
|
|
? Intro.Time
|
|
: IntroClipLength + Loop.Time;
|
|
|
|
public JesterAudioSourcesState(float introClipLength)
|
|
{
|
|
IntroClipLength = introClipLength;
|
|
}
|
|
|
|
public void Update(AudioSource intro, AudioSource loop, float realtime)
|
|
{
|
|
// It doesn't make sense to update start state after loop has started (because start.isPlaying occasionally becomes true).
|
|
// But always makes sense to update loop, so we can check if it has actually started.
|
|
Loop.Update(loop, realtime);
|
|
|
|
if (!Loop.HasStarted)
|
|
{
|
|
#if DEBUG
|
|
Debug.Assert(ReferenceIsIntro);
|
|
#endif
|
|
Intro.Update(intro, realtime);
|
|
}
|
|
else
|
|
{
|
|
ReferenceIsIntro = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This class tracks looping state of the playback, so that the timestamps can be correctly wrapped only when needed.
|
|
// [... ...time... ...]
|
|
// ^ |
|
|
// `---|---' loop
|
|
// ^ IsLooping becomes true and stays true forever.
|
|
class AudioLoopingState
|
|
{
|
|
public bool IsLooping { get; private set; } = false;
|
|
|
|
private readonly float StartOfLoop;
|
|
private readonly float LoopLength;
|
|
private readonly int Beats;
|
|
|
|
public AudioLoopingState(float startOfLoop, float loopLength, int beats)
|
|
{
|
|
StartOfLoop = startOfLoop;
|
|
LoopLength = loopLength;
|
|
Beats = beats;
|
|
}
|
|
|
|
public BeatTimestamp Update(float time, bool isExtrapolated, float additionalOffset)
|
|
{
|
|
// If popped, calculate which beat the music is currently at.
|
|
// In order to do that we should choose one of two strategies:
|
|
//
|
|
// 1. If start source is still playing, use its position since WindUpTimer.
|
|
// 2. Otherwise use loop source, adding the delay after WindUpTimer,
|
|
// which is the remaining of the start, i.e. (LoadedStart.length - WindUpTimer).
|
|
//
|
|
// NOTE 1: PlayDelayed also counts as isPlaying, so loop.isPlaying is always true and as such it's useful.
|
|
// NOTE 2: There is a weird state when Jester has popped and chases a player:
|
|
// Intro/farAudio isPlaying is true but stays exactly at zero time, so we need to ignore that.
|
|
|
|
var offset = StartOfLoop + additionalOffset;
|
|
|
|
float timeSinceStartOfLoop = time - offset;
|
|
|
|
var adjustedTimeNormalized = timeSinceStartOfLoop / LoopLength;
|
|
|
|
var beat = adjustedTimeNormalized * Beats;
|
|
|
|
// Let it infer the isLooping flag from the beat
|
|
var timestamp = new BeatTimestamp(Beats, IsLooping, beat, isExtrapolated);
|
|
|
|
IsLooping |= timestamp.IsLooping;
|
|
|
|
#if DEBUG && false
|
|
Debug.LogFormat("{0} t={1,10:N4} d={2,7:N4} {3} Time={4:N4} norm={5,6:N4} beat={6,7:N4}",
|
|
nameof(MuzikaGromche),
|
|
Time.realtimeSinceStartup, Time.deltaTime,
|
|
isExtrapolated ? 'E' : '_', time,
|
|
adjustedTimeNormalized, beat);
|
|
#endif
|
|
|
|
return timestamp;
|
|
}
|
|
}
|
|
|
|
class BeatTimeState
|
|
{
|
|
private readonly IAudioTrack track;
|
|
|
|
private readonly JesterAudioSourcesState AudioState;
|
|
|
|
// Colors wrap from WindUpTimer
|
|
private readonly AudioLoopingState WindUpLoopingState;
|
|
|
|
// Events other than colors wrap from WindUpTimer+LoopOffset.
|
|
private readonly AudioLoopingState LoopLoopingState;
|
|
|
|
private float LastKnownLoopOffsetBeat = float.NegativeInfinity;
|
|
|
|
private static System.Random LyricsRandom = null!;
|
|
|
|
private int LyricsRandomPerLoop;
|
|
|
|
private bool WindUpZeroBeatEventTriggered = false;
|
|
|
|
public BeatTimeState(IAudioTrack track)
|
|
{
|
|
if (LyricsRandom == null)
|
|
{
|
|
LyricsRandom = new System.Random(RoundManager.Instance.playersManager.randomMapSeed + 1337);
|
|
LyricsRandomPerLoop = LyricsRandom.Next();
|
|
}
|
|
this.track = track;
|
|
AudioState = new(track.LoadedIntro.length);
|
|
WindUpLoopingState = new(track.WindUpTimer, track.LoadedLoop.length, track.Beats);
|
|
LoopLoopingState = new(track.WindUpTimer + track.LoopOffsetInSeconds, track.LoadedLoop.length, track.Beats);
|
|
}
|
|
|
|
public List<BaseEvent> Update(AudioSource intro, AudioSource loop)
|
|
{
|
|
var time = Time.realtimeSinceStartup;
|
|
AudioState.Update(intro, loop, time);
|
|
|
|
if (AudioState.HasStarted)
|
|
{
|
|
var loopTimestamp = Update(LoopLoopingState);
|
|
var loopOffsetSpan = BeatTimeSpan.Between(LastKnownLoopOffsetBeat, loopTimestamp);
|
|
|
|
// Do not go back in time
|
|
if (!loopOffsetSpan.IsEmpty())
|
|
{
|
|
if (loopOffsetSpan.BeatFromExclusive > loopOffsetSpan.BeatToInclusive)
|
|
{
|
|
LyricsRandomPerLoop = LyricsRandom.Next();
|
|
}
|
|
|
|
var windUpOffsetTimestamp = Update(WindUpLoopingState);
|
|
LastKnownLoopOffsetBeat = loopTimestamp.Beat;
|
|
var events = GetEvents(loopOffsetSpan, windUpOffsetTimestamp);
|
|
#if DEBUG
|
|
Debug.Log($"{nameof(MuzikaGromche)} looping? {(LoopLoopingState.IsLooping ? 'X' : '_')}{(WindUpLoopingState.IsLooping ? 'X' : '_')} Loop={loopOffsetSpan} WindUp={windUpOffsetTimestamp} Time={Time.realtimeSinceStartup:N4} events={string.Join(",", events)}");
|
|
#endif
|
|
return events;
|
|
}
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
private BeatTimestamp Update(AudioLoopingState loopingState)
|
|
{
|
|
return loopingState.Update(AudioState.Time, AudioState.IsExtrapolated, AdditionalOffset());
