Rename DiscoBall asset bundle
There is going to be another bundle, so we want some distinctive names.
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				|  | @ -21,8 +21,8 @@ namespace MuzikaGromche | |||
| 
 | ||||
|         public static void Initialize() | ||||
|         { | ||||
|             string assetdir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche"); | ||||
|             var bundle = AssetBundle.LoadFromFile(assetdir); | ||||
|             string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche_discoball"); | ||||
|             var bundle = AssetBundle.LoadFromFile(bundlePath); | ||||
| 
 | ||||
|             foreach ((string prefabPath, string tileName) in new[] { | ||||
|                 ("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManor.prefab", "ManorStartRoomSmall"), | ||||
|  |  | |||
|  | @ -54,7 +54,7 @@ | |||
|             <PackagedResources Include="$(SolutionDir)README.md" /> | ||||
|             <PackagedResources Include="$(SolutionDir)icon.png" /> | ||||
|             <PackagedResources Include="$(SolutionDir)manifest.json" /> | ||||
|             <PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche" /> | ||||
|             <PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" /> | ||||
|             <PackagedResources Include="$(TargetDir)MuzikaGromche.dll" /> | ||||
|         </ItemGroup> | ||||
| 
 | ||||
|  |  | |||
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