forked from nikita/muzika-gromche
				
			Compare commits
	
		
			16 Commits
		
	
	
		
			8518e0f62d
			...
			787f15944a
		
	
	| Author | SHA1 | Date | 
|---|---|---|
|  | 787f15944a | |
|  | aba0f6bab5 | |
|  | 9176e35344 | |
|  | 2284636576 | |
|  | 38d4ddd7c6 | |
|  | e82f2c5924 | |
|  | 45bde29240 | |
|  | 066304a9fe | |
|  | af45b958fd | |
|  | 4144069b41 | |
|  | 2bd17424cd | |
|  | cb1002d339 | |
|  | 68b4e120db | |
|  | a65dd56bc3 | |
|  | ef1e2fd70b | |
|  | 9100bbe8a3 | 
|  | @ -1,8 +1,493 @@ | |||
| bin/ | ||||
| obj/ | ||||
| /packages/ | ||||
| riderModule.iml | ||||
| /_ReSharper.Caches/ | ||||
| ## Ignore Visual Studio temporary files, build results, and | ||||
| ## files generated by popular Visual Studio add-ons. | ||||
| ## | ||||
| ## Get latest from `dotnet new gitignore` | ||||
| 
 | ||||
| # dotenv files | ||||
| .env | ||||
| 
 | ||||
| # User-specific files | ||||
| *.rsuser | ||||
| *.suo | ||||
| *.user | ||||
| *.userosscache | ||||
| *.sln.docstates | ||||
| 
 | ||||
| # User-specific files (MonoDevelop/Xamarin Studio) | ||||
| *.userprefs | ||||
| 
 | ||||
| # Mono auto generated files | ||||
| mono_crash.* | ||||
| 
 | ||||
| # Build results | ||||
| [Dd]ebug/ | ||||
| [Dd]ebugPublic/ | ||||
| [Rr]elease/ | ||||
| [Rr]eleases/ | ||||
| x64/ | ||||
| x86/ | ||||
| [Ww][Ii][Nn]32/ | ||||
| [Aa][Rr][Mm]/ | ||||
| [Aa][Rr][Mm]64/ | ||||
| bld/ | ||||
| [Bb]in/ | ||||
| [Oo]bj/ | ||||
| [Ll]og/ | ||||
| [Ll]ogs/ | ||||
| 
 | ||||
| # Visual Studio 2015/2017 cache/options directory | ||||
| .vs/ | ||||
| # Uncomment if you have tasks that create the project's static files in wwwroot | ||||
| #wwwroot/ | ||||
| 
 | ||||
| # Visual Studio 2017 auto generated files | ||||
| Generated\ Files/ | ||||
| 
 | ||||
| # MSTest test Results | ||||
| [Tt]est[Rr]esult*/ | ||||
| [Bb]uild[Ll]og.* | ||||
| 
 | ||||
| # NUnit | ||||
| *.VisualState.xml | ||||
| TestResult.xml | ||||
| nunit-*.xml | ||||
| 
 | ||||
| # Build Results of an ATL Project | ||||
| [Dd]ebugPS/ | ||||
| [Rr]eleasePS/ | ||||
| dlldata.c | ||||
| 
 | ||||
| # Benchmark Results | ||||
| BenchmarkDotNet.Artifacts/ | ||||
| 
 | ||||
| # .NET | ||||
| project.lock.json | ||||
| project.fragment.lock.json | ||||
| artifacts/ | ||||
| 
 | ||||
| # Tye | ||||
| .tye/ | ||||
| 
 | ||||
| # ASP.NET Scaffolding | ||||
| ScaffoldingReadMe.txt | ||||
| 
 | ||||
| # StyleCop | ||||
| StyleCopReport.xml | ||||
| 
 | ||||
| # Files built by Visual Studio | ||||
| *_i.c | ||||
| *_p.c | ||||
| *_h.h | ||||
| *.ilk | ||||
| *.meta | ||||
| *.obj | ||||
| *.iobj | ||||
| *.pch | ||||
| *.pdb | ||||
| *.ipdb | ||||
| *.pgc | ||||
| *.pgd | ||||
| *.rsp | ||||
| *.sbr | ||||
| *.tlb | ||||
| *.tli | ||||
| *.tlh | ||||
| *.tmp | ||||
| *.tmp_proj | ||||
| *_wpftmp.csproj | ||||
| *.log | ||||
| *.tlog | ||||
| *.vspscc | ||||
| *.vssscc | ||||
| .builds | ||||
| *.pidb | ||||
| *.svclog | ||||
| *.scc | ||||
| 
 | ||||
| # Chutzpah Test files | ||||
| _Chutzpah* | ||||
| 
 | ||||
| # Visual C++ cache files | ||||
| ipch/ | ||||
| *.aps | ||||
| *.ncb | ||||
| *.opendb | ||||
| *.opensdf | ||||
| *.sdf | ||||
| *.cachefile | ||||
| *.VC.db | ||||
| *.VC.VC.opendb | ||||
| 
 | ||||
| # Visual Studio profiler | ||||
| *.psess | ||||
| *.vsp | ||||
| *.vspx | ||||
| *.sap | ||||
| 
 | ||||
| # Visual Studio Trace Files | ||||
| *.e2e | ||||
| 
 | ||||
| # TFS 2012 Local Workspace | ||||
| $tf/ | ||||
| 
 | ||||
| # Guidance Automation Toolkit | ||||
| *.gpState | ||||
| 
 | ||||
| # ReSharper is a .NET coding add-in | ||||
| _ReSharper*/ | ||||
| *.[Rr]e[Ss]harper | ||||
| *.DotSettings.user | ||||
| 
 | ||||
| # TeamCity is a build add-in | ||||
| _TeamCity* | ||||
| 
 | ||||
| # DotCover is a Code Coverage Tool | ||||
| *.dotCover | ||||
| 
 | ||||
| # AxoCover is a Code Coverage Tool | ||||
| .axoCover/* | ||||
| !.axoCover/settings.json | ||||
| 
 | ||||
| # Coverlet is a free, cross platform Code Coverage Tool | ||||
| coverage*.json | ||||
| coverage*.xml | ||||
| coverage*.info | ||||
| 
 | ||||
| # Visual Studio code coverage results | ||||
| *.coverage | ||||
| *.coveragexml | ||||
| 
 | ||||
| # NCrunch | ||||
| _NCrunch_* | ||||
| .*crunch*.local.xml | ||||
| nCrunchTemp_* | ||||
| 
 | ||||
| # MightyMoose | ||||
| *.mm.* | ||||
| AutoTest.Net/ | ||||
| 
 | ||||
| # Web workbench (sass) | ||||
| .sass-cache/ | ||||
| 
 | ||||
| # Installshield output folder | ||||
| [Ee]xpress/ | ||||
| 
 | ||||
| # DocProject is a documentation generator add-in | ||||
| DocProject/buildhelp/ | ||||
| DocProject/Help/*.HxT | ||||
| DocProject/Help/*.HxC | ||||