|
|
}
|
|
|
|
// Timings that may be changes through config
|
|
private float AdditionalOffset()
|
|
{
|
|
return Config.AudioOffset.Value + track.BeatsOffsetInSeconds;
|
|
}
|
|
|
|
private List<BaseEvent> GetEvents(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
|
|
{
|
|
List<BaseEvent> events = [];
|
|
|
|
if (windUpOffsetTimestamp.Beat >= 0f && !WindUpZeroBeatEventTriggered)
|
|
{
|
|
events.Add(new WindUpZeroBeatEvent());
|
|
WindUpZeroBeatEventTriggered = true;
|
|
}
|
|
|
|
if (GetColorEvent(loopOffsetSpan, windUpOffsetTimestamp) is { } colorEvent)
|
|
{
|
|
events.Add(colorEvent);
|
|
}
|
|
|
|
if (loopOffsetSpan.GetLastIndex(track.FlickerLightsTimeSeries) != null)
|
|
{
|
|
events.Add(new FlickerLightsEvent());
|
|
}
|
|
|
|
// TODO: quick editor
|
|
// loopOffsetSpan.GetLastIndex(Config.LyricsTimeSeries)
|
|
if (Config.DisplayLyrics.Value)
|
|
{
|
|
var index = loopOffsetSpan.GetLastIndex(track.LyricsTimeSeries);
|
|
if (index is int i && i < track.LyricsLines.Length)
|
|
{
|
|
var line = track.LyricsLines[i];
|
|
var alternatives = line.Split('\t');
|
|
var randomIndex = LyricsRandomPerLoop % alternatives.Length;
|
|
var alternative = alternatives[randomIndex];
|
|
if (alternative != "")
|
|
{
|
|
events.Add(new LyricsEvent(alternative));
|
|
}
|
|
}
|
|
}
|
|
|
|
return events;
|
|
}
|
|
|
|
private SetLightsColorEvent? GetColorEvent(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
|
|
{
|
|
if (FadeOut(loopOffsetSpan, windUpOffsetTimestamp) is { } colorEvent1)
|
|
{
|
|
return colorEvent1;
|
|
}
|
|
|
|
if (ColorFromPaletteAtTimestamp(windUpOffsetTimestamp) is { } colorEvent2)
|
|
{
|
|
return colorEvent2;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private SetLightsColorTransitionEvent? FadeOut(BeatTimeSpan loopOffsetSpan, BeatTimestamp windUpOffsetTimestamp)
|
|
{
|
|
var fadeOutStart = track.FadeOutBeat;
|
|
var fadeOutEnd = fadeOutStart + track.FadeOutDuration;
|
|
|
|
if (windUpOffsetTimestamp.Beat < 0f && track.FadeOutBeat < loopOffsetSpan.BeatToInclusive && loopOffsetSpan.BeatFromExclusive <= fadeOutEnd)
|
|
{
|
|
var t = (loopOffsetSpan.BeatToInclusive - track.FadeOutBeat) / track.FadeOutDuration;
|
|
return new SetLightsColorTransitionEvent(/* use initial light color */null, Color.black, Easing.Linear, t);
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public SetLightsColorEvent? ColorFromPaletteAtTimestamp(BeatTimestamp timestamp)
|
|
{
|
|
if (timestamp.Beat <= -track.ColorTransitionIn)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Imagine the timeline as a sequence of clips without gaps where each clip is a whole beat long.
|
|
// Transition is when two adjacent clips need to be combined with some blend function(t)
|
|
// where t is a factor in range 0..1 expressed as (time - Transition.Start) / Transition.Length;
|
|
//
|
|
// How to find a transition at a given time?
|
|
// First, we need to find the current clip's start and length.
|
|
// - Length is always 1 beat, and
|
|
// - start is just time rounded down.
|
|
//
|
|
// If time interval from the start of the clip is less than Transition.Out
|
|
// then blend between previous and current clips.
|
|
//
|
|
// Else if time interval to the end of the clip is less than Transition.In
|
|
// then blend between current and next clips.
|
|
//
|
|
// Otherwise there is no transition running at this time.
|
|
const float currentClipLength = 1f;
|
|
var currentClipStart = timestamp.Floor();
|
|
var currentClipEnd = currentClipStart + currentClipLength;
|
|
|
|
float transitionLength = track.ColorTransitionIn + track.ColorTransitionOut;
|
|
|
|
if (transitionLength > /* epsilon */ 0.01)
|
|
{
|
|
if (BeatTimeSpan.Between(currentClipStart, timestamp).Duration() < track.ColorTransitionOut)
|
|
{
|
|
return ColorTransition(currentClipStart);
|
|
}
|
|
else if (BeatTimeSpan.Between(timestamp, currentClipEnd).Duration() < track.ColorTransitionIn)
|
|
{
|
|
return ColorTransition(currentClipEnd);
|
|
}
|
|
}
|
|
// default
|
|
return new SetLightsColorStaticEvent(ColorAtWholeBeat(timestamp));
|
|
|
|
SetLightsColorTransitionEvent ColorTransition(BeatTimestamp clipsBoundary)
|
|
{
|
|
var transitionStart = clipsBoundary - track.ColorTransitionIn;
|
|
var transitionEnd = clipsBoundary + track.ColorTransitionOut;
|
|
var t = BeatTimeSpan.Between(transitionStart, timestamp).Duration() / transitionLength;
|
|
if (track.ColorTransitionIn == 0.0f)
|
|
{
|
|
// Subtract an epsilon, so we don't use the same beat twice
|
|
transitionStart -= 0.01f;
|
|
}
|
|
return new SetLightsColorTransitionEvent(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), track.ColorTransitionEasing, t);
|
|
}
|
|
|
|
Color? ColorAtWholeBeat(BeatTimestamp timestamp)
|
|
{
|
|
if (timestamp.Beat >= 0f)
|
|
{
|
|
int wholeBeat = Mathf.FloorToInt(timestamp.Beat);
|
|
return Mod.Index(track.Palette.Colors, wholeBeat);
|
|
}
|
|
else
|
|
{
|
|
return float.IsNaN(track.FadeOutBeat) ? /* use initial light color */ null : Color.black;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
abstract class BaseEvent;
|
|
|
|
abstract class SetLightsColorEvent : BaseEvent
|
|
{
|
|
// Calculate final color, substituting null with initialColor if needed.
