TODO:
- implement viewing & editing.
- Add links to deployment, and CHANGELOG.
style.css
package.json
vite config
.vscode
eslint use --cache
.vscode
add vite-css-modules
editorconfig
tsconfig and updated vue-tsc (fixes most of the type checking bugs)
fix last type errors
audiowaveform
gitignore ESLint
ESLint: ignore autogenerated JSON
lint:fix tsconfig and vite config
migrate icon generating script to TS
eslint src/lib/
eslint stores
eslint src/*.ts
eslint audio
pnpm update
update icon
eslint ahh
import new tracks json
instructions on jq codenames
codenames.json
fix styles broken by import order
eslint audio
app
error screen
footer
copyright year
global header
loading screen
transition
search field
preview
track info
inspector
control
controls
controls range
controls impl
controls index
eslint no-console off
AudioTrack view inspector
cards and sliders
more controls
master volume slider
playhead
library page
player page
timeline markers
timeline markers
header tick
timestamp
timeline clip index
clip empty
clip lyrics
clip palette
clip fadeout
clip default
import order
timeline
timeline panel
timeline track header
timeline trackview
clip view
clip audio
audio waveform
scrollsync
easy lints
eslint store
eslint no mutating props off
pnpm catalog off
add unhead dep
use head
eslint inspector
eslint easy minor stuff
eslint audiowaveform
easy fix
eslint use :key with v-for
fix audio waveforms
inspector makes more sense
season
remove debug
inspector
Merge codenames into main json
bump pnpm
pnpm in particular
enabled
monospace Game Over
Move JSON to assets to avoid caching issues
Amends b8ef4d7937
Networking and playback are fixed, but client-side vanilla-compat mode
can never work as intended, because timers are actually client-side and
not synchronized at all. No matter what your local timer is set to, the
host gets to decide when to pop Jester at a completely random for your
client moment. There can be no meaningful prediction whatsoever.
That Harmony patch predated MuzikaGromcheJesterNetworkBehaviour, but
there is no need to have as a separate class, especially not with the
subclass check hack.
Remove all but one in the center and hang it lower.
I don't access to source assets of the bundle, and I have no idea if
reassembling it after the AssetReapper is gonna work.
People get confused why there are two variants of seemingly the same mod.
Use Magic Wand with Threshold 2, Spread 12%, Grow -8px and Feather 1px
to mask white background of the stamp; then duplicate background on top,
set blending to Screen and use the stamp itself as a mask for overlay.