| DocProject/Help/*.hhc | ||||
| DocProject/Help/*.hhk | ||||
| DocProject/Help/*.hhp | ||||
| DocProject/Help/Html2 | ||||
| DocProject/Help/html | ||||
| 
 | ||||
| # Click-Once directory | ||||
| publish/ | ||||
| 
 | ||||
| # Publish Web Output | ||||
| *.[Pp]ublish.xml | ||||
| *.azurePubxml | ||||
| # Note: Comment the next line if you want to checkin your web deploy settings, | ||||
| # but database connection strings (with potential passwords) will be unencrypted | ||||
| *.pubxml | ||||
| *.publishproj | ||||
| 
 | ||||
| # Microsoft Azure Web App publish settings. Comment the next line if you want to | ||||
| # checkin your Azure Web App publish settings, but sensitive information contained | ||||
| # in these scripts will be unencrypted | ||||
| PublishScripts/ | ||||
| 
 | ||||
| # NuGet Packages | ||||
| *.nupkg | ||||
| # NuGet Symbol Packages | ||||
| *.snupkg | ||||
| # The packages folder can be ignored because of Package Restore | ||||
| **/[Pp]ackages/* | ||||
| # except build/, which is used as an MSBuild target. | ||||
| !**/[Pp]ackages/build/ | ||||
| # Uncomment if necessary however generally it will be regenerated when needed | ||||
| #!**/[Pp]ackages/repositories.config | ||||
| # NuGet v3's project.json files produces more ignorable files | ||||
| *.nuget.props | ||||
| *.nuget.targets | ||||
| 
 | ||||
| # Microsoft Azure Build Output | ||||
| csx/ | ||||
| *.build.csdef | ||||
| 
 | ||||
| # Microsoft Azure Emulator | ||||
| ecf/ | ||||
| rcf/ | ||||
| 
 | ||||
| # Windows Store app package directories and files | ||||
| AppPackages/ | ||||
| BundleArtifacts/ | ||||
| Package.StoreAssociation.xml | ||||
| _pkginfo.txt | ||||
| *.appx | ||||
| *.appxbundle | ||||
| *.appxupload | ||||
| 
 | ||||
| # Visual Studio cache files | ||||
| # files ending in .cache can be ignored | ||||
| *.[Cc]ache | ||||
| # but keep track of directories ending in .cache | ||||
| !?*.[Cc]ache/ | ||||
| 
 | ||||
| # Others | ||||
| ClientBin/ | ||||
| ~$* | ||||
| *~ | ||||
| *.dbmdl | ||||
| *.dbproj.schemaview | ||||
| *.jfm | ||||
| *.pfx | ||||
| *.publishsettings | ||||
| orleans.codegen.cs | ||||
| 
 | ||||
| # Including strong name files can present a security risk | ||||
| # (https://github.com/github/gitignore/pull/2483#issue-259490424) | ||||
| #*.snk | ||||
| 
 | ||||
| # Since there are multiple workflows, uncomment next line to ignore bower_components | ||||
| # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) | ||||
| #bower_components/ | ||||
| 
 | ||||
| # RIA/Silverlight projects | ||||
| Generated_Code/ | ||||
| 
 | ||||
| # Backup & report files from converting an old project file | ||||
| # to a newer Visual Studio version. Backup files are not needed, | ||||
| # because we have git ;-) | ||||
| _UpgradeReport_Files/ | ||||
| Backup*/ | ||||
| UpgradeLog*.XML | ||||
| UpgradeLog*.htm | ||||
| ServiceFabricBackup/ | ||||
| *.rptproj.bak | ||||
| 
 | ||||
| # SQL Server files | ||||
| *.mdf | ||||
| *.ldf | ||||
| *.ndf | ||||
| 
 | ||||
| # Business Intelligence projects | ||||
| *.rdl.data | ||||
| *.bim.layout | ||||
| *.bim_*.settings | ||||
| *.rptproj.rsuser | ||||
| *- [Bb]ackup.rdl | ||||
| *- [Bb]ackup ([0-9]).rdl | ||||
| *- [Bb]ackup ([0-9][0-9]).rdl | ||||
| 
 | ||||
| # Microsoft Fakes | ||||
| FakesAssemblies/ | ||||
| 
 | ||||
| # GhostDoc plugin setting file | ||||
| *.GhostDoc.xml | ||||
| 
 | ||||
| # Node.js Tools for Visual Studio | ||||
| .ntvs_analysis.dat | ||||
| node_modules/ | ||||
| 
 | ||||
| # Visual Studio 6 build log | ||||
| *.plg | ||||
| 
 | ||||
| # Visual Studio 6 workspace options file | ||||
| *.opt | ||||
| 
 | ||||
| # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) | ||||
| *.vbw | ||||
| 
 | ||||
| # Visual Studio 6 auto-generated project file (contains which files were open etc.) | ||||
| *.vbp | ||||
| 
 | ||||
| # Visual Studio 6 workspace and project file (working project files containing files to include in project) | ||||
| *.dsw | ||||
| *.dsp | ||||
| 
 | ||||
| # Visual Studio 6 technical files | ||||
| *.ncb | ||||
| *.aps | ||||
| 
 | ||||
| # Visual Studio LightSwitch build output | ||||
| **/*.HTMLClient/GeneratedArtifacts | ||||
| **/*.DesktopClient/GeneratedArtifacts | ||||
| **/*.DesktopClient/ModelManifest.xml | ||||
| **/*.Server/GeneratedArtifacts | ||||
| **/*.Server/ModelManifest.xml | ||||
| _Pvt_Extensions | ||||
| 
 | ||||
| # Paket dependency manager | ||||
| .paket/paket.exe | ||||
| paket-files/ | ||||
| 
 | ||||
| # FAKE - F# Make | ||||
| .fake/ | ||||
| 
 | ||||
| # CodeRush personal settings | ||||
| .cr/personal | ||||
| 
 | ||||