|
|
public abstract Color GetColor(Color initialColor);
|
|
|
|
protected string NullableColorToString(Color? color)
|
|
{
|
|
return color is { } c ? ColorUtility.ToHtmlStringRGB(c) : "??????";
|
|
}
|
|
}
|
|
|
|
class SetLightsColorStaticEvent(Color? color) : SetLightsColorEvent
|
|
{
|
|
public readonly Color? Color = color;
|
|
|
|
public override Color GetColor(Color initialColor)
|
|
{
|
|
return Color ?? initialColor;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"Color(#{NullableColorToString(Color)})";
|
|
}
|
|
}
|
|
|
|
class SetLightsColorTransitionEvent(Color? from, Color? to, Easing easing, float t) : SetLightsColorEvent
|
|
{
|
|
// Additional context for debugging
|
|
public readonly Color? From = from;
|
|
public readonly Color? To = to;
|
|
public readonly Easing Easing = easing;
|
|
public readonly float T = t;
|
|
|
|
public override Color GetColor(Color initialColor)
|
|
{
|
|
var from = From ?? initialColor;
|
|
var to = To ?? initialColor;
|
|
return Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f));
|
|
}
|
|
|
|
private Color? GetNullableColor()
|
|
{
|
|
return From is { } from && To is { } to ? Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f)) : null;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"Color(#{NullableColorToString(GetNullableColor())} = #{NullableColorToString(From)}..#{NullableColorToString(To)} {Easing} {T:N4})";
|
|
}
|
|
}
|
|
|
|
class FlickerLightsEvent : BaseEvent
|
|
{
|
|
public override string ToString() => "Flicker";
|
|
}
|
|
|
|
class LyricsEvent(string text) : BaseEvent
|
|
{
|
|
public readonly string Text = text;
|
|
public override string ToString()
|
|
{
|
|
return $"Lyrics({Text.Replace("\n", "\\n")})";
|
|
}
|
|
}
|
|
|
|
class WindUpZeroBeatEvent : BaseEvent
|
|
{
|
|
public override string ToString() => "WindUp";
|
|
}
|
|
|
|
// Default C#/.NET remainder operator % returns negative result for negative input
|
|
// which is unsuitable as an index for an array.
|
|
static class Mod
|
|
{
|
|
public static int Positive(int x, int m)
|
|
{
|
|
int r = x % m;
|
|
return r < 0 ? r + m : r;
|
|
}
|
|
|
|
public static float Positive(float x, float m)
|
|
{
|
|
float r = x % m;
|
|
return r < 0f ? r + m : r;
|
|
}
|
|
|
|
public static T Index<T>(IList<T> array, int index)
|
|
{
|
|
return array[Mod.Positive(index, array.Count)];
|
|
}
|
|
}
|
|
|
|
readonly struct RandomWeightedIndex
|
|
{
|
|
public RandomWeightedIndex(int[] weights)
|
|
{
|
|
Weights = weights;
|
|
TotalWeights = Weights.Sum();
|
|
if (TotalWeights == 0)
|
|
{
|
|
// If everything is set to zero, everything is equally possible
|
|
Weights = [.. Weights.Select(_ => 1)];
|
|
TotalWeights = Weights.Length;
|
|
}
|
|
}
|
|
|
|
private byte[] GetHash(int seed)
|
|
{
|
|
var buffer = new byte[4 * (1 + Weights.Length)];
|
|
var offset = 0;
|
|
Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
|
|
// Make sure that tweaking weights even a little drastically changes the outcome
|
|
foreach (var weight in Weights)
|
|
{
|
|
offset += 4;
|
|
Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
|
|
}
|
|
var sha = SHA256.Create();
|
|
var hash = sha.ComputeHash(buffer);
|
|
return hash;
|
|
}
|
|
|
|
private int GetRawIndex(byte[] hash)
|
|
{
|
|
if (TotalWeights == 0)
|
|
{
|
|
// Should not happen, but what if Weights array is empty?
|
|
return -1;
|
|
}
|
|
|
|
var index = 0;
|
|
foreach (var t in hash)
|
|
{
|
|
// modulus division on byte array
|
|
index *= 256 % TotalWeights;
|
|
index %= TotalWeights;
|
|
index += t % TotalWeights;
|
|
index %= TotalWeights;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
private int GetWeightedIndex(int rawIndex)
|
|
{
|
|
if (rawIndex < 0 || rawIndex >= TotalWeights)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int sum = 0;
|
|
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
|
|
{
|
|
sum += weight;
|
|
if (rawIndex < sum)
|
|
{
|
|
// Found
|
|
return index;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public int GetRandomWeightedIndex(int seed)
|
|
{
|
|
var hash = GetHash(seed);
|
|
var index = GetRawIndex(hash);
|
|
return GetWeightedIndex(index);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
|
|
}
|
|
|
|
readonly private int[] Weights;
|
|
readonly public int TotalWeights { get; }
|
|
}
|
|
|
|
class Config
|
|
{
|
|
public static ConfigEntry<bool> DisplayLyrics { get; private set; } = null!;
|
|
|
|
public static ConfigEntry<float> AudioOffset { get; private set; } = null!;
|
|
|
|
public static ConfigEntry<bool> SkipExplicitTracks { get; private set; } = null!;
|
|
|
|
public static ConfigEntry<bool> OverrideSpawnRates { get; private set; } = null!;
|
|
|
|
public static bool ExtrapolateTime { get; private set; } = true;
|
|
public static bool ShouldSkipWindingPhase { get; private set; } = false;
|
|
|
|
#if DEBUG
|
|
// Latest set track, used for loading palette and timings.
