forked from nikita/muzika-gromche
Update BepInEx.PluginInfoProps to version 2.x
2.x implements better namespacing.
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@ -20,7 +20,7 @@ namespace MuzikaGromche
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var jsonObject = new Dictionary<string, object>();
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var tracksList = new List<object>();
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jsonObject["version"] = PluginInfo.PLUGIN_VERSION;
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jsonObject["version"] = MyPluginInfo.PLUGIN_VERSION;
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jsonObject["tracks"] = tracksList;
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foreach (var (selectableTrack, audioTrack) in SelectTracks(tracks))
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{
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@ -42,7 +42,7 @@
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" Private="false" />
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<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all" Private="false" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" PrivateAssets="all" Private="false" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" PrivateAssets="all"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" PrivateAssets="all" Private="false" />
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" Private="false" />
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<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" PrivateAssets="all" Private="false" />
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@ -21,7 +21,7 @@ using UnityEngine.Networking;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
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[BepInDependency("watergun.v72lightfix", BepInDependency.DependencyFlags.SoftDependency)]
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[BepInDependency("BMX.LobbyCompatibility", BepInDependency.DependencyFlags.SoftDependency)]
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@ -946,7 +946,7 @@ namespace MuzikaGromche
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Config = new Config(base.Config);
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DiscoBallManager.Load();
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PoweredLightsAnimators.Load();
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Harmony = new Harmony(PluginInfo.PLUGIN_NAME);
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Harmony = new Harmony(MyPluginInfo.PLUGIN_NAME);
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Harmony.PatchAll(typeof(GameNetworkManagerPatch));
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Harmony.PatchAll(typeof(JesterPatch));
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Harmony.PatchAll(typeof(EnemyAIPatch));
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