| # Python Tools for Visual Studio (PTVS) | ||||
| __pycache__/ | ||||
| *.pyc | ||||
| 
 | ||||
| # Cake - Uncomment if you are using it | ||||
| # tools/** | ||||
| # !tools/packages.config | ||||
| 
 | ||||
| # Tabs Studio | ||||
| *.tss | ||||
| 
 | ||||
| # Telerik's JustMock configuration file | ||||
| *.jmconfig | ||||
| 
 | ||||
| # BizTalk build output | ||||
| *.btp.cs | ||||
| *.btm.cs | ||||
| *.odx.cs | ||||
| *.xsd.cs | ||||
| 
 | ||||
| # OpenCover UI analysis results | ||||
| OpenCover/ | ||||
| 
 | ||||
| # Azure Stream Analytics local run output | ||||
| ASALocalRun/ | ||||
| 
 | ||||
| # MSBuild Binary and Structured Log | ||||
| *.binlog | ||||
| 
 | ||||
| # NVidia Nsight GPU debugger configuration file | ||||
| *.nvuser | ||||
| 
 | ||||
| # MFractors (Xamarin productivity tool) working folder | ||||
| .mfractor/ | ||||
| 
 | ||||
| # Local History for Visual Studio | ||||
| .localhistory/ | ||||
| 
 | ||||
| # Visual Studio History (VSHistory) files | ||||
| .vshistory/ | ||||
| 
 | ||||
| # BeatPulse healthcheck temp database | ||||
| healthchecksdb | ||||
| 
 | ||||
| # Backup folder for Package Reference Convert tool in Visual Studio 2017 | ||||
| MigrationBackup/ | ||||
| 
 | ||||
| # Ionide (cross platform F# VS Code tools) working folder | ||||
| .ionide/ | ||||
| 
 | ||||
| # Fody - auto-generated XML schema | ||||
| FodyWeavers.xsd | ||||
| 
 | ||||
| # VS Code files for those working on multiple tools | ||||
| .vscode/* | ||||
| !.vscode/settings.json | ||||
| !.vscode/tasks.json | ||||
| !.vscode/launch.json | ||||
| !.vscode/extensions.json | ||||
| *.code-workspace | ||||
| 
 | ||||
| # Local History for Visual Studio Code | ||||
| .history/ | ||||
| 
 | ||||
| # Windows Installer files from build outputs | ||||
| *.cab | ||||
| *.msi | ||||
| *.msix | ||||
| *.msm | ||||
| *.msp | ||||
| 
 | ||||
| # JetBrains Rider | ||||
| *.sln.iml | ||||
| .idea/ | ||||
| 
 | ||||
| ## | ||||
| ## Visual studio for Mac | ||||
| ## | ||||
| 
 | ||||
| 
 | ||||
| # globs | ||||
| Makefile.in | ||||
| *.userprefs | ||||
| *.usertasks | ||||
| config.make | ||||
| config.status | ||||
| aclocal.m4 | ||||
| install-sh | ||||
| autom4te.cache/ | ||||
| *.tar.gz | ||||
| tarballs/ | ||||
| test-results/ | ||||
| 
 | ||||
| # Mac bundle stuff | ||||
| *.dmg | ||||
| *.app | ||||
| 
 | ||||
| # content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore | ||||
| # General | ||||
| .DS_Store | ||||
| .AppleDouble | ||||
| .LSOverride | ||||
| 
 | ||||
| # Icon must end with two \r | ||||
| Icon | ||||
| 
 | ||||
| 
 | ||||
| # Thumbnails | ||||
| ._* | ||||
| 
 | ||||
| # Files that might appear in the root of a volume | ||||
| .DocumentRevisions-V100 | ||||
| .fseventsd | ||||
| .Spotlight-V100 | ||||
| .TemporaryItems | ||||
| .Trashes | ||||
| .VolumeIcon.icns | ||||
| .com.apple.timemachine.donotpresent | ||||
| 
 | ||||
| # Directories potentially created on remote AFP share | ||||
| .AppleDB | ||||
| .AppleDesktop | ||||
| Network Trash Folder | ||||
| Temporary Items | ||||
| .apdisk | ||||
| 
 | ||||
| # content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore | ||||
| # Windows thumbnail cache files | ||||
| Thumbs.db | ||||
| ehthumbs.db | ||||
| ehthumbs_vista.db | ||||
| 
 | ||||
| # Dump file | ||||
| *.stackdump | ||||
| 
 | ||||
| # Folder config file | ||||
| [Dd]esktop.ini | ||||
| 
 | ||||
| # Recycle Bin used on file shares | ||||
| $RECYCLE.BIN/ | ||||
| 
 | ||||
| # Windows Installer files | ||||
| *.cab | ||||
| *.msi | ||||
| *.msix | ||||
| *.msm | ||||
| *.msp | ||||
| 
 | ||||
| # Windows shortcuts | ||||
| *.lnk | ||||
| 
 | ||||
| # Vim temporary swap files | ||||
| *.swp | ||||
| 
 | ||||
| # Override *.user rule for templates | ||||
| !*.template.props.user | ||||
| !*.template.just.user | ||||
| 
 | ||||
| riderModule.iml | ||||
| dist/ | ||||
| *.dll | ||||
| MuzikaGromche.sln.DotSettings.user | ||||
| *.zip | ||||
|  |  | |||
|  | @ -1 +1,3 @@ | |||
| *.mp3 filter=lfs diff=lfs merge=lfs -text | ||||
| *.ogg filter=lfs diff=lfs merge=lfs -text | ||||
| *.wav filter=lfs diff=lfs merge=lfs -text | ||||
|  |  | |||
|  | @ -0,0 +1,4 @@ | |||
| <Project> | ||||
|     <!-- Import local user props --> | ||||
|     <Import Project="$(SolutionDir)MuzikaGromche.props.user"/> | ||||
| </Project> | ||||
|  | @ -0,0 +1,28 @@ | |||
| import? 'MuzikaGromche.just.user' | ||||
| 
 | ||||
| build: build-debug build-release | ||||
| 
 | ||||
| build-release: | ||||
|     dotnet build --configuration Release | ||||
| 
 | ||||
| build-debug: | ||||
|     dotnet build --configuration Debug | ||||