|
|
private static IAudioTrack? CurrentTrack = null;
|
|
// All per-track values that can be overridden
|
|
private static float? BeatsOffsetOverride = null;
|
|
private static float? FadeOutBeatOverride = null;
|
|
private static float? FadeOutDurationOverride = null;
|
|
private static float? ColorTransitionInOverride = null;
|
|
private static float? ColorTransitionOutOverride = null;
|
|
private static string? ColorTransitionEasingOverride = null;
|
|
private static float[]? FlickerLightsTimeSeriesOverride = null;
|
|
private static float[]? LyricsTimeSeriesOverride = null;
|
|
private static Palette? PaletteOverride = null;
|
|
|
|
private class AudioTrackWithConfigOverride(IAudioTrack track) : ProxyAudioTrack(track), IAudioTrack
|
|
{
|
|
float IAudioTrack.BeatsOffset => BeatsOffsetOverride ?? Track.BeatsOffset;
|
|
|
|
float IAudioTrack.FadeOutBeat => FadeOutBeatOverride ?? Track.FadeOutBeat;
|
|
|
|
float IAudioTrack.FadeOutDuration => FadeOutDurationOverride ?? Track.FadeOutDuration;
|
|
|
|
float IAudioTrack.ColorTransitionIn => ColorTransitionInOverride ?? Track.ColorTransitionIn;
|
|
|
|
float IAudioTrack.ColorTransitionOut => ColorTransitionOutOverride ?? Track.ColorTransitionOut;
|
|
|
|
Easing IAudioTrack.ColorTransitionEasing =>
|
|
ColorTransitionEasingOverride != null
|
|
? Easing.FindByName(ColorTransitionEasingOverride)
|
|
: Track.ColorTransitionEasing;
|
|
|
|
float[] IAudioTrack.FlickerLightsTimeSeries =>
|
|
FlickerLightsTimeSeriesOverride ?? Track.FlickerLightsTimeSeries;
|
|
|
|
float[] IAudioTrack.LyricsTimeSeries => LyricsTimeSeriesOverride ?? Track.LyricsTimeSeries;
|
|
|
|
Palette IAudioTrack.Palette => PaletteOverride ?? Track.Palette;
|
|
}
|
|
#endif
|
|
|
|
internal Config(ConfigFile configFile)
|
|
{
|
|
DisplayLyrics = configFile.Bind("General", "Display Lyrics", true,
|
|
new ConfigDescription("Display lyrics in the HUD tooltip when you hear the music."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(DisplayLyrics, requiresRestart: false));
|
|
|
|
AudioOffset = configFile.Bind("General", "Audio Offset", 0f, new ConfigDescription(
|
|
"Adjust audio offset (in seconds).\n\nIf you are playing with Bluetooth headphones and experiencing a visual desync, try setting this to about negative 0.2.\n\nIf your video output has high latency (like a long HDMI cable etc.), try positive values instead.",
|
|
new AcceptableValueRange<float>(-0.5f, 0.5f)));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(AudioOffset, requiresRestart: false));
|
|
|
|
SkipExplicitTracks = configFile.Bind("General", "Skip Explicit Tracks", false,
|
|
new ConfigDescription("When choosing tracks at random, skip the ones with Explicit Content/Lyrics."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(SkipExplicitTracks, Default(new BoolCheckBoxOptions())));
|
|
|
|
OverrideSpawnRates = configFile.Bind("General", "Override Spawn Rates", true,
|
|
new ConfigDescription("Deviate from vanilla spawn rates to experience content of this mod more often."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(OverrideSpawnRates, Default(new BoolCheckBoxOptions())));
|
|
|
|
#if DEBUG
|
|
SetupEntriesForExtrapolation(configFile);
|
|
SetupEntriesToSkipWinding(configFile);
|
|
SetupEntriesForPaletteOverride(configFile);
|
|
SetupEntriesForTimingsOverride(configFile);
|
|
#endif
|
|
|
|
var chanceRange = new AcceptableValueRange<int>(0, 100);
|
|
var languageSectionButtonExists = new HashSet<Language>();
|
|
|
|
foreach (var track in Plugin.Tracks)
|
|
{
|
|
var language = track.Language;
|
|
string section = $"Tracks.{language.Short}";
|
|
|
|
// Create section toggle
|
|
if (!languageSectionButtonExists.Contains(language))
|
|
{
|
|
languageSectionButtonExists.Add(language);
|
|
string buttonOptionName = $"Toggle all {language.Full} tracks";
|
|
string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
|
|
string buttonText = "Toggle";
|
|
var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
|
|
{
|
|
if (CanModifyWeightsNow())
|
|
{
|
|
var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
|
|
var isOff = tracks.All(t => t.Weight.Value == 0);
|
|
var newWeight = isOff ? 50 : 0;
|
|
foreach (var t in tracks)
|
|
{
|
|
t.Weight.Value = newWeight;
|
|
}
|
|
}
|
|
});
|
|
button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
|
|
LethalConfigManager.AddConfigItem(button);
|
|
}
|
|
|
|
// Create slider entry for track
|
|
string warning = track.IsExplicit ? "Explicit Content/Lyrics!\n\n" : "";
|
|
string description = $"Language: {language.Full}\n\n{warning}Random (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
|
|
track.Weight = configFile.Bind(
|
|
new ConfigDefinition(section, track.Name),
|
|
50,
|
|
new ConfigDescription(description, chanceRange, track));
|
|
|
|
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(track.Weight, Default(new IntSliderOptions())));
|
|
}
|
|
}
|
|
|
|
internal static IAudioTrack OverrideCurrentTrack(IAudioTrack track)
|
|
{
|
|
#if DEBUG
|
|
CurrentTrack = track;
|
|
return new AudioTrackWithConfigOverride(track);
|
|
#else
|
|
return track;
|
|
#endif
|
|
}
|
|
|
|
public static CanModifyResult CanModifyIfHost()
|
|
{
|
|
var startOfRound = StartOfRound.Instance;
|
|
if (!startOfRound)
|
|
{
|
|
return CanModifyResult.True(); // Main menu
|
|
}
|
|
if (!startOfRound.IsHost)
|
|
{
|
|
return CanModifyResult.False("Only for host");
|
|
}
|
|
return CanModifyResult.True();
|
|
}
|
|
|
|
public static CanModifyResult CanModifyWeightsNow()
|
|
{
|
|
var startOfRound = StartOfRound.Instance;
|
|
if (!startOfRound)
|
|
{
|
|
return CanModifyResult.True(); // Main menu
|
|
}
|
|
if (!startOfRound.IsHost)
|
|
{
|
|
return CanModifyResult.False("Only for host");
|
|
}
|
|
#if !DEBUG // Changing tracks on the fly might lead to a desync. But it may speed up development process
|
|
if (!startOfRound.inShipPhase)
|
|
{
|
|
return CanModifyResult.False("Only while orbiting");
|
|
}
|
|
#endif
|
|
return CanModifyResult.True();
|
|
}
|
|
|
|
#if DEBUG
|
|
private void SetupEntriesForExtrapolation(ConfigFile configFile)
|
|
{
|
|
var entry = configFile.Bind("General", "Extrapolate Audio Playback Time", true,
|
|
new ConfigDescription("AudioSource only updates its playback position about 20 times per second.\n\nUse extrapolation technique to predict playback time between updates for smoother color animations."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(entry, Default(new BoolCheckBoxOptions())));
|
|
entry.SettingChanged += (sender, args) => apply();
|
|
apply();
|
|
|
|
void apply()
|
|
{
|
|
ExtrapolateTime = entry.Value;
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesToSkipWinding(ConfigFile configFile)
|
|
{
|
|
var entry = configFile.Bind("General", "Skip Winding Phase", false,
|
|
new ConfigDescription("Skip most of the wind-up/intro music.\n\nUse this option to test your Loop audio segment."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(entry, Default(new BoolCheckBoxOptions())));
|
|
entry.SettingChanged += (sender, args) => apply();
|
|
apply();
|
|
|
|
void apply()
|
|
{
|
|
ShouldSkipWindingPhase = entry.Value;
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesForPaletteOverride(ConfigFile configFile)
|
|
{
|
|
const string section = "Palette";
|
|
const int maxCustomPaletteSize = 8;
|
|
// Declare and initialize early to avoid "Use of unassigned local variable"
|
|
ConfigEntry<int> customPaletteSizeEntry = null!;
|
|
var customPaletteEntries = new ConfigEntry<string>[maxCustomPaletteSize];
|
|
|
|
var loadButton = new GenericButtonConfigItem(section, "Load Palette from the Current Track",
|
|
"Override custom palette with the built-in palette of the current track.", "Load", load);
|
|
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
|
|
LethalConfigManager.AddConfigItem(loadButton);
|
|
|
|
customPaletteSizeEntry = configFile.Bind(section, "Palette Size", 0, new ConfigDescription(
|
|
"Number of colors in the custom palette.\n\nIf set to non-zero, custom palette overrides track's own built-in palette.",
|
|
new AcceptableValueRange<int>(0, maxCustomPaletteSize)));
|
|
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(customPaletteSizeEntry, Default(new IntSliderOptions())));
|
|
customPaletteSizeEntry.SettingChanged += (sender, args) => apply();
|
|
|
|
for (int i = 0; i < maxCustomPaletteSize; i++)
|
|
{
|
|
string entryName = $"Custom Color {i + 1}";
|
|
var customColorEntry = configFile.Bind(section, entryName, "#FFFFFF", "Choose color for the custom palette");
|
|
customPaletteEntries[i] = customColorEntry;
|
|
LethalConfigManager.AddConfigItem(new HexColorInputFieldConfigItem(customColorEntry, Default(new HexColorInputFieldOptions())));
|
|
customColorEntry.SettingChanged += (sender, args) => apply();
|
|
}
|
|
|
|
apply();
|
|
|
|
void load()
|
|
{
|
|
var palette = CurrentTrack?.Palette ?? Palette.DEFAULT;
|
|
var colors = palette.Colors;
|
|
var count = Math.Min(colors.Count(), maxCustomPaletteSize);
|
|
|
|
customPaletteSizeEntry.Value = colors.Count();
|
|
for (int i = 0; i < maxCustomPaletteSize; i++)
|
|
{
|
|
var color = i < count ? colors[i] : Color.white;
|
|
string colorHex = $"#{ColorUtility.ToHtmlStringRGB(color)}";
|
|
customPaletteEntries[i].Value = colorHex;
|
|
}
|
|
}
|
|
|
|
void apply()
|
|
{
|
|
int size = customPaletteSizeEntry.Value;
|
|
if (size == 0 || size > maxCustomPaletteSize)
|
|
{
|
|
PaletteOverride = null;
|
|
}
|
|
else
|
|
{
|
|
var colors = customPaletteEntries.Select(entry => entry.Value).Take(size).ToArray();
|
|
PaletteOverride = Palette.Parse(colors);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesForTimingsOverride(ConfigFile configFile)
|
|
{
|
|
const string section = "Timings";
|
|
var colorTransitionRange = new AcceptableValueRange<float>(0f, 1f);
|
|
// Declare and initialize early to avoid "Use of unassigned local variable"
|
|
List<(Action<IAudioTrack?> Load, Action Apply)> entries = [];
|
|
ConfigEntry<bool> overrideTimingsEntry = null!;
|
|
ConfigEntry<float> fadeOutBeatEntry = null!;
|
|
ConfigEntry<float> fadeOutDurationEntry = null!;
|
|
ConfigEntry<string> flickerLightsTimeSeriesEntry = null!;
|
|
ConfigEntry<string> lyricsTimeSeriesEntry = null!;
|
|
ConfigEntry<float> beatsOffsetEntry = null!;
|
|
ConfigEntry<float> colorTransitionInEntry = null!;
|
|
ConfigEntry<float> colorTransitionOutEntry = null!;
|
|
ConfigEntry<string> colorTransitionEasingEntry = null!;
|
|
|
|
var loadButton = new GenericButtonConfigItem(section, "Load Timings from the Current Track",
|
|
"Override custom timings with the built-in timings of the current track.", "Load", load);
|
|
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
|
|
LethalConfigManager.AddConfigItem(loadButton);
|
|
|
|
overrideTimingsEntry = configFile.Bind(section, "Override Timings", false,
|
|
new ConfigDescription("If checked, custom timings override track's own built-in timings."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(overrideTimingsEntry, Default(new BoolCheckBoxOptions())));
|
|
overrideTimingsEntry.SettingChanged += (sender, args) => apply();
|
|
|
|
fadeOutBeatEntry = configFile.Bind(section, "Fade Out Beat", 0f,
|
|
new ConfigDescription("The beat at which to start fading out", new AcceptableValueRange<float>(-1000f, 0)));
|
|
fadeOutDurationEntry = configFile.Bind(section, "Fade Out Duration", 0f,
|
|
new ConfigDescription("Duration of fading out", new AcceptableValueRange<float>(0, 10)));
|
|
flickerLightsTimeSeriesEntry = configFile.Bind(section, "Flicker Lights Time Series", "",
|
|
new ConfigDescription("Time series of beat offsets when to flicker the lights."));
|
|
lyricsTimeSeriesEntry = configFile.Bind(section, "Lyrics Time Series", "",
|
|