| 
 | ||||
| clean: | ||||
|     rm -rf    dist    MuzikaGromche/bin    MuzikaGromche/obj | ||||
| 
 | ||||
| plugin_dir := "$HOME/.config/r2modmanPlus-local/LethalCompany/profiles" / imperium_profile / "BepInEx/plugins/Oflor-MuzikaGromche/" | ||||
| 
 | ||||
| install-imperium: | ||||
|     rm    -rf    "{{ plugin_dir }}" | ||||
|     mkdir    "{{ plugin_dir }}" | ||||
|     unzip    -q    dist/MuzikaGromche-Debug.zip    -d    "{{ plugin_dir }}" | ||||
| 
 | ||||
| run-imperium: | ||||
|     DRI_PRIME=1 steam -applaunch 1966720 --doorstop-enable true --doorstop-target "Z:$HOME/.config/r2modmanPlus-local/LethalCompany/profiles/{{ imperium_profile }}/BepInEx/core/BepInEx.Preloader.dll" --r2profile "{{ imperium_profile }}" | ||||
| 
 | ||||
| bump version_number: | ||||
|     [[ "v{{ version_number }}" =~ ^v[0-9]+\.[0-9]+\.[0-9]+$ ]] || (echo "Invalid version format" && exit 1) | ||||
|     jq --indent 4 --arg v "{{ version_number }}" '.version_number = $v' < manifest.json > manifest.json.copy | ||||
|     mv manifest.json.copy manifest.json | ||||
|     sed -i 's/<Version>.*<\/Version>/<Version>{{ version_number }}<\/Version>/' MuzikaGromche/MuzikaGromche.csproj | ||||
|  | @ -0,0 +1,3 @@ | |||
| # Copy me to MuzikaGromche.just.user and adjust tasks to your workflow | ||||
| 
 | ||||
| imperium_profile := "Muzika Gromche with Imperium" | ||||
|  | @ -0,0 +1,10 @@ | |||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <Project> | ||||
|     <PropertyGroup> | ||||
|         <!-- Copy this file to MuzikaGromche.props.user and uncomment one of two paths below: --> | ||||
|         <!-- On Linux: --> | ||||
|         <!-- <LethalCompanyDir>$(HOME)/.local/share/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> | ||||
|         <!-- On Windows: --> | ||||
|         <!-- <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> --> | ||||
|     </PropertyGroup> | ||||
| </Project> | ||||
|  | @ -4,7 +4,7 @@ | |||
|         <TargetFramework>netstandard2.1</TargetFramework> | ||||
|         <AssemblyName>MuzikaGromche</AssemblyName> | ||||
|         <Description>Opa che tut u nas</Description> | ||||
|         <Version>1.0.0</Version> | ||||
|         <Version>13.37.6</Version> | ||||
|         <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|         <LangVersion>latest</LangVersion> | ||||
|     </PropertyGroup> | ||||
|  | @ -15,11 +15,56 @@ | |||
|         <PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/> | ||||
|         <PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/> | ||||
|         <PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" /> | ||||
|         <Reference Include="Assembly-CSharp" HintPath="Assembly-CSharp.dll" Publicize="true" /> | ||||
|         <Reference Include="Unity.Netcode.Runtime" HintPath="Unity.Netcode.Runtime.dll" Publicize="true" /> | ||||
|     </ItemGroup> | ||||
| 
 | ||||
|     <ItemGroup> | ||||
|         <Reference Include="Assembly-CSharp" Publicize="true"> | ||||
|             <HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath> | ||||
|         </Reference> | ||||
|         <Reference Include="Unity.Collections"> | ||||
|             <HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath> | ||||
|         </Reference> | ||||
|         <Reference Include="Unity.Netcode.Runtime" Publicize="true"> | ||||
|             <HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath> | ||||
|         </Reference> | ||||
|     </ItemGroup> | ||||
| 
 | ||||
|     <ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'"> | ||||
|         <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/> | ||||
|     </ItemGroup> | ||||
| 
 | ||||
|     <Target Name="Bundle" AfterTargets="Build"> | ||||
|         <PropertyGroup> | ||||
|             <DistDir>$(TargetDir)MuzikaGromche\</DistDir> | ||||
|             <ZipBundle>$(TargetDir)MuzikaGromche-$(Configuration).zip</ZipBundle> | ||||
|         </PropertyGroup> | ||||
| 
 | ||||
|         <ItemGroup> | ||||
|             <PackagedResources Include="$(SolutionDir)README.md" /> | ||||
|             <PackagedResources Include="$(SolutionDir)icon.png" /> | ||||
|             <PackagedResources Include="$(SolutionDir)manifest.json" /> | ||||
|             <PackagedResources Include="$(TargetDir)MuzikaGromche.dll" /> | ||||
|         </ItemGroup> | ||||
| 
 | ||||
|         <ItemGroup> | ||||
|             <AudioFiles Include="$(SolutionDir)Assets\*.mp3" /> | ||||
|             <AudioFiles Include="$(SolutionDir)Assets\*.ogg" /> | ||||
|             <AudioFiles Include="$(SolutionDir)Assets\*.wav" /> | ||||