new ConfigDescription("Time series of beat offsets when to show lyrics lines."));
|
|
beatsOffsetEntry = configFile.Bind(section, "Beats Offset", 0f,
|
|
new ConfigDescription("How much to offset the whole beat. More is later", new AcceptableValueRange<float>(-0.5f, 0.5f)));
|
|
colorTransitionInEntry = configFile.Bind(section, "Color Transition In", 0.25f,
|
|
new ConfigDescription("Fraction of a beat *before* the whole beat when the color transition should start.", colorTransitionRange));
|
|
colorTransitionOutEntry = configFile.Bind(section, "Color Transition Out", 0.25f,
|
|
new ConfigDescription("Fraction of a beat *after* the whole beat when the color transition should end.", colorTransitionRange));
|
|
colorTransitionEasingEntry = configFile.Bind(section, "Color Transition Easing", Easing.Linear.Name,
|
|
new ConfigDescription("Interpolation/easing method to use for color transitions", new AcceptableValueList<string>(Easing.AllNames)));
|
|
|
|
var floatSliderOptions = Default(new FloatSliderOptions());
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(fadeOutBeatEntry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(fadeOutDurationEntry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new TextInputFieldConfigItem(flickerLightsTimeSeriesEntry, Default(new TextInputFieldOptions())));
|
|
LethalConfigManager.AddConfigItem(new TextInputFieldConfigItem(lyricsTimeSeriesEntry, Default(new TextInputFieldOptions())));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(beatsOffsetEntry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionInEntry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionOutEntry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new TextDropDownConfigItem(colorTransitionEasingEntry, Default(new TextDropDownOptions())));
|
|
|
|
registerStruct(fadeOutBeatEntry, t => t.FadeOutBeat, x => FadeOutBeatOverride = x);
|
|
registerStruct(fadeOutDurationEntry, t => t.FadeOutDuration, x => FadeOutDurationOverride = x);
|
|
registerArray(flickerLightsTimeSeriesEntry, t => t.FlickerLightsTimeSeries, xs => FlickerLightsTimeSeriesOverride = xs, float.Parse, sort: true);
|
|
registerArray(lyricsTimeSeriesEntry, t => t.LyricsTimeSeries, xs => LyricsTimeSeriesOverride = xs, float.Parse, sort: true);
|
|
registerStruct(beatsOffsetEntry, t => t.BeatsOffset, x => BeatsOffsetOverride = x);
|
|
registerStruct(colorTransitionInEntry, t => t.ColorTransitionIn, x => ColorTransitionInOverride = x);
|
|
registerStruct(colorTransitionOutEntry, t => t.ColorTransitionOut, x => ColorTransitionOutOverride = x);
|
|
registerClass(colorTransitionEasingEntry, t => t.ColorTransitionEasing.Name, x => ColorTransitionEasingOverride = x);
|
|
|
|
void register<T>(ConfigEntry<T> entry, Func<IAudioTrack, T> getter, Action applier)
|
|
{
|
|
entry.SettingChanged += (sender, args) => applier();
|
|
void loader(IAudioTrack? track)
|
|
{
|
|
// if track is null, set everything to defaults
|
|
entry.Value = track == null ? (T)entry.DefaultValue : getter(track);
|
|
}
|
|
entries.Add((loader, applier));
|
|
}
|
|
|
|
void registerStruct<T>(ConfigEntry<T> entry, Func<IAudioTrack, T> getter, Action<T?> setter) where T : struct =>
|
|
register(entry, getter, () => setter.Invoke(overrideTimingsEntry.Value ? entry.Value : null));
|
|
void registerClass<T>(ConfigEntry<T> entry, Func<IAudioTrack, T> getter, Action<T?> setter) where T : class =>
|
|
register(entry, getter, () => setter.Invoke(overrideTimingsEntry.Value ? entry.Value : null));
|
|
void registerArray<T>(ConfigEntry<string> entry, Func<IAudioTrack, T[]> getter, Action<T[]?> setter, Func<string, T> parser, bool sort = false) where T : struct =>
|
|
register(entry,
|
|
(track) => string.Join(", ", getter(track)),
|
|
() =>
|
|
{
|
|
var values = parseStringArray(entry.Value, parser, sort);
|
|
if (values != null)
|
|
{
|
|
// ensure the entry is sorted and formatted
|
|
entry.Value = string.Join(", ", values);
|
|
}
|
|
setter.Invoke(overrideTimingsEntry.Value ? values : null);
|
|
});
|
|
|
|
T[]? parseStringArray<T>(string str, Func<string, T> parser, bool sort = false) where T : struct
|
|
{
|
|
try
|
|
{
|
|
T[] xs = str.Replace(" ", "").Split(",").Select(parser).ToArray();
|
|
Array.Sort(xs);
|
|
return xs;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.Log($"{nameof(MuzikaGromche)} Unable to parse array: {e}");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
void load()
|
|
{
|
|
foreach (var entry in entries)
|
|
{
|
|
entry.Load(CurrentTrack);
|
|
}
|
|
}
|
|
|
|
void apply()
|
|
{
|
|
foreach (var entry in entries)
|
|
{
|
|
entry.Apply();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
private T Default<T>(T options) where T : BaseOptions
|
|
{
|
|
options.RequiresRestart = false;
|
|
options.CanModifyCallback = CanModifyIfHost;
|
|
return options;
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(GameNetworkManager))]
|
|
static class GameNetworkManagerPatch
|
|
{
|
|
const string JesterEnemyPrefabName = "JesterEnemy";
|
|
|
|
[HarmonyPatch(nameof(GameNetworkManager.Start))]
|
|
[HarmonyPrefix]
|
|
static void StartPrefix(GameNetworkManager __instance)
|
|
{
|
|
var networkPrefab = NetworkManager.Singleton.NetworkConfig.Prefabs.Prefabs
|
|
.FirstOrDefault(prefab => prefab.Prefab.name == JesterEnemyPrefabName);
|
|
if (networkPrefab == null)
|
|
{
|
|
Debug.LogError($"{nameof(MuzikaGromche)} JesterEnemy prefab not found!");
|
|
}
|
|
else
|
|
{
|
|
networkPrefab.Prefab.AddComponent<MuzikaGromcheJesterNetworkBehaviour>();
|
|
Debug.Log($"{nameof(MuzikaGromche)} Patched JesterEnemy");
|
|
}
|
|
}
|
|
}
|
|
|
|
class MuzikaGromcheJesterNetworkBehaviour : NetworkBehaviour
|
|
{
|
|
const string IntroAudioGameObjectName = "MuzikaGromcheAudio (Intro)";
|
|
const string LoopAudioGameObjectName = "MuzikaGromcheAudio (Loop)";
|
|
|
|
// Number of times a selected track has been played.
|
|
// Increases by 1 with each ChooseTrackServerRpc call.
|
|
// Resets on SettingChanged.
|
|
private int SelectedTrackIndex = 0;
|
|
|
|
internal IAudioTrack? CurrentTrack = null;
|
|
internal BeatTimeState? BeatTimeState = null;
|
|
internal AudioSource IntroAudioSource = null!;
|
|
internal AudioSource LoopAudioSource = null!;
|
|
|
|
void Awake()
|
|
{
|
|
var farAudioTransform = gameObject.transform.Find("FarAudio");
|
|
if (farAudioTransform == null)
|
|
{
|
|
Debug.LogError($"{nameof(MuzikaGromche)} JesterEnemy->FarAudio prefab not found!");
|
|
}
|
|
else
|
|
{
|
|
// Instead of hijacking farAudio and creatureVoice sources,
|
|
// create our own copies to ensure uniform playback experience.
|
|
// For reasons unknown adding them directly to the prefab didn't work.
|
|
var introAudioGameObject = Instantiate(farAudioTransform.gameObject, gameObject.transform);
|
|
introAudioGameObject.name = IntroAudioGameObjectName;
|
|
|
|
var loopAudioGameObject = Instantiate(farAudioTransform.gameObject, gameObject.transform);
|
|
loopAudioGameObject.name = LoopAudioGameObjectName;
|
|
|
|
IntroAudioSource = introAudioGameObject.GetComponent<AudioSource>();
|
|
IntroAudioSource.maxDistance = Plugin.AudioMaxDistance;
|
|
IntroAudioSource.dopplerLevel = 0;
|
|
IntroAudioSource.loop = false;
|
|
|
|
LoopAudioSource = loopAudioGameObject.GetComponent<AudioSource>();
|
|
LoopAudioSource.maxDistance = Plugin.AudioMaxDistance;
|
|
LoopAudioSource.dopplerLevel = 0;
|
|
LoopAudioSource.loop = true;
|
|
|
|
Debug.Log($"{nameof(MuzikaGromche)} {nameof(MuzikaGromcheJesterNetworkBehaviour)} Patched JesterEnemy");
|
|
}
|
|
}
|
|
|
|
public override void OnNetworkSpawn()
|
|
{
|
|
ChooseTrackDeferred();
|
|
foreach (var track in Plugin.Tracks)
|
|
{
|
|
track.Weight.SettingChanged += ChooseTrackDeferredDelegate;
|
|
}
|
|
Config.SkipExplicitTracks.SettingChanged += ChooseTrackDeferredDelegate;
|
|
base.OnNetworkSpawn();
|
|
}
|
|
|
|
public override void OnNetworkDespawn()
|
|
{
|
|
foreach (var track in Plugin.Tracks)
|
|
{
|
|
track.Weight.SettingChanged -= ChooseTrackDeferredDelegate;
|
|
}
|
|
Config.SkipExplicitTracks.SettingChanged -= ChooseTrackDeferredDelegate;
|
|
base.OnNetworkDespawn();
|
|
}
|
|
|
|
// Batch multiple weights changes in a single network RPC
|
|
private Coroutine? DeferredCoroutine = null;
|
|
|
|
private void ChooseTrackDeferredDelegate(object sender, EventArgs e)
|
|
{
|
|
SelectedTrackIndex = 0;
|
|
ChooseTrackDeferred();
|
|
}
|
|
|
|
private void ChooseTrackDeferred()
|
|
{
|
|
if (DeferredCoroutine != null)
|
|
{
|
|
StopCoroutine(DeferredCoroutine);
|
|
DeferredCoroutine = null;
|
|
}
|
|
DeferredCoroutine = StartCoroutine(ChooseTrackDeferredCoroutine());
|
|
}
|
|
|
|
private IEnumerator ChooseTrackDeferredCoroutine()
|
|
{
|
|
yield return new WaitForEndOfFrame();
|
|
DeferredCoroutine = null;
|
|
ChooseTrackServerRpc();
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void SetTrackClientRpc(string name)
|
|
{
|
|
Debug.Log($"{nameof(MuzikaGromche)} SetTrackClientRpc {name}");
|
|
if (Plugin.FindTrackNamed(name) is { } track)
|
|
{
|
|
CurrentTrack = Config.OverrideCurrentTrack(track);
|
|
}
|
|
}
|
|
|
|
[ServerRpc]
|
|
public void ChooseTrackServerRpc()
|
|
{
|
|
var selectableTrack = Plugin.ChooseTrack();
|
|
var audioTrack = selectableTrack.SelectTrack(SelectedTrackIndex);
|
|
Debug.Log($"{nameof(MuzikaGromche)} ChooseTrackServerRpc {selectableTrack.Name} #{SelectedTrackIndex} {audioTrack.Name}");
|
|
SetTrackClientRpc(audioTrack.Name);
|
|
SelectedTrackIndex += 1;
|
|
}
|
|
|
|
internal void PlayScheduledLoop()
|
|
{
|
|
double loopStartDspTime = AudioSettings.dspTime + IntroAudioSource.clip.length - IntroAudioSource.time;
|
|
LoopAudioSource.PlayScheduled(loopStartDspTime);
|
|
Debug.Log($"{nameof(MuzikaGromche)} Play Intro: dspTime={AudioSettings.dspTime:N4}, intro.time={IntroAudioSource.time:N4}/{IntroAudioSource.clip.length:N4}, scheduled Loop={loopStartDspTime}");
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(JesterAI))]
|
|
static class JesterPatch
|
|
{
|
|
[HarmonyPatch(nameof(JesterAI.SetJesterInitialValues))]
|
|
[HarmonyPostfix]
|
|
static void SetJesterInitialValuesPostfix(JesterAI __instance)
|
|
{
|
|
var behaviour = __instance.GetComponent<MuzikaGromcheJesterNetworkBehaviour>();
|
|
behaviour.IntroAudioSource.Stop();
|
|
behaviour.LoopAudioSource.Stop();
|
|
|
|
#if DEBUG
|
|
// Almost instant follow timer
|
|
__instance.beginCrankingTimer = 1f;
|
|
#endif
|
|
}
|
|
|
|
class State
|
|
{
|
|
public int currentBehaviourStateIndex;
|
|
public int previousState;
|
|
public float stunNormalizedTimer;
|
|
}
|
|
|
|
[HarmonyPatch(nameof(JesterAI.Update))]
|
|
[HarmonyPrefix]
|
|
static void JesterUpdatePrefix(JesterAI __instance, out State __state)
|
|
{
|
|
__state = new State
|
|
{
|
|
currentBehaviourStateIndex = __instance.currentBehaviourStateIndex,
|
|
previousState = __instance.previousState,
|
|
stunNormalizedTimer = __instance.stunNormalizedTimer,
|
|
};
|
|
}
|
|
|
|
[HarmonyPatch(nameof(JesterAI.Update))]
|
|
[HarmonyPostfix]
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static void JesterUpdatePostfix(JesterAI __instance, State __state)
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{
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var behaviour = __instance.GetComponent<MuzikaGromcheJesterNetworkBehaviour>();
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var introAudioSource = behaviour.IntroAudioSource;
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var loopAudioSource = behaviour.LoopAudioSource;
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if (behaviour.CurrentTrack == null)
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{
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#if DEBUG
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Debug.LogError($"{nameof(MuzikaGromche)} CurrentTrack is not set!");
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#endif
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return;
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}
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// This switch statement resembles the one from JesterAI.Update
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switch (__state.currentBehaviourStateIndex)
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{
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case 1:
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if (__state.previousState != 1)
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{
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// if just started winding up
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// then stop the default music... (already done above)
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// ...and set up both modded audio clips in advance
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introAudioSource.clip = behaviour.CurrentTrack.LoadedIntro;
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loopAudioSource.clip = behaviour.CurrentTrack.LoadedLoop;
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behaviour.BeatTimeState = new BeatTimeState(behaviour.CurrentTrack);
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// Set up custom popup timer, which is shorter than Intro audio