|         </ItemGroup> | ||||
| 
 | ||||
|         <RemoveDir Directories="$(DistDir)" /> | ||||
|         <Copy | ||||
|             SourceFiles="@(AudioFiles);@(PackagedResources)" | ||||
|             DestinationFolder="$(DistDir)" | ||||
|         /> | ||||
|         <ZipDirectory | ||||
|             SourceDirectory="$(DistDir)" | ||||
|             DestinationFile="$(TargetDir)MuzikaGromche-$(Configuration).zip" | ||||
|             Overwrite="true" | ||||
|         /> | ||||
|         <Copy | ||||
|             SourceFiles="$(ZipBundle)" | ||||
|             DestinationFolder="$(SolutionDir)dist\" | ||||
|         /> | ||||
|     </Target> | ||||
| </Project> | ||||
|  |  | |||
|  | @ -13,199 +13,257 @@ namespace MuzikaGromche | |||
|     [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] | ||||
|     public class Plugin : BaseUnityPlugin | ||||
|     { | ||||
| 		public static Track[] Tracks = [ | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "MuzikaGromche", | ||||
| 				WindUpTimer = 46.3f, | ||||
| 				Bpm = 130f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "VseVZale", | ||||
| 				WindUpTimer = 39f,  | ||||
| 				Bpm = 138f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "DeployDestroy", | ||||
| 				WindUpTimer = 40.7f, | ||||
| 				Bpm = 130f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "MoyaZhittya", | ||||
| 				WindUpTimer = 34.5f, | ||||
| 				Bpm = 120f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "Gorgorod", | ||||
| 				WindUpTimer = 43.2f, | ||||
| 				Bpm = 180f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "Durochka", | ||||
| 				WindUpTimer = 37f, | ||||
| 				Bpm = 130f, | ||||
| 			} | ||||
| 		]; | ||||
|         public static Track[] Tracks = [ | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "MuzikaGromche", | ||||
|                 WindUpTimer = 46.3f, | ||||
|                 Bpm = 130f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "VseVZale", | ||||
|                 WindUpTimer = 39f, | ||||
|                 Bpm = 138f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "DeployDestroy", | ||||
|                 WindUpTimer = 40.7f, | ||||
|                 Bpm = 130f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "MoyaZhittya", | ||||
|                 WindUpTimer = 34.5f, | ||||
|                 Bpm = 120f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "Gorgorod", | ||||
|                 WindUpTimer = 43.2f, | ||||
|                 Bpm = 180f, | ||||
|             }, | ||||
|             new Track | ||||
|             { | ||||
|                 Name = "Durochka", | ||||
|                 WindUpTimer = 37f, | ||||
|                 Bpm = 130f, | ||||
|             } | ||||
|         ]; | ||||
| 
 | ||||
| 		public static Coroutine JesterLightSwitching; | ||||
| 		public static Track CurrentTrack; | ||||
|         public static Coroutine JesterLightSwitching; | ||||
|         public static Track CurrentTrack; | ||||
| 
 | ||||
| 		private void Awake() | ||||
| 		{ | ||||
| 			string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | ||||
| 			UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | ||||
| 			for (int i = 0; i < Tracks.Length; i++) { | ||||
| 				Track track = Tracks[i]; | ||||
| 				requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); | ||||
| 				requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); | ||||
| 				requests[i * 2].SendWebRequest(); | ||||
| 				requests[i * 2 + 1].SendWebRequest(); | ||||
| 			} | ||||
|         public static void StartLightSwitching(MonoBehaviour __instance) | ||||
|         { | ||||
|             StopLightSwitching(__instance); | ||||
|             JesterLightSwitching = __instance.StartCoroutine(RotateColors()); | ||||
|         } | ||||
| 
 | ||||
| 			while (!requests.All(request => request.isDone)) { } | ||||
|         public static void StopLightSwitching(MonoBehaviour __instance) | ||||
|         { | ||||
|             if (JesterLightSwitching != null) | ||||
|             { | ||||
|                 __instance.StopCoroutine(JesterLightSwitching); | ||||
|                 JesterLightSwitching = null; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 			if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { | ||||
| 				for (int i = 0; i < Tracks.Length; i++) { | ||||
| 					Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||
| 					Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||
| 				} | ||||
| 				new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||
| 			} else { | ||||
| 				Logger.LogError("Could not load audio file"); | ||||
| 			} | ||||