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__instance.popUpTimer = behaviour.CurrentTrack.WindUpTimer;
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if (Config.ShouldSkipWindingPhase)
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{
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var rewind = 5f;
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__instance.popUpTimer = rewind;
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introAudioSource.time = behaviour.CurrentTrack.WindUpTimer - rewind;
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}
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else
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{
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// reset if previously skipped winding by assigning different starting time.
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introAudioSource.time = 0f;
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}
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__instance.farAudio.Stop();
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introAudioSource.Play();
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behaviour.PlayScheduledLoop();
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}
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if (__instance.stunNormalizedTimer > 0f)
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{
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introAudioSource.Pause();
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loopAudioSource.Stop();
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}
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else
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{
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if (!introAudioSource.isPlaying)
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{
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__instance.farAudio.Stop();
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introAudioSource.UnPause();
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behaviour.PlayScheduledLoop();
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}
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}
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break;
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case 2:
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if (__state.previousState != 2)
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{
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__instance.creatureVoice.Stop();
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}
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break;
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}
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// transition away from state 2 ("poppedOut"), normally to state 0
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if (__state.previousState == 2 && __instance.previousState != 2)
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{
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PoweredLightsBehaviour.Instance.ResetLightColor();
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DiscoBallManager.Disable();
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// Rotate track groups
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behaviour.ChooseTrackServerRpc();
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behaviour.BeatTimeState = null;
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}
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// Manage the timeline: switch color of the lights according to the current playback/beat position.
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else if ((__instance.previousState == 1 || __instance.previousState == 2) && behaviour.BeatTimeState is { } beatTimeState)
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{
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var events = beatTimeState.Update(introAudioSource, loopAudioSource);
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foreach (var ev in events)
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{
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switch (ev)
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{
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case WindUpZeroBeatEvent:
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DiscoBallManager.Enable();
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break;
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case SetLightsColorEvent e:
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PoweredLightsBehaviour.Instance.SetLightColor(e);
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break;
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case FlickerLightsEvent:
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RoundManager.Instance.FlickerLights(true);
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break;
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case LyricsEvent e:
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if (Plugin.LocalPlayerCanHearMusic(__instance))
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{
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Plugin.DisplayLyrics(e.Text);
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}
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break;
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}
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}
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}
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}
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}
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[HarmonyPatch(typeof(EnemyAI))]
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static class EnemyAIPatch
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{
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// JesterAI class does not override abstract method OnDestroy,
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// so we have to patch its superclass directly.
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[HarmonyPatch(nameof(EnemyAI.OnDestroy))]
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[HarmonyPrefix]
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static void CleanUpOnDestroy(EnemyAI __instance)
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{
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if (__instance is JesterAI)
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{
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PoweredLightsBehaviour.Instance.ResetLightColor();
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DiscoBallManager.Disable();
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// Just in case if players have spawned multiple Jesters,
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// Don't reset Plugin.CurrentTrack to null,
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// so that the latest chosen track remains set.
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}
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}
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}
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}
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