| 		} | ||||
|         public static void SetLightColor(Color color) | ||||
|         { | ||||
|             foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
|             { | ||||
|                 light.color = color; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static void ResetLightColor() | ||||
|         { | ||||
|             SetLightColor(Color.white); | ||||
|         } | ||||
| 
 | ||||
|         // TODO: Move to Track class to make them customizable per-song | ||||
|         static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
| 
 | ||||
|         public static IEnumerator RotateColors() | ||||
|         { | ||||
|             Debug.Log("Starting color rotation"); | ||||
|             var i = 0; | ||||
|             while (true) | ||||
|             { | ||||
|                 var color = colors[i]; | ||||
|                 Debug.Log("Chose color " + color); | ||||
|                 SetLightColor(color); | ||||
|                 i = (i + 1) % colors.Count; | ||||
|                 if (CurrentTrack != null) | ||||
|                 { | ||||
|                     yield return new WaitForSeconds(60f / CurrentTrack.Bpm); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     yield break; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void Awake() | ||||
|         { | ||||
|             string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); | ||||
|             UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; | ||||
|             for (int i = 0; i < Tracks.Length; i++) | ||||
|             { | ||||
|                 Track track = Tracks[i]; | ||||
|                 requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType); | ||||
|                 requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType); | ||||
|                 requests[i * 2].SendWebRequest(); | ||||
|                 requests[i * 2 + 1].SendWebRequest(); | ||||
|             } | ||||
| 
 | ||||
|             while (!requests.All(request => request.isDone)) { } | ||||
| 
 | ||||
|             if (requests.All(request => request.result == UnityWebRequest.Result.Success)) | ||||
|             { | ||||
|                 for (int i = 0; i < Tracks.Length; i++) | ||||
|                 { | ||||
|                     Track track = Tracks[i]; | ||||
|                     track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); | ||||
|                     track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); | ||||
|                 } | ||||
|                 new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 Logger.LogError("Could not load audio file"); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public class Track | ||||
|     { | ||||
| 	    public string Name; | ||||
| 	    public float WindUpTimer; | ||||
| 	    public float Bpm; | ||||
| 	    public AudioClip LoadedStart; | ||||
| 	    public AudioClip LoadedLoop; | ||||
|         public string Name; | ||||
|         // Wind-up time can and should be shorter than the Start audio track, | ||||
|         // so that the "pop" effect can be baked into the Start audio and kept away | ||||
|         // from the looped part. This also means that the light show starts before | ||||
|         // the looped track does, so we need to sync them up as soon as we enter the Loop. | ||||
|         public float WindUpTimer; | ||||
|         // BPM for light switching in sync with the music. There is no offset, | ||||
|         // so the Loop track should start precisely on a beat. | ||||
|         public float Bpm; | ||||
| 
 | ||||
|         // MPEG is basically mp3, and it can produce gaps at the start. | ||||
|         // WAV is OK, but takes a lot of space. Try OGGVORBIS instead. | ||||
|         public AudioType AudioType = AudioType.MPEG; | ||||
| 
 | ||||
|         public AudioClip LoadedStart; | ||||
|         public AudioClip LoadedLoop; | ||||
| 
 | ||||
|         public string FileNameStart => $"{Name}Start.{Ext}"; | ||||
|         public string FileNameLoop => $"{Name}Loop.{Ext}"; | ||||
|         private string Ext => AudioType switch | ||||
|         { | ||||
|             AudioType.MPEG => "mp3", | ||||
|             AudioType.WAV => "wav", | ||||
|             AudioType.OGGVORBIS => "ogg", | ||||
|             _ => "", | ||||
|         }; | ||||
|     } | ||||
| 
 | ||||
|     [HarmonyPatch(typeof(JesterAI))] | ||||
|     internal class JesterPatch | ||||
|     { | ||||
| 	    [HarmonyPatch("Update")] | ||||
| 	    [HarmonyPrefix] | ||||
| 	    public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||
| 	    { | ||||
| 		    __state = new State(); | ||||
| 		    __state.prevStateindex = __instance.previousState; | ||||
| 		    if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||
| 			    // if just popped out | ||||
| 			    // then override farAudio so that vanilla logic does not stop the music | ||||
| 			    __state.farAudio = __instance.farAudio; | ||||
| 			    __instance.farAudio = __instance.creatureVoice; | ||||
| 		    } | ||||
| 	    } | ||||
| 	     | ||||
| 	    static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
| #if DEBUG | ||||
|         [HarmonyPatch("SetJesterInitialValues")] | ||||
|         [HarmonyPostfix] | ||||
|         public static void AlmostInstantFollowTimerPostfix(JesterAI __instance) | ||||
|         { | ||||
|             __instance.beginCrankingTimer = 1f; | ||||
|         } | ||||
| #endif | ||||
|         [HarmonyPatch("Update")] | ||||
|         [HarmonyPrefix] | ||||
|         public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) | ||||
|         { | ||||
|             __state = new State | ||||
|             { | ||||
|                 previousState = __instance.previousState | ||||
|             }; | ||||
|             if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2) | ||||
|             { | ||||
|                 // if just popped out | ||||
|                 // then override farAudio so that vanilla logic does not stop the music | ||||
|                 __state.farAudio = __instance.farAudio; | ||||
|                 __instance.farAudio = __instance.creatureVoice; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 	    public static IEnumerator rotateColors() | ||||
| 	    { | ||||
| 		    Debug.Log("Starting color rotation"); | ||||
| 		    var i = 0; | ||||
| 		    while (true) | ||||
| 		    { | ||||
| 			    var color = colors[i]; | ||||
| 			    Debug.Log("Chose color " + color); | ||||
| 			    foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 			    { | ||||
| 				    light.color = color; | ||||
| 			    } | ||||
| 
 | ||||
| 			    i += 1; | ||||
| 			    if (i >= colors.Count) i = 0; | ||||
| 			    yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); | ||||
| 		    } | ||||
| 	    } | ||||
| 
 | ||||
| 		[HarmonyPatch("Update")] | ||||
|         [HarmonyPatch("Update")] | ||||
|         [HarmonyPostfix] | ||||
|         public static void DoNotStopTheMusic(JesterAI __instance, State __state) | ||||
|         { | ||||
| 	        if (__state.farAudio != null) | ||||
| 	        { | ||||
| 		        __instance.farAudio = __state.farAudio; | ||||
| 	        } | ||||
| 	         | ||||
| 	        if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||
| 	        { | ||||
| 		        // if just started winding up | ||||
| 		        // then stop the default music... | ||||
| 		        __instance.farAudio.Stop(); | ||||
| 		        __instance.creatureVoice.Stop(); | ||||
| 		         | ||||
| 		        //  ...and start modded music | ||||
| 		        var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
| 		        var sha = SHA256.Create(); | ||||
| 		        var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||
| 		        var trackId = 0; | ||||
| 		        foreach (var t in hash) | ||||
| 		        { | ||||
| 			        // modulus division on byte array | ||||
| 			        trackId *= 256 % Plugin.Tracks.Length; | ||||
| 			        trackId %= Plugin.Tracks.Length; | ||||
| 			        trackId += t % Plugin.Tracks.Length; | ||||
| 			        trackId %= Plugin.Tracks.Length; | ||||
| 		        } | ||||
| 		        Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
| 		        Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||
| 		        __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||
| 		        __instance.farAudio.maxDistance = 150; | ||||
| 		        __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||
| 		        __instance.farAudio.loop = false; | ||||
| 		        Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||
| 		        __instance.farAudio.Play(); | ||||
| 	        } | ||||
|             if (__state.farAudio != null) | ||||
|             { | ||||
|                 __instance.farAudio = __state.farAudio; | ||||
|             } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) | ||||
| 	        { | ||||
| 		        __instance.creatureVoice.Stop(); | ||||
| 		         | ||||
| 		        if (Plugin.JesterLightSwitching != null) { | ||||
| 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
| 			        Plugin.JesterLightSwitching = null; | ||||
| 		        } | ||||
| 		        Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); | ||||
| 	        } | ||||
|             if (__instance.previousState == 1 && __state.previousState != 1) | ||||
|             { | ||||
|                 // if just started winding up | ||||
|                 // then stop the default music... | ||||
|                 __instance.farAudio.Stop(); | ||||
|                 __instance.creatureVoice.Stop(); | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) | ||||
| 	        { | ||||
| 		        if (Plugin.JesterLightSwitching != null) { | ||||
| 			        __instance.StopCoroutine(Plugin.JesterLightSwitching); | ||||
| 			        Plugin.JesterLightSwitching = null; | ||||
| 		        } | ||||
| 		        foreach (var light in RoundManager.Instance.allPoweredLights) | ||||
| 		        { | ||||
| 			        light.color = Color.white; | ||||
| 		        } | ||||
| 	        } | ||||
|                 //  ...and start modded music | ||||
|                 var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
|                 var sha = SHA256.Create(); | ||||
|                 var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); | ||||
|                 var trackId = 0; | ||||
|                 foreach (var t in hash) | ||||
|                 { | ||||
|                     // modulus division on byte array | ||||
|                     trackId *= 256 % Plugin.Tracks.Length; | ||||
|                     trackId %= Plugin.Tracks.Length; | ||||
|                     trackId += t % Plugin.Tracks.Length; | ||||
|                     trackId %= Plugin.Tracks.Length; | ||||
|                 } | ||||
|                 Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
|                 Plugin.CurrentTrack = Plugin.Tracks[trackId]; | ||||
|                 __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; | ||||
|                 __instance.farAudio.maxDistance = 150; | ||||
|                 __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; | ||||
|                 __instance.farAudio.loop = false; | ||||
|                 Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); | ||||
|                 __instance.farAudio.Play(); | ||||
|             } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) | ||||
| 	        { | ||||
| 		        __instance.creatureVoice.maxDistance = 150; | ||||
| 		        __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
| 		        var time = __instance.farAudio.time; | ||||
| 		        var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||
| 		        Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||
| 		        Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||
| 		        __instance.creatureVoice.PlayDelayed(delay); | ||||
| 	        } | ||||
|             if (__instance.previousState == 2 && __state.previousState != 2) | ||||
|             { | ||||
|                 __instance.creatureVoice.Stop(); | ||||
|                 Plugin.StartLightSwitching(__instance); | ||||
|             } | ||||
| 
 | ||||
|             if (__instance.previousState != 2 && __state.previousState == 2) | ||||
|             { | ||||
|                 Plugin.StopLightSwitching(__instance); | ||||
|                 Plugin.ResetLightColor(); | ||||
|             } | ||||
| 
 | ||||
|             if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying) | ||||
|             { | ||||
|                 __instance.creatureVoice.maxDistance = 150; | ||||
|                 __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; | ||||
|                 var time = __instance.farAudio.time; | ||||
|                 var delay = Plugin.CurrentTrack.LoadedStart.length - time; | ||||
|                 Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); | ||||
|                 Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); | ||||
|                 __instance.creatureVoice.PlayDelayed(delay); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     internal class State | ||||
|     { | ||||
| 	    public AudioSource farAudio; | ||||
| 	    public int prevStateindex; | ||||
|         public AudioSource farAudio; | ||||
|         public int previousState; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -0,0 +1,10 @@ | |||
| { | ||||
|     "name": "MuzikaGromche", | ||||
|     "version_number": "13.37.6", | ||||
|     "author": "Oflor", | ||||
|     "description": "Glaza zakryvaj", | ||||
|     "website_url": "https://git.vilunov.me/nikita/muzika-gromche", | ||||
|     "dependencies": [ | ||||
|         "BepInEx-BepInExPack-5.4.2100" | ||||
|     ] | ||||
| } | ||||
		Loading…
	
		Reference in New Issue